13,093
edits
m (1 revision) |
No edit summary |
||
Line 1: | Line 1: | ||
'''Spring canceling''' is a technique in [[Super Smash Bros. Brawl]] that allows a character to avoid all landing time lag, provided they land on a spring. Whenever a character lands on a spring, that character is immediately sent upwards in an initial jump animation, regardless of the attack they were performing. | '''Spring canceling''' is a [[technique]] in ''[[Super Smash Bros. Brawl]]'' that allows a character to avoid all landing time lag, provided they land on a spring. Whenever a character lands on a spring, that character is immediately sent upwards in an initial jump animation, regardless of the attack they were performing. This works with the item [[spring|springs]], the spring from [[Sonic (SSBB)|Sonic's]] [[up special move]], any spring placed on a map in the stage builder, and even (though this is rarely practical) [[Mr. Game and Watch]]'s up special move. Spring canceling does not work on the springs on [[Pictochat]]. | ||
==Advantages== | ==Advantages== | ||
Spring canceling is the easiest way to avoid any lag from an aerial attack. | Spring canceling is the easiest way to avoid any lag from an aerial attack. This becomes especially useful with many characters down A aerials because they can perform them, hit the spring, and continue on with no lag, setting up easy combos. In particular, [[Kirby (SSBB)|Kirby]] will immediately transform out of his stone upon hitting a spring. Using this, a Kirby player can drop in fast with the stone without any worry of the opponent taking advantage of his transformation time. This also applies to all [[stall-then-fall]] aerials. | ||
Also, an immediate [[short hop]] second jump can cancel the jump from the spring. | Also, an immediate [[short hop]] second jump can cancel the jump from the spring. If the character [[fast fall|fast falls]] after this, it can allow a player to spring cancel without then going back into the air. Finally, it can work as a [[mindgame]]; cancel several aerials on the spring, then strike unexpectedly. | ||
==Disadvantages== | ==Disadvantages== | ||
Spring canceling is an immediate effect. | Spring canceling is an immediate effect. Therefore, any character that hits the spring will immediately withdraw all of their attack [[hitbox|hitboxes]]. This, coupled with the jump, can make for some unwanted actions if not properly prepared for. Also, all knockback is removed once a character hits the spring. While this can help the character being hit, it can severely disadvantage the opposing player as it can negate even the strongest of moves. | ||
==Video== | ==Video== |