Super Smash Bros. Brawl

Volt Tackle: Difference between revisions

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==Origins==
==Origins==
When a [[Pikachu]] or Raichu is holding a Light Ball in the ''[[Pokémon (universe)|Pokémon games]]'', all of its offspring [[Pichu]]s will instinctively know Volt Tackle. This is the only way the move can be "learned"; this makes it a kind of signature move for the Pikachu evolutionary line. Volt Tackle is a physical Electric-type move that has 120 power and is as powerful as [[Thunder]] and far more accurate (100% compared to Thunder's 70%); however, the user receives one-third of the damage inflicted as recoil damage.
When a [[Pikachu]] or Raichu is holding a Light Ball in the ''[[Pokémon (universe)|Pokémon games]]'', all of its offspring [[Pichu]]s will instinctively know Volt Tackle. This is the only way the move can be "learned"; this makes it a kind of signature move for the Pikachu evolutionary line. Volt Tackle is a physical Electric-type move that has 120 power and is as powerful as [[Thunder]] and far more accurate (100% compared to Thunder's 70%); however, the user receives one-third of the damage inflicted as recoil damage.
 
[[File:Volt Tackle HGSS.png|thumb|right|Volt Tackle in ''HeartGold'' and ''SoulSilver'']]
This move in ''Pokémon'' is a direct reference to the signature move of the titular character of a Genesis/Mega Drive game called ''Pulseman'' made by Game Freak (the same developer that made ''Pokémon''). The move's look and controls in ''Brawl'' are also direct references to the move's look and controls from ''Pulseman''.
This move in ''Pokémon'' is a direct reference to the signature move of the titular character of a Genesis/Mega Drive game called ''Pulseman'' made by Game Freak (the same developer that made ''Pokémon''). The move's look and controls in ''Brawl'' are also direct references to the move's look and controls from ''Pulseman''.



Revision as of 05:28, July 15, 2011

Template:Infobox Final Smash

Volt Tackle is Pikachu's Final Smash in Super Smash Bros. Brawl. When Pikachu uses this attack, it temporarily turns into a gigantic ball of light. Pikachu will then fly around the stage at great speeds, and the direction Pikachu goes during this move can be controlled by the player. When an opponent is hit, they take about 11% damage, depending on how much of the attack hits the opponent and how fast Pikachu is moving. The move has little knockback, barely stunning the opponent, but can rack up a lot of damage. The move can deliver significant knockback when the attack button is pressed, creating a large discharge. The Final Smash lasts around 10 seconds. The Final Smash is generally accepted as extremely powerful by fans, though the difficulty of controlling it and its short length are major drawbacks.

The move has relatively unusual controls. The player cannot control Pikachu's movements directly, they instead control a sort of pivot point; Pikachu gravitates towards this point with elastic physics. The pivot point cannot pass through solid terrain, but Pikachu can. The move's elasticity is tighened up at the end of the move, which is why Pikachu then moves slower and cannot move through walls.

Origins

When a Pikachu or Raichu is holding a Light Ball in the Pokémon games, all of its offspring Pichus will instinctively know Volt Tackle. This is the only way the move can be "learned"; this makes it a kind of signature move for the Pikachu evolutionary line. Volt Tackle is a physical Electric-type move that has 120 power and is as powerful as Thunder and far more accurate (100% compared to Thunder's 70%); however, the user receives one-third of the damage inflicted as recoil damage.

File:Volt Tackle HGSS.png
Volt Tackle in HeartGold and SoulSilver

This move in Pokémon is a direct reference to the signature move of the titular character of a Genesis/Mega Drive game called Pulseman made by Game Freak (the same developer that made Pokémon). The move's look and controls in Brawl are also direct references to the move's look and controls from Pulseman.

Volt Tackle Trophy

Trophy

Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you.

Wii: Super Smash Bros. Brawl


Trivia

  • The game will lag if the pause camera is zoomed into an active Volt Tackle, especially during the spark.
  • This Final Smash is the only one from the Pokémon universe that has the name of an actual move from the series.

External links

  • [1] The Volt Tackle can be seen near the end of the clip.