Recovery: Difference between revisions

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(New page: Recovery is not limited to one's Up-B. For many characters, there are many ways to augment the recovery. ==Bowser== In ''theory'', Bowser's Flying Slam (only in SSBB could...)
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==[[Bowser]]==
==[[Bowser]]==
In ''theory'', Bowser's [[Flying Slam]] (only in SSBB could, if he grabbed onto a character in midair, propel him up, possibly to safety.
In ''theory'', Bowser's [[Flying Slam]] (only in SSBB) could, if he grabbed onto a character in midair, propel him up, possibly to safety.


==[[Captain Falcon]]==
==[[Captain Falcon]]==
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==[[Falco]]==
==[[Falco]]==
The [[Falco Phantasm]] moves Falco forward, and should always be used to recover.
The [[Falco Phantasm]] moves Falco forward, and should always be used to recover; indeed, that is its primary use.
 
==[[Fox]]==
The same goes for the [[Fox Illusion]] as for the Falco Phantasm.
 
==[[Ganondorf]]==
See [[Ganondorf_%28SSBM%29#Recovery|Ganondorf: Recovery]].
 
==[[Ice Climbers]]==
[[Belay]] is an incredible recovery move when both Climbers are present; however, it doesn't work otherwise. Use [[Squall Hammer]] and press B rapidly, and you will rise into the air. This is basically your sole recovery move when Nana has been Ko'd, but it works better when she is present.
 
==[[Ike]]==
Ike's [[Quick Draw]] can be charged, and moves him forward quite a bit. Use it to augment the poor horizontal recovery of [[Aether]].
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