Steve (SSBU): Difference between revisions

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|utiltdmg=5.2%{{!!}}6.5%{{!!}}7.15%{{!!}}7.8%{{!!}}8.775%
|utiltdmg=5.2%{{!!}}6.5%{{!!}}7.15%{{!!}}7.8%{{!!}}8.775%
|utiltdesc=Steve quickly swings his axe above himself. Similarly to his neutral attack/forward tilt/neutral aerial, Steve is able to repeat the attack by holding down the attack button, and can jump or walk forward or backward while he is doing this. Both moves have low upward knockback, making them useful as combo starters/extenders. Unlike up air, if he jumps while using this move, continues using it while airborne and then lands, he will not suffer landing lag. The hitbox reaches slightly to the left and right of Steve, allowing it to hit standing characters of average height.
|utiltdesc=Steve quickly swings his axe above himself. Similarly to his neutral attack/forward tilt/neutral aerial, Steve is able to repeat the attack by holding down the attack button, and can jump or walk forward or backward while he is doing this. Both moves have low upward knockback, making them useful as combo starters/extenders. Unlike up air, if he jumps while using this move, continues using it while airborne and then lands, he will not suffer landing lag. The hitbox reaches slightly to the left and right of Steve, allowing it to hit standing characters of average height.
|dtiltname=Flint and Steel ({{ja|火打ち石と打ち金|Hiuchīshi To Uchigane}})
|dtiltname=Flint and Steel ({{ja|火打ち石と打ち金|Hiuchīshi To Uchigane}}, ''Flint/Firestone and Hammer Steel'')
|dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}}
|dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}}
|dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed. Due to being a projectile, Steve experiences no hitlag, however the projectile itself does, delaying later hits relative to Steve and causing the opponent to be trapped for longer if all hits connect, thus reducing Steve's effective ending lag.
|dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed. Due to being a projectile, Steve experiences no hitlag, however the projectile itself does, delaying later hits relative to Steve and causing the opponent to be trapped for longer if all hits connect, thus reducing Steve's effective ending lag.
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|uairdmg={{ShortHopDmgSSBU|5.2}}{{!!}}{{ShortHopDmgSSBU|6.5}}{{!!}}{{ShortHopDmgSSBU|7.15}}{{!!}}{{ShortHopDmgSSBU|7.8}}{{!!}}{{ShortHopDmgSSBU|8.775}}
|uairdmg={{ShortHopDmgSSBU|5.2}}{{!!}}{{ShortHopDmgSSBU|6.5}}{{!!}}{{ShortHopDmgSSBU|7.15}}{{!!}}{{ShortHopDmgSSBU|7.8}}{{!!}}{{ShortHopDmgSSBU|8.775}}
|uairdesc=An axe swing identical to up tilt, but with less ending lag. Very weak, but very spammable; the gold version has the lowest total duration of any aerial attack in the series (in fact beating {{SSBB|Meta Knight}}'s {{Mvsub|Meta Knight|SSBB|up aerial|alt=infamous up aerial}} in ''Brawl''), while all other versions last the same amount of time as the aforementioned attack. This speed easily allows up aerial to combo into itself and other aerials, though because of Steve's poor mobility, it is not easily abusable like Meta Knight's up aerial. Placing blocks and using a combination of up aerial and up smash's looping hits can slowly drag opponents up towards the top blast zone to set up extended combos. Unlike up tilt, it cannot transition into a ground variant, and upon landing with up air, Steve will suffer some landing lag; however, oddly, when up tilt transitions into an aerial variant and then lands, it does not incur landing lag and the move is not interrupted.
|uairdesc=An axe swing identical to up tilt, but with less ending lag. Very weak, but very spammable; the gold version has the lowest total duration of any aerial attack in the series (in fact beating {{SSBB|Meta Knight}}'s {{Mvsub|Meta Knight|SSBB|up aerial|alt=infamous up aerial}} in ''Brawl''), while all other versions last the same amount of time as the aforementioned attack. This speed easily allows up aerial to combo into itself and other aerials, though because of Steve's poor mobility, it is not easily abusable like Meta Knight's up aerial. Placing blocks and using a combination of up aerial and up smash's looping hits can slowly drag opponents up towards the top blast zone to set up extended combos. Unlike up tilt, it cannot transition into a ground variant, and upon landing with up air, Steve will suffer some landing lag; however, oddly, when up tilt transitions into an aerial variant and then lands, it does not incur landing lag and the move is not interrupted.
|dairname=Anvil ({{ja|金床|Kinshō}})
|dairname=Anvil ({{ja|金床|Kanatoko}})
|dairdmg={{ShortHopDmgSSBU|18}} (normal), {{ShortHopDmgSSBU|10}} (cancelled), {{ShortHopDmgSSBU|8}} (re-fall){{!!}} {{!!}} {{!!}} {{!!}}
|dairdmg={{ShortHopDmgSSBU|18}} (normal), {{ShortHopDmgSSBU|10}} (cancelled), {{ShortHopDmgSSBU|8}} (re-fall){{!!}} {{!!}} {{!!}} {{!!}}
|dairdesc=A powerful [[stall-then-fall]] in which Steve drops an anvil directly below himself while standing on it. The move can be canceled, a first for a stall-then-fall; if it is canceled, then Steve will jump off of the anvil, but it will continue falling. The jump does not use up Steve's double jump. After landing, the anvil remains on the stage for a brief amount of time before disappearing, which can block opponents or be stood on. If the ground under the anvil disappears or is destroyed before the anvil disappears, the anvil will start falling again. The anvil has incredible knockback and high damage, being capable of KOing grounded opponents as early as 88%, making it the strongest down aerial in the game. It is also notoriously powerful for contesting against juggles or upward attacks, due to its damage giving it very high [[priority]], and its knockback being capable of KOing even earlier near the top blast lines. This move uses up one piece of iron and does nothing at all if Steve does not have any iron. If an anvil has been dropped recently, Steve cannot drop another until it disappears on its own, or after a short time if it is dropped offstage. The anvil counts as a projectile until it lands, even while Steve is riding it. Steve can mine a stationary anvil for iron, redstone and rare materials.
|dairdesc=A powerful [[stall-then-fall]] in which Steve drops an anvil directly below himself while standing on it. The move can be canceled, a first for a stall-then-fall; if it is canceled, then Steve will jump off of the anvil, but it will continue falling. The jump does not use up Steve's double jump. After landing, the anvil remains on the stage for a brief amount of time before disappearing, which can block opponents or be stood on. If the ground under the anvil disappears or is destroyed before the anvil disappears, the anvil will start falling again. The anvil has incredible knockback and high damage, being capable of KOing grounded opponents as early as 88%, making it the strongest down aerial in the game. It is also notoriously powerful for contesting against juggles or upward attacks, due to its damage giving it very high [[priority]], and its knockback being capable of KOing even earlier near the top blast lines. This move uses up one piece of iron and does nothing at all if Steve does not have any iron. If an anvil has been dropped recently, Steve cannot drop another until it disappears on its own, or after a short time if it is dropped offstage. The anvil counts as a projectile until it lands, even while Steve is riding it. Steve can mine a stationary anvil for iron, redstone and rare materials.
|grabname=Fishing Rod ({{ja|釣り竿|Tsurizao}})
|grabname=Fishing Rod ({{ja|釣り竿|Tsurizao}})
|grabdmg={{!!}} {{!!}} {{!!}} {{!!}}
|grabdmg={{!!}} {{!!}} {{!!}} {{!!}}
|grabdesc=A tether-like grab using a fishing rod with a wide range. Grounded grabbed opponents are trapped within a fence while Steve holds them. Unlike {{SSBU|Isabelle}}'s similar-looking [[Fishing Rod]], it functions as an actual tether grab despite the lack of a grab aerial and tether recovery.<!--This is because the grab uses a secondary model that gets attached to the throw bone, which all tethers use and no extended grab uses.--> The grab itself starts up relatively fast, but has high ending lag; additionally, despite the hook being able to visibly drop past ledges like Isabelle's, it will not grab opponents if it does so. The hook also arcs as it's cast and can possibly miss smaller characters entirely depending on their position. This move does not use up durability points.
|grabdesc=A tether-like grab using a fishing rod with a wide range. Grounded grabbed opponents are trapped within a fence while Steve holds them. Unlike {{SSBU|Isabelle}}'s similar-looking [[Fishing Rod]], it functions as an actual tether grab despite the lack of a grab aerial and tether recovery.<!--This is because the grab uses a secondary model that gets attached to the throw bone, which all tethers use and no extended grab uses.--> The grab itself starts up relatively fast, but has high ending lag, and is one of the few grabs in the game that can be interrupted mid-move by a [[Footstool Jump|footstool]]; additionally, despite the hook being able to visibly drop past ledges like Isabelle's, it will not grab opponents if it does so. The hook also arcs as it's cast and can possibly miss smaller characters entirely depending on their position. This move does not use up durability points.
|pummelname=Grab Punch ({{ja|つかみパンチ|Tsukami Panchi}})
|pummelname=Grab Punch ({{ja|つかみパンチ|Tsukami Panchi}})
|pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}}
|pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}}
|pummeldesc=A punch. Unique compared to other pummels, being marginally slower but stronger than similar pummels like {{SSBU|Mario}}, but slightly faster and weaker than stronger pummels like {{SSBU|Bowser}}. He shares this distinction with {{SSBU|Joker}}, {{SSBU|Terry}}, {{SSBU|Min Min}} and {{SSBU|Pyra}} & {{SSBU|Mythra}}.
|pummeldesc=A punch. Unique compared to other pummels, being marginally slower but stronger than similar pummels like {{SSBU|Mario}}, but slightly faster and weaker than stronger pummels like {{SSBU|Bowser}}. He shares this distinction with {{SSBU|Joker}}, {{SSBU|Terry}}, {{SSBU|Min Min}} and {{SSBU|Pyra}} & {{SSBU|Mythra}}.
|fthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}})
|fthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}}, ''Piston Blow-Away'')
|fthrowdmg=3% (hit 1), 6% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|fthrowdmg=3% (hit 1), 6% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|fthrowdesc=Steve stands on a piston and uses it to launch the opponent forward. It is a [[semi-spike]] with very high base knockback, but rather low growth, as it can only KO middleweights past 140% at the ledge. With rage, it is capable of being a KO throw. This move does not use up durability points.
|fthrowdesc=Steve stands on a piston and uses it to launch the opponent forward. It is a [[semi-spike]] with very high base knockback, but rather low growth, as it can only KO middleweights past 140% at the ledge. With rage, it is capable of being a KO throw. This move does not use up durability points.
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|bthrowdmg=10%{{!!}} {{!!}} {{!!}} {{!!}}
|bthrowdmg=10%{{!!}} {{!!}} {{!!}} {{!!}}
|bthrowdesc=Steve throws the opponent backward with the fishing rod. Rather weak and easy to DI due to its diagonal angle, and sends the opponent diagonally, making it a mediocre option for setting up edgeguards. This move does not use up durability points.
|bthrowdesc=Steve throws the opponent backward with the fishing rod. Rather weak and easy to DI due to its diagonal angle, and sends the opponent diagonally, making it a mediocre option for setting up edgeguards. This move does not use up durability points.
|uthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}})
|uthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}}, ''Piston Blow-Away'')
|uthrowdmg=3% (hit 1), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|uthrowdmg=3% (hit 1), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|uthrowdesc=Steve places the opponent on a piston launching them upward. Like forward throw, it has very high base knockback, but average growth, making its KO ability rather average. With rage, it is capable of being Steve's strongest KO throw. This move does not use up durability points.
|uthrowdesc=Steve places the opponent on a piston launching them upward. Like forward throw, it has very high base knockback, but average growth, making its KO ability rather average. With rage, it is capable of being Steve's strongest KO throw. This move does not use up durability points.
|dthrowname=Anvil Crush ({{ja|金床でつぶす|Kinshō de Tsubusu}})
|dthrowname=Anvil Crush ({{ja|金床でつぶす|Kanatoko de Tsubusu}})
|dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected.
|dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected.
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|ssname=Minecart
|ssname=Minecart
|ssdmg=19% (powered rail acceleration), 15.6%-7.5%{{!!}} {{!!}} {{!!}} {{!!}}
|ssdmg=19% (powered rail acceleration), 15.6%-7.5%{{!!}} {{!!}} {{!!}} {{!!}}
|ssdesc=Steve hops into a minecart and rides around the stage, placing rails as he does so. If Steve has redstone and gold, he can use it to lay down powered rails (powered via a redstone torch), making the minecart faster and more powerful. He can push the special move again while in the Minecart to lay down powered rails again (if he has redstone and gold) to make the cart burst forward again. Steve can jump out of the minecart at any time, but it still moves forward a short distance afterwards, trapping other fighters within it should they make contact; a trapped fighter will be stuck in the minecart for longer the more [[damage]] they have, but can escape by [[button mashing]]. Both a ridden and empty minecart are considered projectiles. Steve needs sufficient iron to place the minecart, and sufficient materials to place rails. Each rail placed uses 1 unit of dirt/stone/wood/iron. If Steve has little/no wood or stone, he will still bring out the minecart but will stop moving almost immediately. Steve can jump back into an empty minecart, and can move so long as he has tracks; as a result, he can move indefinitely in an enclosed space (such as between two walls). Steve can hop in and out of his minecart a maximum of two times per spawn, and can break a stationary minecart to regain the iron used to craft it. If Steve has no iron, he will face the inputted direction and attempt to place a minecart, but fail. This can be used to change his direction while airborne.
|ssdesc=Steve places down and hops into a minecart which gains a brief burst of acceleration in the direction it was activated, with Steve placing rails as he rides along. Steve is able to change directions, albeit having to slow down to a complete halt first. If Steve has redstone and gold, he can use it to lay down powered rails (powered via a redstone torch) at the start of the move, making the minecart faster and more powerful. He can push the special move button again after the initial activation whilst still in the minecart to lay down powered rails again (if he has redstone and gold necessary to do so) to make the cart burst forward again. Steve can jump out of the minecart at any time and it will continue forward for a short distance afterwards. An empty minecart is able to trap grounded fighters in it should they make contact; a trapped fighter will be stuck in the minecart for longer the more [[damage]] they have, but can escape by [[button mashing]]. Both a ridden and empty minecart are considered projectiles. Steve needs sufficient iron to place the minecart, and sufficient materials to place rails. Each rail placed uses 1 unit of dirt/stone/wood/iron. If Steve has little/no wood or stone, he will still bring out the minecart but will stop moving almost immediately. Steve can jump back into an empty minecart, and can move so long as he has tracks; as a result, he can move indefinitely in an enclosed space (such as between two walls). Steve can hop in and out of his minecart a maximum of two times per spawn, and can break a stationary minecart to regain the iron used to craft it. If Steve has no iron, he will face the inputted direction and attempt to place a minecart, but fail. This can be used to change his direction while airborne.
|usname=Elytra
|usname=Elytra
|usdmg=5% (clean), 3% (late){{!!}} {{!!}} {{!!}} {{!!}}
|usdmg=5% (clean), 3% (late){{!!}} {{!!}} {{!!}} {{!!}}
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| shorthop=10 | rshorthop=88-89
| shorthop=10 | rshorthop=88-89
| djump=22.5 | rdjump=87
| djump=22.5 | rdjump=87
| ellag=4 | rellag=2-75
}}
}}


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*{{Sm|acola|Japan}} - Widely regarded as one of the greatest ''Ultimate'' players of all-time and was the best in the world in 2023 and the first half of 2024. He is known for his consistency even at the highest level of competitive play, having placed outside the top 8 at only 1 major while winning 19 other majors and supermajors, including some of ''Ultimate''{{'}}s largest events such as {{Trn|Umebura SP 9}}, {{Trn|Super Smash Con 2023}}, and {{Trn|Umebura SP 10}}, making him one of the players with the most major wins in ''Ultimate''.  
*{{Sm|acola|Japan}} - Widely regarded as one of the greatest ''Ultimate'' players of all-time and was the best in the world in 2023 and the first half of 2024. He is known for his consistency even at the highest level of competitive play, having placed outside the top 8 at only 1 major while winning 19 other majors and supermajors, including some of ''Ultimate''{{'}}s largest events such as {{Trn|Umebura SP 9}}, {{Trn|Super Smash Con 2023}}, and {{Trn|Umebura SP 10}}, making him one of the players with the most major wins in ''Ultimate''.  
*{{Sm|crêpe salée|France}} - Initially began as a {{SSBU|Wario}} player before picking up Steve in 2023, first as a co-main but eventually becoming his primary character in the following year. He is considered the best player in Europe in the first half of 2024, becoming the first player to outrank Glutonny on the [[European Ultimate Power Rankings]] and winning several events during this time, most notably the [[LumiRank 2024.2]] A-tier {{Trn|Ultimate Fighting Arena 2024}}. In addition, he had placed 2nd at {{Trn|95 Kings of Fields 4}} and 3rd at {{Trn|Game is Game}}.
*{{Sm|crêpe salée|France}} - Initially began as a {{SSBU|Wario}} player before picking up Steve in 2023, first as a co-main but eventually becoming his primary character in the following year. He is considered the best player in Europe in the first half of 2024, becoming the first player to outrank Glutonny on the [[European Ultimate Power Rankings]] and winning several events throughout the year, most notably the [[LumiRank 2024.2]] A-tier {{Trn|Ultimate Fighting Arena 2024}}. In addition, he had placed 2nd at {{Trn|95 Kings of Fields 4}} and 3rd at {{Trn|Game is Game}}.
*{{Sm|DDee|USA}} - A Steve and {{SSBU|Pokémon Trainer}} co-main who is considered one of the best Steve players in North America, as well as one of the game's best hidden bosses as he rarely travels outside of [[Georgia]]. Although he has only attended a handful of majors, he has placed single-digits at all of them, placing 5th at {{Trn|MomoCon 2022}}, 7th at {{Trn|Super Smash Con 2023}}, and 9th at {{Trn|Collision 2024}}.
*{{Sm|DDee|USA}} - A Steve and {{SSBU|Pokémon Trainer}} co-main who is considered one of the best Steve players in North America, as well as one of the game's best hidden bosses as he rarely travels outside of [[Georgia]]. Although he has only attended a handful of majors, he has placed single-digits at all of them, placing 5th at {{Trn|MomoCon 2022}}, 7th at {{Trn|Super Smash Con 2023}}, and 9th at {{Trn|Collision 2024}}.
*{{Sm|Jake|USA}} - One of the first notable Steve players in competitive play after winning multiple online weeklies and tiered events. He eventually found greater success offline, becoming the second-best Steve player in North America during his prime, with multiple top 8 placements at majors such as 3rd at {{Trn|Glitch - Infinite}}, 5th at {{Trn|Ultimate Fighting Arena 2022}}, and 7th at {{Trn|Double Down 2022}}. Although less active offline since 2023, he remains one of the best Steve players in North America.
*{{Sm|Jake|USA}} - One of the first notable Steve players in competitive play after winning multiple online weeklies and tiered events. He eventually found greater success offline, becoming the second-best Steve player in North America during his prime, with multiple top 8 placements at majors such as 3rd at {{Trn|Glitch - Infinite}}, 5th at {{Trn|Ultimate Fighting Arena 2022}}, and 7th at {{Trn|Double Down 2022}}. Although less active offline since 2023, he remains one of the best Steve players in North America.
*{{Sm|Miya|Japan|p=Honshu}} - Better known as a {{SSBU|Mr. Game & Watch}} player but also plays Steve as a secondary or counterpick, often using the character against players he normally struggled with when playing Mr. Game & Watch or to avoid the Mr. Game & Watch ditto. Although Steve is normally only used in a handful of games at majors, Miya has used Steve extensively in many successful tournament performances, most notably in his victory at {{Trn|DELTA 7}}.
*{{Sm|Miya|Japan|p=Honshu}} - Better known as a {{SSBU|Mr. Game & Watch}} player but also plays Steve as a secondary or counterpick, often using the character against players he normally struggled with when playing Mr. Game & Watch or to avoid the Mr. Game & Watch ditto. Although Steve is normally only used in a handful of games at majors, Miya has used Steve extensively in many successful tournament performances, most notably in his victory at {{Trn|DELTA 7}}.
*{{Sm|Syrup|USA}} - Although he began playing Steve over his {{SSBU|Ness}} in 2023, his Steve did not make a larger impact outside his region until {{Trn|The Big House 11}}, where he placed 2nd but won the ditto against {{Sm|Onin}}. Since then, many have considered him to be one of the best Steve players in North America, and he has notably placed 5th at {{Trn|Riptide 2024}}, {{Trn|Cirque Du CFL 3}} and {{Trn|Get On My Level X}}.
*{{Sm|Syrup|USA}} - Although he began playing Steve over his {{SSBU|Ness}} in 2023, his Steve did not make a larger impact outside his region until {{Trn|The Big House 11}}, where he placed 2nd but won the ditto against {{Sm|Onin}}. During the second half of 2024, many have considered him to be the second best Steve player in the world, and he has notably placed 3rd at {{Trn|Luminosity Makes BIG Moves 2025}} and 5th at {{Trn|Riptide 2024}}, {{Trn|Cirque Du CFL 3}} and {{Trn|Get On My Level X}}.
*{{Sm|Quandale Dinglelingleton|USA}} - Best known for his performances in the early years of the post-pandemic metagame, especially his run to 9th at {{Trn|Super Smash Con 2023}}, his win over {{Sm|Zackray}} at {{Trn|Ludwig Smash Invitational}}, and his win over {{Sm|Light|p=Connecticut}} at {{Trn|Collision 2023}}.  
*{{Sm|Quandale Dinglelingleton|USA}} - Best known for his performances in the early years of the post-pandemic metagame, especially his run to 9th at {{Trn|Super Smash Con 2023}}, his win over {{Sm|Zackray}} at {{Trn|Ludwig Smash Invitational}}, and his win over {{Sm|Light|p=Connecticut}} at {{Trn|Collision 2023}}.  
*{{Sm|Onin|USA}} - The second-greatest Steve player of all-time. They were especially known for their performances in 2022, where they were ranked in the top 10 and were in contention for the best American player. They are the only non-Japanese Steve to win a major, having won {{Trn|Get On My Level 2022}} and {{Trn|Super Smash Con 2022}}. Although they were never able to reach the top 10 since, they often remain the second-highest ranking Steve player on global rankings and have seen multiple top 8 performances at majors and supermajors in the years since.
*{{Sm|Onin|USA}} - The second-greatest Steve player of all-time. They were especially known for their performances in 2022, where they were ranked in the top 10 and were in contention for the best American player. They are the only non-Japanese Steve to win a major, having won {{Trn|Get On My Level 2022}} and {{Trn|Super Smash Con 2022}}. Although they were never able to reach the top 10 since, they often remain the second-highest ranking Steve player on global rankings and have seen multiple top 8 performances at majors and supermajors in the years since.
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===Tier placement and history===
===Tier placement and history===
Leading up to release, there was a lot of speculation for how Steve would work in ''Smash'' due to his unique moveset compared to the rest of the roster. Many players saw a lot of potential in him, with several players going as far as to call him top tier or outright broken due to his block-creating and crafting mechanics, his glide recovery that works similarly to the infamous [[glide]] mechanic in ''Brawl'', and his high power. After his release, players had mixed reactions to his viability. Some players such as {{Sm|ESAM}} and {{Sm|MkLeo}} believed that Steve was potentially high tier due to his incredible edge guarding and a great combo game. On the other hand, players such as {{Sm|Dabuz}} believed his weaknesses, especially his poor mobility, would make him more of a lower-mid tier character.
Leading up to release, there was a lot of speculation for how Steve would work in ''Smash'' due to his unique moveset compared to the rest of the roster. Many players saw a lot of potential in him, with several players going as far as to call him top tier or outright broken due to his block-creating and crafting mechanics, his glide recovery that works similarly to the infamous [[glide]] mechanic in ''Brawl'', and his high power. After his release, players had mixed reactions to his viability. Some players such as {{Sm|ESAM}} and {{Sm|MkLeo}} believed that Steve was potentially high tier due to his incredible edge guarding and a great combo game. On the other hand, players such as {{Sm|Dabuz}} believed his weaknesses, especially his poor mobility, would make him more of a lower-mid tier character. Due to the [[COVID-19|COVID-19 pandemic]], Steve's initial representation in competitive play was online. Although most of his initial success came from {{Sm|Salem}}, Steve gradually saw a larger playerbase that met with consistently high placements online. Most notably, {{Sm|Jake}} won several large weeklies, defeated several top 10 online players, and was ranked 1st on 2 iterations of the [[Panda Global Online Leaderboard]].


Due to the [[COVID-19|COVID-19 pandemic]], Steve's initial representation in competitive play was online. Although most of his initial success came from {{Sm|Salem}}, Steve gradually saw a larger playerbase that met with consistently high placements online. Most notably, {{Sm|Jake}} won several large weeklies, defeated several top 10 online players, and was ranked 1st on 2 iterations of the [[Panda Global Online Leaderboard]].
Following the return of offline competitive play, Steve established himself as a strong character right from the getgo, with successful performances from both Jake and {{Sm|yonni}}. His representation then greatly improved in the spring of 2022, owing to the rise of {{Sm|acola}} in Japan and {{Sm|Onin}} in North America, before exploding in the summer of 2022, with acola and Onin both winning several majors during this time: Onin especially won {{Trn|Super Smash Con 2022}}, the largest event of the year, and infamously 3-0d {{Sm|MkLeo}}, who at that time was still the best player in the world. These incredible performances effectively cemented Steve as the best character in the new metagame, and as such he was ranked 1st on the first tier list. This position only became even more unanimous as the metagame progressed: though Onin's results declined in the following year, acola rose to become the best player in the world, and several new Steve players were able to establish themselves in competitive play, including {{Sm|Syrup}} in the latter half of 2023 and {{Sm|crêpe salée}} in Europe, with crêpe salée becoming the only player to ever dethrone {{Sm|Glutonny}} on the [[European Ultimate Power Rankings]]. Most notably, Japan had a major Steve issue throughout 2023 and into 2024, with acola remaining one of the best players in the world, the rise of {{Sm|Carmelo}} and {{Sm|Raki}}, and several notable Japanese players maintaining a Steve secondary/counterpick, including {{Sm|Miya|p=Honshu}} and {{Sm|Rarikkusu}}. As such, Steve remains the unanimous best character in the game.
 
Following the return of offline competitive play, Steve continued to see a strong presence at major and supermajor tournaments thanks to a thriving playerbase, with many ultimately ranking in the top 100. In particular, {{Sm|acola}} was widely considered the second-best player in 2022 while {{Sm|Onin}} notably 3-0'd {{Sm|MkLeo}} at {{Trn|Super Smash Con 2022}} and ultimately won the tournament. This has led many to consider Steve as not only the best character in the game, but also a character that's "broken"; this has resulted in Steve placing 1st on the first and second tier lists.


===Ban discussion===
===Ban discussion===
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==[[Spirit]]s==
==[[Spirit]]s==
Steve's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is only available periodically for purchase in the shop for 300 Gold, but only after Steve has been downloaded. Unlocking Steve in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and are purely aesthetic. Alex has a fighter spirit of her own, available exclusively through the shop. Each fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''.
Steve's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Steve. It is only available periodically for purchase in the shop for 300 Gold, but only after Steve has been downloaded. Unlocking Steve in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Alex has a fighter spirit of her own, only available through the shop. Each fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''.


Additionally, the Zombie and Enderman have attack primary and neutral primary spirits respectively, but they do not have fighter spirits.
Additionally, the Zombie and Enderman have attack primary and neutral primary spirits respectively, but they do not have fighter spirits.
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{{Minecraft universe}}
{{Minecraft universe}}


[[Category:Steve (SSBU)]]
[[Category:Steve (SSBU)| ]]
[[Category:Downloadable content]]
[[Category:Downloadable content]]
[[Category:Third-party characters]]
[[Category:Third-party characters]]