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Omega Tyrant (talk | contribs) m (Undid edit by Omega Tyrant: No, his aird dodge produces better resuts than his bair.) |
Omega Tyrant (talk | contribs) m (Damn, wrong version) |
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{{FA-article}} | {{FA-article}} | ||
'''Momentum canceling''' is a technique employed in ''[[Super Smash Bros. Brawl]] | '''Momentum canceling''' is a technique employed in ''[[Super Smash Bros. Brawl]]'' that is important in competitive play. The technique involves executing certain actions to halt or reduce the aerial momentum of a character that is knocked into the air. Since, in ''Brawl'', attacks and [[air dodge]]s can be performed while [[tumble|tumbling]] and [[tumble|reeling]], it is possible to use these moves, in combination with others, to slow a character's aerial movement, and avoid crossing [[blast line]]s and being [[KO]]d. A prominent example of a momentum canceling move is [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s [[Oil Panic]], which negates all aerial momentum, and may be used after tumbling has ended. | ||
When combined with [[directional influence]] (DI), momentum canceling can allow characters to survive to [[damage]] percentages as high as 200%. While less effective against attacks with high [[knockback|knockback scaling]], such as [[Luigi (SSBB)|Luigi]]'s forward smash, this technique is essential in competitive play and helpful in casual matches. | When combined with [[directional influence]] (DI), momentum canceling can allow characters to survive to [[damage]] percentages as high as 200%. While less effective against attacks with high [[knockback|knockback scaling]], such as [[Luigi (SSBB)|Luigi]]'s forward smash, this technique is essential in competitive play and helpful in casual matches. | ||
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|5.|| Ike / AD / [[Quick Draw]] ||'''147% / 153%'''||'''167%'''||'''167%**'''||'''178%'''||'''189%'''||'''203%''' | |5.|| Ike / AD / [[Quick Draw]] ||'''147% / 153%'''||'''167%'''||'''167%**'''||'''178%'''||'''189%'''||'''203%''' | ||
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|6.|| Snake / | |6.|| Snake / AD / none ||'''153% / 159%'''||'''174%'''||<span style="color:#999999;">'''174%'''</span>||'''184%'''||'''201%'''||<span style="color:#999999;">'''201%'''</span> | ||
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|7.|| Ganondorf / up aerial / [[Flame Choke]] ||'''149% / 155%'''||'''165%'''||'''168%*'''||'''181%'''||'''192%'''||'''197%*''' | |7.|| Ganondorf / up aerial / [[Flame Choke]] ||'''149% / 155%'''||'''165%'''||'''168%*'''||'''181%'''||'''192%'''||'''197%*''' |