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==How to unlock== | ==How to unlock== | ||
Players can unlock Wolf by doing one of the methods listed below. Regardless of the method, the player must then defeat Wolf on [[Lylat Cruise]]. | |||
*Play 450 [[VS. match]]es. | *Play 450 [[VS. match]]es to completion. If this method is used, unlocking fighters with lower VS. match quotas will not be possible until Wolf is unlocked. | ||
*Complete [[Boss Battles]] with {{SSBB|Fox}} or {{SSBB|Falco}}. | *Complete [[Boss Battles]] with {{SSBB|Fox}} or {{SSBB|Falco}}. If the player fails to defeat Wolf, they can re-fight him by doing this exact method again. | ||
*After completing [[The Subspace Emissary]], enter a secret room fairly deep in [[The Ruins]]. | *After completing [[The Subspace Emissary]], enter a secret room fairly deep in [[The Ruins]]. Upon entering the door, a cutscene of Wolf challenging the player will play prior to the unlock battle. The level will end if the player fails to defeat Wolf, but they can re-fight him by entering the door again. | ||
The player | |||
==Attributes== | ==Attributes== | ||
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Most of Wolf's standard attacks start quickly and have good reach, and he has a [[DACUS]] that propels him a considerable distance along the ground. Many of his attacks have the potential to [[KO]], such as back aerial, up tilt, and his smashes. The speed and reach of his attacks allow him to punish effectively on the ground as well as in the air, and their solid damage dealing properties can build opponents' damage quickly. However, since many of his standard attacks are effective for racking up damage, they may suffer from [[stale move negation]] if not used carefully, and cause problems when Wolf tries to KO. Many of Wolf's attacks also have poor shield stun effects, which allow opponents to [[shield grab]] him easily if they block his hits. | Most of Wolf's standard attacks start quickly and have good reach, and he has a [[DACUS]] that propels him a considerable distance along the ground. Many of his attacks have the potential to [[KO]], such as back aerial, up tilt, and his smashes. The speed and reach of his attacks allow him to punish effectively on the ground as well as in the air, and their solid damage dealing properties can build opponents' damage quickly. However, since many of his standard attacks are effective for racking up damage, they may suffer from [[stale move negation]] if not used carefully, and cause problems when Wolf tries to KO. Many of Wolf's attacks also have poor shield stun effects, which allow opponents to [[shield grab]] him easily if they block his hits. | ||
Wolf also has a proficient air game. His neutral aerial is fast, has a long duration, and deals decent horizontal knockback. His forward aerial has low startup, sets up well into itself, and has surprising vertical KO power. His back aerial is quick, powerful, and range, making it among his best finishers. His up aerial is a relatively good juggler at low percentages and doesn't have a particularly high amount of lag. Lastly, his down aerial has two very large and overlapping hitboxes and is a meteor smash with high knockback scaling, making it very good at edgeguarding. | Wolf also has a proficient air game. His neutral aerial is fast, has a long duration, and deals decent horizontal knockback. His forward aerial has low startup, sets up well into itself, and has surprising vertical KO power. His back aerial is quick, powerful, and has good range, making it among his best finishers. His up aerial is a relatively good juggler at low percentages and doesn't have a particularly high amount of lag. Lastly, his down aerial has two very large and overlapping hitboxes and is a meteor smash with high knockback scaling, making it very good at edgeguarding. | ||
Wolf's special moves are variants of Fox and Falco's, with different animations and properties. His neutral special, {{b|Blaster|Wolf}}, is a gun that fires [[projectile]] lasers, and its firing rate is slower than that of its counterparts. However, its lasers deal significant [[hitstun]], the most damage, and have the most vertical reach - no character is capable of ducking under these lasers on level ground. It also serves as a melee weapon, delivering extra damage to foes if the blaster itself contacts them. Wolf's down special, [[Reflector (Wolf)|Reflector]], is a versatile move that deflects [[projectiles]] and grants him invincibility frames, which may be used to avoid attacks, and escape chain throws if his opponent makes an error. The reflector has very short reach, and delivers very weak set [[knockback]] and the least damage, but it can be used to gimp fast falling opponents with poor and/or slow vertical recoveries such as {{SSBB|Falco}}. | Wolf's special moves are variants of Fox and Falco's, with different animations and properties. His neutral special, {{b|Blaster|Wolf}}, is a gun that fires [[projectile]] lasers, and its firing rate is slower than that of its counterparts. However, its lasers deal significant [[hitstun]], the most damage, and have the most vertical reach - no character is capable of ducking under these lasers on level ground. It also serves as a melee weapon, delivering extra damage to foes if the blaster itself contacts them. Wolf's down special, [[Reflector (Wolf)|Reflector]], is a versatile move that deflects [[projectiles]] and grants him invincibility frames, which may be used to avoid attacks, and escape chain throws if his opponent makes an error. The reflector has very short reach, and delivers very weak set [[knockback]] and the least damage, but it can be used to gimp fast falling opponents with poor and/or slow vertical recoveries such as {{SSBB|Falco}}. | ||
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|game=SSBB | |game=SSBB | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralname=Snap Claw ({{ja|スナップクロー|Sunappu Kurō}}) | |neutralname=Snap Claw ({{ja|スナップクロー|Sunappu Kurō}})<br>Follow Claw ({{ja|フォロークロー|Forō Kurō}})<br>Wild Bite ({{ja|ワイルドバイト|Wairudo Baito}}) | ||
|neutral1dmg=3% | |neutral1dmg=3% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
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|fsmashname=Killing Rush ({{ja|キリングラッシュ|Kiringu Rasshu}}) | |fsmashname=Killing Rush ({{ja|キリングラッシュ|Kiringu Rasshu}}) | ||
|fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hit 2) | |fsmashdmg={{ChargedSmashDmgSSBB|5}} (hit 1), {{ChargedSmashDmgSSBB|10}} (hit 2) | ||
|fsmashdesc=Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack moves Wolf along the ground, making it the longest ranging forward smash in the game and often strikes opponents twice, but delivers below average knockback and has noticeable | |fsmashdesc=Wolf stretches his arms in front of his body and thrusts forward, then twists his claws. This attack moves Wolf along the ground, making it the longest ranging forward smash in the game and often strikes opponents twice, but delivers below average knockback and has noticeable recovery lag. | ||
|usmashname=Leg Scissors ({{ja|レッグシザース|Reggu Shizāzu}}) | |usmashname=Leg Scissors ({{ja|レッグシザース|Reggu Shizāzu}}) | ||
|usmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2) | |usmashdmg={{ChargedSmashDmgSSBB|6}} (hit 1), {{ChargedSmashDmgSSBB|12}} (hit 2) | ||
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|djump = ? | |djump = ? | ||
|rdjump = ? | |rdjump = ? | ||
|ellag = 3 | |||
|rellag = 1-29 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{{ | {| class="wikitable" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (English) | ||
| | !Cheer (Japanese) | ||
| | !Cheer (German) | ||
| | !Cheer (Korean) | ||
|- | |||
! scope="row"|Cheer | |||
|[[File:Wolf Cheer English SSBB.ogg|center]]||[[File:Wolf Cheer Japanese SSBB.ogg|center]]||[[File:Wolf Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Wolf Cheer Korean SSBB.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Wooolf! - *howl* - Wooolf! || Wooolf! - *howl* - Wooolf! || Wooolf! - *howl* - Wooolf! | |||
|- | |||
!{{{name|}}} | |||
!Cheer (French) | |||
!Cheer (Italian) | |||
!Cheer (Spanish) | |||
|- | |||
! scope="row"|Cheer | |||
|[[File:Wolf Cheer French SSBB.ogg|center]]||[[File:Wolf Cheer Italian SSBB.ogg|center]]||[[File:Wolf Cheer Spanish SSBB.ogg|center]] | |||
|- | |||
! scope="row"|Description | |||
|Wooolf ! - *howl* - Wooolf ! || Wolf! - *howl* - Wolf! || Wolf! *howl* Wolf! || Wolf! - *howl* | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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[[File:Wolf Subspace.png|thumb|200px|Wolf in ''[[SSE]]''.]] | [[File:Wolf Subspace.png|thumb|200px|Wolf in ''[[SSE]]''.]] | ||
Wolf, like {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, does not play a major role, or influence the story of The Subspace Emissary, and is not even seen interacting with any other characters, but may join the player's party after [[Tabuu]] has been defeated. To encounter Wolf, the player must enter a particular Red Door in [[The Ruins]] stage, which will take them to [[Lylat Cruise]] after a brief cut-scene. In the cut-scene, Wolf is seen flying his Wolfen, jumping out, and landing on the cruise ship. Wolf strikes a pose, then rushes forward to attack. Although he is the only character present in the cut-scene, he appears to stare at his challenger. The player must then defeat him in a one-life stock battle, and if they win the match, Wolf joins the party. This will also [[unlock]] him if he has not yet been unlocked. | Wolf, like {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, does not play a major role, or influence the story of The Subspace Emissary, and is not even seen interacting with any other characters, but may join the player's party after [[Tabuu]] has been defeated. To encounter Wolf, the player must enter a particular Red Door in [[The Ruins]] stage, which will take them to [[Lylat Cruise]] after a brief cut-scene. In the cut-scene, Wolf is seen flying his Wolfen, jumping out, and landing on the cruise ship. Wolf strikes a pose, then rushes forward to attack. Although he is the only character present in the cut-scene, he appears to stare at his challenger. The player must then defeat him in a one-life stock battle, and if they win the match, Wolf joins the party. This will also [[unlock]] him if he has not yet been unlocked. | ||
===Exclusive [[sticker]]s=== | |||
These stickers can only be used by Wolf or a select few including him. | |||
*Andrew Oikonny: Launch Resistance +7 | |||
*Arwing: [Leg] Attack +6 | |||
*Bone Dragon: [Bite] Attack +13 | |||
*Boxy: [Bite] Attack +24 | |||
*Bubble Baby Mario: [Bite] Attack +6 | |||
*Burt the Bashful: [Bite] Attack +6 | |||
*Chain Chomp: [Bite] Attack +23 | |||
*Falco (Star Fox 64): [Weapon] Attack +11 | |||
*Falco (Star Fox Adventures): [Specials: Indirect] Attack +11 | |||
*Falco (Star Fox Command): [Energy] Attack +14 | |||
*Fox (Star Fox 64): [Energy] Attack +18 | |||
*Fox (Star Fox Adventures): [Arm, Leg] Attack +15 | |||
*Fox (Star Fox Assault): [Energy] Attack +33 | |||
*Krystal (Star Fox Adventures): [Electric] Attack +28 | |||
*Krystal (Star Fox Command): [Energy] Attack +12 | |||
*Krystal (Star Fox: Assault): [Tail] Attack +17 | |||
*Master Belch: [Bite] Attack +9 | |||
*Miniature Dachshund: [Tail] Attack +28 | |||
*Panther: [Tail] Attack +18 | |||
*Petey Piranha (Super Mario Strikers): [Bite] Attack +32 | |||
*Pigma: [Arm] Attack +7 | |||
*ROB: [Electric] Resistance +15 | |||
*Sable: [Bite] Attack +6 | |||
*Wario (Super Mario Strikers): [Bite] Attack +15 | |||
*Warrior Ing: [Bite] Attack +10 | |||
*Wolf: [Arm, Leg] Attack +15 | |||
*Wolfen (Star Fox 64): [Tail] Attack +16 | |||
*Wolfen (Star Fox: Assault): [Tail] Attack +30 | |||
==[[Trophies]]== | ==[[Trophies]]== | ||
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==Trivia== | ==Trivia== | ||
[[File:WolfDetatchedArm.png|thumb|220px|Wolf's arm erroneously detaches from his body during his tumbling animation.]] | [[File:WolfDetatchedArm.png|thumb|220px|Wolf's arm erroneously detaches from his body during his tumbling animation.]] | ||
*[[Masahiro Sakurai]] stated that Wolf, along with {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story. His popularity and similarities to Fox and {{SSBB|Falco}} were key to his inclusion in ''Brawl''<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref> | *[[Masahiro Sakurai]] stated that Wolf, along with {{SSBB|Jigglypuff}} and {{SSBB|Toon Link}}, were almost cut from ''Brawl'' due to time constraints and their late consideration for inclusion in the game, hence why they are excluded from and cannot be unlocked while playing through the main [[Subspace Emissary]] story. His popularity and similarities to Fox and {{SSBB|Falco}} were key to his inclusion in ''Brawl''.<ref>[http://www.sourcegaming.info/2015/08/17/sakuraibrawlquestions/]</ref> This gives credence as to why Wolf's moveset appears rather unpolished compared to the other newcomers, as many of his animations have not been debugged prior to ''Brawl's'' release: | ||
**Many of Wolf's animations are heavily borrowed from other characters, including his base character {{SSBB|Fox}}. He will briefly assume Fox's falling animation before reverting to his own during his air dodging animation and his forward, upward, and downward item throwing animations. | **Many of Wolf's animations are heavily borrowed from other characters, including his base character {{SSBB|Fox}}. He will briefly assume Fox's falling animation before reverting to his own during his air dodging animation and his forward, upward, and downward item throwing animations. | ||
**During Wolf's tumbling animation, his left arm will detach from his elbow. | **During Wolf's tumbling animation, his left arm will detach from his elbow. |
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