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:Under the former assumption, that is, if X induces hitstun, then that would be related to the 3% damage hitbox of Light Arrow and would cause hitstun before the 4% hitbox of Bomb. (I've perfect shielded it and the next hit takes a while to come out, but looking at the damage meter, it is barely noticeable, so...) If X triggers another hitbox, then Light Arrow creates a new hitbox after the opponent to be hit first, so as to do less damage. Samus's bombs, I'm not too sure about however. I'm betting on the former. | :Under the former assumption, that is, if X induces hitstun, then that would be related to the 3% damage hitbox of Light Arrow and would cause hitstun before the 4% hitbox of Bomb. (I've perfect shielded it and the next hit takes a while to come out, but looking at the damage meter, it is barely noticeable, so...) If X triggers another hitbox, then Light Arrow creates a new hitbox after the opponent to be hit first, so as to do less damage. Samus's bombs, I'm not too sure about however. I'm betting on the former. | ||
[[Special:Contributions/68.44.100.113|68.44.100.113]] 19:42, 4 April 2011 (EDT) | [[Special:Contributions/68.44.100.113|68.44.100.113]] 19:42, 4 April 2011 (EDT) | ||
::I'm pretty sure the inert hitbox of Samus's Bomb is only for the game to decide if Samus is close enough for a Bomb Jump, having nothing to do with the move's two hitboxes. The reason I brought it up in the first place is because I have a theory that said variable determines if the inert hitbox can detect intangible targets, and I'm pretty sure (though not certain) that Samus can bomb jump while dodging. But as I said, I'm going to try and test this when I get free time. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Ghostbuster 20:24, 4 April 2011 (EDT) |