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|grabname=Fishing Rod ({{ja|釣り竿|Tsurizao}}) | |grabname=Fishing Rod ({{ja|釣り竿|Tsurizao}}) | ||
|grabdmg={{!!}} {{!!}} {{!!}} {{!!}} | |grabdmg={{!!}} {{!!}} {{!!}} {{!!}} | ||
|grabdesc=A tether-like grab using a fishing rod with a wide range. Grounded grabbed opponents are trapped within a fence while Steve holds them. Unlike {{SSBU|Isabelle}}'s similar-looking [[Fishing Rod]], it functions as an actual tether grab despite the lack of a grab aerial and tether recovery.<!--This is because the grab uses a secondary model that gets attached to the throw bone, which all tethers use and no extended grab uses.--> The grab itself starts up relatively fast, but has high ending lag; additionally, despite the hook being able to visibly drop past ledges like Isabelle's, it will not grab opponents if it does so. The hook also arcs as it's cast and can possibly miss smaller characters entirely depending on their position. This move does not use up durability points. | |grabdesc=A tether-like grab using a fishing rod with a wide range. Grounded grabbed opponents are trapped within a fence while Steve holds them. Unlike {{SSBU|Isabelle}}'s similar-looking [[Fishing Rod]], it functions as an actual tether grab despite the lack of a grab aerial and tether recovery.<!--This is because the grab uses a secondary model that gets attached to the throw bone, which all tethers use and no extended grab uses.--> The grab itself starts up relatively fast, but has high ending lag, and is one of the few grabs in the game that can be interrupted mid-move by a [[Footstool Jump|footstool]]; additionally, despite the hook being able to visibly drop past ledges like Isabelle's, it will not grab opponents if it does so. The hook also arcs as it's cast and can possibly miss smaller characters entirely depending on their position. This move does not use up durability points. | ||
|pummelname=Grab Punch ({{ja|つかみパンチ|Tsukami Panchi}}) | |pummelname=Grab Punch ({{ja|つかみパンチ|Tsukami Panchi}}) | ||
|pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}} | |pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}} | ||
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===Tier placement and history=== | ===Tier placement and history=== | ||
Leading up to release, there was a lot of speculation for how Steve would work in ''Smash'' due to his unique moveset compared to the rest of the roster. Many players saw a lot of potential in him, with several players going as far as to call him top tier or outright broken due to his block-creating and crafting mechanics, his glide recovery that works similarly to the infamous [[glide]] mechanic in ''Brawl'', and his high power. After his release, players had mixed reactions to his viability. Some players such as {{Sm|ESAM}} and {{Sm|MkLeo}} believed that Steve was potentially high tier due to his incredible edge guarding and a great combo game. On the other hand, players such as {{Sm|Dabuz}} believed his weaknesses, especially his poor mobility, would make him more of a lower-mid tier character. | Leading up to release, there was a lot of speculation for how Steve would work in ''Smash'' due to his unique moveset compared to the rest of the roster. Many players saw a lot of potential in him, with several players going as far as to call him top tier or outright broken due to his block-creating and crafting mechanics, his glide recovery that works similarly to the infamous [[glide]] mechanic in ''Brawl'', and his high power. After his release, players had mixed reactions to his viability. Some players such as {{Sm|ESAM}} and {{Sm|MkLeo}} believed that Steve was potentially high tier due to his incredible edge guarding and a great combo game. On the other hand, players such as {{Sm|Dabuz}} believed his weaknesses, especially his poor mobility, would make him more of a lower-mid tier character. Due to the [[COVID-19|COVID-19 pandemic]], Steve's initial representation in competitive play was online. Although most of his initial success came from {{Sm|Salem}}, Steve gradually saw a larger playerbase that met with consistently high placements online. Most notably, {{Sm|Jake}} won several large weeklies, defeated several top 10 online players, and was ranked 1st on 2 iterations of the [[Panda Global Online Leaderboard]]. | ||
Following the return of offline competitive play, Steve established himself as a strong character right from the getgo, with successful performances from both Jake and {{Sm|yonni}}. His representation then greatly improved in the spring of 2022, owing to the rise of {{Sm|acola}} in Japan and {{Sm|Onin}} in North America, before exploding in the summer of 2022, with acola and Onin both winning several majors during this time: Onin especially won {{Trn|Super Smash Con 2022}}, the largest event of the year, and infamously 3-0d {{Sm|MkLeo}}, who at that time was still the best player in the world. These incredible performances effectively cemented Steve as the best character in the new metagame, and as such he was ranked 1st on the first tier list. This position only became even more unanimous as the metagame progressed: though Onin's results declined in the following year, acola rose to become the best player in the world, and several new Steve players were able to establish themselves in competitive play, including {{Sm|Syrup}} in the latter half of 2023 and {{Sm|crêpe salée}} in Europe, with crêpe salée becoming the only player to ever dethrone {{Sm|Glutonny}} on the [[European Ultimate Power Rankings]]. Most notably, Japan had a major Steve issue throughout 2023 and into 2024, with acola remaining one of the best players in the world, the rise of {{Sm|Carmelo}} and {{Sm|Raki}}, and several notable Japanese players maintaining a Steve secondary/counterpick, including {{Sm|Miya|p=Honshu}} and {{Sm|Rarikkusu}}. As such, Steve remains the unanimous best character in the game. | |||
===Ban discussion=== | ===Ban discussion=== |