Down air stall: Difference between revisions

Missing closing bracket and 'with' typo
m (→‎Application: You have to jump before this glitch works. As such, if you are knocked vertically a fatal distance, your jump will cause you to be KO'd before you can pull this off, thus removing any positive vertical MC capabilities from this.)
(Missing closing bracket and 'with' typo)
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{{merge|Stall-Then-Fall|Just a property of the type of attack?}}
{{merge|Stall-Then-Fall|Just a property of the type of attack?}}
The '''down air stall''' (sometimes referred to as '''WindWaking''') is an exploit that allows character wtih a [[stall-then-fall]] aerial (with the exception of [[Ivysaur (SSBB)|Ivysaur]] to float in midair.
The '''down air stall''' (sometimes referred to as '''WindWaking''') is an exploit that allows character with a [[stall-then-fall]] aerial (with the exception of [[Ivysaur (SSBB)|Ivysaur]]) to float in midair.
==Description==
==Description==
Although it was discovered with [[Toon Link (SSBB)|Toon Link]], the [[glitch]] is not exclusive to Toon Link. In fact, it may not be considered a glitch at all. It is an exploitation of the way that ''[[Brawl]]'''s physics engine works. If a character who has a stall-then-fall aerial performs their dair (or in [[Ivysaur (SSBB)|Ivysaur]]'s case, a [[uair]]) at a certain height they will lag and hover for a while.
Although it was discovered with [[Toon Link (SSBB)|Toon Link]], the [[glitch]] is not exclusive to Toon Link. In fact, it may not be considered a glitch at all. It is an exploitation of the way that ''[[Brawl]]'''s physics engine works. If a character who has a stall-then-fall aerial performs their dair (or in [[Ivysaur (SSBB)|Ivysaur]]'s case, a [[uair]]) at a certain height they will lag and hover for a while.
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