Pikmin (species): Difference between revisions
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*Yellow Pikmin - Range of attack slightly larger than usual; easy to hit enemies with. Travel in slight arcs when thrown. Attacks imbued with electrical properties. Immune to electricity. | *Yellow Pikmin - Range of attack slightly larger than usual; easy to hit enemies with. Travel in slight arcs when thrown. Attacks imbued with electrical properties. Immune to electricity. | ||
*Blue Pikmin - Strong when thrown. Slightly more durable than average. Immune to water. | *Blue Pikmin - Strong when thrown. Slightly more durable than average. Immune to water. | ||
*Purple Pikmin - Doesn’t fly far when thrown. Slow. High attack power. Slams into enemies instead of latching on when thrown. | *Purple Pikmin - Doesn’t fly far when thrown. Slow. High attack power. Slams into enemies instead of latching on when thrown. About double health then regular pikmin. | ||
*White Pikmin - Quick and light. When latched onto opponent, poison does additional damage. | *White Pikmin - Quick and light. When latched onto opponent, poison does additional damage. Less health than average pikmin. | ||
The flowers on the Pikmin's head are shown in all forms of development. In the Pikmin games a fully bloomed flower meant a Pikmin was stronger and faster than a Pikmin with just a leaf on its head. In ''Brawl'', Pikmin develop every 20 seconds per maturity stage. This seems to boost their knockback ability and durability. (It doesn't seem to boost damage.) | The flowers on the Pikmin's head are shown in all forms of development. In the Pikmin games a fully bloomed flower meant a Pikmin was stronger and faster than a Pikmin with just a leaf on its head. In ''Brawl'', Pikmin develop every 20 seconds per maturity stage. This seems to boost their knockback ability and durability. (It doesn't seem to boost damage.) |