Forum:Brawl Expansion Possibilities: Difference between revisions

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With the use of Nintendo's Wii Ware section in the Shop Channel, a number of things could happen, right? Well, I am wondering something very important. What if Ninty used the service to release new characters for Brawl that didn't make the final cut the first time? What if they released new level editing parts and N64 Stages? <br>
With the use of Nintendo's Wii Ware section in the Shop Channel, a number of things could happen, right? Well, I am wondering something very important. What if Ninty used the service to release new characters for Brawl that didn't make the final cut the first time? What if they released new level editing parts and N64 Stages? <br>
However, based on Nintendo's business oriented manner, I doubt this would ever go past the drawing board. <br>
However, based on Nintendo's business oriented manner, I doubt this would ever go past the drawing board. <br>
I admit this came to mind because I was looking forward to using Tails and Knuckles in Brawl, but consider what I said for a moment
I admit this came to mind because I was looking forward to using Tails and Knuckles in Brawl, but consider what I said for a moment <small>—Preceding unsigned comment added by [[User:Pieguy|Pieguy]] ([[User talk:Pieguy|talk]] • [[Special:Contributions/Pieguy|contribs]]) 02:21, 23 March 2008 (UTC)</small>


Despite the fact that this would cause numerous problems, I think the character part could be like the wi-fi thing, when they make a new one, you can either keep one or replace yours with the new one. It has to be kept to one character or it would cause a character selection screen to look like those shopped ones that have like 100 characters and make it look very dirty. [[User:AzureDrake|AzureDrake]] 02:31, 24 March 2008 (UTC)
Despite the fact that this would cause numerous problems, I think the character part could be like the wi-fi thing, when they make a new one, you can either keep one or replace yours with the new one. It has to be kept to one character or it would cause a character selection screen to look like those shopped ones that have like 100 characters and make it look very dirty. [[User:AzureDrake|AzureDrake]] 02:31, 24 March 2008 (UTC)
:Very unlikely. An entire character with model, animations, and attack data would take up far too much space, make wifi battles impossible, and having the one-at-a-time deal would bring too many complaints. - [[User:Gargomon251|Gargomon251]] 02:44, 24 March 2008 (UTC)
Using data compression it could take roughly 1/2 the amount of data to make a whole character. The character data could take about 16MB of data or less. Another thing, characters can be released in bundles of 5. If the new characters cause collision errors, patches can be downloadable.
To help the cause a little bit, I have heard speculation of the release of a USB Wii Hard Drive, as well as the Virtual Console release of Gamecube and Dreamcast games soon after. In spite of Nintendo's goal of keeping Wii small and simple, an upgrade of some sort is inevitable (be it Hard Drive, Rumble-enabled Nunchuck, or Rice Cooker), just like a new Wii color.[[User:Pieguy|Pieguy]] 00:52, 25 March 2008 (UTC)
It would be a great idea, but highly impossible because of the things listed above. It's a great concept, new character's stages, that aren't custom, and even maybe additions to the current characters. [[User:Marth117]] 28 March 2008 (UTC)
*I'm pretty sure I read somewhere in an interview that they had no plans of that, unfortunately. On the off chance they changed they're minds I know Nintendo is setting up the WiiWare and accompanying "Pay to Play" service. So even if they did it would probably not be free. [[User:Bonko24|Bonko24]] 21:32, 1 April 2008 (UTC)
*I also agree with you [[User:Bonko24|Bonko24]]. I would like to see characters like Zero (from the Mega Man Zero games for those of you who don't know) and Gorons in the game.[[User:PeetzaLink|PeetzaLink]] 21:58, 2 April 2008 (UTC)
I agree as well, Nintendo should deinitely follow the lead of Microsoft and Sony and include downloadable content, New characters would be awesome! but if the wii just can't handle they could always add costumes to curren characters that appear to be other characters from the same game.  Like the way peach has that costume that makes her look like daisy.  I don't know about you guys but I would yoyally use a krystal costume if they made it for fox, and wouldn't slippy be an awesome wario clone?[[User:Super G|Super G]] 01:22, 15 April 2008 (UTC)Super G
If Nintendo is going to release updates or other downloadable content for brawl there is also a huge possibility of
balancing patches and glitch fixes. The exploitation of glitches is a smashing tradition, in most PC games this
patching is standard practice, though it will be annoying because even the smallest change in knock back angle or distance
can screw up a combo. <small>—Preceding unsigned comment added by [[User:Knifeblade|Knifeblade]] ([[User talk:Knifeblade|talk]] • [[Special:Contributions/Knifeblade|contribs]]) 22:46, 15 April 2008 (UTC)</small>
It would take dozens of 3-D and Sound entities to create a whole new character, and yes. It would take up way too much space. And in order to get those playable characters, you would need characters who didn't have trophies in the game. Wow. That might not even be possible unless the character was "That ''one'' monkey from that ''one'' Mario Party game who doesn't have a name so his trophy isn't there." Because if there was a trophy of a character already in the games memory, it could be gained by coin launcher before or after the character had been downloaded. So downloadable content is a dream that won't come true until they release a Wii with so much memory it won't even be slightly slow if this versions entire memory capacity was filled into this wonderous gaming machine.[[User:XXXXX|XXXXX]] 16:17, 21 April 2008 (UTC)
yeah and it would be on the nintendo DS and it would be called like super smash bros. WAR! with a huge story mode! plus anime charater would be in it! <small>—Preceding unsigned comment added by [[User:207.241.247.30|207.241.247.30]] ([[User talk:207.241.247.30|talk]] • [[Special:Contributions/207.241.247.30|contribs]]) 16:41, 25 April 2008 (UTC)</small>
Oh SWEET BABY JESUS! Nintendo has stated that Smash is only to include characters who originate in non-fighting video games, so no Naruto, no Goku, no Chun-Li. Clear? [[User:Knifeblade|Knifeblade]] 03:42, 26 April 2008 (UTC)
Well it would be cool if they did its my POV not yours. and please watch your language young kids could be reading this! <small>—Preceding unsigned comment added by [[User:207.241.247.30|207.241.247.30]] ([[User talk:207.241.247.30|talk]] • [[Special:Contributions/207.241.247.30|contribs]]) 17:07, 1 May 2008 (UTC)</small>
Except for some of the smart, none of you understand that a downloadable character would take up memory equal to half of Brawl's! Case closed. [[User:XXXXX|XXXXX]] 01:48, 2 May 2008 (UTC)
: Are we ''actually'' supposed to believe that one downloaded character can be compared to 17 1/2 other characters currently in the game as equivalent data amounts?? [[Special:Contributions/75.132.241.196|75.132.241.196]] 02:57, 10 May 2008 (UTC)
Do you know how much data is needed to make a single character? The character data was already embedded into the game, so the rest of the data was actually shared with the characters, whereas it would create a huge rift to add downloadable content if the game wasn't able to add downloadable content in the first place. See? It's not the character data exactly itself that takes up so much data, it's the ability for the game to download itself. Of course, to download stuff like pictures, replays, and stage builder data, which actually takes less data in the first place, is possible right now because the game was programmed to do that. It was '''not''' programmed to be able to download characters. Case closed. [[User:XXXXX|XXXXX]] 17:05, 10 May 2008 (UTC)
: Not that I doubt you, I do see what you mean. But in my mind two questions arise.
Is this information factual? and Can a new routine be in place?
[[Special:Contributions/75.132.241.196|75.132.241.196]] 22:11, 11 May 2008 (UTC)
Is ''your'' information factual? And yes, my info is factual. It's like this. Is it easier to learn how to say, "I like to play Super Smash Brothers" in English, or in Sudanese? It's harder to learn something in a way that you aren't used to. That's how it works basically. [[User:XXXXX|XXXXX]] 23:07, 11 May 2008 (UTC)
: ''I don't know'', it's not like we're talking about humans. Then again, if there's no other questions, I'll assume the worst and hope for the next installment. It's just a little frustrating that they introducing new elements to the franchise, that’s good and all, but only give a taste. It feels like this is just the tip of the iceberg, you know?? [[Special:Contributions/75.132.241.196|75.132.241.196]] 00:30, 14 May 2008 (UTC)

Latest revision as of 22:41, October 1, 2010

Forums: Index Brawl Talk Brawl Expansion Possibilities


With the use of Nintendo's Wii Ware section in the Shop Channel, a number of things could happen, right? Well, I am wondering something very important. What if Ninty used the service to release new characters for Brawl that didn't make the final cut the first time? What if they released new level editing parts and N64 Stages?
However, based on Nintendo's business oriented manner, I doubt this would ever go past the drawing board.
I admit this came to mind because I was looking forward to using Tails and Knuckles in Brawl, but consider what I said for a moment —Preceding unsigned comment added by Pieguy (talkcontribs) 02:21, 23 March 2008 (UTC)

Despite the fact that this would cause numerous problems, I think the character part could be like the wi-fi thing, when they make a new one, you can either keep one or replace yours with the new one. It has to be kept to one character or it would cause a character selection screen to look like those shopped ones that have like 100 characters and make it look very dirty. AzureDrake 02:31, 24 March 2008 (UTC)

Very unlikely. An entire character with model, animations, and attack data would take up far too much space, make wifi battles impossible, and having the one-at-a-time deal would bring too many complaints. - Gargomon251 02:44, 24 March 2008 (UTC)

Using data compression it could take roughly 1/2 the amount of data to make a whole character. The character data could take about 16MB of data or less. Another thing, characters can be released in bundles of 5. If the new characters cause collision errors, patches can be downloadable.

To help the cause a little bit, I have heard speculation of the release of a USB Wii Hard Drive, as well as the Virtual Console release of Gamecube and Dreamcast games soon after. In spite of Nintendo's goal of keeping Wii small and simple, an upgrade of some sort is inevitable (be it Hard Drive, Rumble-enabled Nunchuck, or Rice Cooker), just like a new Wii color.Pieguy 00:52, 25 March 2008 (UTC)

It would be a great idea, but highly impossible because of the things listed above. It's a great concept, new character's stages, that aren't custom, and even maybe additions to the current characters. User:Marth117 28 March 2008 (UTC)

  • I'm pretty sure I read somewhere in an interview that they had no plans of that, unfortunately. On the off chance they changed they're minds I know Nintendo is setting up the WiiWare and accompanying "Pay to Play" service. So even if they did it would probably not be free. Bonko24 21:32, 1 April 2008 (UTC)
  • I also agree with you Bonko24. I would like to see characters like Zero (from the Mega Man Zero games for those of you who don't know) and Gorons in the game.PeetzaLink 21:58, 2 April 2008 (UTC)

I agree as well, Nintendo should deinitely follow the lead of Microsoft and Sony and include downloadable content, New characters would be awesome! but if the wii just can't handle they could always add costumes to curren characters that appear to be other characters from the same game. Like the way peach has that costume that makes her look like daisy. I don't know about you guys but I would yoyally use a krystal costume if they made it for fox, and wouldn't slippy be an awesome wario clone?Super G 01:22, 15 April 2008 (UTC)Super G

If Nintendo is going to release updates or other downloadable content for brawl there is also a huge possibility of balancing patches and glitch fixes. The exploitation of glitches is a smashing tradition, in most PC games this patching is standard practice, though it will be annoying because even the smallest change in knock back angle or distance can screw up a combo. —Preceding unsigned comment added by Knifeblade (talkcontribs) 22:46, 15 April 2008 (UTC)

It would take dozens of 3-D and Sound entities to create a whole new character, and yes. It would take up way too much space. And in order to get those playable characters, you would need characters who didn't have trophies in the game. Wow. That might not even be possible unless the character was "That one monkey from that one Mario Party game who doesn't have a name so his trophy isn't there." Because if there was a trophy of a character already in the games memory, it could be gained by coin launcher before or after the character had been downloaded. So downloadable content is a dream that won't come true until they release a Wii with so much memory it won't even be slightly slow if this versions entire memory capacity was filled into this wonderous gaming machine.XXXXX 16:17, 21 April 2008 (UTC)

yeah and it would be on the nintendo DS and it would be called like super smash bros. WAR! with a huge story mode! plus anime charater would be in it! —Preceding unsigned comment added by 207.241.247.30 (talkcontribs) 16:41, 25 April 2008 (UTC)

Oh SWEET BABY JESUS! Nintendo has stated that Smash is only to include characters who originate in non-fighting video games, so no Naruto, no Goku, no Chun-Li. Clear? Knifeblade 03:42, 26 April 2008 (UTC)

Well it would be cool if they did its my POV not yours. and please watch your language young kids could be reading this! —Preceding unsigned comment added by 207.241.247.30 (talkcontribs) 17:07, 1 May 2008 (UTC)

Except for some of the smart, none of you understand that a downloadable character would take up memory equal to half of Brawl's! Case closed. XXXXX 01:48, 2 May 2008 (UTC)

Are we actually supposed to believe that one downloaded character can be compared to 17 1/2 other characters currently in the game as equivalent data amounts?? 75.132.241.196 02:57, 10 May 2008 (UTC)

Do you know how much data is needed to make a single character? The character data was already embedded into the game, so the rest of the data was actually shared with the characters, whereas it would create a huge rift to add downloadable content if the game wasn't able to add downloadable content in the first place. See? It's not the character data exactly itself that takes up so much data, it's the ability for the game to download itself. Of course, to download stuff like pictures, replays, and stage builder data, which actually takes less data in the first place, is possible right now because the game was programmed to do that. It was not programmed to be able to download characters. Case closed. XXXXX 17:05, 10 May 2008 (UTC)

Not that I doubt you, I do see what you mean. But in my mind two questions arise.

Is this information factual? and Can a new routine be in place? 75.132.241.196 22:11, 11 May 2008 (UTC)

Is your information factual? And yes, my info is factual. It's like this. Is it easier to learn how to say, "I like to play Super Smash Brothers" in English, or in Sudanese? It's harder to learn something in a way that you aren't used to. That's how it works basically. XXXXX 23:07, 11 May 2008 (UTC)

I don't know, it's not like we're talking about humans. Then again, if there's no other questions, I'll assume the worst and hope for the next installment. It's just a little frustrating that they introducing new elements to the franchise, that’s good and all, but only give a taste. It feels like this is just the tip of the iceberg, you know?? 75.132.241.196 00:30, 14 May 2008 (UTC)