Start-up time: Difference between revisions

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'''Start-up time''', commonly referred to as "'''start-up lag'''", is the delay that a character has before the first [[hitbox]] of an [[attack]] comes out to hit the opponent. In essence, this is the time between pressing the button and getting a result. {{SSBM|Fox}} and {{SSBB|Falco}}'s  [[Shine]] (''Melee'' only), as well as [[Jigglypuff]]'s [[Rest]], have the least start-up time of any move at 1 [[frame]]. The move with the most start-up lag in the games is [[Ganondorf]]'s [[up tilt]]. [[Flinch]]ing during startup time will prevent the move from being executed.
'''Start-up time''', commonly referred to as "'''start-up lag'''", is the delay that a character has before the first [[hitbox]] of an [[attack]] comes out to hit the opponent. In essence, this is the time between pressing the button and getting a result. {{SSBM|Fox}} and {{SSBM|Falco}}'s  [[Shine]] (''Melee'' only), as well as [[Jigglypuff]]'s [[Rest]], have the least start-up time of any move at 1 [[frame]]. The move with the most start-up lag in the games is [[Ganondorf]]'s [[up tilt]]. [[Flinch]]ing during startup time will prevent the move from being executed.


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