Mr. Game & Watch (SSBU): Difference between revisions

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(→‎Changes from Super Smash Bros. 4: Much like in Pac-Man's page, I'm restoring the updated overview of Mr. Game & Watch's changes from the previous game. Hope people are okay with it.)
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As in his ''[[Super Smash Bros. 4]]'' incarnation, Mr. Game & Watch reuses his sound effects from ''Melee'' and ''[[Super Smash Bros. Brawl]]'' for ''Ultimate''.
As in his ''[[Super Smash Bros. 4]]'' incarnation, Mr. Game & Watch reuses his sound effects from ''Melee'' and ''[[Super Smash Bros. Brawl]]'' for ''Ultimate''.


Mr. Game & Watch is ranked 3rd out of 82 on the current [[tier list]], placing him in S tier. This is a drastic improvement from his placement in ''Smash 4'' where he was ranked 38th out of 54, and is his best placement in the series. Mr. Game & Watch's most notable strength is his unrivaled [[out of shield]] game: [[Fire]] is one of the most effective out of shield options in the game, as it possesses extremely fast startup with large hitboxes that are positioned on both sides of Mr. Game & Watch, allowing him to punish moves that are the slightest bit misspaced. In addition, Mr. Game & Watch also possesses a strong combo and juggle game in moves like his neutral aerial and up aerial, which complements his high damage output as well as great KO potential thanks to the high power in moves like forward tilt, down tilt and forward aerial and the low ending lag on his [[smash attacks]], especially his [[up smash]] and [[down smash]], the latter of which can [[bury]] opponents, and his attacks outside of down tilt generally have low ending lag, which alongside his small size makes him difficult to punish. He also possesses a powerful edgeguarding option in [[Chef]] to rack up damage and one of the strongest moves in the game, [[Judge]], which can KO opponents at very low percents when getting a 9 and can be comboed into. Finally's [[Oil Panic]] allows Mr. Game & Watch to deal with projectile users, as it acts as both a [[reflector]] and an [[absorption]] based move.  
Mr. Game & Watch is ranked 3rd out of 82 on the current [[tier list]], placing him at the top of the S tier. This is a drastic improvement from his placement in ''Smash 4'' where he was ranked 38th out of 54, and is his best placement in the series. Mr. Game & Watch's most notable strength is his unrivaled [[out of shield]] game: [[Fire]] is arguably the most effective out of shield option in the game, as it possesses quick startup at frame 3, with large hitboxes that are positioned on both sides of Mr. Game & Watch, allowing him to effectively punish moves that are the slightest bit mis-spaced. In addition, Mr. Game & Watch also possesses a strong combo game rooted from his baiting and punishing with up special, into multiple follow up hits such as his highly damaging up aerial, which also serves as an amazing juggling tool. Complimenting his combo game is his KO potential, with very strong tilt attacks, as well as [[smash attacks]] that are safe on shield due to their low ending lag. His ledgetrapping is also among the best in the game, with an indefinite attack in the form of [[Chef]], which significantly complicates an opponent's ability to get back on stage and gives Mr. Game & Watch edgeguarding and gimping opportunities. Finally, [[Oil Panic]] allows Mr. Game & Watch to deal with zoners and projectile users, as it acts as both a [[reflector]] and an [[absorption]] based move, and if fully charged, can be released on an opponent for a KO.  


However, Mr. Game & Watch possesses some notable weaknesses, the most significant of which is his extremely poor endurance. He is tied with {{SSBU|Squirtle}} for being the third [[Weight|lightest]] character in the game, making him very easy to KO. In addition, most of his defensive options are rather poor, with short reaching [[roll]]s and dodges. Finally, despite having [[disjointed hitbox]]es in his attacks, his [[range]] is still rather lackluster, giving him notorious trouble against characters that can outrange him.  
However, Mr. Game & Watch possesses some notable weaknesses, the most significant being his extremely poor endurance. He is tied with {{SSBU|Squirtle}} for being the third [[Weight|lightest]] character in the game, making him susceptible to early KOs. Aside from up special and down aerial, most of his defensive options are underwhelming, as his other aerials are slow, his double jump is floaty, and his [[roll]]s and dodges are short-reaching. Finally, his neutral game lacks effective zoning options while his attacks have very short range outside of a few disjointed attacks, and as such he has a poor approach game and has more trouble fighting against sword characters and characters with better disjoints.  


Overall, his strengths considerably outweigh his weaknesses, and he has achieved great success in competitive play due to the efforts of players such as {{Sm|Miya|p=Honshu}} and {{Sm|Maister}}.
Overall, Mr. Game & Watch fits the archetype of a glass cannon. He is a character that can deal out damage quickly, has several strong KO options, and can be annoying to properly hit due to spammable attacks and a strong out-of-shield game. However, his weak endurance and poor approach options means he has to play patiently, lest he gets KOd before the opponent. Although still underwhelming compared to other characters in his tier, Mr. Game & Watch's representation has nevertheless been strong for most of the game's lifespan, thanks to the efforts of players such as {{Sm|Maister}} and {{Sm|Miya|p=Honshu}}.


==How to unlock==
==How to unlock==
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Unlike most other lightweights, Mr. Game & Watch possesses attacks with large disjointed hitboxes and has numerous, powerful KO options. All of his [[smash attack]]s have very high power and low ending lag throughout, with each of them possessing unique attributes. [[Forward smash]] is among the strongest in the game if sweetspotted while having low endlag and good range, with the sweetspot being safe on shield. [[Up smash]] is also very strong, and comes with full body invincibility while the hitboxes are active. While it has slow startup, it has minimal endlag and is completely safe on shield. [[Down smash]] sends opponents at an awkward [[semi-spike]] angle offstage, while its sweetspot [[bury|buries]] opponents long enough to lead into a forward smash, even at medium percents. It also has a very large hitbox, allowing it to easily 2-frame many recoveries, and acts as an excellent punish option on rolls. Like his other smash attacks, down smash is safe on shield when spaced properly. Overall, Mr. Game & Watch possesses an excellent arsenal of smash attacks.
Unlike most other lightweights, Mr. Game & Watch possesses attacks with large disjointed hitboxes and has numerous, powerful KO options. All of his [[smash attack]]s have very high power and low ending lag throughout, with each of them possessing unique attributes. [[Forward smash]] is among the strongest in the game if sweetspotted while having low endlag and good range, with the sweetspot being safe on shield. [[Up smash]] is also very strong, and comes with full body invincibility while the hitboxes are active. While it has slow startup, it has minimal endlag and is completely safe on shield. [[Down smash]] sends opponents at an awkward [[semi-spike]] angle offstage, while its sweetspot [[bury|buries]] opponents long enough to lead into a forward smash, even at medium percents. It also has a very large hitbox, allowing it to easily 2-frame many recoveries, and acts as an excellent punish option on rolls. Like his other smash attacks, down smash is safe on shield when spaced properly. Overall, Mr. Game & Watch possesses an excellent arsenal of smash attacks.


Outside of his smash attacks, Mr. Game & Watch's other moves also boast strong KO potential. [[Forward tilt]] comes out quickly, has a lingering hitbox, and kills under 120% by the ledge, sending characters at a semi-spike. [[Down tilt]] lowers Mr. Game & Watch's hurtbox to match his crouch, allowing him to whiff-punish certain attacks. It also possesses high power and semi-spikes opponents offstage, leading to [[edgeguard]]s and killing outright at 100%. His new [[forward aerial]]'s explosion kills opponents at 120% by the ledge, while his  [[back aerial]] now sends at a flatter angle with enough power to KO below 100% offstage. The clean hit on down aerial boasts a powerful meteor smash that can KO below 40%, while the late hit deals enough knockback to KO under 130%, and even sooner if it connects near the top blast zone, courtesy of the move's vertical launch angle. The move's low ending lag allows as to be used as a potent edgeguarding and landing option, giving him a deadly mixup game in the air at all times.
Outside of his smash attacks, Mr. Game & Watch's other moves also boast strong KO potential. [[Forward tilt]] comes out quickly, has a lingering hitbox, and kills under 120% by the ledge, sending characters at a semi-spike. [[Down tilt]] lowers Mr. Game & Watch's hurtbox to match his crouch, allowing him to whiff-punish certain attacks. It also possesses high power and semi-spikes opponents offstage, leading to [[edgeguard]]s and killing outright at 100%. His new [[forward aerial]]'s explosion kills opponents at 120% by the ledge, while his  [[back aerial]] now sends at a flatter angle with enough power to KO below 100% offstage. The clean hit on down aerial boasts a powerful meteor smash that can KO below 40%, while the late hit deals enough knockback to KO under 130%, and even sooner if it connects near the top blast zone, courtesy of the move's vertical launch angle. The move's low ending lag allows it to be used as a potent edgeguarding and landing option, giving him a deadly mixup game in the air at all times.


Oil Panic is used as Mr. Game & Watch's primary defense against camping and projectiles, as it both absorbs energy projectiles from moves such as Mega Buster and [[PK Fire]], and reflects items like {{SSBU|King K. Rool}}'s [[Blunderbuss]] and {{SSBU|Peach}}'s [[Turnip]]s. This can lead to massive advantages against certain characters who rely on projectiles in their playstyle. Oil Panic also has the notable ability of carrying over the charge to subsequent stocks, which can be used as a lethal finisher and even mind games. The area in which Oil Panic can absorb projectiles is also deceptively large, which allows Mr. Game & Watch to store energy into Oil Panic merely by standing close to just the edge of any energy projectile. Finally, Oil Panic is also a potent combo finisher with nearly instantaneous startup lag, with its fairly large, lingering hitbox coming out on just frame 2, as well as extreme knockback that can kill at single digit percents when at max power (power is dependent on projectiles absorbed). It is also notably difficult to defend against a fully charged use of it, as the lingering hitbox can still hit spot dodges if timed even slightly off, and a powerful enough charge can break a full shield, allowing Mr. Game & Watch to punish with one of his powerful smash attacks. However, Oil Panic has the glaring weakness of being filled with extremely weak moves such as Fox's blaster. This causes Mr. Game & Watch to fill Oil Panic extremely quickly, rendering its defensive value useless, and forces him to either hold onto a weak use of it, or dump it without purposefully damaging the opponent in order to use it again as a defensive tool. In addition, a full Oil Panic cannot absorb or reflect any projectiles, making Mr. Game & Watch more vulnerable to projectiles unless he releases the oil spill.
Oil Panic is used as Mr. Game & Watch's primary defense against camping and projectiles, as it both absorbs energy projectiles from moves such as Mega Buster and [[PK Fire]], and reflects items like {{SSBU|King K. Rool}}'s [[Blunderbuss]] and {{SSBU|Peach}}'s [[Turnip]]s. This can lead to massive advantages against certain characters who rely on projectiles in their playstyle. Oil Panic also has the notable ability of carrying over the charge to subsequent stocks, which can be used as a lethal finisher and even mind games. The area in which Oil Panic can absorb projectiles is also deceptively large, which allows Mr. Game & Watch to store energy into Oil Panic merely by standing close to just the edge of any energy projectile. Finally, Oil Panic is also a potent combo finisher with nearly instantaneous startup lag, with its fairly large, lingering hitbox coming out on just frame 2, as well as extreme knockback that can kill at single digit percents when at max power (power is dependent on projectiles absorbed). It is also notably difficult to defend against a fully charged use of it, as the lingering hitbox can still hit spot dodges if timed even slightly off, and a powerful enough charge can break a full shield, allowing Mr. Game & Watch to punish with one of his powerful smash attacks. However, Oil Panic has the glaring weakness of being filled with extremely weak moves such as Fox's blaster. This causes Mr. Game & Watch to fill Oil Panic extremely quickly, rendering its defensive value useless, and forces him to either hold onto a weak use of it, or dump it without purposefully damaging the opponent in order to use it again as a defensive tool. In addition, a full Oil Panic cannot absorb or reflect any projectiles, making Mr. Game & Watch more vulnerable to projectiles unless he releases the oil spill.
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|game=SSBU
|game=SSBU
|neutralcount=2
|neutralcount=2
|neutralname=Greenhouse ({{ja|グリーンハウス|Gurīnhausu}}) / Greenhouse (Barrage) ({{ja|グリーンハウス(連打)|Gurīnhausu (Renda)}}) / Greenhouse (Finish) ({{ja|グリーンハウス(フィニッシュ)|Gurīnhausu (Finisshu)}})
|neutralname=Greenhouse ({{ja|グリーンハウス|Gurīnhausu}})<br>Greenhouse (Barrage) ({{ja|グリーンハウス(連打)|Gurīnhausu (Renda)}})<br>Greenhouse (Finish) ({{ja|グリーンハウス(フィニッシュ)|Gurīnhausu (Finisshu)}})
|neutral1dmg=3% (first and last hit)
|neutral1dmg=3% (first and last hit)
|neutral2dmg=0.8% (loop)
|neutral2dmg=0.8% (loop)
|neutraldesc=Rapidly presses an insecticide pump, pumping gas onto the opponent. The first hit can combo into a grab, Fire, and even Oil Panic at high percents; the finisher starts KOing middleweights at the ledge at around 150% on Final Destination. The finisher possesses a considerable amount of endlag, and is very punishable if shielded. Changes Mr. Game & Watch's model into the appearance of {{iw|mariowiki|Stanley}} from ''Greenhouse''.
|neutraldesc=Rapidly presses an insecticide pump, pumping gas onto the opponent. The first hit can combo into a grab, Fire, and even Oil Panic at high percents; the finisher starts KOing middleweights at the ledge at around 150% on Final Destination. The finisher possesses a considerable amount of endlag, and is very punishable if shielded. Changes Mr. Game & Watch's model into the appearance of {{iw|mariowiki|Stanley}} from ''Greenhouse''. If the player holds the attack button instead of repeatedly tapping it, the rapid jab will come out slower, and thus the far hitbox of the first hit won't be a true combo into it until just over 40% against Mario.
|ftiltname=Lion ({{ja|ライオン|Raion}})
|ftiltname=Lion ({{ja|ライオン|Raion}})
|ftiltdmg=12% (clean chair), 10% (clean body), 6% (late)
|ftiltdmg=12% (clean chair), 10% (clean body), 6% (late)
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|dairdesc=Drops downward while holding a key beneath himself. A [[stall-then-fall]], it [[meteor smash]]es powerfully on the first frames. It can be moved left or right slightly during descent. While it can potentially cause Mr. Game & Watch to [[self-destruct]] while using it off-stage, his effective recovery, coupled with its low endlag and the move being slower than other stall-then-falls makes this unlikely. While the move has rather high landing lag, the landing hitbox can make it tricky to punish on whiff. It is a safe option when edgeguarding and has KO potential at high percents, killing at 130%. The meteor smash is strong enough to directly KO as low as 65%, or even less depening on the opponent's recovery options. Originates from the ''Game & Watch'' version of ''Donkey Kong Jr.''
|dairdesc=Drops downward while holding a key beneath himself. A [[stall-then-fall]], it [[meteor smash]]es powerfully on the first frames. It can be moved left or right slightly during descent. While it can potentially cause Mr. Game & Watch to [[self-destruct]] while using it off-stage, his effective recovery, coupled with its low endlag and the move being slower than other stall-then-falls makes this unlikely. While the move has rather high landing lag, the landing hitbox can make it tricky to punish on whiff. It is a safe option when edgeguarding and has KO potential at high percents, killing at 130%. The meteor smash is strong enough to directly KO as low as 65%, or even less depening on the opponent's recovery options. Originates from the ''Game & Watch'' version of ''Donkey Kong Jr.''
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=Mr. Game & Watch reaches in front of himself. While standing grab has poor range, both his dash and pivot grabs have massively disjointed range. All of his grabs are also among the fastest in the game, but has moderate ending lag. Originates from how [[Mario]] pulls levers in ''Mario's Cement Factory''.
|grabdesc=Reaches in front of himself. While standing grab has decent range, both his dash and pivot grabs have massively disjointed range. All of his grabs are also among the fastest in the game, but have moderate ending lag. Originates from how [[Mario]] pulls levers in ''Mario's Cement Factory''.
|pummelname=Alarm ({{ja|アラーム|Arāmu}})
|pummelname=Alarm ({{ja|アラーム|Arāmu}})
|pummeldmg=1.3%
|pummeldmg=1.3%
|pummeldesc=Hits the opponent with a bell. Originates from the alarm feature on the "Wide Screen" and "Multi Screen" Game & Watch series.
|pummeldesc=Hits the opponent with a bell. Average power and speed. Originates from the alarm feature on the "Wide Screen" and "Multi Screen" Game & Watch series.
|fthrowname=Ball (Front) ({{ja|ボール(前)|Bōru (Mae)}})
|fthrowname=Ball (Front) ({{ja|ボール(前)|Bōru (Mae)}})
|fthrowdmg=8%
|fthrowdmg=8%
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|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Juggles the opponent and tosses them backward. Has little utility beyond throwing the opponent offstage. Changes Mr. Game & Watch's model into the character from ''Ball''.
|bthrowdesc=Juggles the opponent and tosses them backward. Has little utility beyond throwing the opponent offstage. Changes Mr. Game & Watch's model into the character from ''Ball''.
|uthrowname=Ball (Above) ({{ja|ボール(上)|Bōru (Ue)}})
|uthrowname=Ball (Up) ({{ja|ボール(上)|Bōru (Ue)}})
|uthrowdmg=12%
|uthrowdmg=12%
|uthrowdesc=Juggles the opponent and tosses them upward. Although it's not as versatile as down throw in terms of follow-up potential, it's an effective combo starter, and can be followed up with up aerial or neutral aerial at low percents or Fire at high percents. Changes Mr. Game & Watch's model into the character from ''Ball''.
|uthrowdesc=Juggles the opponent and tosses them upward. Although it's not as versatile as down throw in terms of follow-up potential, it's an effective combo starter, and can be followed up with up aerial or neutral aerial at low percents or Fire at high percents. Changes Mr. Game & Watch's model into the character from ''Ball''.
|dthrowname=Ball (Below) ({{ja|ボール(下)|Bōru (Shita)}})
|dthrowname=Ball (Down) ({{ja|ボール(下)|Bōru (Shita)}})
|dthrowdmg=4%
|dthrowdmg=4%
|dthrowdesc=Juggles the opponent and drops them on the ground behind him. Launches opponents upward. Mr. Game & Watch's only KO throw, but still does not KO middleweights until around 200%. At low to mid percents, it's a reliable combo starter, and can be followed up with neutral air, Judge, Fire, or up air. Changes Mr. Game & Watch's model into the character from ''Ball''.
|dthrowdesc=Juggles the opponent and drops them on the ground behind him. Launches opponents upward. Mr. Game & Watch's only KO throw, but still does not KO middleweights until around 200%. At low to mid percents, it's a reliable combo starter, and can be followed up with neutral air, Judge, Fire, or up air. Changes Mr. Game & Watch's model into the character from ''Ball''.
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Mr. Game & Watch Cheer English SSBU.ogg|center]]||[[File:Mr. Game & Watch Cheer Japanese SSBU.ogg|center]]||[[File:Mr. Game & Watch Cheer Italian SSBU.ogg|center]]||[[File:Mr. Game & Watch Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Mr. Game & Watch Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Mr. Game & Watch Cheer French PAL SSBU.ogg|center]]
|[[File:Mr. Game & Watch Cheer English SSB4 SSBU.ogg|center]]||[[File:Mr. Game & Watch Cheer Japanese SSB4 SSBU.ogg|center]]||[[File:Mr. Game & Watch Cheer Italian SSB4 SSBU.ogg|center]]||[[File:Mr. Game & Watch Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Mr. Game & Watch Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Mr. Game & Watch Cheer French PAL SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Mr. Game & Watch Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Mr. Game & Watch Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Mr. Game & Watch Cheer Spanish PAL SSBU.ogg|center]]||[[File:Mr. Game & Watch Cheer Russian SSBU.ogg|center]]||[[File:Mr. Game & Watch Cheer Korean SSBU.ogg|center]]
|[[File:Mr. Game & Watch Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Mr. Game & Watch Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Mr. Game & Watch Cheer Spanish PAL SSBU.ogg|center]]||[[File:Mr. Game & Watch Cheer Russian SSBU.ogg|center]]||[[File:Mr. Game & Watch Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
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''See also: [[:Category:Mr. Game & Watch players (SSBU)]]''
''See also: [[:Category:Mr. Game & Watch players (SSBU)]]''


*{{Sm|Frido|Chile}} - Known as one of the best players in South America, winning several notable South American events such as {{Trn|Zenkoku Taikai}}. He has also seen success outside of South America, placing 25th at the major {{Trn|Smash Factor 8}} and the {{Trn|Smash World Tour 2021 Last Chance Qualifier}}. He passed away on May 30th, 2023.
*{{Sm|Frido|Chile}} - Known as one of the best players in South America, winning several notable South American events such as {{Trn|Zenkoku Taikai}}. He has also seen success outside of South America, placing 25th at both {{Trn|Smash Factor 8}} and the {{Trn|Smash World Tour 2021 Last Chance Qualifier}}. He passed away on May 30th, 2023.
*{{Sm|Kaeru|Japan}} - The second-best Mr. Game & Watch player in Japan. Although his major results have been mixed, he has seen far more success at regionals and superregionals, including placing 4th at the superregional {{Trn|Toyota Grand Slam 13}} and 5th at the superregional {{Trn|Chūbu Smash Chronicle 2}}.
*{{Sm|Kaeru|Japan}} - The second-best Mr. Game & Watch player in Japan. Although his major results have been mixed, he has seen far more success at regionals and superregionals, including placing 4th at {{Trn|Toyota Grand Slam 13}} defeating {{Sm|Doramigi}} and 5th at {{Trn|Chūbu Smash Chronicle 2}} defeating {{Sm|Umeki}}.
*{{Sm|Maister|Mexico}} -  One of the best Mr. Game & Watch players of all time, as well as the definitive best from 2019 until Miya's rise in mid-2022. He was largely responsible for Mr. Game & Watch's rise in the metagame, and although he has yet to win a major he came close several times, most notably at {{Trn|Frostbite 2020}} and {{Trn|Super Smash Con 2022}}.
*{{Sm|Maister|Mexico}} -  The second-best Mr. Game & Watch player of all-time, as well as the definitive best from 2019 until Miya's rise in mid-2022. He is largely responsible for Mr. Game & Watch's rise in the metagame, and although he has yet to win a major he came close several times, most notably at {{Trn|Frostbite 2020}} and {{Trn|Super Smash Con 2022}}.
*{{Sm|Miya|Japan|p=Honshu}} - One of the [[Four Horsemen]] who is the best Mr. Game & Watch player of all-time. He came to prominence after his unexpected victory at {{Trn|Kagaribi 8}} and has since won many other majors and supermajors, most notably {{Trn|Kagaribi 11}}.
*{{Sm|Miya|Japan|p=Honshu}} - The best Mr. Game & Watch player of all-time and one of the best players in the world since 2023. He came to prominence after his unexpected victory at {{Trn|Kagaribi 8}} and has won many other majors and supermajors since, most notably {{Trn|Kagaribi 11}}, {{Trn|Kagaribi 12}} and {{Trn|Umebura SP 11}}. He is the only Mr. Game & Watch player with major wins and holds the record for most amount of major wins in ''Ultimate''.
*{{Sm|Monte|USA}} - The best Mr. Game & Watch player in the United States who frequently places well at majors, including 17th at the supermajors {{Trn|GENESIS 8}} and {{Trn|Mainstage 2022}}.
*{{Sm|Monte|USA}} - The second-best Mr. Game & Watch player in North America. He was first known for his performances online before transitioning offline, seeing some solid performances such as 17th at {{Trn|GENESIS 8}} and {{Trn|Mainstage 2022}}. He began finding even greater success in 2024, placing 5th at {{Trn|Patchwork 2024}} and 9th at {{Trn|Get On My Level X}} defeating {{Sm|Onin}} in the latter.
*{{Sm|Regi Shikimi|Mexico}} - One of the best Mr. Game & Watch players in the world in the early metagame, notably placing 7th at the major {{Trn|Smash Factor 8}} and 33rd at the supermajor {{Trn|GENESIS 6}}. He was also a top 10 player in Mexico, ranking as high as 7th on the [[Mexican Power Rankings]].
*{{Sm|Regi Shikimi|Mexico}} - One of the best Mr. Game & Watch players in the world in the early metagame, notably placing 7th at the {{Trn|Smash Factor 8}} and 33rd at {{Trn|GENESIS 6}}, the best early Mr. Game & Watch results outside of Maister. He was also a top 10 player in Mexico, ranking as high as 7th on the [[Mexican Power Rankings]].


===Tier placement and history===
===Tier placement and history===
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|3||{{CharHead|Duck Hunt|SSBU|hsize=20px}}||{{b|Duck Hunt|stage}}||''{{SSBUMusicLink|Other|Famicom Medley}}''||
|3||{{CharHead|Duck Hunt|SSBU|hsize=20px}}||{{b|Duck Hunt|stage}}||''{{SSBUMusicLink|Other|Famicom Medley}}''||
|-
|-
|4||{{CharHead|Mario|SSBU|hsize=20px}} and {{CharHead|Luigi|SSBU|hsize=20px}}||[[Mario Bros.]]||''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}''||Free-for-All.
|4||{{CharHead|Mario|SSBU|hsize=20px}} and {{CharHead|Luigi|SSBU|hsize=20px}}||[[Mario Bros.]]||''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}''||Free-for-All
|-
|-
|5||{{CharHead|Donkey Kong|SSBU|hsize=20px|color=Red}}||[[75m]]||''{{SSBUMusicLink|Donkey Kong|25m Theme}}''||{{Head|Mario|g=SSBU|s=20px}} Mario is a CPU ally, as a reference to him appearing in the original ''{{b|Donkey Kong|game}}''. Donkey Kong's red costume references his appearance in said game.
|5||{{CharHead|Donkey Kong|SSBU|hsize=20px|color=Red}}||[[75m]]||''{{SSBUMusicLink|Donkey Kong|25m Theme}}''||{{Head|Mario|g=SSBU|s=20px}} Mario is a CPU ally, as a reference to him appearing in the original ''{{b|Donkey Kong|game}}''. Donkey Kong's red costume references his appearance in said game.


|-
|-
|6||{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Red}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Red}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Yellow}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Teal}}{{CharHead|Mr. Game & Watch|SSBU|hsize=20px|color=Cyan}} (×6)||[[Flat Zone X]]||''{{SSBUMusicLink|Game & Watch|Flat Zone}}''||Horde Battle.<br>If any of these costumes are being used by the player, the {{Head|Mr. Game & Watch|g=SSBU|s=20px}} default Mr. Game & Watch will substitute for that costume.
|6||{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Red}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Red}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Yellow}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Blue}}{{Head|Mr. Game & Watch|g=SSBU|s=20px|cl=Teal}}{{CharHead|Mr. Game & Watch|SSBU|hsize=20px|color=Cyan}} (×6)||[[Flat Zone X]]||''{{SSBUMusicLink|Game & Watch|Flat Zone}}''||Horde Battle (3 at a time)<br>If any of these costumes are being used by the player, the {{Head|Mr. Game & Watch|g=SSBU|s=20px}} default Mr. Game & Watch takes their place.
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
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Although Mr. Game & Watch does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light.
Although Mr. Game & Watch does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans {{SSBU|Kirby}}) when Galeem unleashed his beams of light.


Mr. Game & Watch is unlocked in the area reminiscent of [[PAC-MAZE]] of [[The Light Realm]]. He can be found by going through the teleporters to find the correct path. After finding the correct path through the maze, the player must defeat the [[List of spirits (Super Mario series)|Sidestepper]] and [[Nikki]] [[List of spirits (Others)#Nikki|spirits]] blocking him.
Mr. Game & Watch is unlocked in the area reminiscent of [[Pac-Maze]] of [[The Light Realm]]. He can be found by going through the teleporters to find the correct path. After finding the correct path through the maze, the player must defeat the [[List of spirits (Super Mario series)|Sidestepper]] and [[Nikki]] [[List of spirits (Others)#Nikki|spirits]] blocking him.
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==[[Spirit]]s==
==[[Spirit]]s==
Mr. Game & Watch's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Mr. Game & Watch has been unlocked. Unlocking Mr. Game & Watch in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.
Mr. Game & Watch's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Mr. Game & Watch. It is also available periodically for purchase in the shop for 300 Gold, but only after Mr. Game & Watch has been unlocked. Unlocking Mr. Game & Watch in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''.


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SSBU spirit Lion.png|696. Lion
SSBU spirit Lion.png|696. Lion
SSBU spirit Octopus.png|698. Octopus
SSBU spirit Octopus.png|698. Octopus
SSBU spirit Chef (Game & Watch).png|699. Chef
SSBU spirit Chef (Game & Watch).png|699. Chef (Game & Watch)
SSBU spirit Fire Attack.png|701. Fire Attack
SSBU spirit Fire Attack.png|701. Fire Attack
SSBU spirit Oil Panic.png|702. Oil Panic
SSBU spirit Oil Panic.png|702. Oil Panic
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*Oddly, Mr. Game & Watch used to be unable to angle his [[shield]] directly forward as doing so caused the shield to reset to neutral position. This was fixed in a patch.
*Oddly, Mr. Game & Watch used to be unable to angle his [[shield]] directly forward as doing so caused the shield to reset to neutral position. This was fixed in a patch.
*Mr. Game & Watch is one of the two ''Melee'' fighters to never appear in a CGI trailer in ''Ultimate'', the other being {{SSBU|Dr. Mario}}.
*Mr. Game & Watch is one of the two ''Melee'' fighters to never appear in a CGI trailer in ''Ultimate'', the other being {{SSBU|Dr. Mario}}.
*Mr. Game & Watch is the only character in ''Ultimate'' who has a higher base air acceleration than additional air acceleration.


==References==
==References==
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