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'''Required Specifications:''' | '''Required Specifications:''' | ||
Pentium III/AMD K7 800Mhz, 128 MiB of RAM, Geoforce2 | Pentium III/AMD K7 800Mhz, 128 MiB of RAM, Geoforce2 | ||
'''Recommended Specifications:''' | '''Recommended Specifications:''' | ||
Pentium 4, Athlon XP, 1.6 GHz | Pentium 4, Athlon XP, 1.6 GHz | ||
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GeForce 4 TI 4200 or Radeon Equivalent | GeForce 4 TI 4200 or Radeon Equivalent | ||
==In Super Smash Bros.== | ==In ''[[Super Smash Bros.]]''== | ||
Project 64k is commonly used in the | Project 64k is commonly used in the ''SSB'' community as a means to play online. The most popular serves is the Galaxy 64 server in Chicago. | ||
==Issues== | ==Issues== | ||
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can cause issues (as well as issues with Rumble Pak, and Controller Pak emulation can be present). | can cause issues (as well as issues with Rumble Pak, and Controller Pak emulation can be present). | ||
*'''Internet speed requirements'''; the emulator has high internet connection speed requirements when using the net play feature. | *'''Internet speed requirements'''; the emulator has high internet connection speed requirements when using the net play feature. | ||
*'''Computer crashes'''; there are some unresolved issues which can cause the emulator to cause a crash, requiring a restart for continued operation. Most of the time this is a side-effect for using too many GameShark codes at once. In addition, issues with the Kaillera client software can also create crashes. | *'''Computer crashes'''; there are some unresolved issues which can cause the emulator to cause a crash, requiring a restart for continued operation. Most of the time, this is a side-effect for using too many GameShark codes at once. In addition, issues with the Kaillera client software can also create crashes. | ||
*'''Unreliable server communication'''; occasionally when using the net play feature the server can de-synchronise or disconnect. | *'''Unreliable server communication'''; occasionally, when using the net play feature, the server can de-synchronise or disconnect. This can also often manifest with game desynchronisation too, with hosted multiplayer games desynchronising. | ||
*'''Lag'''; most people without perfect connection will lag the game. Many people play online with their lag and this can annoy others. This is one of the reasons why p2p is getting more popular. The other reason is due to button lag during/not in online play. | *'''Lag'''; most people without perfect connection will lag the game. Many people play online with their lag and this can annoy others. This is one of the reasons why p2p is getting more popular. The other reason is due to button lag during/not in online play. | ||
==Extras== | ==Extras== | ||
With the release of Project 64k, | With the release of Project 64k, ''SSB'' has seen a rise again. Many online clans have been formed. | ||
[[Category:Consoles]] | [[Category:Consoles]] |