Down air stall: Difference between revisions
Missing closing bracket and 'with' typo
Omega Tyrant (talk | contribs) m (→Application: You have to jump before this glitch works. As such, if you are knocked vertically a fatal distance, your jump will cause you to be KO'd before you can pull this off, thus removing any positive vertical MC capabilities from this.) |
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{{merge|Stall-Then-Fall|Just a property of the type of attack?}} | {{merge|Stall-Then-Fall|Just a property of the type of attack?}} | ||
The '''down air stall''' (sometimes referred to as '''WindWaking''') is an exploit that allows character | The '''down air stall''' (sometimes referred to as '''WindWaking''') is an exploit that allows character with a [[stall-then-fall]] aerial (with the exception of [[Ivysaur (SSBB)|Ivysaur]]) to float in midair. | ||
==Description== | ==Description== | ||
Although it was discovered with [[Toon Link (SSBB)|Toon Link]], the [[glitch]] is not exclusive to Toon Link. In fact, it may not be considered a glitch at all. It is an exploitation of the way that ''[[Brawl]]'''s physics engine works. If a character who has a stall-then-fall aerial performs their dair (or in [[Ivysaur (SSBB)|Ivysaur]]'s case, a [[uair]]) at a certain height they will lag and hover for a while. | Although it was discovered with [[Toon Link (SSBB)|Toon Link]], the [[glitch]] is not exclusive to Toon Link. In fact, it may not be considered a glitch at all. It is an exploitation of the way that ''[[Brawl]]'''s physics engine works. If a character who has a stall-then-fall aerial performs their dair (or in [[Ivysaur (SSBB)|Ivysaur]]'s case, a [[uair]]) at a certain height they will lag and hover for a while. |