6
edits
m (Reverted edits by 99.237.177.11 (talk) to last version by RAN1.) |
|||
Line 7: | Line 7: | ||
*A new character select screen with independent icons for [[Zelda (SSBB)|Zelda]], [[Sheik (SSBB)|Sheik]], [[Zero Suit Samus (SSBB)|Zero Suit Samus]], and all Pokémon Trainer Pokémon. | *A new character select screen with independent icons for [[Zelda (SSBB)|Zelda]], [[Sheik (SSBB)|Sheik]], [[Zero Suit Samus (SSBB)|Zero Suit Samus]], and all Pokémon Trainer Pokémon. | ||
*Decrease of hitlag in long hitlag moves, such as Captain Falcon's sweetspotted forward aerial and Marth tipped forward smash. | *Decrease of hitlag in long hitlag moves, such as Captain Falcon's sweetspotted forward aerial and Marth tipped forward smash. | ||
*Fully independent versions of [[Squirtle (SSBB)|Squirtle]], [[Ivysaur (SSBB)|Ivysaur]], and [[Charizard (SSBB)|Charizard]], though [[Pokemon | *Fully independent versions of [[Squirtle (SSBB)|Squirtle]], [[Ivysaur (SSBB)|Ivysaur]], and [[Charizard (SSBB)|Charizard]], though [[Pokemon Trainer (SSBB)|Pokemon Trainer]] can still be selected. For the stand-alone characters, [[Stamina (stat)|Stamina]] has been removed, and the Pokemon will not cycle upon [[revival platform|revival]] or via [[Pokemon Change]]. The Pokemon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokemon. | ||
*Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and to 40%; Link to 35%) | *Automatic [[L-canceling]], also known as ALR or Aerial Lag Reduction (most characters' landing lag from aerials has been reduced to 50%; Captain Falcon and Lucas to 40%; Link to 35%) | ||
*[[Dash cancel]]. -Crouch to cancel a dash. | *[[Dash cancel]]. -Crouch to cancel a dash. | ||
*No [[replay]] time | *No [[replay]] time limit. Replay icon still does not appear if the game is longer than three minutes, but if Z is pressed the replay may be saved normally. | ||
*Window of time for [[Dash-dancing|dash-dancing]] lengthened, enabling more Melee-like DDing. | *Window of time for [[Dash-dancing|dash-dancing]] lengthened, enabling more Melee-like DDing. | ||
*Ability to shield during dash-dancing. | *Ability to shield during dash-dancing. | ||
*No [[Stale-Move | *No [[Stale-Move Negation]]. | ||
*Stage freezing. -Stops all stage movement, potentially allowing for more [[neutral stages]]. Only applies for: | *Stage freezing. -Stops all stage movement, potentially allowing for more [[neutral stages]]. Only applies for: | ||
**[[Luigi's Mansion]] - Formerly, the stage would always be in the "destroyed" mode, known as the Deadlands, however, it has recently been modified to | **[[Luigi's Mansion]] - Formerly, the stage would always be in the "destroyed" mode, known as the Deadlands, however, it has recently been modified to transform at 1/3 speed, so all destruction animations and how long the mansion is destroyed last three times as long. | ||
**[[WarioWare, Inc.]] - stage is always in original form | **[[WarioWare, Inc.]] - stage is always in original form | ||
**[[Spear | **[[Spear Pillar]] - [[Dialga]], [[Palkia]], and [[Cresselia]] stop appearing all together, removing stage hazards | ||
**[[Pokemon Stadium 2]] - Stage does not change forms | **[[Pokemon Stadium 2]] - Stage does not change forms | ||
*No Auto [[Sweet spot (ledge)|sweetspot]] ledges. | *No Auto [[Sweet spot (ledge)|sweetspot]] ledges. | ||
*Lag-less [[Edge|edges]] - characters can now drop from or climb onto ledges immediately after grabbing them | *Lag-less [[Edge|edges]] - characters can now drop from or climb onto ledges immediately after grabbing them | ||
*Incorporates the [[ | *Incorporates the [[File Replacement]], allowing Brawl+ users to easily download textures, music, and Project Smash Attack Characters. In the most recent version of Brawl+, this is how individual character edits are made, although physics and other gameplay changes are still in a codeset form. | ||
*Since build 5.0, the [[Online Practice Stage]] is loaded whenever [[Rumble Falls]] is selected in [[Versus Mode]]. In older versions of brawl+, the Online Practice Stage was loaded whenever [[New Pork City]] was selected, and in even older versions (Genesis build) the Online Practice Stage was fully selectable as a stand-alone stage. | |||
===Gameplay Tweaks=== | |||
*Character balancing. For example, [[Captain Falcon (SSBB)|Captain Falcon]]'s priority has been significantly improved. | |||
*Faster overall gameplay speed, largely due to reduced lag and sped-up attack frames | |||
*Increased [[Falling Speed]] for most characters | |||
*Increased fast-falling speed for most characters | |||
*Increased [[hitstun]], allowing for truly inescapable [[Combo|combos]], and more comboing potential in general | |||
*[[Tech]] window enlarged, making for easier teching | |||
*Faster techrolls | |||
*Fixes grab release problems. No more grab release problems to characters like Wario, Ness or Lucas. | |||
*[[Perfect shield]] window decreased. | |||
*Increased Shield Stun, meaning a character hit while using their shield is forced to stay shielded for a longer amount of time. | *Increased Shield Stun, meaning a character hit while using their shield is forced to stay shielded for a longer amount of time. | ||
*Many moves received slight alterations (e.g.: [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent,[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a darkness effect and launches | *Many moves received slight alterations (e.g.: [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent, [[Wizard's Foot]] gives another jump for recovery, and [[Rest]] now produces a darkness effect and launches the enemy at an angle instead of upward) | ||
*Buffer time for moves can be | *Buffer time for moves can be changed to 0-10 frames in Versus mode (Brawl's default is 10). This is done by replacing the handicap with buffer settings, with every 10% being one frame of buffer. | ||
*Using the C-Stick for a downward aerial attack no longer produces an auto-fastfall | |||
*Triple jump glitch removed | *Triple jump glitch removed | ||
*Unrestricted camera during replays, and while paused in Versus match. | *Unrestricted camera during replays, and while paused in Versus match. | ||
* | *Default Versus settings now four stock, eight minutes, Team Attack on | ||
*Nametags are saved in replays | |||
*Grabs give the victim back their second jump (removes ability to grab a character at the ledge and drop them to force a death) | *Grabs give the victim back their second jump (removes ability to grab a character at the ledge and drop them to force a death) | ||
*Extended out-of-bounds limits on certain stages | *Extended out-of-bounds limits on certain stages |
edits