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In all three games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], most [[versus mode]] stages are available from the [[starter|start]], while a small number must be [[unlockable stage|unlocked]] by completing certain objectives. Most stages, like [[Congo Jungle]], are derived from places in playable characters' [[universe]]s. In ''[[Super Smash Bros. Melee]]'', an abstract stage, [[Poké Floats]], was introduced, as well as two ''[[Super Smash Bros. (universe)|Smash Bros]]'' universe stages - [[Battlefield]] and [[Final Destination]]. In ''[[Super Smash Bros. Brawl]]'', stages derived from games without associated playable characters were introduced, namely [[Smashville]] and [[Hanenbow]], while [[PictoChat]] represents a [[Nintendo DS]] utility interface. Additionally, not every playable character has a stage from their own universe. Included in ''Melee'' and ''Brawl'' are a small number of [[Past and Melee Stages|past stages]] - stages from the previous ''Smash'' game with no major alterations. | In all three games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], most [[versus mode]] stages are available from the [[starter|start]], while a small number must be [[unlockable stage|unlocked]] by completing certain objectives. Most stages, like [[Congo Jungle]], are derived from places in playable characters' [[universe]]s. In ''[[Super Smash Bros. Melee]]'', an abstract stage, [[Poké Floats]], was introduced, as well as two ''[[Super Smash Bros. (universe)|Smash Bros]]'' universe stages - [[Battlefield]] and [[Final Destination]]. In ''[[Super Smash Bros. Brawl]]'', stages derived from games without associated playable characters were introduced, namely [[Smashville]] and [[Hanenbow]], while [[PictoChat]] represents a [[Nintendo DS]] utility interface. Additionally, not every playable character has a stage from their own universe. Included in ''Melee'' and ''Brawl'' are a small number of [[Past and Melee Stages|past stages]] - stages from the previous ''Smash'' game with no major alterations. | ||
Stages range in size from the large [[ | Stages range in size from the large [[Temple]] and [[New Pork City]] to the small [[Onett]] and [[Brinstar]]. Typically, stages involve a large central [[platform]] with [[ledge]]s and one or more smaller platforms, as well as [[blast line]]s above, below and to the left and right of the visible area. Some stages, such as [[Yoshi's Island]] and [[Distant Planet]] have floors that continue past the edge of the visible area and pass through a side blast line, these edges are known as "walk off edges" or "walk offs", because characters can walk offscreen without the need to become airborne. Stages with walk off edges on both the left and right, like [[Bridge of Eldin]], are sometimes called "walk off stages". Some walk off stages, such as [[Onett]], have no lower blast line, while others, such as [[Bridge of Eldin]], only infrequently have the lower blast lines introduced. | ||
In ''[[Melee]]'', moving and transforming stages were introduced. [[Big Blue]] and [[Rainbow Cruise]] consist entirely of platforms that move or appear on and offscreen, while stages like [[Infinite Glacier]] and [[Rumble Falls]] scroll continuously up or down. | In ''[[Melee]]'', moving and transforming stages were introduced. [[Big Blue]] and [[Rainbow Cruise]] consist entirely of platforms that move or appear on and offscreen, while stages like [[Infinite Glacier]] and [[Rumble Falls]] scroll continuously up or down. | ||
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*[[Princess Peach's Castle]] | *[[Princess Peach's Castle]] | ||
*[[Rainbow Cruise]] | *[[Rainbow Cruise]] | ||
*[[ | *[[Temple]] | ||
*[[Venom]] | *[[Venom]] | ||
*[[Yoshi's Island (SSBM)|Yoshi's Island]] | *[[Yoshi's Island (SSBM)|Yoshi's Island]] | ||
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*'''[[Pokémon Stadium]]''' | *'''[[Pokémon Stadium]]''' | ||
*[[Rainbow Cruise]] | *[[Rainbow Cruise]] | ||
*[[ | *[[Temple]] | ||
*[[Yoshi's Island (SSBM)|Yoshi's Island]] | *[[Yoshi's Island (SSBM)|Yoshi's Island]] | ||