Footstool Jump: Difference between revisions
mNo edit summary |
MHStarCraft (talk | contribs) mNo edit summary |
||
Line 9: | Line 9: | ||
The footstool may have been inspired by [[Luigi (SSBM)|Luigi]]'s intro in [[Adventure Mode]], wherein he jumps on Mario's head and sends him plummeting to the bottom of the castle. | The footstool may have been inspired by [[Luigi (SSBM)|Luigi]]'s intro in [[Adventure Mode]], wherein he jumps on Mario's head and sends him plummeting to the bottom of the castle. | ||
It can be also be used as a [[edge-guarding]] technique. | |||
==Infinite footstool combos on [[R.O.B. (SSBB)|R.O.B.]]== | ==Infinite footstool combos on [[R.O.B. (SSBB)|R.O.B.]]== | ||
[[Captain Falcon (SSBB)|Captain Falcon]] and [[Zero Suit Samus (SSBB)|Zero Suit Samus]] can do an infinite footstool combo on R.O.B. Captain Falcon's combo is hit with a neutral aerial, then fast falling, then footstoolling R.O.B. and repeating. When Captain Falcon racks up enough damage, he can use [[Knee Smash]] as a finisher. Zero Suit Samus' combo is to hit with her down smash, then footstoolling R.O.B., then immediately using down aerial (which is the only option at an uncontrollable time) and repeating. Zero Suit Samus can also use her dash attack, forward tilt, second jab in her jab combo, and neutral b to mix it up as those moves have jab lock properties which can lead to finishers such a [[Plasma Whip]]. | [[Captain Falcon (SSBB)|Captain Falcon]] and [[Zero Suit Samus (SSBB)|Zero Suit Samus]] can do an infinite footstool combo on R.O.B. Captain Falcon's combo is hit with a neutral aerial, then fast falling, then footstoolling R.O.B. and repeating. When Captain Falcon racks up enough damage, he can use [[Knee Smash]] as a finisher. Zero Suit Samus' combo is to hit with her down smash, then footstoolling R.O.B., then immediately using down aerial (which is the only option at an uncontrollable time) and repeating. Zero Suit Samus can also use her dash attack, forward tilt, second jab in her jab combo, and neutral b to mix it up as those moves have jab lock properties which can lead to finishers such a [[Plasma Whip]]. It can be also be used as a [[edge-guarding]] technique | ||
==Gallery== | ==Gallery== |
Revision as of 19:13, August 5, 2011
The Footstool Jump is a new technique in SSBB. When characters are directly above another character, they can press the jump button to bounce off of the character's head. When used in midair, it also functions as a meteor smash. It does no damage and can be used between two and six times in succession (depending on the character), with each jump resulting in approximately half the rebound. Teammates cannot jump on each other (unless Friendly Fire is set on). Like a normal jump, this jump can be short hopped. Players can also footstool off someone hanging on a ledge, but the character being jumped off will not fall and will not gain as much height. Pit performs this move in a cutscene in the Subspace Emissary.
Characters who are sleeping cannot be Footstool Jumped until they are awake or take damage.
This motion is very similar to the classic Mario series action of Mario jumping on a Goomba. Additionally, the move is very similar to one seen in Kirby Super Star and in Kirby And The Amazing Mirror, where players are able to get a large jump by doing so off of their partner's or another Kirby's head.
The footstool may have been inspired by Luigi's intro in Adventure Mode, wherein he jumps on Mario's head and sends him plummeting to the bottom of the castle.
It can be also be used as a edge-guarding technique.
Infinite footstool combos on R.O.B.
Captain Falcon and Zero Suit Samus can do an infinite footstool combo on R.O.B. Captain Falcon's combo is hit with a neutral aerial, then fast falling, then footstoolling R.O.B. and repeating. When Captain Falcon racks up enough damage, he can use Knee Smash as a finisher. Zero Suit Samus' combo is to hit with her down smash, then footstoolling R.O.B., then immediately using down aerial (which is the only option at an uncontrollable time) and repeating. Zero Suit Samus can also use her dash attack, forward tilt, second jab in her jab combo, and neutral b to mix it up as those moves have jab lock properties which can lead to finishers such a Plasma Whip. It can be also be used as a edge-guarding technique
Gallery
External links
See also
Vertical spacing - a Marth technique that uses a Footstool Jump.