Quick Draw: Difference between revisions

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Quick Draw is basicaly what its name is. Ike puts his sword to his side, and flashes to the left or right (which ever way you used the attack) and swings his blade horizontally.
The '''Quick Draw''' is [[Ike (SSBB)|Ike]]'s side special move that was confirmed at the [[Smash Bros. DOJO!!]]  A video of him using the move can be found at the external link. It appears to be inspired by Ike's critical hit animation.
When used, Ike lunges forward a short across the stage and slashes at the enemy. The move can be executed very quickly, making it one of Ike's fastest moves. It can also be charged by holding B to increase the distance Ike dashes across the stage, and the damage and knockback of the slash. The charge stance can be held indefinitely.  If the move does not connect, it has very low ending lag, giving Ike a chance to follow up with a different attack.  His Up-tilt, Neutral A combo, and his grab are decent follow-up options. This move can also be used while off the stage to bolster Ike's otherwise poor recovery.


{{Specialmoves|Eruption|Quick Draw|Aether|Counter|Great Aether|Ike}}
==External links==
[http://www.youtube.com/watch?v=-9bqdOH3js0 Ike's Final Smash (about 2:33) Ike's side special]


[[Category:Side B moves]]
{{Ike Special Moves}}
 
[[Category:Fire Emblem universe]]
[[Category:Attacks]]
[[Category:Special Attacks]]

Revision as of 15:31, February 22, 2008

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The Quick Draw is Ike's side special move that was confirmed at the Smash Bros. DOJO!! A video of him using the move can be found at the external link. It appears to be inspired by Ike's critical hit animation. When used, Ike lunges forward a short across the stage and slashes at the enemy. The move can be executed very quickly, making it one of Ike's fastest moves. It can also be charged by holding B to increase the distance Ike dashes across the stage, and the damage and knockback of the slash. The charge stance can be held indefinitely. If the move does not connect, it has very low ending lag, giving Ike a chance to follow up with a different attack. His Up-tilt, Neutral A combo, and his grab are decent follow-up options. This move can also be used while off the stage to bolster Ike's otherwise poor recovery.

External links

Ike's Final Smash (about 2:33) Ike's side special

Template:Ike Special Moves