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(to prevent others from changing the button combinations, even though its clear that its Melee. (Look at the category)) |
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A ''' | A '''jump-canceled grab''' (abbreviated "JC'd grab") can be performed by [[jump-canceling]] a run or dash with a [[grab]], by attempting to grab while still in the [[jumping]] animation. This is usually done by pressing X, Y, or up on the [[control stick]], then pressing Z immediately afterwards. The character performs the standing grab animation while sliding forward slightly (depending on [[traction]]). For most characters, JC'd grabs have less startup and/or cooldown lag than standard dash-grabs. | ||
Jump- | Jump-canceled grabs usually have slightly larger [[hitbox]]es than standard (though still smaller than actual dash-) grabs, and are primarily used in [[chain-grab]]s with throws of forward trajectory (such as [[Captain Falcon (SSBM)|Captain Falcon]]'s [[down throw]]) or involving enemy [[DI]] (such as [[Mr. Game and Watch|Mr. Game & Watch]]'s [[up throw]] [[chain grab]].) | ||
JC'd grabbing does not work in the original [[SSB]]. | JC'd grabbing does not work in the original ''[[SSB]]'' or ''[[SSBB]]''. | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] |