Momentum canceling: Difference between revisions

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Undid edit by Firewario: Uh, yes you will. As I said before, actually test it and provide actual statistics. When I tested it, DK got KOd at 171% using SK, the same as no MC.
(You can't get Star KOed for using Spinning Kong thus it does helps vertically.)
m (Undid edit by Firewario: Uh, yes you will. As I said before, actually test it and provide actual statistics. When I tested it, DK got KOd at 171% using SK, the same as no MC.)
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====[[Spinning Kong]]====
====[[Spinning Kong]]====
Overall the second best momentum canceling move in the game, second only to Oil Panic, [[Donkey Kong (SSBB)|Donkey Kong]]'s up B, Spinning Kong, completely negates all momentum upon its first frame of activation, both horizontal and vertical momentum. This, in combination with his fast bair and his heavy weight, allows him to survive longer than every other character in the game when knocked horizontally, including Bowser. It puts him in a [[helpless]] state however which is the reason Oil Panic is considered superior. Its landing lag may also leave DK vulnerable upon his return to the stage, but Spinning Kong can always cover the distance required to return to any neutral stage after momentum canceling.
Overall the second best momentum canceling move in the game, second only to Oil Panic, [[Donkey Kong (SSBB)|Donkey Kong]]'s up B, Spinning Kong, completely negates all horizontal momentum upon its first frame of activation. This, in combination with his fast bair and his heavy weight, allows him to survive longer than every other character in the game when knocked horizontally, including Bowser. It does not, however, negate vertical momentum, which is the reason Oil Panic is considered superior. Its landing lag may also leave DK vulnerable upon his return to the stage, but Spinning Kong can always cover the distance required to return to any neutral stage after momentum canceling.


====[[Squall Hammer]]====
====[[Squall Hammer]]====