Steve (SSBU): Difference between revisions

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Steve is ranked 1st out of 82 on the current [[tier list]], placing him at the very top in the S+ tier. Steve's ability to create platforms and walls of his own with [[Mine / Craft / Create Block]] gifts him with an extremely potent defensive prowess that also grants him great stage control, recovery aid and gimp potential while also allowing him access to a myriad of unique [[advanced technique]]s. These blocks also allow him to greatly extend his combos with incredibly fast attacks such as his moving jab attack and axe ladders among others, allowing him to command one of the best advantage states in the game and rack up massive amounts of damage. His damage potential can be further increased by upgrading his toolset with the materials he mines; diamond tools are viewed as a high threat because of it. His back aerial and smash attacks yield incredible kill power, as do his down aerial and [[TNT]], which are notable components in Steve's trapping game. [[Minecart]] is not only a useful horizontal recovery tool, but also a projectile command grab, a powerful KO option, and a tool Steve can use to approach opponents. [[Elytra]]'s gliding mechanics allow Steve to mix up his recovery and can provide him great vertical coverage if angled right. Nearly every move in Steve's arsenal can be used for multiple purposes, such as his down tilt, which can ledgetrap opponents, block projectiles and set up combos.
Steve is ranked 1st out of 82 on the current [[tier list]], placing him at the very top in the S+ tier. Steve's ability to create platforms and walls of his own with [[Mine / Craft / Create Block]] gifts him with an extremely potent defensive prowess that also grants him great stage control, recovery aid and gimp potential while also allowing him access to a myriad of unique [[advanced technique]]s. These blocks also allow him to greatly extend his combos with incredibly fast attacks such as his moving jab attack and axe ladders among others, allowing him to command one of the best advantage states in the game and rack up massive amounts of damage. His damage potential can be further increased by upgrading his toolset with the materials he mines; diamond tools are viewed as a high threat because of it. His back aerial and smash attacks yield incredible kill power, as do his down aerial and [[TNT]], which are notable components in Steve's trapping game. [[Minecart]] is not only a useful horizontal recovery tool, but also a projectile command grab, a powerful KO option, and a tool Steve can use to approach opponents. [[Elytra]]'s gliding mechanics allow Steve to mix up his recovery and can provide him great vertical coverage if angled right. Nearly every move in Steve's arsenal can be used for multiple purposes, such as his down tilt, which can ledgetrap opponents, block projectiles and set up combos.


However, Steve is not without weaknesses. His lackluster aerial and ground mobility hamper his approaching options, and his crouch and crawl are ineffective against projectile attacks. Furthermore, his ''Minecraft''-inspired playstyle forces him to constantly mine for materials throughout the match; running out of materials denies him access to certain moves such as Minecart and TNT. Steve's tools will eventually break with extended use, leaving him with an ineffective punch attack unless he uses a crafting table to replenish his tools. He can be denied usage of his crafting table (and his toolset) if he is kept airborne and off-stage, while respawning it forces Steve to use up potentially valuable resources. His up smash and down tilt leave him vulnerable to punish should he miss, and while Steve's tool attacks are fast, they have short reach, making them not as effective as a combo disruptor against other characters. Their short reach also forces Steve to engage in close-quarters combat as he lacks a conventional projectile, where he can easily be outclassed by characters with either ranged or disjointed attacks.
However, Steve is not without weaknesses. His lackluster aerial and ground mobility hamper his approaching options, and his crouch and crawl are ineffective against projectile attacks. Furthermore, his ''Minecraft''-inspired playstyle forces him to constantly mine for materials throughout the match; running out of materials denies him access to certain moves such as Minecart and TNT. Steve's tools will eventually break with extended use, leaving him with an ineffective punch attack unless he uses a crafting table to replenish his tools. However, he can also be denied usage of his crafting table (and his toolset) if he is kept airborne and off-stage, while respawning it forces Steve to use up potentially valuable resources. His up smash and down tilt leave him vulnerable to punish should he miss, and while Steve's tool attacks are fast, they have short reach, making them not as effective as a combo disruptor against other characters. Their short reach also forces Steve to engage in close-quarters combat as he lacks a conventional projectile, where he can easily be outclassed by characters with either ranged or disjointed attacks.


Overall, Steve is an incredibly versatile character who is able to manipulate stage terrain to corner opponents, which lets him reap the rewards of an excellent advantage state with massive damage outputs and kill power, on top of already impressive frame data and recovery. Although he has difficulty approaching opponents that outclass him in range, these weaknesses are greatly overshadowed by his strengths and he is considered by many as the best character in ''Ultimate''. He has achieved excellent tournament representation and results from many players, most notably {{Sm|acola}} and {{Sm|Onin}}, with the former being considered the best player in the world in 2023. However, due to being perceived as "[[broken]]" by many in the community, there have been calls to ban the character, especially following the discovery of the [[Phantom MLG]] tech in February 2023, which led to temporary Steve bans in many regions, with the technique itself still being banned in some tournaments.
Overall, Steve is an incredibly versatile character who is able to manipulate stage terrain to corner opponents, which lets him reap the rewards of an excellent advantage state with massive damage outputs and kill power, on top of already impressive frame data and recovery. Although he has difficulty approaching opponents that outclass him in range, these weaknesses are greatly overshadowed by his strengths and he is considered by many as the best character in ''Ultimate''. He has achieved excellent tournament representation and results from many players, most notably {{Sm|acola}} and {{Sm|Onin}}, with the former being considered the best player in the world in 2023. However, due to being perceived as "[[broken]]" by many in the community, there have been calls to ban the character, especially following the discovery of the [[Phantom MLG]] tech in February 2023, which led to temporary Steve bans in many regions, with the technique itself still being banned in some tournaments.
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***Iron: 1.2x damage
***Iron: 1.2x damage
***Diamond: 1.35x damage
***Diamond: 1.35x damage
*With continuous use, Steve's sword, axe, pickaxe, and shovel will use up durability points. Once all durability points for a set tool have been used up, it breaks apart and Steve can no longer use that tool. The diamond tools have the following durability points : the sword has 25, the axe 18, the pickaxe 15, the shovel 38. If Steve tries to use an attack that requires a weapon he does not have, he will perform a weak punch with minimal range instead. This prevents him from constantly brawling out at close range with his weapons, and every so often forces him to mine the ground for resources and craft new tools at a crafting table. The durability varies between tools made of different materials, with wood and gold being the least durable while diamond and iron are the most durable.
*With continuous use, Steve's sword, axe, pickaxe, and shovel will use up durability points. Once all durability points for a set tool have been used up, it breaks apart and Steve can no longer use that tool. If Steve tries to use an attack that requires a weapon he does not have, he will perform a weak punch with minimal range instead. This prevents him from constantly brawling out at close range with his weapons, and every so often forces him to mine the ground for resources and craft new tools at a crafting table. The durability varies between tools made of different materials, with wood and gold being the least durable while diamond and iron are the most durable.
**As each tool has its own durability, Steve can have different levels of each tool during a stock (eg. crafting a diamond set, using up a diamond pickaxe, then crafting a gold pickaxe while retaining his other diamond tools).
**As each tool has its own durability, Steve can have different levels of each tool during a stock (eg. crafting a diamond set, using up a diamond pickaxe, then crafting a gold pickaxe while retaining his other diamond tools).
*Steve's tools reset to wood when he is KO'd, though he keeps any resources throughout stocks. If he is KO'd with less than three units of iron, he will respawn with three.
*Steve's tools reset to wood when he is KO'd, though he keeps any resources throughout stocks. If he is KO'd with less than three units of iron, he will respawn with three.
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|utiltdmg=5.2%{{!!}}6.5%{{!!}}7.15%{{!!}}7.8%{{!!}}8.775%
|utiltdmg=5.2%{{!!}}6.5%{{!!}}7.15%{{!!}}7.8%{{!!}}8.775%
|utiltdesc=Steve quickly swings his axe above himself. Similarly to his neutral attack/forward tilt/neutral aerial, Steve is able to repeat the attack by holding down the attack button, and can jump or walk forward or backward while he is doing this. Both moves have low upward knockback, making them useful as combo starters/extenders. Unlike up air, if he jumps while using this move, continues using it while airborne and then lands, he will not suffer landing lag. The hitbox reaches slightly to the left and right of Steve, allowing it to hit standing characters of average height.
|utiltdesc=Steve quickly swings his axe above himself. Similarly to his neutral attack/forward tilt/neutral aerial, Steve is able to repeat the attack by holding down the attack button, and can jump or walk forward or backward while he is doing this. Both moves have low upward knockback, making them useful as combo starters/extenders. Unlike up air, if he jumps while using this move, continues using it while airborne and then lands, he will not suffer landing lag. The hitbox reaches slightly to the left and right of Steve, allowing it to hit standing characters of average height.
|dtiltname=Flint and Steel ({{ja|火打ち石と打ち金|Hiuchīshi To Uchigane}})
|dtiltname=Flint and Steel ({{ja|火打ち石と打ち金|Hiuchīshi To Uchigane}}, ''Flint/Firestone and Hammer Steel'')
|dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}}
|dtiltdmg=0.8% (loop hit), 6.4% (last hit){{!!}} {{!!}} {{!!}} {{!!}}
|dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed.
|dtiltdesc=Steve uses flint and steel to create a flame with a lingering hitbox in front of himself. The flame is a looping multi-hit attack, with the final hit launching opponents. If Steve uses this move at the end of a platform or near a ledge, the flame travels downward, allowing him to [[edgeguard]] and [[2 frame punish|2-frame]] opponents, although this is most effective on characters with underwhelming recoveries since the flame sends at a diagonal angle. While it has a long-lasting hitbox, it has very low ending lag, giving it solid combo potential. It can be used to trade with weaker projectiles as well. This move does not use up durability points. Can be reflected and absorbed. Due to being a projectile, Steve experiences no hitlag, however the projectile itself does, delaying later hits relative to Steve and causing the opponent to be trapped for longer if all hits connect, thus reducing Steve's effective ending lag.
|dashname=Pickaxe ({{ja|ツルハシ|Tsuruhashi}})
|dashname=Pickaxe ({{ja|ツルハシ|Tsuruhashi}})
|dashdmg=8.32% (clean), 6.72% (late){{!!}}10.4% (clean), 8.4% (late){{!!}}11.44% (clean), 9.24% (late){{!!}}12.48% (clean), 10.08% (late){{!!}}14.04% (clean), 11.34% (late)
|dashdmg=8.32% (clean), 6.72% (late){{!!}}10.4% (clean), 8.4% (late){{!!}}11.44% (clean), 9.24% (late){{!!}}12.48% (clean), 10.08% (late){{!!}}14.04% (clean), 11.34% (late)
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|uairdmg={{ShortHopDmgSSBU|5.2}}{{!!}}{{ShortHopDmgSSBU|6.5}}{{!!}}{{ShortHopDmgSSBU|7.15}}{{!!}}{{ShortHopDmgSSBU|7.8}}{{!!}}{{ShortHopDmgSSBU|8.775}}
|uairdmg={{ShortHopDmgSSBU|5.2}}{{!!}}{{ShortHopDmgSSBU|6.5}}{{!!}}{{ShortHopDmgSSBU|7.15}}{{!!}}{{ShortHopDmgSSBU|7.8}}{{!!}}{{ShortHopDmgSSBU|8.775}}
|uairdesc=An axe swing identical to up tilt, but with less ending lag. Very weak, but very spammable; the gold version has the lowest total duration of any aerial attack in the series (in fact beating {{SSBB|Meta Knight}}'s {{Mvsub|Meta Knight|SSBB|up aerial|alt=infamous up aerial}} in ''Brawl''), while all other versions last the same amount of time as the aforementioned attack. This speed easily allows up aerial to combo into itself and other aerials, though because of Steve's poor mobility, it is not easily abusable like Meta Knight's up aerial. Placing blocks and using a combination of up aerial and up smash's looping hits can slowly drag opponents up towards the top blast zone to set up extended combos. Unlike up tilt, it cannot transition into a ground variant, and upon landing with up air, Steve will suffer some landing lag; however, oddly, when up tilt transitions into an aerial variant and then lands, it does not incur landing lag and the move is not interrupted.
|uairdesc=An axe swing identical to up tilt, but with less ending lag. Very weak, but very spammable; the gold version has the lowest total duration of any aerial attack in the series (in fact beating {{SSBB|Meta Knight}}'s {{Mvsub|Meta Knight|SSBB|up aerial|alt=infamous up aerial}} in ''Brawl''), while all other versions last the same amount of time as the aforementioned attack. This speed easily allows up aerial to combo into itself and other aerials, though because of Steve's poor mobility, it is not easily abusable like Meta Knight's up aerial. Placing blocks and using a combination of up aerial and up smash's looping hits can slowly drag opponents up towards the top blast zone to set up extended combos. Unlike up tilt, it cannot transition into a ground variant, and upon landing with up air, Steve will suffer some landing lag; however, oddly, when up tilt transitions into an aerial variant and then lands, it does not incur landing lag and the move is not interrupted.
|dairname=Anvil ({{ja|金床|Kinshō}})
|dairname=Anvil ({{ja|金床|Kanatoko}})
|dairdmg={{ShortHopDmgSSBU|18}} (normal), {{ShortHopDmgSSBU|10}} (cancelled), {{ShortHopDmgSSBU|8}} (re-fall){{!!}} {{!!}} {{!!}} {{!!}}
|dairdmg={{ShortHopDmgSSBU|18}} (normal), {{ShortHopDmgSSBU|10}} (cancelled), {{ShortHopDmgSSBU|8}} (re-fall){{!!}} {{!!}} {{!!}} {{!!}}
|dairdesc=A powerful [[stall-then-fall]] in which Steve drops an anvil directly below himself while standing on it. The move can be canceled, a first for a stall-then-fall; if it is canceled, then Steve will jump off of the anvil, but it will continue falling. The jump does not use up Steve's double jump. After landing, the anvil remains on the stage for a brief amount of time before disappearing, which can block opponents or be stood on. If the ground under the anvil disappears or is destroyed before the anvil disappears, the anvil will start falling again. The anvil has incredible knockback and high damage, being capable of KOing grounded opponents as early as 88%, making it the strongest down aerial in the game. It is also notoriously powerful for contesting against juggles or upward attacks, due to its damage giving it very high [[priority]], and its knockback being capable of KOing even earlier near the top blast lines. This move uses up one piece of iron and does nothing at all if Steve does not have any iron. If an anvil has been dropped recently, Steve cannot drop another until it disappears on its own, or after a short time if it is dropped offstage. The anvil counts as a projectile until it lands, even while Steve is riding it. Steve can mine a stationary anvil for iron, redstone and rare materials.
|dairdesc=A powerful [[stall-then-fall]] in which Steve drops an anvil directly below himself while standing on it. The move can be canceled, a first for a stall-then-fall; if it is canceled, then Steve will jump off of the anvil, but it will continue falling. The jump does not use up Steve's double jump. After landing, the anvil remains on the stage for a brief amount of time before disappearing, which can block opponents or be stood on. If the ground under the anvil disappears or is destroyed before the anvil disappears, the anvil will start falling again. The anvil has incredible knockback and high damage, being capable of KOing grounded opponents as early as 88%, making it the strongest down aerial in the game. It is also notoriously powerful for contesting against juggles or upward attacks, due to its damage giving it very high [[priority]], and its knockback being capable of KOing even earlier near the top blast lines. This move uses up one piece of iron and does nothing at all if Steve does not have any iron. If an anvil has been dropped recently, Steve cannot drop another until it disappears on its own, or after a short time if it is dropped offstage. The anvil counts as a projectile until it lands, even while Steve is riding it. Steve can mine a stationary anvil for iron, redstone and rare materials.
|grabname=Fishing Rod ({{ja|釣り竿|Tsurizao}})
|grabname=Fishing Rod ({{ja|釣り竿|Tsurizao}})
|grabdmg={{!!}} {{!!}} {{!!}} {{!!}}
|grabdmg={{!!}} {{!!}} {{!!}} {{!!}}
|grabdesc=A tether-like grab using a fishing rod with a wide range. Unlike {{SSBU|Isabelle}}'s similar-looking [[Fishing Rod]], it functions as an actual tether grab despite the lack of a grab aerial and tether recovery.<!--This is because the grab uses a secondary model that gets attached to the throw bone, which all tethers use and no extended grab uses.--> Grounded grabbed opponents are trapped within a fence while Steve holds them. The grab itself starts up relatively fast, but has very high ending lag; additionally, despite the hook being able to visibly drop past ledges like Isabelle's, it will not grab opponents if it does so. The hook also arcs as it's cast and can possibly miss smaller characters entirely depending on their position. This move does not use up durability points.
|grabdesc=A tether-like grab using a fishing rod with a wide range. Grounded grabbed opponents are trapped within a fence while Steve holds them. Unlike {{SSBU|Isabelle}}'s similar-looking [[Fishing Rod]], it functions as an actual tether grab despite the lack of a grab aerial and tether recovery.<!--This is because the grab uses a secondary model that gets attached to the throw bone, which all tethers use and no extended grab uses.--> The grab itself starts up relatively fast, but has high ending lag, and is one of the few grabs in the game that can be interrupted mid-move by a [[Footstool Jump|footstool]]; additionally, despite the hook being able to visibly drop past ledges like Isabelle's, it will not grab opponents if it does so. The hook also arcs as it's cast and can possibly miss smaller characters entirely depending on their position. This move does not use up durability points.
|pummelname=
|pummelname=Grab Punch ({{ja|つかみパンチ|Tsukami Panchi}})
|pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}}
|pummeldmg=1.5%{{!!}} {{!!}} {{!!}} {{!!}}
|pummeldesc=Punches the opponent while they are trapped in the fence.
|pummeldesc=A punch. Unique compared to other pummels, being marginally slower but stronger than similar pummels like {{SSBU|Mario}}, but slightly faster and weaker than stronger pummels like {{SSBU|Bowser}}. He shares this distinction with {{SSBU|Joker}}, {{SSBU|Terry}}, {{SSBU|Min Min}} and {{SSBU|Pyra}} & {{SSBU|Mythra}}.
|fthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}})
|fthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}}, ''Piston Blow-Away'')
|fthrowdmg=3% (hit 1), 6% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|fthrowdmg=3% (hit 1), 6% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|fthrowdesc=Steve stands on a piston and uses it to launch the opponent forward. It is a [[semi-spike]] with very high base knockback, but rather low growth, as it can only KO middleweights past 140% at the ledge. With rage, it is capable of being a KO throw. This move does not use up durability points.
|fthrowdesc=Steve stands on a piston and uses it to launch the opponent forward. It is a [[semi-spike]] with very high base knockback, but rather low growth, as it can only KO middleweights past 140% at the ledge. With rage, it is capable of being a KO throw. This move does not use up durability points.
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|bthrowdmg=10%{{!!}} {{!!}} {{!!}} {{!!}}
|bthrowdmg=10%{{!!}} {{!!}} {{!!}} {{!!}}
|bthrowdesc=Steve throws the opponent backward with the fishing rod. Rather weak and easy to DI due to its diagonal angle, and sends the opponent diagonally, making it a mediocre option for setting up edgeguards. This move does not use up durability points.
|bthrowdesc=Steve throws the opponent backward with the fishing rod. Rather weak and easy to DI due to its diagonal angle, and sends the opponent diagonally, making it a mediocre option for setting up edgeguards. This move does not use up durability points.
|uthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}})
|uthrowname=Piston Thrust ({{ja|ピストンでふっとばす|Pisuton de Futtoba}}, ''Piston Blow-Away'')
|uthrowdmg=3% (hit 1), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|uthrowdmg=3% (hit 1), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|uthrowdesc=Steve places the opponent on a piston launching them upward. Like forward throw, it has very high base knockback, but average growth, making its KO ability rather average. With rage, it is capable of being Steve's strongest KO throw. This move does not use up durability points.
|uthrowdesc=Steve places the opponent on a piston launching them upward. Like forward throw, it has very high base knockback, but average growth, making its KO ability rather average. With rage, it is capable of being Steve's strongest KO throw. This move does not use up durability points.
|dthrowname=Anvil Crush ({{ja|金床でつぶす|Kinshō de Tsubusu}})
|dthrowname=Anvil Crush ({{ja|金床でつぶす|Kanatoko de Tsubusu}})
|dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|dthrowdmg=7% (anvil), 8% (throw){{!!}} {{!!}} {{!!}} {{!!}}
|dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected.
|dthrowdesc=Steve throws the opponent on the ground before an anvil drops on them, launching them forward and consuming a piece of iron. Without sufficient iron, no anvil will appear, and Steve will simply throw the opponent onto the ground, making it weaker overall. Both versions are good for use in combos at low percents, with the anvil version dealing 15% total and being the second most damaging throw in the game (surpassed by {{SSBU|King K. Rool}}'s up throw which deals 16%). The anvil can be reflected.
|dodgedesc=&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}
|techdesc=&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}
|floorfname=
|floorfname=
|floorfdmg=7%{{!!}} {{!!}} {{!!}} {{!!}}
|floorfdmg=7%{{!!}} {{!!}} {{!!}} {{!!}}
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|ssname=Minecart
|ssname=Minecart
|ssdmg=19% (powered rail acceleration), 15.6%-7.5%{{!!}} {{!!}} {{!!}} {{!!}}
|ssdmg=19% (powered rail acceleration), 15.6%-7.5%{{!!}} {{!!}} {{!!}} {{!!}}
|ssdesc=Steve hops into a minecart and rides around the stage, placing rails as he does so. If Steve has redstone and gold, he can use it to lay down powered rails (powered via a redstone torch), making the minecart faster and more powerful. He can push the special move again while in the Minecart to lay down powered rails again (if he has redstone and gold) to make the cart burst forward again. Steve can jump out of the minecart at any time, but it still moves forward a short distance afterwards, trapping other fighters within it should they make contact; a trapped fighter will be stuck in the minecart for longer the more [[damage]] they have, but can escape by [[button mashing]]. Both a ridden and empty minecart are considered projectiles. Steve needs sufficient iron to place the minecart, and sufficient materials to place rails. Each rail placed uses 1 unit of dirt/stone/wood/iron. If Steve has little/no wood or stone, he will still bring out the minecart but will stop moving almost immediately. Steve can jump back into an empty minecart, and can move so long as he has tracks; as a result, he can move indefinitely in an enclosed space (such as between two walls). Steve can hop in and out of his minecart a maximum of two times per spawn, and can break a stationary minecart to regain the iron used to craft it. If Steve has no iron, he will face the inputted direction and attempt to place a minecart, but fail. This can be used to change his direction while airborne.
|ssdesc=Steve places down and hops into a minecart which gains a brief burst of acceleration in the direction it was activated, with Steve placing rails as he rides along. Steve is able to change directions, albeit having to slow down to a complete halt first. If Steve has redstone and gold, he can use it to lay down powered rails (powered via a redstone torch) at the start of the move, making the minecart faster and more powerful. He can push the special move button again after the initial activation whilst still in the minecart to lay down powered rails again (if he has redstone and gold necessary to do so) to make the cart burst forward again. Steve can jump out of the minecart at any time and it will continue forward for a short distance afterwards. An empty minecart is able to trap grounded fighters in it should they make contact; a trapped fighter will be stuck in the minecart for longer the more [[damage]] they have, but can escape by [[button mashing]]. Both a ridden and empty minecart are considered projectiles. Steve needs sufficient iron to place the minecart, and sufficient materials to place rails. Each rail placed uses 1 unit of dirt/stone/wood/iron. If Steve has little/no wood or stone, he will still bring out the minecart but will stop moving almost immediately. Steve can jump back into an empty minecart, and can move so long as he has tracks; as a result, he can move indefinitely in an enclosed space (such as between two walls). Steve can hop in and out of his minecart a maximum of two times per spawn, and can break a stationary minecart to regain the iron used to craft it. If Steve has no iron, he will face the inputted direction and attempt to place a minecart, but fail. This can be used to change his direction while airborne.
|usname=Elytra
|usname=Elytra
|usdmg=5% (clean), 3% (late){{!!}} {{!!}} {{!!}} {{!!}}
|usdmg=5% (clean), 3% (late){{!!}} {{!!}} {{!!}} {{!!}}
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| shorthop=10 | rshorthop=88-89
| shorthop=10 | rshorthop=88-89
| djump=22.5 | rdjump=87
| djump=22.5 | rdjump=87
| ellag=4 | rellag=2-75
}}
}}


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| 2.5 (per resource)
| 2.5 (per resource)
|}<ref>[https://twitter.com/Meshima_/status/1317228556305408002 Cost]</ref>
|}<ref>[https://twitter.com/Meshima_/status/1317228556305408002 Cost]</ref>
===Stats===
{{Attributes
| cast=89
| weight=92 | rweight=53-58
| dash=1.45 | rdash=89
| run=1.45 | rrun=79
| walk=0.85 | rwalk=77-78
| trac=0.095 | rtrac=66-67
| airfric=0.0075 | rairfric=67-75
| air=0.86 | rair=84
| baseaccel=0.01 | rbaseaccel=40-51
| addaccel=0.04 | raddaccel=70-78
| gravity=0.07 | rgravity=81-84
| fall=1.42 | rfall=67
| ff=2.272 | rff=65
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=16.5 | rjumpheight=89
| shorthop=10 | rshorthop=88-89
| djump=22.5 | rdjump=86
}}


===[[Announcer]] calls===
===[[Announcer]] calls===
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===[[Crowd cheer]]===
===[[Crowd cheer]]===
====Steve====
====Steve====
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{|class="wikitable" cellpadding="4" cellspacing="1"
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Steve Cheer English & French NTSC SSBU.ogg|center]]||[[File:Steve Cheer Japanese SSBU.ogg|center]]||[[File:Steve Cheer Italian & Russian SSBU.ogg|center]]||[[File:Steve Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Steve Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Steve Cheer French PAL & German SSBU.ogg|center]]
|-
! scope="row"|Description
|Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times*
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{|class="wikitable" cellpadding="4" cellspacing="1"
{|class="wikitable" cellpadding="4" cellspacing="1"
!{{{name|}}}
!{{{name|}}}
!Cheer (German)
!Cheer (All versions except Korean)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
!Cheer (Korean)
|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Steve Cheer French PAL & German SSBU.ogg|center]]||[[File:Steve Cheer Spanish SSBU.ogg|center]]||[[File:Steve Cheer Italian & Russian SSBU.ogg|center]]||[[File:Steve Cheer Korean SSBU.ogg|center]]
|[[File:Steve Cheer SSBU.ogg|center]]||[[File:Steve Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
|Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Ste - vu! *claps 3 times* || Su - ti - vu!
|Ste - vu! *claps 3 times* || Su - ti - vu!
|}
|}
</div>
</div>


====Alex====
====Alex====
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{|class="wikitable" cellpadding="4" cellspacing="1"
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Alex Cheer English & French NTSC SSBU.ogg|center]]||[[File:Alex Cheer Japanese SSBU.ogg|center]]||[[File:Alex Cheer Italian SSBU.ogg|center]]||[[File:Alex Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Alex Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Alex Cheer French PAL & German SSBU.ogg|center]]
|-
! scope="row"|Description
|Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times*
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{|class="wikitable" cellpadding="4" cellspacing="1"
{|class="wikitable" cellpadding="4" cellspacing="1"
!{{{name|}}}
!{{{name|}}}
!Cheer (German)
!Cheer (All versions except Korean)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
!Cheer (Korean)
|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Alex Cheer French PAL & German SSBU.ogg|center]]||{{NTSC}} [[File:Alex Cheer Russian & Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Alex Cheer Spanish PAL SSBU.ogg|center]]||[[File:Alex Cheer Russian & Spanish NTSC SSBU.ogg|center]]||[[File:Alex Cheer Korean SSBU.ogg|center]]
|[[File:Alex Cheer SSBU.ogg|center]]||[[File:Alex Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
|Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale - xu! *claps 3 times* || Ale -- xu!
|Ale - xu! *claps 3 times* || Ale -- xu!
|}
|}
</div>
</div>


====Zombie====
====Zombie====
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{|class="wikitable" cellpadding="4" cellspacing="1"
{|class="wikitable" cellpadding="4" cellspacing="1"
!{{{name|}}}
!{{{name|}}}
!Cheer (English)
!Cheer (All versions except Korean)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Zombie Cheer Dutch, English, & French NTSC SSBU.ogg|center]]||[[File:Zombie Cheer Japanese SSBU.ogg|center]]||[[File:Zombie Cheer German & Italian SSBU.ogg|center]]||[[File:Zombie Cheer Dutch, English, & French NTSC SSBU.ogg|center]]||{{NTSC}} [[File:Zombie Cheer Dutch, English, & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Zombie Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Zooommm - bie! || Zooommm - bie! || Zooommm - bie! || Zooommm - bie! || Zooommm - bie!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{|class="wikitable" cellpadding="4" cellspacing="1"
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
!Cheer (Korean)
|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Zombie Cheer German & Italian SSBU.ogg|center]]||[[File:Zombie Cheer Spanish SSBU.ogg|center]]||[[File:Zombie Cheer Russian SSBU.ogg|center]]||[[File:Zombie Cheer Korean SSBU.ogg|center]]
|[[File:Zombie Cheer SSBU.ogg|center]]||[[File:Zombie Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
|Zooommm - bie! || Zooommm - bie! || Zooommm - bie! || Zom - bie!
|Zooommm - bie! || Zom - bie!
|}
|}
</div>
</div>


====Enderman====
====Enderman====
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{|class="wikitable" cellpadding="4" cellspacing="1"
{|class="wikitable" cellpadding="4" cellspacing="1"
!{{{name|}}}
!{{{name|}}}
!Cheer (English)
!Cheer (All versions except Korean)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Enderman Cheer English & French NTSC SSBU.ogg|center]]||[[File:Enderman Cheer Japanese SSBU.ogg|center]]||[[File:Enderman Cheer German & Italian SSBU.ogg|center]]||[[File:Enderman Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Enderman Cheer English & French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Enderman Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|En - der - man! || En - der - man! || En - der - man! || En - der - man! || En - der - man!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{|class="wikitable" cellpadding="4" cellspacing="1"
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
!Cheer (Korean)
|-
|-
! scope="row"|Cheer
! scope="row"|Cheer
|[[File:Enderman Cheer German & Italian SSBU.ogg|center]]||{{NTSC}} [[File:Enderman Cheer Russian & Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Enderman Cheer Spanish PAL SSBU.ogg|center]]||[[File:Enderman Cheer Russian & Spanish NTSC SSBU.ogg|center]]||[[File:Enderman Cheer Korean SSBU.ogg|center]]
|[[File:Enderman Cheer SSBU.ogg|center]]||[[File:Enderman Cheer Korean SSBU.ogg|center]]
|-
|-
! scope="row"|Description
! scope="row"|Description
|En - der - man! || En - der - man! || En - der - man! || Ender - man! *claps 3 times*
|En - der - man! || Ender - man! *claps 3 times*
|}
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
Line 467: Line 360:
''See also: [[:Category:Steve players (SSBU)]]''
''See also: [[:Category:Steve players (SSBU)]]''


*{{Sm|acola|Japan}} - One of the best ''Ultimate'' players of all-time and the best ''Ultimate'' player in the world since 2023, having placed top 8 at all but one offline ranked event in his entire ''Smash'' career. He has won seventeen majors and supermajors, the second-most major wins out of any other ''Ultimate'' player.  
*{{Sm|acola|Japan}} - Widely regarded as one of the greatest ''Ultimate'' players of all-time and was the best in the world in 2023 and the first half of 2024. He is known for his consistency even at the highest level of competitive play, having placed outside the top 8 at only 1 major while winning 19 other majors and supermajors, including some of ''Ultimate''{{'}}s largest events such as {{Trn|Umebura SP 9}}, {{Trn|Super Smash Con 2023}}, and {{Trn|Umebura SP 10}}, making him one of the players with the most major wins in ''Ultimate''.  
*{{Sm|crêpe salée|France}} - Initially known for his {{SSBU|Wario}} but picked up Steve as a co-main in 2023, becoming the best Steve player in Europe. He has defeated many of Europe's best players with Steve, including {{Sm|Glutonny}} at {{Trn|KRBanger 4}}, and also placed 3rd at {{Trn|Game is Game}} with solo-Steve while defeating {{Sm|Sisqui}}, {{Sm|Raflow}}, and {{Sm|Gackt}} twice.  
*{{Sm|crêpe salée|France}} - Initially began as a {{SSBU|Wario}} player before picking up Steve in 2023, first as a co-main but eventually becoming his primary character in the following year. He is considered the best player in Europe in the first half of 2024, becoming the first player to outrank Glutonny on the [[European Ultimate Power Rankings]] and winning several events throughout the year, most notably the [[LumiRank 2024.2]] A-tier {{Trn|Ultimate Fighting Arena 2024}}. In addition, he had placed 2nd at {{Trn|95 Kings of Fields 4}} and 3rd at {{Trn|Game is Game}}.
*{{Sm|DDee|USA}} - A Steve and {{SSBU|Pokémon Trainer}} co-main who is considered one of the best Steve players in North America, as well as one of the strongest hidden bosses as he rarely travels outside his region. He has made top 8 at nearly all the majors he has attended, most notably placing 5th at {{Trn|MomoCon 2022}} and 7th at {{Trn|Super Smash Con 2023}}.
*{{Sm|DDee|USA}} - A Steve and {{SSBU|Pokémon Trainer}} co-main who is considered one of the best Steve players in North America, as well as one of the game's best hidden bosses as he rarely travels outside of [[Georgia]]. Although he has only attended a handful of majors, he has placed single-digits at all of them, placing 5th at {{Trn|MomoCon 2022}}, 7th at {{Trn|Super Smash Con 2023}}, and 9th at {{Trn|Collision 2024}}.
*{{Sm|Jake|USA}} - Began competing online and was one of the first notable Steve players during the online metagame, but found greater success offline, becoming the second-best Steve player in North America in his prime, with multiple top 8 placements at majors such as 3rd at {{Trn|Glitch - Infinite}}, 5th at {{Trn|Ultimate Fighting Arena 2022}}, and 7th at {{Trn|Double Down 2022}}. Although less active since 2023, he remains one of the best Steve players in North America.
*{{Sm|Jake|USA}} - One of the first notable Steve players in competitive play after winning multiple online weeklies and tiered events. He eventually found greater success offline, becoming the second-best Steve player in North America during his prime, with multiple top 8 placements at majors such as 3rd at {{Trn|Glitch - Infinite}}, 5th at {{Trn|Ultimate Fighting Arena 2022}}, and 7th at {{Trn|Double Down 2022}}. Although less active offline since 2023, he remains one of the best Steve players in North America.
*{{Sm|Miya|Japan|p=Honshu}} - Known best as a {{SSBU|Mr. Game & Watch}} player but frequently plays Steve either as a secondary or a counterpick. He has defeated many top players with Steve, which includes defeating {{Sm|Dabuz}} for the first time at {{Trn|Watch The Throne}}, {{Sm|Light|p=Connecticut}} at {{Trn|Litvitational 2}}, and {{Sm|Shuton}} at {{Trn|Seibugeki 15}} and {{Trn|DELTA 7}}.
*{{Sm|Miya|Japan|p=Honshu}} - Better known as a {{SSBU|Mr. Game & Watch}} player but also plays Steve as a secondary or counterpick, often using the character against players he normally struggled with when playing Mr. Game & Watch or to avoid the Mr. Game & Watch ditto. Although Steve is normally only used in a handful of games at majors, Miya has used Steve extensively in many successful tournament performances, most notably in his victory at {{Trn|DELTA 7}}.
*{{Sm|Syrup|USA}} - Began playing Steve alongside {{SSBU|Ness}} in 2023 and established himself as one of the best Steve players in North America by the end of the year, thanks to his performance at {{Trn|The Big House 11}}, where he placed 2nd but won the ditto against {{Sm|Onin}}. His other notable performances include double-eliminating {{Sm|Light|p=Connecticut}} to win {{Trn|Ultra HoG 1}} and placing 5th at {{Trn|Cirque Du CFL 3}} using Steve to defeat {{Sm|Asimo}}.
*{{Sm|Syrup|USA}} - Although he began playing Steve over his {{SSBU|Ness}} in 2023, his Steve did not make a larger impact outside his region until {{Trn|The Big House 11}}, where he placed 2nd but won the ditto against {{Sm|Onin}}. During the second half of 2024, many have considered him to be the second best Steve player in the world, and he has notably placed 3rd at {{Trn|Luminosity Makes BIG Moves 2025}} and 5th at {{Trn|Riptide 2024}}, {{Trn|Cirque Du CFL 3}} and {{Trn|Get On My Level X}}.
*{{Sm|Quandale Dinglelingleton|USA}} - Although less prominent compared to other American Steve players, he is known for consistently placing high at most majors he attended, which includes placing 9th at {{Trn|Super Smash Con 2022}}, and his wins over {{Sm|Zackray}} at {{Trn|Ludwig Smash Invitational}}, where he placed 17th, and {{Sm|Light|p=Connecticut}} at {{Trn|Collision 2023}}, where he placed 13th.
*{{Sm|Quandale Dinglelingleton|USA}} - Best known for his performances in the early years of the post-pandemic metagame, especially his run to 9th at {{Trn|Super Smash Con 2023}}, his win over {{Sm|Zackray}} at {{Trn|Ludwig Smash Invitational}}, and his win over {{Sm|Light|p=Connecticut}} at {{Trn|Collision 2023}}.  
*{{Sm|Onin|USA}} - The second-best Steve player of all-time who was not only a top 10 player in 2022, but was also one of the best players in the United States during that time. He is the only other Steve player who has won a major, winning {{Trn|Get On My Level 2022}} and {{Trn|Super Smash Con 2022}}.
*{{Sm|Onin|USA}} - The second-greatest Steve player of all-time. They were especially known for their performances in 2022, where they were ranked in the top 10 and were in contention for the best American player. They are the only non-Japanese Steve to win a major, having won {{Trn|Get On My Level 2022}} and {{Trn|Super Smash Con 2022}}. Although they were never able to reach the top 10 since, they often remain the second-highest ranking Steve player on global rankings and have seen multiple top 8 performances at majors and supermajors in the years since.
*{{Sm|Yamanaction|Japan}} - Although more known for his {{SSBU|Luigi}}, he began playing more Steve throughout 2023 and is considered one of the best Steve players from Japan, primarily using Steve to place 3rd at {{Trn|Seibugeki 15}} defeating {{Sm|Shuton}} and {{Sm|Asimo}}, 7th at {{Trn|DELTA 7}}, and 9th at {{Trn|Seibugeki 14}}, as well as defeat {{Sm|MkLeo}} at {{Trn|Kagaribi 12}}.
*{{Sm|Yamanaction|Japan}} - Initially known for his {{SSBU|Luigi}}, but began playing more Steve throughout 2023 before becoming his primary main by the end of the year. He is considered one of the best Steve players in Japan, placing 3rd at {{Trn|Seibugeki 15}} defeating {{Sm|Shuton}} and {{Sm|Asimo}}, 7th at both {{Trn|DELTA 7}} and {{Trn|DELTA 9}}, and 9th at {{Trn|Seibugeki 14}}, as well as defeating {{Sm|MkLeo}} at {{Trn|Kagaribi 12}}.
*{{Sm|yonni|USA}} - A major labber for Steve's metagame first known offline for defeating {{Sm|Dabuz}} to place 9th at {{Trn|Riptide}}. He eventually became one of the best Steve players in North America in 2021 and 2022 despite his inconsistency, most notably placing 5th at {{Trn|The Gimvitational}} defeating {{Sm|Tweek}} and {{Sm|Riddles}}. He stopped competing seriously by 2023, and has made a few tournament appearances since.
*{{Sm|yonni|USA}} - A major Steve labber who was one of the best Steve players in North America during the first few years of the early metagame, despite his inconsistency compared to other Steve players during that time. He was first known for defeating {{Sm|Dabuz}} at {{Trn|Riptide}}, ultimately placing 9th, but became better known for his 5th-place finish at {{Trn|The Gimvitational}} where he defeated {{Sm|Tweek}} and {{Sm|Riddles}}. He stopped competing seriously by 2023, and has made a few tournament appearances since.


===Tier placement and history===
===Tier placement and history===
Leading up to release, there was a lot of speculation for how Steve would work in ''Smash'' due to his unique moveset compared to the rest of the roster. Many players saw a lot of potential in him, with several players going as far as to call him top tier or outright broken due to his block-creating and crafting mechanics, his glide recovery that works similarly to the infamous [[glide]] mechanic in ''Brawl'', and his high power. After his release, players had mixed reactions to his viability. Some players such as {{Sm|ESAM}} and {{Sm|MkLeo}} believed that Steve was potentially high tier due to his incredible edge guarding and a great combo game. On the other hand, players such as {{Sm|Dabuz}} believed his weaknesses, especially his poor mobility, would make him more of a lower-mid tier character.
Leading up to release, there was a lot of speculation for how Steve would work in ''Smash'' due to his unique moveset compared to the rest of the roster. Many players saw a lot of potential in him, with several players going as far as to call him top tier or outright broken due to his block-creating and crafting mechanics, his glide recovery that works similarly to the infamous [[glide]] mechanic in ''Brawl'', and his high power. After his release, players had mixed reactions to his viability. Some players such as {{Sm|ESAM}} and {{Sm|MkLeo}} believed that Steve was potentially high tier due to his incredible edge guarding and a great combo game. On the other hand, players such as {{Sm|Dabuz}} believed his weaknesses, especially his poor mobility, would make him more of a lower-mid tier character. Due to the [[COVID-19|COVID-19 pandemic]], Steve's initial representation in competitive play was online. Although most of his initial success came from {{Sm|Salem}}, Steve gradually saw a larger playerbase that met with consistently high placements online. Most notably, {{Sm|Jake}} won several large weeklies, defeated several top 10 online players, and was ranked 1st on 2 iterations of the [[Panda Global Online Leaderboard]].
 
Due to the [[COVID-19|COVID-19 pandemic]], Steve's initial representation in competitive play was online. Although most of his initial success came from {{Sm|Salem}}, Steve gradually saw a larger playerbase that met with consistently high placements online. Most notably, {{Sm|Jake}} won several large weeklies, defeated several top 10 online players, and was ranked 1st on 2 iterations of the [[Panda Global Online Leaderboard]].


Following the return of offline competitive play, Steve continued to see a strong presence at major and supermajor tournaments thanks to a thriving playerbase, with many ultimately ranking in the top 100. In particular, {{Sm|acola}} was widely considered the second-best player in 2022 while {{Sm|Onin}} notably 3-0'd {{Sm|MkLeo}} at {{Trn|Super Smash Con 2022}} and ultimately won the tournament. This has led many to consider Steve as not only the best character in the game, but also a character that's "broken"; this has resulted in Steve placing 1st on the first and second tier lists.
Following the return of offline competitive play, Steve established himself as a strong character right from the getgo, with successful performances from both Jake and {{Sm|yonni}}. His representation then greatly improved in the spring of 2022, owing to the rise of {{Sm|acola}} in Japan and {{Sm|Onin}} in North America, before exploding in the summer of 2022, with acola and Onin both winning several majors during this time: Onin especially won {{Trn|Super Smash Con 2022}}, the largest event of the year, and infamously 3-0d {{Sm|MkLeo}}, who at that time was still the best player in the world. These incredible performances effectively cemented Steve as the best character in the new metagame, and as such he was ranked 1st on the first tier list. This position only became even more unanimous as the metagame progressed: though Onin's results declined in the following year, acola rose to become the best player in the world, and several new Steve players were able to establish themselves in competitive play, including {{Sm|Syrup}} in the latter half of 2023 and {{Sm|crêpe salée}} in Europe, with crêpe salée becoming the only player to ever dethrone {{Sm|Glutonny}} on the [[European Ultimate Power Rankings]]. Most notably, Japan had a major Steve issue throughout 2023 and into 2024, with acola remaining one of the best players in the world, the rise of {{Sm|Carmelo}} and {{Sm|Raki}}, and several notable Japanese players maintaining a Steve secondary/counterpick, including {{Sm|Miya|p=Honshu}} and {{Sm|Rarikkusu}}. As such, Steve remains the unanimous best character in the game.


===Ban discussion===
===Ban discussion===
Line 492: Line 383:
Proponents of Steve's ban argue that his ability to change a stage's layout with blocks and create near-unbeatable setups whether onstage or ledgetrapping has led to him being too strong with little viable counterplay. Some of his more notorious techniques include placing a block above the ledge and then using his Back Throw to either [[Stage Spike]] the opponent if they don't [[tech]] or guarantee a Forward smash if they do. This tech is called a Block Spike. Steve can also chain jabs across the stage to carry the opponent offstage or combo into a Forward Smash at the ledge, and using Down smash on his own TNT and buffering an [[Air dodge]] to avoid the explosion, covering most recovery options with a single move. Some of these players also argue that most players who saw success with Steve were "unknown" players prior to the character swap, and that their sudden burst of success proves that Steve "carries" his players. They pointed out how the metagame was being populated with Steve players - for example, Super Smash Con 2022 had 9 Steve players make top 64 while all other characters had 4 or less players<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/woohfu/top_64_character_representation_at_super_smash/|title=Top 64 Character Representation at Super Smash Con 2022}}</ref> - and that the character's increasing presence in the metagame was driving players away from the game.
Proponents of Steve's ban argue that his ability to change a stage's layout with blocks and create near-unbeatable setups whether onstage or ledgetrapping has led to him being too strong with little viable counterplay. Some of his more notorious techniques include placing a block above the ledge and then using his Back Throw to either [[Stage Spike]] the opponent if they don't [[tech]] or guarantee a Forward smash if they do. This tech is called a Block Spike. Steve can also chain jabs across the stage to carry the opponent offstage or combo into a Forward Smash at the ledge, and using Down smash on his own TNT and buffering an [[Air dodge]] to avoid the explosion, covering most recovery options with a single move. Some of these players also argue that most players who saw success with Steve were "unknown" players prior to the character swap, and that their sudden burst of success proves that Steve "carries" his players. They pointed out how the metagame was being populated with Steve players - for example, Super Smash Con 2022 had 9 Steve players make top 64 while all other characters had 4 or less players<ref>{{cite web|url=https://www.reddit.com/r/smashbros/comments/woohfu/top_64_character_representation_at_super_smash/|title=Top 64 Character Representation at Super Smash Con 2022}}</ref> - and that the character's increasing presence in the metagame was driving players away from the game.


On the other hand, opponents of Steve's ban argue that Steve's dominance in the metagame had been exaggerated or required more context, and that people have been developing counterplay in the matchup for a while. They also argued that Steve's dominance in the metagame was less notable than ''Brawl'' Meta Knight or ''Smash 4'' Bayonetta, pointing to how only two Steve players - {{Sm|acola}} and {{Sm|Onin}} were consistent top 8 threats, and even then, Onin's results have been seeing a noticeable decline in 2023. In addition, some players noted how most players who picked up Steve were younger players who either had less opportunities to enter tournaments prior or began playing during the online metagame; for example, acola had his start in the [[Smashmate]] ladder and began ranking highly well before his offline debut.
On the other hand, opponents of Steve's ban argue that Steve's dominance in the metagame had been exaggerated or required more context, and that people have been developing counterplay in the matchup for a while. They also argued that Steve's dominance in the metagame was less notable than ''Brawl'' Meta Knight or ''Smash 4'' Bayonetta, pointing to how only two Steve players - {{Sm|acola}} and {{Sm|Onin}} were consistent top 8 threats. In addition, some players noted how most players who picked up Steve were younger players who either had less opportunities to enter tournaments prior or began playing during the online metagame; for example, acola had his start in the [[Smashmate]] ladder and began ranking highly well before his offline debut.


Some people have proposed using Ultimate's [[Handicap#In Super Smash Bros. Ultimate|Custom Balance]] feature to weaken Steve as opposed to a full ban. However, this proposal has raised concerns of it being a slippery slope, possibly leading to people to advocate using custom balance on more characters to weaken high tier characters who aren't ban worthy and strengthen low tier characters, which will lead to disputes over which characters get buffed or nerfed and by how much. Others became concerned that the lower knockback from custom balancing could actually end up strengthening Steve by making his combos more consistent.
Some people have proposed using Ultimate's [[Handicap#In Super Smash Bros. Ultimate|Custom Balance]] feature to weaken Steve as opposed to a full ban. However, this proposal has raised concerns of it being a slippery slope, possibly leading to people to advocate using custom balance on more characters to weaken high tier characters who aren't ban worthy and strengthen low tier characters, which will lead to disputes over which characters get buffed or nerfed and by how much. Others became concerned that the lower knockback from custom balancing could actually end up strengthening Steve by making his combos more consistent.
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Despite the heated discussion, there was little effort toward banning Steve for most of 2022, with notable exceptions being the French regional {{Trn|CrocoCup 1}} and [[Tournament:Shockwave|Ultimate Shockwave]] testing out a Steve ban, among other characters, for a few of their tournaments in November and December.<ref>{{cite web|url=https://twitter.com/CrocoCorporated/status/1521540624469659649|title=Steve will be banned from CrocoCup #1}}</ref> However, the early-2023 discovery of [[Phantom MLG]]—a tech involving Create Block that allows Steve to escape out of a move and immediately follow it up with a counterattack—led to renewed and successful efforts to ban the character, with many organizers arguing that the tech was the breaking point for them. A few tournaments, including {{Trn|Collision 2023}} and {{Trn|MAJOR UPSET}}, made efforts to only ban the tech itself, or give out penalties to those who were accused of using the tech, however some players argued that banning only the tech was impractical, as it could be difficult telling whether a Steve player performed PMLG or just simply fell out of a move. By May 2023, 17 out of the 50 United States have banned Steve completely, while many other states have seen bans at a local level.<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1654190092951384064|title=Steve ban map in North America as of May 4th, 2023}}</ref> Bans were also exacerbated with {{Sm|Hungrybox}}'s decision to ban the character from his [[Tournament:The Coinbox|Coinbox]] tournaments,<ref>{{cite web|url=https://twitter.com/LiquidHbox/status/1631435704772317186|title=Steve is officially banned at the Coinbox for the foreseeable future.}}</ref> and many other tournaments would also announce a ban, including {{Trn|Gateway Legends 2023}}, {{Trn|Luminosity Makes Moves Miami}}, and {{Trn|Regen 2023}}.
Despite the heated discussion, there was little effort toward banning Steve for most of 2022, with notable exceptions being the French regional {{Trn|CrocoCup 1}} and [[Tournament:Shockwave|Ultimate Shockwave]] testing out a Steve ban, among other characters, for a few of their tournaments in November and December.<ref>{{cite web|url=https://twitter.com/CrocoCorporated/status/1521540624469659649|title=Steve will be banned from CrocoCup #1}}</ref> However, the early-2023 discovery of [[Phantom MLG]]—a tech involving Create Block that allows Steve to escape out of a move and immediately follow it up with a counterattack—led to renewed and successful efforts to ban the character, with many organizers arguing that the tech was the breaking point for them. A few tournaments, including {{Trn|Collision 2023}} and {{Trn|MAJOR UPSET}}, made efforts to only ban the tech itself, or give out penalties to those who were accused of using the tech, however some players argued that banning only the tech was impractical, as it could be difficult telling whether a Steve player performed PMLG or just simply fell out of a move. By May 2023, 17 out of the 50 United States have banned Steve completely, while many other states have seen bans at a local level.<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1654190092951384064|title=Steve ban map in North America as of May 4th, 2023}}</ref> Bans were also exacerbated with {{Sm|Hungrybox}}'s decision to ban the character from his [[Tournament:The Coinbox|Coinbox]] tournaments,<ref>{{cite web|url=https://twitter.com/LiquidHbox/status/1631435704772317186|title=Steve is officially banned at the Coinbox for the foreseeable future.}}</ref> and many other tournaments would also announce a ban, including {{Trn|Gateway Legends 2023}}, {{Trn|Luminosity Makes Moves Miami}}, and {{Trn|Regen 2023}}.


However, many players also argued that PMLG's brokenness was greatly exaggerated, as multihit moves would effectively negate it,<ref>https://twitter.com/AcidArmyGaming/status/1650674954512244743</ref> the technique requires frame perfect timing, and said timing varies between moves as well as depending on stalling.<ref>https://twitter.com/ChakkieWFT/status/1648421839637741568</ref> Others also noted how difficult it was to properly pull off in tournament - notably, [[UltRank]] issued a $35 bounty to the first three players who prove they performed the technique in bracket, with the bounty later raised to $100.<ref>{{cite web|url=https://twitter.com/UltRankSSB/status/1632856982741975041|title=UltRank's PMLG bounty}}</ref> The bounty remained unclaimed, and UltRank ended it after two months.<ref>{{cite web|url=https://twitter.com/UltRankSSB/status/1652911724297871360|title=The bounty's end}}</ref> In addition, the ban was not unified across all regions, as most scenes outside of North America did not institute a ban, with only a few notable exceptions such as Australia.<ref>{{cite web|url=https://twitter.com/AusSmashSenate/status/1640187138204475395|title=Steve is Banned from Australian Tournaments}}</ref> In particular, Japan decided not to ban Steve, and the character remained legal during their Golden Week tournaments, which featured 3 supermajor events that had many international players in attendance.
However, many players also argued that PMLG's brokenness was greatly exaggerated, as multihit moves would effectively negate it,<ref>https://twitter.com/AcidArmyGaming/status/1650674954512244743</ref> the technique requires frame perfect timing, and said timing varies between moves as well as depending on staling.<ref>https://twitter.com/ChakkieWFT/status/1648421839637741568</ref> Others also noted how difficult it was to properly pull off in tournament - notably, [[UltRank]] issued a $35 bounty to the first three players who prove they performed the technique in bracket, with the bounty later raised to $100.<ref>{{cite web|url=https://twitter.com/UltRankSSB/status/1632856982741975041|title=UltRank's PMLG bounty}}</ref> The bounty remained unclaimed, and UltRank ended it after two months.<ref>{{cite web|url=https://twitter.com/UltRankSSB/status/1652911724297871360|title=The bounty's end}}</ref> In addition, the ban was not unified across all regions, as most scenes outside of North America did not institute a ban, with only a few notable exceptions such as Australia.<ref>{{cite web|url=https://twitter.com/AusSmashSenate/status/1640187138204475395|title=Steve is Banned from Australian Tournaments}}</ref> In particular, Japan decided not to ban Steve, and the character remained legal during their Golden Week tournaments, which featured 3 supermajor events that had many international players in attendance.


Due to the threat of PMLG waning as well as a lack of a unified ban, some regions began unbanning the character in mid-May. By August 2023, most regions had either unbanned Steve or continued to have mixed legality, although full bans remained in place in some regions, most notably the [[Midwest]] and [[Australia]].<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1694060798098690120|title=Steve SSBU Legality Map (Global) for late August 2023}}</ref>
Due to the threat of PMLG waning as well as a lack of a unified ban, some regions began unbanning the character in mid-May. By August 2023, most regions had either unbanned Steve or continued to have mixed legality, although full bans remained in place in some regions, most notably the [[Midwest]] and [[Australia]].<ref>{{cite web|url=https://twitter.com/LoopBarnard/status/1694060798098690120|title=Steve SSBU Legality Map (Global) for late August 2023}}</ref>
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=={{SSBU|Classic Mode}}: Journey to the Far Lands==
=={{SSBU|Classic Mode}}: Journey to the Far Lands==
[[File:SSBU Congratulations Steve.png|thumb|Steve's congratulations screen.]]
[[File:SSBU Congratulations Steve.png|thumb|Steve's congratulations screen.]]
Steve faces off against fighters who represent enemy mobs in ''Minecraft''. With the exceptions of Rounds 2 and 6, all rounds are stamina battles. The title is a reference to the [https://minecraft.wiki/w/Far_Lands/Java_Edition/Pre-Beta_1.8 Far Lands], a glitch that used to exist in both [https://minecraft.wiki/w/Java_Edition ''Minecraft: Java Edition''] and the [https://minecraft.wiki/w/Bedrock_Edition ''Bedrock Edition''] where land an extreme distance away from the starting point of a world formed large, fold-like cliffs due to overflow errors in the generation system. The final battle is against a giant Ridley and two tiny Endermen. If the player uses the Zombie or Enderman costumes, the opponents using this costume will not switch to a different one
Steve faces off against fighters who represent enemy mobs in ''Minecraft''. With the exceptions of Rounds 2 and 6, all rounds are stamina battles. The title is a reference to the [https://minecraft.wiki/w/Far_Lands/Java_Edition/Pre-Beta_1.8 Far Lands], a glitch that used to exist in both [https://minecraft.wiki/w/Java_Edition ''Minecraft: Java Edition''] and the [https://minecraft.wiki/w/Bedrock_Edition ''Bedrock Edition''] where land an extreme distance away from the starting point of a world formed large, fold-like cliffs due to overflow errors in the generation system. The final battle is against a giant Ridley and two tiny Endermen. If the player uses the Zombie or Enderman costumes, the opponents using this costume will not switch to a different one.


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
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==Role in [[World of Light]]==
==Role in [[World of Light]]==
[[File:WoL-77Steve.jpg|thumb|The message that shows Steve's availability in World of Light|left]]
[[File:WoL-77Steve.jpg|thumb|The message that shows Steve's availability in World of Light|left]]
Due to his status as downloadable content, Steve does not have a role in World of Light. Instead, he is automatically unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control, without having to fight Steve to free him. If loading an existing save file that meets this condition before downloading Steve, he is immediately unlocked.
Due to his status as downloadable content, Steve does not have a legitimate role in World of Light. Instead, he is unlocked for use in the mode after freeing 10 fighters from [[Galeem]]'s control. If loading an existing save file that meets this condition prior to downloading Steve, he is immediately unlocked.
{{clrl}}
{{clrl}}


==[[Spirit]]s==
==[[Spirit]]s==
Steve's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is only available periodically for purchase in the shop for 300 Gold, but only after Steve has been downloaded. Unlocking Steve in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and are purely aesthetic. Alex has a fighter spirit of her own, available exclusively through the shop. Each fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''.
Steve's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Steve. It is only available periodically for purchase in the shop for 300 Gold, but only after Steve has been downloaded. Unlocking Steve in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Alex has a fighter spirit of her own, only available through the shop. Each fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''.


Additionally, the Zombie and Enderman have attack primary and neutral primary spirits respectively, but they do not have fighter spirits.
Additionally, the Zombie and Enderman have attack primary and neutral primary spirits respectively, but they do not have fighter spirits.
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**When climbing a {{b|ladder|stage element}}, Steve idly glides up and down it while emitting ''Minecraft''{{'}}s own ladder-climbing sounds. He also crouches when stationary on a ladder, as the player does to remain stationary on a ladder in ''Minecraft''.
**When climbing a {{b|ladder|stage element}}, Steve idly glides up and down it while emitting ''Minecraft''{{'}}s own ladder-climbing sounds. He also crouches when stationary on a ladder, as the player does to remain stationary on a ladder in ''Minecraft''.
**When Steve's fishing rod enters a water surface, a water sound effect from ''Minecraft'' plays upon him retracting the grab.
**When Steve's fishing rod enters a water surface, a water sound effect from ''Minecraft'' plays upon him retracting the grab.
**Steve’s animation when carrying a heavy item is based on the Enderman’s animation when it’s carrying a block.
*Steve's alternate costumes each consist of a [https://cdn.discordapp.com/attachments/304966181746638848/765761871159754772/Screenshot_20201013-222402_Discord.jpg single texture taken from ''Minecraft''], modified slightly for unknown reasons. This notably makes modifying them through [[file replacement]] extremely simple.
*Steve's alternate costumes each consist of a [https://cdn.discordapp.com/attachments/304966181746638848/765761871159754772/Screenshot_20201013-222402_Discord.jpg single texture taken from ''Minecraft''], modified slightly for unknown reasons. This notably makes modifying them through [[file replacement]] extremely simple.
*Steve is the first playable character in the ''Super Smash Bros.'' series to have originated from an indie game. {{iw|wikipedia|Markus Persson}} created ''Minecraft'' alone and served as its lead designer until its initial release in 2011, although his development company, [[Mojang AB]] (later "Mojang Studios"), became a subsidiary of Microsoft in 2014.
*Steve is the first playable character in the ''Super Smash Bros.'' series to have originated from an indie game. {{iw|wikipedia|Markus Persson}} created ''Minecraft'' alone and served as its lead designer until its initial release in 2011, although his development company, [[Mojang AB]] (later "Mojang Studios"), became a subsidiary of Microsoft in 2014.
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*The initial reveal of Steve on October 1, 2020 led to a large influx of activity on the social media website [[Twitter]], resulting in the website becoming unreachable for a short period of time. The last time that Twitter experienced an outage was on June 25, 2009, with the death of popular singer {{iw|wikipedia|Michael Jackson}} causing a similar influx of activity.<ref>https://www.eventhubs.com/news/2020/oct/06/smash-steve-broke-twitter/</ref>
*The initial reveal of Steve on October 1, 2020 led to a large influx of activity on the social media website [[Twitter]], resulting in the website becoming unreachable for a short period of time. The last time that Twitter experienced an outage was on June 25, 2009, with the death of popular singer {{iw|wikipedia|Michael Jackson}} causing a similar influx of activity.<ref>https://www.eventhubs.com/news/2020/oct/06/smash-steve-broke-twitter/</ref>
*Steve is the only character in the Fighters Pass Vol. 2 with [[stance mirroring]].
*Steve is the only character in the Fighters Pass Vol. 2 with [[stance mirroring]].
*While [[Elytra]]'s glide has been compared to ''Brawl''{{'}}s glide mechanic, none of the code is reused from ''Brawl''.<ref>[https://www.reddit.com/r/smashbros/comments/12yi9d2/steves_glide_from_elytra_did_not_use_any_gliding/ Steve's glide from Elytra DID NOT use any gliding code from Brawl (In-Depth BREAKDOWN and EXPLANATION)]</ref>
*Excluding the Mii Fighters, Steve and {{SSBU|Olimar}} are the only fighter to have an alternate costume of a different character beyond a gender swap in the same pose as his default costume.
*Steve, {{SSBU|Snake}}, and {{SSBU|Inkling}} are the only characters who cannot angle their shield by holding the special move button while shielding. In Steve's case, this is due to the shield and special button combination being used to spawn a crafting table near him.


==References==
==References==
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{{Minecraft universe}}
{{Minecraft universe}}


[[Category:Steve (SSBU)]]
[[Category:Steve (SSBU)| ]]
[[Category:Downloadable content]]
[[Category:Downloadable content]]
[[Category:Third-party characters]]
[[Category:Third-party characters]]