Quick Draw: Difference between revisions
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==Trivia== | ==Trivia== | ||
In Ike's own games, when Ike happens to use a critical attack (at least before he changes classes as is possible in the Fire Emblem series), he takes up his sword and dashes forward, appearing to disappear and reappear behind the enemy. However, it is simply a matter of extreme speed and is very similar to the animation of the move in Brawl. | In Ike's own games, when Ike happens to use a critical attack (at least before he changes classes as is possible in the Fire Emblem series), he takes up his sword and dashes forward, appearing to disappear and reappear behind the enemy. However, it is simply a matter of extreme speed and is very similar to the animation of the move in Brawl. | ||
{{Ike Special Moves}} | {{Ike Special Moves}} |
Revision as of 16:06, June 3, 2008
The Quick Draw is Ike's side special move that was confirmed at the Smash Bros. DOJO!!It appears to be inspired by Marth's critical hit animation.
When used in Brawl, Ike lunges forward a short distance across the stage and slashes at the enemy. The move can be executed very quickly, making it one of Ike's fastest moves. It can also be charged by holding B to increase the distance Ike dashes across the stage, and the damage and knockback of the slash. The charge stance can be held indefinitely. If the move does not connect, it has very low ending lag, giving Ike a chance to follow up with a different attack. His Up-tilt, Neutral A combo, and his grab are decent follow-up options. This move can also be used while off the stage to give Ike a significant horizontal boost to his recovery. If used on a stage, it should be noted that the move stops at the edges, preventing one from, possibly, preforming suicide. It can also be used to counter an opponent's dashing attack or special-in several cases when Quick Draw clashes with a similar special, Quick Draw wins (such as against Meta Knight's Drill Rush) or results in a draw (such as against Sonic's Spin Dash). If used in mid-air, Ike falls into a special helplessness state, unable to do anything until hitting the ground.
Quick Draw is integral to the Ike Charge Tackle technique; when executed aerially from an altitude slightly higher than the stage platform he is to land on, it makes Ike slide a decent distance. During this slide, Ike can execute any number of attacks. Aether, a neutral combo, or a smash are all great choices to use.
Trivia
In Ike's own games, when Ike happens to use a critical attack (at least before he changes classes as is possible in the Fire Emblem series), he takes up his sword and dashes forward, appearing to disappear and reappear behind the enemy. However, it is simply a matter of extreme speed and is very similar to the animation of the move in Brawl.