Recovery: Difference between revisions
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==[[Captain Falcon]]== | ==[[Captain Falcon]]== | ||
In SSBM, the [[Falcon Kick]] would allow Falcon to regain his 2nd jump in midair, and move him forward somewhat. This is not true for any other Super Smash game to date. | In SSBM, the [[Falcon Kick]] would allow Falcon to regain his 2nd jump in midair, and move him forward somewhat. This is not true for any other Super Smash game to date. | ||
==[[Charizard]]== | |||
Because of Charizard's wings, he has multiple mid-air jumps, and can [[Gliding|glide]]. | |||
==[[Diddy Kong]]== | ==[[Diddy Kong]]== | ||
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==[[Ike]]== | ==[[Ike]]== | ||
Ike's [[Quick Draw]] can be charged, and moves him forward quite a bit. Use it to augment the poor horizontal recovery of [[Aether]]. | Ike's [[Quick Draw]] can be charged, and moves him forward quite a bit. Use it to augment the poor horizontal recovery of [[Aether]]. | ||
==[[Ivysaur]]== | |||
Ivysaur has no advanced recovery techniques. Unfortunately, you cannot [[Pokemon change|change Pokemon]] in midair, thus preventing you from using Charizard's good recovery. | |||
==[[Jigglypuff]]== | ==[[Jigglypuff]]== | ||
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==[[King Dedede]]== | ==[[King Dedede]]== | ||
King Dedede has no supplementary techniques for his recovery; however, he hardly needs any (see [[King_Dedede_%28SSBB%29#Pros|King Dedede: Pros]]. | King Dedede has no supplementary techniques for his recovery; however, he hardly needs any (see [[King_Dedede_%28SSBB%29#Pros|King Dedede: Pros]]). |