Recovery: Difference between revisions
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==[[Lucas]]== | ==[[Lucas]]== | ||
Lucas has two recovery options: the standard [[PK Thunder]], or his [[ | Lucas has two recovery options: the standard [[PK Thunder]], or his [[Rope Snake]], which is also his grab. Also, Lucas's PK Thunder travels ''through'' enemies (as opposed to Ness's), and is harder to guard against. | ||
==[[Luigi]]== | ==[[Luigi]]== | ||
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==[[Metaknight]]== | ==[[Metaknight]]== | ||
Metaknight has an exceptional recovery. His wings give him multiple mid-air jumps and the ability to glide. In addition, all of his [[B-Attacks]] can be his final jump. (Unfortunately, all of them put him into [[helpless|helplessness]].) Use [[Shuttle Loop]] for vertical recovery, and [[Drill Rush]] for horizontal. [[Mach Tornado]] may be good against [[edgehog|edgehoggers]], and [[Dimensional Cape]] could be used to launch a surprise attack. | Metaknight has an exceptional recovery. His wings give him multiple mid-air jumps and the ability to glide. In addition, all of his [[B-Attacks]] can be his final jump. (Unfortunately, all of them put him into [[helpless|helplessness]].) Use [[Shuttle Loop]] for vertical recovery, and [[Drill Rush]] for horizontal. [[Mach Tornado]] may be good against [[edgehog|edgehoggers]], and [[Dimensional Cape]] could be used to launch a surprise attack. | ||
==[[Mewtwo]]== | |||
Mewtwo has great jumping capabilities, so usually he has no need of techniques to help him recover. However, if you fire a fully charged [[Shadow Ball]] in the opposite direction if where you want to go, the recoil will push Mewtwo back somewhat. | |||
==[[Mr. Game and Watch]]== | |||
In Melee, G&W has no advanced recovery techniques. However, in Brawl, after he uses [[Fire]], he floats down by parachute. You can alternate between falling at normal speed and by parachute by using aerials. | |||
==[[Ness]]== | |||
Ness has no advanced recovery techniques. |