Platform: Difference between revisions

1 byte removed ,  13 years ago
m
No edit summary
Line 27: Line 27:
*'''Uneven ground''' - Some platforms are angled, or incorporate sloped or curved terrain, such as that of [[Green Hill Zone]].
*'''Uneven ground''' - Some platforms are angled, or incorporate sloped or curved terrain, such as that of [[Green Hill Zone]].
*'''Walls''' - Present only on hard platforms, walls typically constitute the sides of large islands, and are distinct in that characters may perform [[wall jump]]s and other techniques with them.
*'''Walls''' - Present only on hard platforms, walls typically constitute the sides of large islands, and are distinct in that characters may perform [[wall jump]]s and other techniques with them.
*'''Lateral movement''' - Some platforms, such as the small platforms in [[Congo Jungle]], travel up and down or from left to right along a set path, while others, such as the pulley platforms in [[Mushroom Kingdom (SSBM)||Kingdom]], and leaf platforms in [[Distant Planet]] will move up and down in response to the weight of the characters standing upon them. Some platforms that move along set paths, such as the Arwings in [[Corneria]], cross [[blast line]]s during their routines.
*'''Lateral movement''' - Some platforms, such as the small platforms in [[Congo Jungle]], travel up and down or from left to right along a set path, while others, such as the pulley platforms in [[Mushroom Kingdom (SSBM)|Kingdom]], and leaf platforms in [[Distant Planet]] will move up and down in response to the weight of the characters standing upon them. Some platforms that move along set paths, such as the Arwings in [[Corneria]], cross [[blast line]]s during their routines.
*'''Tilting and rotation''' - Certain platforms, such as the magma cavern of [[Castle Siege]], tilt continuously and result in surfaces with slopes that are constantly changing. Other platforms, like that of [[Brinstar Depths]] and the [[Helirin]] [[Assist Trophy]], perform complete rotations, transitioning from platforms into walls and back again as their angles change.
*'''Tilting and rotation''' - Certain platforms, such as the magma cavern of [[Castle Siege]], tilt continuously and result in surfaces with slopes that are constantly changing. Other platforms, like that of [[Brinstar Depths]] and the [[Helirin]] [[Assist Trophy]], perform complete rotations, transitioning from platforms into walls and back again as their angles change.
*'''Special surfaces''' - Platforms with special surfaces affect players' movement when they interact with them. [[Slippery]] platforms, like those found in [[Summit]], prolong characters' ground momentum and cause them to slide along the ground. Rolling surfaces, like those found in the electric phase of [[Pokémon Stadium 2]] and on the slope of [[Distant Planet]] in the rainy weather, cause players to move in one direction along the ground while they stand, walk, run or attack. Bouncy platforms and springs, like those found in a transformation of [[PictoChat]], are not possible to walk upon because they propel characters high upward upon contact.
*'''Special surfaces''' - Platforms with special surfaces affect players' movement when they interact with them. [[Slippery]] platforms, like those found in [[Summit]], prolong characters' ground momentum and cause them to slide along the ground. Rolling surfaces, like those found in the electric phase of [[Pokémon Stadium 2]] and on the slope of [[Distant Planet]] in the rainy weather, cause players to move in one direction along the ground while they stand, walk, run or attack. Bouncy platforms and springs, like those found in a transformation of [[PictoChat]], are not possible to walk upon because they propel characters high upward upon contact.