User:Semicolon/Treatise on the Existence of Tiers: Difference between revisions
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===Argument outline=== | ===Argument outline=== | ||
*It is statistically highly improbable (rather, nigh impossible) that a game as complex in variable (meaning, in this case, the myriad of variable abilities including air speed, priority, weight etc.) , medium (meaning, in this case and hereby referring to, a character), and construct (meaning, in this case, the metagame, strategies, mindgames, and techs) could possibly be balanced under almost any set of assumptions. | *It is statistically highly improbable (rather, nigh impossible) that a game as complex in variable (meaning, in this case, the myriad of variable abilities including air speed, priority, weight etc.), medium (meaning, in this case and hereby referring to, a character), and construct (meaning, in this case, the metagame, strategies, mindgames, and techs) could possibly be balanced under almost any set of assumptions. | ||
:*A corollary to this argument involves the unpredictability of the constructs. Since it is impossible for the game creators to predict the ultimate utility of the various constructs, it is impossible to balance them. | :*A corollary to this argument involves the unpredictability of the constructs. Since it is impossible for the game creators to predict the ultimate utility of the various constructs, it is impossible to balance them. | ||
*Even minute differences can cause imbalance. | *Even minute differences can cause imbalance. |