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Brawl+: Difference between revisions

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*Many moves received slight alterations. For example, [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent.
*Many moves received slight alterations. For example, [[Bowser (SSBB)|Bowser's]] forward smash now produces a fire effect on contact with the opponent.


=="Melee 2.0" Claims==
Despite constant disclaimers by the supporters of the Brawl+ project, many critics of the game (most of them are unwilling to even try it before forming an opinion) refer to Brawl+ as "Melee 2.0", stating that the hackers behind the making of the project are making nothing more than an attempt to "play Melee with Brawl characters and stages".
This is entirely false, as stated on nearly every site supporting Brawl+. This generalization usually stems from the fact that Brawl+ actually started out as a "Melee 2.0" project. Though it wasn't intended to be as regularly updated or popular as Brawl+ is, the early forms included basic codes for Wavedashing and shield button-triggered L-Canceling. Another trait that both Brawl+ and Melee share is the fact that they both have inescapable combos.
Calling Brawl+ by that name is generally taken as an insult to Brawl+ supporters as well as a sign of ignorance.
==External Links==
==External Links==
*[http://z13.invisionfree.com/BrawlPLUS_Brigade/index.php?showtopic=121 A guide to downloading Brawl+]
*[http://z13.invisionfree.com/BrawlPLUS_Brigade/index.php?showtopic=121 A guide to downloading Brawl+]

Revision as of 19:27, May 14, 2009

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Brawl+ is a working project designed to make various aspects of Brawl more competitive. It is only available by modifying the Wii with specific software. More information can be found on the Brawl+ FAQ at Smash World Forums.

Currently available modifications include (but are not limited to):

Features

  • No random tripping. Certain moves and bananas will still trip.
  • A new character select screen with independent icons for Zelda, Sheik, Zero Suit Samus, and all Pokémon Trainer Pokémon.
  • Decrease of hitlag in long hitlag moves, such as Captain Falcon's sweetspotted forward aerial and Marth tipped forward smash.
  • Fully independent versions of Squirtle, Ivysaur, and Charizard, though Pokemon Trainer can still be selected. For the stand-alone characters, Stamina has been removed, and the Pokemon will not cycle upon revival or via Pokemon Change. The Pokemon Trainer will not appear in the background or the victory screen if players choose to play an independent Pokemon.
  • Final Smashes do not transform Samus and Zero Suit Samus.
  • L-canceling (Auto-cancel) (otherwise known as ALR or Aerial Lag Reduction).
  • Dash cancel. -Crouch to cancel a dash.
  • No replay time limit. Replay icon still does not appear if the game is longer than three minutes, but if Z is pressed the replay may be saved normally.
  • Shield during dash dance.
  • No Stale Move Negation.

Gameplay Tweaks

  • Character balancing. Captain Falcon, for example, has been significantly improved.
  • Faster overall gameplay speed.
  • Increased Falling Speed.
  • Increased hitstun, allowing for truly inescapable combos.
  • Tech window enlarged.
  • Greater window to dash dance.
  • Perfect shield window decreased.
  • Increased Shield Stun.
  • Many moves received slight alterations. For example, Bowser's forward smash now produces a fire effect on contact with the opponent.

"Melee 2.0" Claims

Despite constant disclaimers by the supporters of the Brawl+ project, many critics of the game (most of them are unwilling to even try it before forming an opinion) refer to Brawl+ as "Melee 2.0", stating that the hackers behind the making of the project are making nothing more than an attempt to "play Melee with Brawl characters and stages".

This is entirely false, as stated on nearly every site supporting Brawl+. This generalization usually stems from the fact that Brawl+ actually started out as a "Melee 2.0" project. Though it wasn't intended to be as regularly updated or popular as Brawl+ is, the early forms included basic codes for Wavedashing and shield button-triggered L-Canceling. Another trait that both Brawl+ and Melee share is the fact that they both have inescapable combos.

Calling Brawl+ by that name is generally taken as an insult to Brawl+ supporters as well as a sign of ignorance.

External Links