Down tilt: Difference between revisions

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[[File:Down Tilt.jpg|thumb|250px|[[Captain Falcon]]'s down tilt.]]
[[File:Down Tilt.jpg|thumb|250px|[[Captain Falcon]]'s down tilt.]]
A '''down tilt''' (abbreviated "d-tilt,"), officially called a '''strong down''', is a [[strong attack]] performed by any [[character]] by holding the [[control stick]] lightly down or [[crouching]] and pressing the [[attack]] button while on the ground. It will instantly hit all surrounding characters, making it useful for spacing. It is also useful for a foe [[rolling]] around the player. It can also be performed by pressing Z while crouching. Only in ''[[Super Smash Bros. Melee]]'' and in ''[[Super Smash Bros. Brawl]]'' do some of these down tilts [[meteor smash]] an opponent.
A '''down tilt''' (abbreviated "d-tilt,"), officially called a '''strong down''', is a [[strong attack]] performed by any [[character]] by holding the [[control stick]] lightly down or [[crouching]] and pressing the [[attack]] button while on the ground. It will instantly hit all surrounding characters, making it useful for spacing. It is also useful for a foe [[rolling]] around the player. It can also be performed by pressing Z while crouching. Only in ''[[Super Smash Bros. Melee]]'' and in ''[[Super Smash Bros. Brawl]]'' do some of these down tilts [[meteor smash]] an opponent.
 
{{cleanup|damage %s}}
In ''Brawl'', many down tilts have the ability to make opponents [[Prat Falling|prat fall]]/trip occasionally.
In ''Brawl'', many down tilts have the ability to make opponents [[Prat Falling|prat fall]]/trip occasionally.


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*[[Pikachu (SSBM)|Pikachu]]: Swings its tail at the ground. Weak but fast.
*[[Pikachu (SSBM)|Pikachu]]: Swings its tail at the ground. Weak but fast.
*[[Pichu (SSBM)|Pichu]]: Identical to Pikachu.
*[[Pichu (SSBM)|Pichu]]: Identical to Pikachu.
*[[Mewtwo (SSBM)|Mewtwo]]: Sweeps tail lowly. Can be used to combo fast-fallers.
*[[Mewtwo (SSBM)|Mewtwo]]: Spins and sweeps tail on the ground. Can be used to combo fast-fallers.
*[[Jigglypuff (SSBM)|Jigglypuff]]: Quickly extends its foot downwards.
*[[Jigglypuff (SSBM)|Jigglypuff]]: Quickly extends its foot downwards.
*[[Marth (SSBM)|Marth]]: A quick crouching sword poke. Good for edgeguarding as it semi spikes.
*[[Marth (SSBM)|Marth]]: A quick crouching sword poke. Good for edgeguarding as it is a semi-spike.
*[[Roy (SSBM)|Roy]]: Similar to Marth. Good for comboing.
*[[Roy (SSBM)|Roy]]: Similar to Marth. Good for comboing.
*[[Ness (SSBM)|Ness]]: Thrusts his leg downwards. Comboes into itself and can trap some fast-fallers indefinitely.
*[[Ness (SSBM)|Ness]]: Thrusts his leg downwards. Comboes into itself and can trap some fast-fallers indefinitely.
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]: Flips a manhole cover in front of him. Like Falco, this attack is fast and can kill.
*[[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]: Flips a manhole cover in front of him. Deals vertical knockback, and can KO at higher percentages.  


==Strong down attacks in ''[[Super Smash Bros. Brawl]]''==
==Strong down attacks in ''[[Super Smash Bros. Brawl]]''==
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*[[Luigi (SSBB)|Luigi]]: Different from Mario's (in all 3 games). While crouching, slides foot farther from foe into them, usually causing them to trip. Can be a weak [[meteor smash]] if used on a foe on the ledge.
*[[Luigi (SSBB)|Luigi]]: Different from Mario's (in all 3 games). While crouching, slides foot farther from foe into them, usually causing them to trip. Can be a weak [[meteor smash]] if used on a foe on the ledge.
*[[Peach (SSBB)|Peach]]: Bends forward and slaps at a slightly downward angle. If the opponent hits her forearm, it can meteor smash off the edge. Has a 30% chance of tripping if the opponent hits her hand.
*[[Peach (SSBB)|Peach]]: Bends forward and slaps at a slightly downward angle. If the opponent hits her forearm, it can meteor smash off the edge. Has a 30% chance of tripping if the opponent hits her hand.
*[[Bowser (SSBB)|Bowser]]: Swipes his claws along the ground twice, with high knockback for a down tilt. As [[Giga Bowser (Final Smash)|Giga Bowser]], both swipes are meteor smashes and they are imbued with shadow power.
*[[Bowser (SSBB)|Bowser]]: Swipes his claws along the ground twice, with high knockback for a down tilt. As [[Giga Bowser (Final Smash)|Giga Bowser]], both swipes are meteor smashes and they are imbued with [[darkness]].
*[[Donkey Kong (SSBB)|Donkey Kong]]: Slaps along the ground with good range. Great racking up damage at low percentages and a trip can be combined into a [[Hand Slap]].
*[[Donkey Kong (SSBB)|Donkey Kong]]: Slaps along the ground with good range. Great racking up damage at low percentages and a trip can be combined into a [[Hand Slap]].
*[[Diddy Kong (SSBB)|Diddy Kong]]: Ducks and claps his hands together, hand has a colored "booming" effect. Horizontal knockback. It combo itself at low percentages.
*[[Diddy Kong (SSBB)|Diddy Kong]]: Ducks and claps his hands together, hand has a colored "booming" effect. Horizontal knockback. It combo itself at low percentages.
*[[Yoshi (SSBB)|Yoshi]]: Swings tail along ground. Weaker at tip.
*[[Yoshi (SSBB)|Yoshi]]: Swings tail along ground. Weaker at tip.
*[[Wario (SSBB)|Wario]]: Points finger at the ground. Quick, but weak.
*[[Wario (SSBB)|Wario]]: Points finger at the ground. Quick, but weak.
*[[Link (SSBB)|Link]]: Swipes sword very close to the ground. Difficult, but can meteor smash off the ledge.
*[[Link (SSBB)|Link]]: Swipes sword very close to the ground. Can meteor smash aerial opponents.
*[[Zelda (SSBB)|Zelda]]: Curves foot forward. Weak but can combo into itself or pop enemy slightly above her. Meteor smashes foes on the ledge. It can also cause tripping.
*[[Zelda (SSBB)|Zelda]]: Curves foot forward. Weak but can combo into itself or pop enemy slightly above her. Meteor smashes foes on the ledge. It can also cause tripping.
*[[Sheik (SSBB)|Sheik]]: Spins around in a circle while crouching. Similar to [[Zero Suit Samus]]' and [[Sonic|Sonic's]].
*[[Sheik (SSBB)|Sheik]]: Spins around in a circle while crouching. Similar to [[Zero Suit Samus]]' and [[Sonic|Sonic's]].
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*[[Lucario (SSBB)|Lucario]]: Pokes foot out and holds arms behind it. Very similar in appearance to Ness'. Aura imbued.
*[[Lucario (SSBB)|Lucario]]: Pokes foot out and holds arms behind it. Very similar in appearance to Ness'. Aura imbued.
*[[Jigglypuff (SSBB)|Jigglypuff]]: Jams foot forward and low. Low knockback.
*[[Jigglypuff (SSBB)|Jigglypuff]]: Jams foot forward and low. Low knockback.
*[[Marth (SSBB)|Marth]]: Stabs sword forward. Same as Meta Knight's. Slower than MK's, but still moves Marth forward, like Meta Knight.
*[[Marth (SSBB)|Marth]]: Stabs sword forward. Same as Meta Knight's. Slightly less range and slower than Meta Knight's, but still moves Marth forward.  
*[[Ike (SSBB)|Ike]]: Swings sword heavily horizontally. Extremely powerful meteor smash to aerial opponents.
*[[Ike (SSBB)|Ike]]: Swings sword horizontally across the ground. Extremely powerful meteor smash to aerial opponents.
*[[Ness (SSBB)|Ness]]: Causes [[Prat Falling|prat falls]]. Good hitstun, but less knockback.  Like Lucario's in appearance. This move is great setup for Ness' Up Smash if the enemy trips. 100% chance of tripping if sweetspotted.
*[[Ness (SSBB)|Ness]]: Causes [[Prat Falling|prat falls]]. Good hitstun, but less knockback.  Like Lucario's in appearance. This move is great setup for Ness' Up Smash if the enemy trips. 100% chance of tripping if sweetspotted.
*[[Lucas (SSBB)|Lucas]]; A non PSI-powered leg swivel. Can be indefinitely used like Ness', but is incapable of going as fast, and does not trap the opponent. Has a 100% chance of tripping if sweetspotted.
*[[Lucas (SSBB)|Lucas]]; A non PSI-powered leg swivel. Can be indefinitely used like Ness', but is incapable of going as fast, and does not trap the opponent. Has a 100% chance of tripping if sweetspotted.
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Flips a 3D manhole in front of him. Excellent move with good knockback, speed and priotity. Good for combo setups.
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]: Flips a 3D manhole in front of him. Excellent move with good knockback, speed and priority. Good for combo setups.
*[[Snake (SSBB)|Snake]]: Spins body around in a circle, very close to the ground. Has KO potential on most characters at 120% and up.
*[[Snake (SSBB)|Snake]]: Spins body around in a circle, very close to the ground. Has KO potential on most characters at 120% and up.
*[[Sonic (SSBB)|Sonic]]: Swings leg around and comes back in same position. Similar to [[Zero Suit Samus|Zero Suit Samus']] and [[Sheik|Sheik's]]. Moves forward very far.
*[[Sonic (SSBB)|Sonic]]: Swings leg around and comes back in same position. Similar to [[Zero Suit Samus|Zero Suit Samus']] and [[Sheik|Sheik's]]. Moves forward very far.