Zero Suit Samus (SSBB): Difference between revisions
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Zero Suit Samus is voiced by {{s|wikipedia|Alésia Glidewell}} in all regions, with a mix of grunts and short bits of English dialogue. She got this role and the role of [[Knuckle Joe]] in English through voicing [[Krystal]] in ''Brawl''{{'}}s English version.<ref>[https://www.youtube.com/watch?v=i-5P0BwdlWg&t=220s "South Texas Gamer's Expo 2016 - Alesia Gladewell Q&A Panel (Pt.1)"]</ref> ''Brawl'' is the first game where [[Samus]] has accessible voiced dialogue; prior to this, she had grunts and cries of pain in some past games, extensive text dialogue and monologues in ''{{iw|metroidwiki|Metroid Fusion}}'', and an in-character monologue in ''Metroid Prime'' by Jennifer Hale (which went unused). | Zero Suit Samus is voiced by {{s|wikipedia|Alésia Glidewell}} in all regions, with a mix of grunts and short bits of English dialogue. She got this role and the role of [[Knuckle Joe]] in English through voicing [[Krystal]] in ''Brawl''{{'}}s English version.<ref>[https://www.youtube.com/watch?v=i-5P0BwdlWg&t=220s "South Texas Gamer's Expo 2016 - Alesia Gladewell Q&A Panel (Pt.1)"]</ref> ''Brawl'' is the first game where [[Samus]] has accessible voiced dialogue; prior to this, she had grunts and cries of pain in some past games, extensive text dialogue and monologues in ''{{iw|metroidwiki|Metroid Fusion}}'', and an in-character monologue in ''Metroid Prime'' by Jennifer Hale (which went unused). | ||
Zero Suit Samus can be played as by using Samus' {{b|Zero Laser|Samus}}, inputting Samus' up and down taunt rapidly, or by selecting Samus and holding the {{Button|WCC|L}} or {{Button|WCC|R}} button ( | Zero Suit Samus can be played as by using Samus' {{b|Zero Laser|Samus}}, inputting Samus' up and down taunt rapidly, or by selecting Samus and holding the {{Button|WCC|L}} or {{Button|WCC|R}} button (GameCube/Classic Controller), {{Button|Wii|Z}} button (Nunchuk), or the {{Button|Wii|Minus}} button while transitioning to the stage select screen. In [[The Subspace Emissary]] she can be selected over Samus in [[The Great Maze]] and the post-game by hovering over Samus' slot and either tilting the {{Button|GCN|C-Stick}} (GameCube/Classic Controller), {{Button|Wii|C}} (Nunchuk) or {{Button|Wii|Minus}} (sideways Wii Remote). She also can transform back by using her Final Smash, [[Power Suit Samus]]. | ||
Zero Suit Samus ranks 9th on the ''Brawl'' [[tier list]], placing her in the B tier. She has an amazing aerial and [[juggle]] game, possessing very high jumps and low-lag aerial attacks that do good knockback and damage, with her up and back aerials being especially useful. She also has very fast mobility, noticeable especially in her jumps, and some of the game's most versatile [[recovery]] options, including her midair jump, side and up specials, and down special. Zero Suit Samus also has an effective spacing tool in her [[Plasma Whip]] (albeit not being very fast), powerful KO options, such as her forward, up and back aerials, Plasma Whip, and [[Flip Jump]], as well as a great [[combo]] starter and KO setup in her down smash. Her [[Power Suit Piece]]s, in addition, are among the most powerful items in the game, and at the beginning of a match are very effective at damaging and shutting down the opponent. However, she has a poor ground game, with her tilts and smashes doing below average damage and mediocre knockback (though some of her ground attacks are still effective for combos), and a [[grab]] that despite its range, is one of the laggiest in the game, even when used as a [[pivot grab]] (unlike some other tether grabs). Because of this, her [[out of shield]] and defensive game (outside of maneuverability) are poor, due to lacking safe options on [[shield]] (her grab is unreliable due to its heavy lag), making herself prone to heavy shield [[pressure]], and despite her good air game, she lacks reliable options for enemies below her; this can make her vulnerable to juggling from characters such as {{SSBB|Meta Knight}}. Zero Suit Samus is additionally reliant on tether recoveries that can be [[edgehog]]ged, although her high jumps and Flip Jump make her suffer less from this than other characters with tethers. Her advantages lead to rather above average [[matchup]]s across the board, but this also causes her to suffer against higher-tiered characters. Despite her flaws, Zero Suit Samus has achieved strong tournament results. | Zero Suit Samus ranks 9th on the ''Brawl'' [[tier list]], placing her in the B tier. She has an amazing aerial and [[juggle]] game, possessing very high jumps and low-lag aerial attacks that do good knockback and damage, with her up and back aerials being especially useful. She also has very fast mobility, noticeable especially in her jumps, and some of the game's most versatile [[recovery]] options, including her midair jump, side and up specials, and down special. Zero Suit Samus also has an effective spacing tool in her [[Plasma Whip]] (albeit not being very fast), powerful KO options, such as her forward, up and back aerials, Plasma Whip, and [[Flip Jump]], as well as a great [[combo]] starter and KO setup in her down smash. Her [[Power Suit Piece]]s, in addition, are among the most powerful items in the game, and at the beginning of a match are very effective at damaging and shutting down the opponent. However, she has a poor ground game, with her tilts and smashes doing below average damage and mediocre knockback (though some of her ground attacks are still effective for combos), and a [[grab]] that despite its range, is one of the laggiest in the game, even when used as a [[pivot grab]] (unlike some other tether grabs). Because of this, her [[out of shield]] and defensive game (outside of maneuverability) are poor, due to lacking safe options on [[shield]] (her grab is unreliable due to its heavy lag), making herself prone to heavy shield [[pressure]], and despite her good air game, she lacks reliable options for enemies below her; this can make her vulnerable to juggling from characters such as {{SSBB|Meta Knight}}. Zero Suit Samus is additionally reliant on tether recoveries that can be [[edgehog]]ged, although her high jumps and Flip Jump make her suffer less from this than other characters with tethers. Her advantages lead to rather above average [[matchup]]s across the board, but this also causes her to suffer against higher-tiered characters. Despite her flaws, Zero Suit Samus has achieved strong tournament results. | ||
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|game=SSBB | |game=SSBB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname=Level Chop ({{ja|レベルチョップ|Reberu Choppu}}) | |neutralname=Level Chop ({{ja|レベルチョップ|Reberu Choppu}})<br>Gun Hook ({{ja|ガンフック|Gan Fukku}})<br>Back Knuckle ({{ja|バックナックル|Bakku Nakkuru}}) | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
|ellag = 3 | |||
|rellag = 1-29 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (English) | ||
| | !Cheer (Japanese) | ||
| | !Cheer (German) | ||
| | !Cheer (Korean) | ||
|- | |||
! scope="row"|Cheer | |||
|[[File:Zero Suit Samus Cheer English SSBB.ogg|center]]||[[File:Zero Suit Samus Cheer Japanese SSBB.ogg|center]]||[[File:Zero Suit Samus Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Zero Suit Samus Cheer Korean SSBB.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Ze - ro - Suit -- Sam - us! || Sam-us! || Ze - ro - Suit! Sa - mus! | |||
|- | |||
!{{{name|}}} | |||
!Cheer (French) | |||
!Cheer (Italian) | |||
!Cheer (Spanish) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Zero Suit Samus Cheer French SSBB.ogg|center]]||[[File:Zero Suit Samus Cheer Italian SSBB.ogg|center]]||[[File:Zero Suit Samus Cheer Spanish SSBB.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Sa - mus - sans armure ! || Sa - mus - Tu - ta - Ze - ro! || Saa - mus Ze - ro! || Zeroo - Suit - Samus! | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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===Tier placement and history=== | ===Tier placement and history=== | ||
Zero Suit Samus was originally a mid tier character, ranked 21st on the first tier list (September 2008). However, as Zero Suit Samus mains showed her effective aerial game and combo abilities she rose to 16th place on the second tier list (January 2009), then stayed at 15th until the fifth tier list (September 2010), where she rose to 13th place. She rose again to 12th in the sixth tier list (July 2011), and 10th in the seventh list (April 2012). After {{Sm|Salem}} won [[Apex 2013]] using only Zero Suit Samus, she rose to 9th place in the eighth and current tier list, as of April 2013. Some people even believe that she belongs in the bottom of the top tiers; whether her current position is accurate or should be higher remains disputed, but her combination of mobility, powerful low lag aerials, strong recovery, and excellent stage control with her [[Power Suit Piece]]s makes her much better than initially thought. | Zero Suit Samus was originally a mid tier character, ranked 21st on the first tier list (September 2008). However, as Zero Suit Samus mains showed her effective aerial game and combo abilities she rose to 16th place on the second tier list (January 2009), then stayed at 15th until the fifth tier list (September 2010), where she rose to 13th place. She rose again to 12th in the sixth tier list (July 2011), and 10th in the seventh list (April 2012). After {{Sm|Salem}} won [[Apex 2013]] using only Zero Suit Samus, she rose to 9th place in the eighth and current tier list, as of April 2013. Some people even believe that she belongs in the bottom of the top tiers; whether her current position is accurate or should be higher remains disputed, but her combination of mobility, powerful low lag aerials, strong recovery, and excellent stage control with her [[Power Suit Piece]]s makes her much better than initially thought. | ||
==In Solo Modes== | ==In Solo Modes== | ||
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*'''[[Co-Op Event 6: Unwanted Suitors]]''': As {{SSBB|Zelda}} and Zero Suit Samus, both players must defeat an invisible {{SSBB|Captain Falcon}} and an invisible {{SSBB|Luigi}} on [[Port Town Aero Dive]]. | *'''[[Co-Op Event 6: Unwanted Suitors]]''': As {{SSBB|Zelda}} and Zero Suit Samus, both players must defeat an invisible {{SSBB|Captain Falcon}} and an invisible {{SSBB|Luigi}} on [[Port Town Aero Dive]]. | ||
*'''[[Co-Op Event 7: Battle of the Dark Sides]]''': {{SSBB|Link}} and {{SSBB|Samus}}, must defeat Dark Link and Dark Samus in a 200 HP Stamina match on [[Bridge of Eldin]]. It's possible for Samus to turn into Zero Suit Samus if the player wishes. | *'''[[Co-Op Event 7: Battle of the Dark Sides]]''': {{SSBB|Link}} and {{SSBB|Samus}}, must defeat Dark Link and Dark Samus in a 200 HP Stamina match on [[Bridge of Eldin]]. It's possible for Samus to turn into Zero Suit Samus if the player wishes. | ||
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on | *'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}. Note that Zero Suit Samus may take Samus's spot in the lineup. | ||
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]=== | ===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]=== | ||
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</gallery> | </gallery> | ||
</center> | </center> | ||
==Role in [[The Subspace Emissary]]== | |||
[[File:Subspace zerosuit samus.PNG|thumb|250px|Zero Suit Samus in ''[[SSE]]''.]] | |||
Zero Suit Samus is first seen breaking into the base of the [[Subspace Army]]. Soon she comes across {{SSBB|Pikachu}} being drained of its electrical power. Samus uses her whip to break the container the Pikachu is being held in, summoning a security force of [[R.O.B.]]s. Later, she comes across her Power Suit, but is confronted by two [[Shadow Bug]] clones mimicking the Power Suit. | |||
After reacquiring her Power Suit, {{SSBB|Samus}} and her new companion Pikachu come across [[Ridley]]. He grabs Samus and starts to drag her against the wall, until Pikachu returns Samus' favor and uses {{b|Thunder|Pokémon}} on Ridley, causing him to drop Samus. An infuriated Ridley attacks. Once they defeat him, the duo exits the base and come across a cave. | |||
Samus and Pikachu make their way to the [[Subspace Bomb Factory]] and find the [[Ancient Minister]] with the [[R.O.B. Squad]]. They prepare to fight, but then realize that he looks very sad. Soon, {{SSBB|Captain Falcon}}, {{SSBB|Olimar}}, {{SSBB|Diddy Kong}} and {{SSBB|Donkey Kong}} find the factory and enter. A hologram of {{SSBB|Ganondorf}} appears and orders the R.O.B. Squad to activate the Subspace Bombs in the factory. The Ancient Minister tries to stop them, but is set on fire when Ganondorf orders them to retaliate. After The Ancient Minister is revealed to be a {{SSBB|R.O.B.}} himself, the characters set out and all join the quest. | |||
Samus helps the others to fight [[Meta Ridley]], flees the island, gathers with almost all the rest of the characters, enters the subspace, is defeated by Tabuu and revived by the {{SSBB|King Dedede}}, {{SSBB|Ness}} and {{SSBB|Luigi}}. She can help to defeat Tabuu in the end. | |||
===Playable appearances=== | |||
After Zero Suit Samus reclaims her Power Suit, players have the option to use her Zero Suit form in other levels. | |||
*[[The Research Facility (Part I)]] | |||
*[[The Research Facility (Part II)]] | |||
*[[The Subspace Bomb Factory (Part I)]] | |||
*[[The Subspace Bomb Factory (Part II)]] | |||
*[[Entrance to Subspace]] | |||
*[[The Great Maze]] (if rescued in [[Subspace (Part I)]] | |||
===Exclusive [[stickers]]=== | |||
These stickers can only be used by Samus and Zero Suit Samus. | |||
*Dark Samus: [Normal] Resistance +11 | |||
*Energy Tank: [Energy] Attack +12 | |||
*Gravity Suit Samus: [Weapon] Attack +11 | |||
*Metroid: [Electric] Attack +20 | |||
*Morph Ball: [Weapon] Attack +5 | |||
*Running Zero Suit Samus: [Weapon] Attack +25 | |||
*Samus (Metroid): [Specials: Indirect] Attack +15 | |||
*Samus (Metroid Fusion): [Electric] Resistance +16 | |||
*Special Token: [Arm] Attack +6 | |||
*Starship: [Weapon] Attack +9 | |||
*Zero Suit Samus: [Leg] Attack +9 | |||
===Using stickers=== | |||
Since Samus and Zero Suit Samus share the same trophy base, there are some cases in which certain stickers will not affect one of them. Since Smash Balls don't appear in Adventure Mode, if one transforms into Zero Suit Samus, they will be unable to change back until the end of the level (or, in [[The Great Maze]], a save point). Aside from use of items, only [[Leg]], [[Weapon]], and [[Energy]] stickers will affect both characters. That said, all of Zero Suit Samus's moves consist of Leg or Weapon attacks barring the first hit of the jab, Forward Throw and Down Smash. | |||
==[[Trophies]]== | ==[[Trophies]]== |