Olimar (SSB4): Difference between revisions

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Like in ''Brawl'', Olimar is completely silent, rather than being voiced by Kazumi Totaka like he is in the ''Pikmin'' series, while Hajime Wakai's portrayal of Pikmin from ''{{s|pikipedia|Pikmin 2}}'' is once again repurposed for Red, Blue, Yellow, White and Purple Pikmin. Winged Pikmin are voiced by Atsuko Asashi, using voice clips recycled from ''Pikmin 3''. Alph, despite having his own unique voice in ''Pikmin 3'', is also completely silent as well in ''SSB4'', much like Olimar is.
Like in ''Brawl'', Olimar is completely silent, rather than being voiced by Kazumi Totaka like he is in the ''Pikmin'' series, while Hajime Wakai's portrayal of Pikmin from ''{{s|pikipedia|Pikmin 2}}'' is once again repurposed for Red, Blue, Yellow, White and Purple Pikmin. Winged Pikmin are voiced by Atsuko Asashi, using voice clips recycled from ''Pikmin 3''. Alph, despite having his own unique voice in ''Pikmin 3'', is also completely silent as well in ''SSB4'', much like Olimar is.


Olimar is ranked 21st out of 58 on the [[tier list]], placing him at the top of the C tier. This is a significant drop from his top-tier placement in ''[[Super Smash Bros. Brawl]]'', where he was ranked 3rd out of 38. As in ''Brawl'', Olimar's signature [[Pikmin (species)|Pikmin]] possess an impressive level of respective utility: they grant him respectable KO and damage-racking capabilities, which is further supplemented by Olimar's solid frame-data, as Olimar can make usage of them to deal direct and/or indirect damage via his standard movesets, and by possessing the Pikmin latch onto opponents via [[Pikmin Throw]], respectively.
Olimar is ranked 21st out of 58 on the [[tier list]], placing him at the top of the C tier. This is a significant drop from his top-tier placement in ''[[Super Smash Bros. Brawl]]'', where he was ranked 3rd out of 38. As in ''Brawl'', and his worst placement in the series so far. Olimar's signature [[Pikmin (species)|Pikmin]] possess an impressive level of respective utility: they grant him respectable KO and damage-racking capabilities, which is further supplemented by Olimar's solid frame-data, as Olimar can make usage of them to deal direct and/or indirect damage via his standard movesets, and by possessing the Pikmin latch onto opponents via [[Pikmin Throw]], respectively.


The Pikmin also grant Olimar a potent [[grab]] game: each of them function as [[Grab#Tether grabs|disjointed grabs]]; White Pikmin-based pummel is tied with {{SSB4|Shulk}}'s [[Monado Arts|Buster]]-boosted pummel as the most damaging in the game; Blue Pikmin-based up throw is a viable KOing option at high percents; and Red Pikmin-based down throw is a very reliable combo starter even at high percents. Lastly, his new [[up special move]], [[Winged Pikmin]], functions as a maneuverable, flight-based [[recovery]] that can be performed regardless of whether or not Olimar has Pikmin equipped,<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> which makes them vastly superior to [[Pikmin Chain]]'s [[tether recovery]].
The Pikmin also grant Olimar a potent [[grab]] game: each of them function as [[Grab#Tether grabs|disjointed grabs]]; White Pikmin-based pummel is tied with {{SSB4|Shulk}}'s [[Monado Arts|Buster]]-boosted pummel as the most damaging in the game; Blue Pikmin-based up throw is a viable KOing option at high percents; and Red Pikmin-based down throw is a very reliable combo starter even at high percents. Lastly, his new [[up special move]], [[Winged Pikmin]], functions as a maneuverable, flight-based [[recovery]] that can be performed regardless of whether or not Olimar has Pikmin equipped,<ref name="Direct">[https://www.youtube.com/watch?v=7xUWnQu2Grs Super Smash Bros. Direct 4.8.2014]</ref> which makes them vastly superior to [[Pikmin Chain]]'s [[tether recovery]].
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|djump = 33.5
|djump = 33.5
|rdjump = 33
|rdjump = 33
|ellag = 4
|rellag = 1-46
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|char=Olimar
|-
|game=SSB4
!Olimar
|desc-us=Olimar! Olimar! Olimar!
!Cheer (English)
|desc-jp=Pik-min! Ol-i-mar!
!Cheer (Japanese)
|pitch-us=Group chant
!Cheer (Spanish)
|pitch-jp=Group chant
|-
|name=Olimar}}
! scope="row"|Cheer
|[[File:Olimar Cheer English SSB4 SSBU.ogg|center]]||[[File:Olimar Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Olimar Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Olimar Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Olimar! Olimar! Olimar! || Pik - min! Oli - mar! || Pik - min! Oli - mar!
|-
!Olimar
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Olimar Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Olimar Cheer French PAL SSB4.ogg|center]]||[[File:Olimar Cheer German SSB4.ogg|center]]||[[File:Olimar Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Pik - min ! Olimar ! || Pik - min! Oli - mar! || Pik - min! Oli - mar!
|}


{{Crowd
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|char=Alph
|-
|game=SSB4
!Alph
|desc-us=Alph! Alph! Alph!
!Cheer (English)
|desc-jp=Pik-min! Al-ph!
!Cheer (Japanese)
|pitch-us=Group chant
!Cheer (Spanish)
|pitch-jp=Group chant
|-
|name=Alph}}
! scope="row"|Cheer
|[[File:Alph Cheer English SSB4 SSBU.ogg|center]]||[[File:Alph Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Alph Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Alph Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Alph! Alph! Alph! || Pik - min! Al - ph! || Pik - min! Alph!
|-
!Alph
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Alph Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Alph Cheer French PAL SSB4.ogg|center]]||[[File:Alph Cheer German SSB4.ogg|center]]||[[File:Alph Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Pik - min ! Alph ! || Pik - min! Alph! || Pik - min! *claps 2 times* Alph!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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* '''[[Visiting Onett]]''': {{SSB4|Ness}} and {{SSB4|Villager}} must defeat Olimar, {{SSB4|Kirby}}, {{SSB4|Meta Knight}}, {{SSB4|Fox}}, {{SSB4|Falco}}, and Rosalina & Luma. All of the opponents are outer space-based characters.
* '''[[Visiting Onett]]''': {{SSB4|Ness}} and {{SSB4|Villager}} must defeat Olimar, {{SSB4|Kirby}}, {{SSB4|Meta Knight}}, {{SSB4|Fox}}, {{SSB4|Falco}}, and Rosalina & Luma. All of the opponents are outer space-based characters.


===[[Congratulations screen]]s===
===[[Congratulations Screen]]s===
<center>
<center>
====3DS====
====3DS====
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==[[Trophies]]==
==[[Trophies]]==
Olimar's default trophy is obtained by clearing Classic Mode as Olimar. His alternate trophy is obtained by clearing All-Star Mode as Olimar in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version. The End of Day trophy is obtained only in the Wii U version by clearing All-Star Mode as Olimar. Alph also has a trophy that can be purchased from the Trophy Shop for 1500G (or 50 Play Coins) in the 3DS version or 1000G in the Wii U version.
Olimar's default trophy is obtained by clearing Classic Mode as Olimar. His alternate trophy is obtained by clearing All-Star Mode as Olimar in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Olimar). The End of Day trophy is obtained only in the Wii U version by clearing All-Star Mode as Olimar. Alph also has a trophy that can be purchased from the Trophy Shop for 1500G (or 50 Play Coins) in the 3DS version or 1000G in the Wii U version after clearing Classic or All-Star as Olimar.
{{Trophy/Fighter
{{Trophy/Fighter
|name=Olimar
|name=Olimar