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'''Rumble''' is a setting in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' where the [[controller]] vibration of the [[Wii Remote]] or [[GameCube Controller]] can be set to either on or off (the [[Classic Controller]] and [[Nunchuk]] have no vibrating mechanics within them, though the Wii remote will still rumble). | '''Rumble''' is a setting in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' where the [[controller]] vibration of the [[Wii Remote]] or [[GameCube Controller]] can be set to either on or off (the [[Classic Controller]] and [[Nunchuk]] have no vibrating mechanics within them, though the Wii remote will still rumble). | ||
Individual names also can have Rumble features on or off; in these cases, selecting the name overrides what the player's controller port is set to. For instance, if the controller in | Individual names also can have Rumble features on or off; in these cases, selecting the name overrides what the player's controller port is set to. For instance, if the controller in socket 1 is set to no rumble, but Player 1 chooses a name where Rumble is enabled, then the controller will rumble in gameplay. | ||
In ''[[Super Smash Bros]]'', the N64 controller will rumble if a Rumble Pak is inserted. | In ''[[Super Smash Bros]]'', the N64 controller will rumble if a [[wikipedia:Rumble Pak|Rumble Pak]] is inserted. | ||
In [[Super Smash Bros. Melee]], when the word "GAME" appears after finishing a battle with the [[ | In [[Super Smash Bros. Melee]], when the word "GAME" appears after finishing a battle with the [[Master Hand glitch]], the controller will vibrate constantly until the game is reset. This is because the controller vibrates until the character appears in his or her [[victory pose]] on the results screen, but as Master Hand does not have a victory pose, the controller will not stop vibrating. | ||
{{SSBBMenus}} | {{SSBBMenus}} | ||
[[Category:Options]] | [[Category:Options]] |