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===Character endurance chart=== | ===Character endurance chart=== | ||
The following chart shows each character's vertical momentum canceling abilities, and ranks them in order of the total of the two percentages shown. Characters where attacked by [[Olimar (SSBB)|Olimar]]'s dair using [[Olimar (SSBB)#Blue Pikmin|Blue Pikmin]], from the centre of [[Final Destination (SSBB)|Final Destination]]. This information appears courtesy of OmegaTyrant<ref>User:Omega Tyrant</ref>. | The following chart shows each character's vertical momentum canceling abilities, and ranks them in order of the total of the two percentages shown. Characters where attacked by [[Olimar (SSBB)|Olimar]]'s dair using [[Olimar (SSBB)#Blue Pikmin|Blue Pikmin]], from the centre of [[Final Destination (SSBB)|Final Destination]]. This information appears courtesy of OmegaTyrant<ref>[[User:Omega Tyrant]]</ref>. | ||
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*[[Spin Charge]]: This move is one of three moves that provides no benefit on non-DI hits but aid on DI hits. Its effect is minimal on DI hits like Pound. Unlike Pound, this move will bring Sonic back to the stage so it has some risk. But it doesn't leave Sonic helpless and its fast so its overall risk is minimal. | *[[Spin Charge]]: This move is one of three moves that provides no benefit on non-DI hits but aid on DI hits. Its effect is minimal on DI hits like Pound. Unlike Pound, this move will bring Sonic back to the stage so it has some risk. But it doesn't leave Sonic helpless and its fast so its overall risk is minimal. | ||
*[[Oil Panic]]: The best momentum canceling move in the game, it even has its own special name, being called "[[Bucket Braking]]". This move completely negates all momentum starting on frame 1, both horizontal and vertical. As long as Mr. Game & Watch can get the bucket out, he will completely stop, preventing a would-be fatal blow. This move also has no risk as it doesn't leave Game & Watch helpless or move him at all, preventing him from being attacked while using Oil Panic. Overall, this is a technique that is essential for Game & Watch players to learn. It should be noted that using Oil Panic while the bucket is full will not aid with momentum canceling at all. | *[[Oil Panic]]: The best momentum canceling move in the game, it even has its own special name, being called "[[Bucket Braking]]". This move completely negates all momentum starting on frame 1, both horizontal and vertical. As long as Mr. Game & Watch can get the bucket out, he will completely stop, preventing a would-be fatal blow. This move also has no risk as it doesn't leave Game & Watch helpless or move him at all, preventing him from being attacked while using Oil Panic. Overall, this is a technique that is essential for Game & Watch players to learn. It should be noted that using Oil Panic while the bucket is full will not aid with momentum canceling at all. | ||
==Video with examples== | |||
The following is a video with written content and examples of momentum canceling. | |||
<youtube>njcYW0rFmUg</youtube> | <youtube>njcYW0rFmUg</youtube> | ||
==References== | |||
<references/> | |||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] |
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