Forum:Brawl as a First Person Fighter: Difference between revisions

no edit summary
No edit summary
No edit summary
 
(2 intermediate revisions by 2 users not shown)
Line 23: Line 23:
Hey guys, it's the original poster. I am NOT saying that I want to make this a 3 dimensional fighting game. You would only be able to move the same four directions: up, down, left, right. I am suggesting a MOD of the game. It's still SSBB. I realize that making it a 3 dimensional game would really change it, and that is not what I want. I am simply suggesting a mod where you see the game through your character's eyes. It seems like this thread has gotten off track from what I was suggesting. The game would still have the same 2D movement that it does now, it would just be viewed from a different angle.
Hey guys, it's the original poster. I am NOT saying that I want to make this a 3 dimensional fighting game. You would only be able to move the same four directions: up, down, left, right. I am suggesting a MOD of the game. It's still SSBB. I realize that making it a 3 dimensional game would really change it, and that is not what I want. I am simply suggesting a mod where you see the game through your character's eyes. It seems like this thread has gotten off track from what I was suggesting. The game would still have the same 2D movement that it does now, it would just be viewed from a different angle.
[[User:Thebouncyblob|Thebouncyblob]] ([[User talk:Thebouncyblob|talk]]) 19:35, 25 November 2010 (EST)
[[User:Thebouncyblob|Thebouncyblob]] ([[User talk:Thebouncyblob|talk]]) 19:35, 25 November 2010 (EST)
:If that's what you are saying, then it would be quite weird. The game would feel 1 dimensional. [[User:Mr. Anon|Mr. Anon]] ([[User talk:Mr. Anon|talk]]) 19:38, 25 November 2010 (EST)
I see what you mean, Anon. However, the characters <i>are</i> three-dimensional, and that helps. Also, have you considered what it looks like when you pause the game and make the camera point sideways? It doesn't look too bad.
[[User:Thebouncyblob|Thebouncyblob]] ([[User talk:Thebouncyblob|talk]]) 19:48, 25 November 2010 (EST)
:It doesn't look bad, but if you try to play with the camera pointing parallel to the playing field, "left" and "right" become "forwards" or "turn around, then forwards". Like I said above, it would be confusing. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Data Node|Data Node]] 19:58, 25 November 2010 (EST)