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::I'm pretty sure the inert hitbox of Samus's Bomb is only for the game to decide if Samus is close enough for a Bomb Jump, having nothing to do with the move's two hitboxes. The reason I brought it up in the first place is because I have a theory that said variable determines if the inert hitbox can detect intangible targets, and I'm pretty sure (though not certain) that Samus can bomb jump while dodging. But as I said, I'm going to try and test this when I get free time. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Ghostbuster 20:24, 4 April 2011 (EDT) | ::I'm pretty sure the inert hitbox of Samus's Bomb is only for the game to decide if Samus is close enough for a Bomb Jump, having nothing to do with the move's two hitboxes. The reason I brought it up in the first place is because I have a theory that said variable determines if the inert hitbox can detect intangible targets, and I'm pretty sure (though not certain) that Samus can bomb jump while dodging. But as I said, I'm going to try and test this when I get free time. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Ghostbuster 20:24, 4 April 2011 (EDT) | ||
:::Samus's bombs can be good for recovery if used for the right time. [[User:.....|..]][[User talk:.....|...]] 22:19, 4 April 2011 (EDT) |