All-Star Rest Area: Difference between revisions
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==Trivia== | ==Trivia== | ||
*In ''Melee'', random trophy rewards between matches will be a question mark if the game is paused before it is collected. | *In ''Melee'', random trophy rewards between matches will be a question mark if the game is paused before it is collected. | ||
*While there are no opponents in the Rest Area, the player can still accumulate damage in the area. Explosive moves can cause damage, such as [[Snake (SSBB)|Snake's]] [[Grenade|Grenades]] and [[Link (SSBM)|Link's]] [[Bomb (Link)|Bombs]], along with moves that deal damage to the player directly, such as [[Roy (SSBM)|Roy's]] [[Flare Blade]], | *While there are no opponents in the Rest Area, the player can still accumulate damage in the area. Explosive moves can cause damage, such as [[Snake (SSBB)|Snake's]] [[Grenade|Grenades]] and [[Link (SSBM)|Link's]] [[Bomb (Link)|Bombs]], along with moves that deal damage to the player directly, such as [[Roy (SSBM)|Roy's]] [[Flare Blade]], [[Ike (SSBB)|Ike's]] [[Eruption]] and [[Mr. Game and Watch (SSBB)|Mr. Game and Watch's]] [[Judgement]]. | ||
{{smash universe}} | {{smash universe}} |
Revision as of 12:56, August 5, 2011
The All-Star Rest Area is a stage in Melee and Brawl which appears in the All-Star and Boss Battles modes. Players appear in the stage between each of the game's fights to regroup before the next bout. The stage contains a teleporter which brings players to the next level, and also has up to three (or five if playing in co-op mode) Heart Containers which heal all of the player's damage, instead of the usual 100%.
In Super Smash Bros. Melee
The Melee version of the teleporter is a sort of hybrid between the Super Smash Bros. universe and the Kirby universe. The area consists of a path winding through what appears to be a lightly forested park. A resting area with a bench and fountain, complete with large lights, can be seen in the background.
Occasionally, after three matches, the player may find a trophy in this stage. Trophies of defeated characters sit on the ground in the background while portraits of upcoming opponents float above them.
It is available through hacking, but it is nearly impossible to KO opponents, requiring a powerful hit with high percentage to the top left corner of the screen.
If a player enters the teleporter after picking up one of the Heart Containers, their damage will remain at the percentage it was at when they entered, regardless of whether or not the player has finished healing. The player should wait until their damage is reduced to 0% before entering the teleporter. This problem was fixed in Brawl.
In Super Smash Bros. Brawl
The stage reappears in Super Smash Bros. Brawl in both the All-Star and Boss Battles modes. In Brawl, it is a dimly lit cave where light shines down onto the teleporter from a hole in the ceiling. There are two kinds of flowers in this cave: a small one resembling a clover whose bloom glows white under the character portraits; and a large flower, resembling either an orchid or a lily, glowing a translucent indigo on the right wall, above the Heart Containers. Note that playing All-Star or Boss Battles with two players will result in there being 5 Heart Containers instead of 3.
Like its Melee counterpart, it can be played through hacking, but once Player 1 or 2 goes into the teleporter, the stage goes pitch black. Mr. Game & Watch's icon will always be in the background when hacked (because he is the first to be fought in All-Star mode), despite the fact that it's not possible in actual gameplay, since there is not a rest area before the first stage in All-Star. No one can die as the stage is completely enclosed. The Heart Containers can be used.
Origin
The concept of a resting area between fights with optional healing items comes from Kirby Super Star's game mode Great Cave Offensive where Kirby can go into certain rooms to recover health with a Maxim Tomato. In order to get maximum points in the Great Cave Offensive, Kirby must collect various items that come from other Nintendo series (for example, the Triforce from the Zelda series. In Melee and Brawl, the player can use Heart Containers to lower his or her damage in between matches. All-Stars mode also involves collecting character trophies from other video game series, which is similar to Kirby collecting items from other series in the Great Cave Offensive.
The song used in Melee's Rest Area is remix of the song used in Kirby Super Star's Rest Areas. The Brawl version does not come from any other games, but is instead a remix of Brawl's main theme. [1]
Trivia
- In Melee, random trophy rewards between matches will be a question mark if the game is paused before it is collected.
- While there are no opponents in the Rest Area, the player can still accumulate damage in the area. Explosive moves can cause damage, such as Snake's Grenades and Link's Bombs, along with moves that deal damage to the player directly, such as Roy's Flare Blade, Ike's Eruption and Mr. Game and Watch's Judgement.
Kirby universe | |
---|---|
Fighters | Kirby (SSB · SSBM · SSBB · SSB4 · SSBU) · Meta Knight (SSBB · SSB4 · SSBU) · King Dedede (SSBB · SSB4 · SSBU) |
Assist Trophies | Knuckle Joe · Nightmare · Chef Kawasaki |
Bosses | Giant Kirby · Marx |
Stages | Dream Land · Fountain of Dreams · Green Greens · Halberd · Dream Land GB · The Great Cave Offensive |
Items | Maxim Tomato · Star Rod · Parasol · Warp Star · Apple · Dragoon · Superspicy Curry · Bomber |
Enemies | Bonkers · Bronto Burt · Gordo · Parasol Waddle Dee · Plasma Wisp · Shotzo · Tac · Waddle Dee · Waddle Doo |
Other | Gourmet Race · Whispy Woods |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Kirby's Dream Land · Kirby's Adventure · Kirby Super Star |