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These are charts showing the [[KO]] percentages of every [[forward smash]] as well as the base [[knockback]] and knockback scaling values of the strongest [[hitbox]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (Universe)|Super Smash Bros. series]]. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage. | |||
==Chart== | ==Chart (SSB)== | ||
Note that in [[Super Smash Bros. 64]], knockback values cannot be obtained, so instead the KO percentage is shown. KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of [[Dream Land]]. All characters (except for Samus, Captain Falcon, and Luigi) have a sweatspot at the tip of their attack. | |||
{| class="wikitable sortable" | |||
|- | |||
! Character || Strongest Hitbox || Other Hitboxes || KO percentage | |||
|- | |||
|Mario || 17% || 13% || 100% | |||
|- | |||
|Kirby || 17% || 14% || 80% | |||
|- | |||
|Link || 20% || 15% || 90% | |||
|- | |||
|Pikachu || 18% || 14% || 95% | |||
|- | |||
|Donkey Kong || 20 || 15% || 84% | |||
|- | |||
|Yoshi || 18% || 14% || 92% | |||
|- | |||
|Samus || 18% || NA || 100% | |||
|- | |||
|Fox || 17% || 13% || 98% | |||
|- | |||
|Ness || 18% || 14% || 95% | |||
|- | |||
|Jigglypuff || 16% || 12% || 100% | |||
|- | |||
|Luigi || 15% || NA || 105% | |||
|- | |||
|Captain Falcon || 18% ||NA || 95% | |||
|} | |||
==Chart (SSBB)== | |||
The Uncharged Other Hitboxes section shows the KO percentages of the other hitboxes of the forward smash while uncharged. Note that if a forward smash contains only one hitbox, this section will read NA. Uncharged Strongest Hitbox shows the KO percentage of the strongest hitbox of the forward smash while uncharged. The Fully Charged Other Hitboxes section shows the KO percentages of the other hitboxes of the forward smash while fully charged. The Fully Charged Strongest Hitboxes section shows the KO percentage of the strongest hitbox of the forward smash while fully charged. Uncharged Base Knockback shows the base knockback value for the strongest hitbox of the forward smash while uncharged, and Fully Charged Base Knockback shows this value for when the forward smash is fully charged. Uncharged Knockback Scaling shows the knockback scaling value of the strongest hitbox of the forward smash while uncharged, and Fully Charged Knockback Scaling shows this value for when the forward smash is fully charged. | The Uncharged Other Hitboxes section shows the KO percentages of the other hitboxes of the forward smash while uncharged. Note that if a forward smash contains only one hitbox, this section will read NA. Uncharged Strongest Hitbox shows the KO percentage of the strongest hitbox of the forward smash while uncharged. The Fully Charged Other Hitboxes section shows the KO percentages of the other hitboxes of the forward smash while fully charged. The Fully Charged Strongest Hitboxes section shows the KO percentage of the strongest hitbox of the forward smash while fully charged. Uncharged Base Knockback shows the base knockback value for the strongest hitbox of the forward smash while uncharged, and Fully Charged Base Knockback shows this value for when the forward smash is fully charged. Uncharged Knockback Scaling shows the knockback scaling value of the strongest hitbox of the forward smash while uncharged, and Fully Charged Knockback Scaling shows this value for when the forward smash is fully charged. | ||
Note that base knockback is the knockback produce by the hitbox at 0%, while knockback scaling is the knockback increase per percentage for the hitbox. | Note that base knockback is the knockback produce by the hitbox at 0%, while knockback scaling is the knockback increase per percentage for the hitbox. | ||
It should also be noted that if Lucario is behind by two [[stock]]s, his forward smash can KO even sooner than King Dedede's, though this chart doesn't factor in the stock modifier. Also note that only the primary hitbox is affected by charging in Zero Suit Samus' forward smash, even the sweetspot is not affected. So the main hitbox is the hitbox used in the strongest hitbox sections. This information is courtesy of Omega Tyrant<ref>[[User:Omega Tyrant#Forward Smash Chart|Testing details of Omega Tyrant's forward smash chart]]</ref>. | |||
=====Legend===== | =====Legend===== | ||
*General | *General |