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:But Snake is just a codename. I think it's far more likely relating to certain Nintendo fans' animosity for Sonic and Mario fighting in the same game after being gaming rivals for so long. Or something to do with Kojima liking Nintendo more than Sega, so I've heard... -[[User:Gargomon251|Gargomon251]] 20:37, 15 May 2008 (UTC) | :But Snake is just a codename. I think it's far more likely relating to certain Nintendo fans' animosity for Sonic and Mario fighting in the same game after being gaming rivals for so long. Or something to do with Kojima liking Nintendo more than Sega, so I've heard... -[[User:Gargomon251|Gargomon251]] 20:37, 15 May 2008 (UTC) | ||
:: Maybe it is the whole they're both third party characters and Sonic stole Snake's thunder theory. But seriosly, we can speculate all day but it seems like we're thinking too deep into something that isn't really important.[[User:Carbonkirby|Carbonkirby]] 00:26, 16 May 2008 (UTC) | :: Maybe it is the whole they're both third party characters and Sonic stole Snake's thunder theory. But seriosly, we can speculate all day but it seems like we're thinking too deep into something that isn't really important.[[User:Carbonkirby|Carbonkirby]] 00:26, 16 May 2008 (UTC) | ||
== smash ball graphic limitations == | |||
"When someone gets a Smash Ball during a Codec conversation, or if a codec conversation starts when a character already has a Smash Ball, any codec conversation automatically ends, most likely because of the graphical limitations." | |||
-What evidence is there that this is "most likely because of the graphical limitations"? [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 07:36, 2 February 2009 (UTC) |
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