Recovery: Difference between revisions

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==[[Captain Falcon]]==
==[[Captain Falcon]]==
In SSBM, the [[Falcon Kick]] would allow Falcon to regain his 2nd jump in midair, and move him forward somewhat. This is not true for any other Super Smash game to date.
In SSBM, the [[Falcon Kick]] would allow Falcon to regain his 2nd jump in midair, and move him forward somewhat. This is not true for any other Super Smash game to date.
==[[Charizard]]==
Because of Charizard's wings, he has multiple mid-air jumps, and can [[Gliding|glide]].


==[[Diddy Kong]]==
==[[Diddy Kong]]==
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==[[Ike]]==
==[[Ike]]==
Ike's [[Quick Draw]] can be charged, and moves him forward quite a bit. Use it to augment the poor horizontal recovery of [[Aether]].
Ike's [[Quick Draw]] can be charged, and moves him forward quite a bit. Use it to augment the poor horizontal recovery of [[Aether]].
==[[Ivysaur]]==
Ivysaur has no advanced recovery techniques. Unfortunately, you cannot [[Pokemon change|change Pokemon]] in midair, thus preventing you from using Charizard's good recovery.


==[[Jigglypuff]]==
==[[Jigglypuff]]==
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==[[King Dedede]]==
==[[King Dedede]]==
King Dedede has no supplementary techniques for his recovery; however, he hardly needs any (see [[King_Dedede_%28SSBB%29#Pros|King Dedede: Pros]].
King Dedede has no supplementary techniques for his recovery; however, he hardly needs any (see [[King_Dedede_%28SSBB%29#Pros|King Dedede: Pros]]).
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