Momentum canceling: Difference between revisions

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====[[Flame Choke]]====
====[[Flame Choke]]====
[[Ganondorf (SSBB)|Ganondorf]]'s side special negates horizontal momentum a small amount. Without DI, Ganondorf cannot return to the edge of any neutral stage after being knocked horizontally. With DI, it is possible to return to the edge of some stages, but if he is knocked too close to a side blast line, on such a stage as [[Final Destination]], this possibility diminishes. Flame Choke puts Ganondorf in a helpless state, thus, even if he is close enough to a stage to recover using the move, he will become an easy target for opponents due to his large size and slow air speed. All things considered, Flame Choke's usefulness for momentum canceling is minimal; it only negates a small amount of momentum, and Ganondorf can rarely make safe returns to stages after using it.  
[[Ganondorf (SSBB)|Ganondorf]]'s side special negates horizontal momentum a small amount. Without DI, Ganondorf cannot return to the edge of any neutral stage after being knocked horizontally. With DI, it is possible to return to the edge of some stages, but if he is knocked too close to a side blast line, on such a stage as [[Final Destination (SSBB)|Final Destination]], this possibility diminishes. Flame Choke puts Ganondorf in a helpless state, thus, even if he is close enough to a stage to recover using the move, he will become an easy target for opponents due to his large size and slow air speed. All things considered, Flame Choke's usefulness for momentum canceling is minimal; it only negates a small amount of momentum, and Ganondorf can rarely make safe returns to stages after using it.


====[[Flip Jump]]====
====[[Flip Jump]]====
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