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|game = SSBU | |game = SSBU | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = | |tier = D- | ||
|ranking = | |ranking = 74 | ||
}} | }} | ||
:{{cquote|Richter Crosses Over!|cite=Introduction tagline}} | :{{cquote|''Richter Crosses Over!''|cite=Introduction tagline}} | ||
'''Richter''' ({{ja|リヒター|Rihitā}}, ''Richter'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He is the third fighter from [[Konami]] after {{SSBU|Snake}} and {{SSBU|Simon}}. He was announced as a newcomer alongside | '''Richter''' ({{ja|リヒター|Rihitā}}, ''Richter'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. He is the third fighter from [[Konami]] after {{SSBU|Snake}} and {{SSBU|Simon}}. He was announced as a newcomer alongside Simon, {{SSBU|Chrom}}, {{SSBU|Dark Samus}}, and {{SSBU|King K. Rool}} during a [[Nintendo Direct]] on August 8th, 2018. Richter and Simon take inspiration from each other's home series appearances, with Richter being labeled as the [[Echo Fighter]] of the two, thus being classified as [[Fighter number|Fighter #66<sup>ε</sup>]]. | ||
{{iw|wikipedia|David Vincent|actor}}, Richter's recurring voice actor as of ''Castlevania: The Dracula X Chronicles'' and also the voice of {{SSBU|Robin}}, reprises his role in the English version, with his role [https://twitter.com/davidvincentva/status/1027644213851246592 comfirmed by the actor]. {{s|wikipedia|Kiyoyuki Yanada}}, his voice actor from ''Symphony of the Night'' onward, reprises his role in the Japanese version; it would be one of his last performances as the character before his passing on November 14th, 2022. In the Korean version of the game, Richter uses his English voice clips. | |||
Richter, alongside his base fighter Simon, are ranked 74th out of 82 on the current [[tier list]], placing the Belmonts in the D- tier. The Belmonts are well known for their strong zoning and keeping opponents away from them thanks to their arsenal of projectiles and their range thanks to their signature whip. They are good at harassing their opponents in neutral and keeping them in a disadvantage for long periods of time. Their strengths culminate in them at the ledge, with several tools for ledgetrapping, such as [[Holy Water]] and forward tilt. Uppercut is an effective out-of-shield option against aggressive players or those who can get in their defense. The Belmonts also have the unique property to angle some of their aerials, namely forward air and back air to hit opponents low to the ground or anti-air them. Overall, the Belmonts are effective at controlling the pace of the match. | |||
However, the Belmonts are equipped with a multitude of crippling weaknesses. Their disadvantage state is among one of the worst in the game due to not having a single viable combo escape, with the exception of down air, which can be predictable. They also suffer from one of the worst recoveries in the game, with Uppercut providing very little horizontal distance and drift and their tether recoveries not having much reach, allowing any character in the game to edgeguard them consistently if sent offstage. | |||
In conclusion, the Belmonts have some key strengths to consistently win neutral but should their defense be infiltrated, they have a lot of trouble getting back to that position. Thus, the Belmonts are difficult characters to be consistent with at a high level. They have seen some respectable tournament results and representation from players, such as {{Sm|T3 Dom}} and {{Sm|YoseFu}}, showing how capable the characters are. | |||
==How to unlock== | ==How to unlock== | ||
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==Differences from {{SSBU|Simon}}== | ==Differences from {{SSBU|Simon}}== | ||
The only | The only moveset difference between Richter and Simon is that Richter's Holy Water has an {{b|aura|effect}} [[effect]], as opposed to Simon's Holy Water which has a [[flame]] effect, as a result of the blue flames. Because of this, Richter has a slightly better matchup against {{SSBU|Olimar}} (as he can deal damage to Olimar's Red [[Pikmin]], who are immune to flame-based attacks, with Holy Water), while Simon is more favorable in the matchups against {{SSBU|Link}}, {{SSBU|Young Link}}, {{SSBU|Toon Link}} and {{SSBU|Steve}}, as he can cause the former three's explosives to forcibly detonate before reaching him using Holy Water, while his Holy Water's flame effect makes it easier to detonate Steve's [[TNT]] blocks. Simon can also use his version of the move to instantly detonate other items such as [[Blast Box]]es or [[Bomber]]s, or grow [[Hothead]]s at a faster rate. | ||
Otherwise, Richter plays and acts identically to Simon, with his only different animations being his idle | Otherwise, Richter plays and acts identically to Simon, with his only different animations being his idle stance, taunts and victory animations. Aside from the aforementioned matchups and situations, choosing between the Belmonts is entirely a matter of personal preference. | ||
===Aesthetics=== | ===Aesthetics=== | ||
*{{change|As with all Echo Fighters, Richter has different taunts and victory animations.}} | |||
*{{change|Richter has a slightly different idle animation (though his periodic idle poses are identical) where he moves more, appearing more impatient while standing. This does not apply when he is holding a light item.}} | *{{change|Richter has a slightly different idle animation (though his periodic idle poses are identical) where he moves more, appearing more impatient while standing. This does not apply when he is holding a light item.}} | ||
===Aerial attacks=== | ===Aerial attacks=== | ||
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**{{buff|This allows Richter to inflict damage to {{SSBU|Olimar}}'s Red Pikmin with his Holy Water.}} | **{{buff|This allows Richter to inflict damage to {{SSBU|Olimar}}'s Red Pikmin with his Holy Water.}} | ||
**{{nerf|However, Richter cannot forcibly detonate certain explosives (such as [[Remote Bomb]]s, [[Bomb (Link)|Young Link and Toon Link's Bombs]] and [[TNT]]) with his attack.}} | **{{nerf|However, Richter cannot forcibly detonate certain explosives (such as [[Remote Bomb]]s, [[Bomb (Link)|Young Link and Toon Link's Bombs]] and [[TNT]]) with his attack.}} | ||
**{{nerf|Richter's Holy Water does not grow the [[Hothead]] item as quickly as Simon's.}} | |||
===Misc.=== | ===Misc.=== | ||
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Richter received a mix of buffs, a single nerf and a single glitch fix via game updates, but was buffed slightly overall. Initially, he received only inconsequential changes from updates 3.0.0 and 4.0.0. After being absent from updates for a whole year, however, Richter received a few quality of life buffs from update 9.0.0. Neutral infinite received [[transcendent priority]] as part of a near-universal buff, which prevents it from being canceled by weak attacks. Dash attack's looping hits had their damage outputs increased, although its last hit's knockback was altered slightly to compensate. Up tilt's knockback was also altered, which makes it safer on hit at low percentages at the cost of worsening its KO potential. Up and down smashes received more knockback, with the former also having its start-up and ending lag decreased slightly. Lastly, [[Uppercut]]'s vertical range was increased. | Richter received a mix of buffs, a single nerf and a single glitch fix via game updates, but was buffed slightly overall. Initially, he received only inconsequential changes from updates 3.0.0 and 4.0.0. After being absent from updates for a whole year, however, Richter received a few quality of life buffs from update 9.0.0. Neutral infinite received [[transcendent priority]] as part of a near-universal buff, which prevents it from being canceled by weak attacks. Dash attack's looping hits had their damage outputs increased, although its last hit's knockback was altered slightly to compensate. Up tilt's knockback was also altered, which makes it safer on hit at low percentages at the cost of worsening its KO potential. Up and down smashes received more knockback, with the former also having its start-up and ending lag decreased slightly. Lastly, [[Uppercut]]'s vertical range was increased. | ||
Overall, Richter fares mildly better than he did at ''Ultimate''{{'}}s launch. Due to his strengths and weaknesses being largely kept intact | Overall, Richter fares mildly better than he did at ''Ultimate''{{'}}s launch. Due to his strengths and weaknesses being largely kept intact, his standing relative to the cast remains largely the same. | ||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | ||
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|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
|neutralname=Short Bash ({{ja|ショートバッシュ|Shōto Basshu}} | |neutralname=Short Bash ({{ja|ショートバッシュ|Shōto Basshu}}<br>Second Bash ({{ja|セカンドバッシュ|Sekando Basshu}})<br>Whip Rush ({{ja|ウィップラッシュ|Wippu Rasshu}})<br>Whip Finish ({{ja|ウィップフィニッシュ|Wippu Finisshu}}) | ||
|neutral1dmg=2% | |neutral1dmg=2% | ||
|neutral2dmg=2% | |neutral2dmg=2% | ||
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|utiltdmg=10% (whip), 2% (close) | |utiltdmg=10% (whip), 2% (close) | ||
|utiltdesc=A quick whip twirl in a lasso-like fashion that covers above his head. Its hitbox is wide and covers above Richter's head, along with his arm. Provides excellent coverage above Richter, granting it good pressuring capabilities against aerial opponents. It can also potentially chain into itself more than once at low percents. However, it has no grounded hitboxes beside him whatsoever, making it risky against grounded opponents. The move also has a very weak hitbox when the chain first comes out, though it has no typical use. | |utiltdesc=A quick whip twirl in a lasso-like fashion that covers above his head. Its hitbox is wide and covers above Richter's head, along with his arm. Provides excellent coverage above Richter, granting it good pressuring capabilities against aerial opponents. It can also potentially chain into itself more than once at low percents. However, it has no grounded hitboxes beside him whatsoever, making it risky against grounded opponents. The move also has a very weak hitbox when the chain first comes out, though it has no typical use. | ||
|dtiltname=Sliding ({{ja|スライディング|Suraidingu}}) | |dtiltname=Sliding ({{ja|スライディング|Suraidingu}})<br>Sliding Kick ({{ja|スライディングキック|Suraidingu Kikku}}) | ||
|dtiltcount=2 | |dtiltcount=2 | ||
|dtiltdmg=5% | |dtiltdmg=5% | ||
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|dairdesc=A [[stall-then-fall]] divekick, based on the ability both Simon and Richter can obtain in ''Castlevania: Harmony of Despair''. Goes downward at a diagonal angle, with the early frames being a [[meteor smash]]. If hit, Richter will bounce back with a flourish, which can combo into other attacks: the early hit easily combos into forward or back aerials at medium percents, Uppercut at 100% or above as a KO combo, or even into itself at low percents. | |dairdesc=A [[stall-then-fall]] divekick, based on the ability both Simon and Richter can obtain in ''Castlevania: Harmony of Despair''. Goes downward at a diagonal angle, with the early frames being a [[meteor smash]]. If hit, Richter will bounce back with a flourish, which can combo into other attacks: the early hit easily combos into forward or back aerials at medium percents, Uppercut at 100% or above as a KO combo, or even into itself at low percents. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc=Reaches with his left arm. Notably, while Richter can use his whip as a tether recovery, he does not use it to grab opponents. | |grabdesc=Reaches out with his left arm. Notably, while Richter can use his whip as a tether recovery, he does not use it to grab opponents; despite this, his grabs are fairly slow for a non-tether grab, additionally hampered by below-average range. These traits make it a poor choice in most situations, especially when considering Richter's already slow mobility. | ||
|pummelname=Grab Kneebutt ({{ja|つかみニーバット|Gurabu Nībatto}}) | |pummelname=Grab Kneebutt ({{ja|つかみニーバット|Gurabu Nībatto}}) | ||
|pummeldmg=1. | |pummeldmg=1.3% | ||
|pummeldesc= | |pummeldesc=A knee strike. Average power and speed. | ||
|fthrowname=Swing Throw ({{ja|スイングスルー|Suingu Surū}}) | |fthrowname=Swing Throw ({{ja|スイングスルー|Suingu Surū}}) | ||
|fthrowdmg=7% | |fthrowdmg=7% | ||
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This is the only functionally different attack Richter has compared to Simon's; Richter's version does not deal [[flame]] damage, which is due to it using blue "fire" particles as opposed to Simon's red ones. Instead, it deals {{b|aura|effect}} damage, but its damage output does not scale with Richter's damage percentage unlike any of {{SSBU|Lucario}}'s aura-based moves. | This is the only functionally different attack Richter has compared to Simon's; Richter's version does not deal [[flame]] damage, which is due to it using blue "fire" particles as opposed to Simon's red ones. Instead, it deals {{b|aura|effect}} damage, but its damage output does not scale with Richter's damage percentage unlike any of {{SSBU|Lucario}}'s aura-based moves. | ||
|fsname=Grand Cross | |fsname=Grand Cross | ||
|fsdmg=3% ( | |fsdmg=3% (coffin), {{rollover|35%|Not affected by the 1v1 multiplier|y}} (crosses), 10% (ending) | ||
|fsdesc=Summons a large coffin in front of him, which traps opponents that touch it the moment it appears. If successful, Richter grabs the coffin with the Vampire Killer's chain, swings it in a wide arc and hauls it skywards, then unleashes the devastating Grand Cross technique while flexing, blasting the coffin with crosses made of light, and sending the victims flying. Extremely powerful, able to KO as early as 25%. | |fsdesc=Summons a large coffin in front of him, which traps opponents that touch it the moment it appears. If successful, Richter grabs the coffin with the Vampire Killer's chain, swings it in a wide arc and hauls it skywards, then unleashes the devastating Grand Cross technique while flexing, blasting the coffin with crosses made of light, and sending the victims flying. Extremely powerful, able to KO as early as 25%. | ||
}} | |||
===Stats=== | |||
{{Attributes | |||
| cast=89 | |||
| weight=107 | rweight=14-18 | |||
| dash=1.73 | rdash=79-80 | |||
| run=1.52 | rrun=74-75 | |||
| walk=0.76 | rwalk=83-85 | |||
| trac=0.085 | rtrac=79-82 | |||
| airfric=0.02 | rairfric=5-6 | |||
| air=0.94 | rair=71-72 | |||
| baseaccel=0.01 | rbaseaccel=15-87 | |||
| addaccel=0.02 | raddaccel=87-89 | |||
| gravity=0.085 | rgravity=57-59 | |||
| fall=1.85 | rfall=9-11 | |||
| ff=2.96 | rff=9-11 | |||
| jumpsquat=3 | rjumpsquat=1-88 | |||
| jumpheight=30 | rjumpheight=68-70 | |||
| shorthop=18 | rshorthop=10-13 | |||
| djump=29 | rdjump=73-78 | |||
| ellag=4 | rellag=2-75 | |||
}} | }} | ||
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*'''Up taunt''': Raises his hand in the air with an open palm, referencing his Grand Cross in the [[:File:Castlevania Rondo- Richter Artwork.jpg|opening]] of ''Rondo of Blood'', leading into the pose from his render while saying "It's time!" | *'''Up taunt''': Raises his hand in the air with an open palm, referencing his Grand Cross in the [[:File:Castlevania Rondo- Richter Artwork.jpg|opening]] of ''Rondo of Blood'', leading into the pose from his render while saying "It's time!" | ||
*'''Side taunt''': Pulls out the Vampire Killer and straightens the chain, a reference to a piece of [http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart12.jpg artwork] shown in the official guide for ''Rondo of Blood''. This pose is also used as Juste Belmont's official artwork for ''Castlevania: Harmony of Dissonance''. | *'''Side taunt''': Pulls out the Vampire Killer and straightens the chain, a reference to a piece of [http://www.vgmuseum.com/mrp/cv-rob/offart/rob-offart12.jpg artwork] shown in the official guide for ''Rondo of Blood''. This pose is also used as Juste Belmont's official artwork for ''Castlevania: Harmony of Dissonance''. | ||
*'''Down taunt''': Tightens his glove while saying "Prepare yourself!". | *'''Down taunt''': Tightens his glove while saying "Prepare yourself!". Based on the opening cutscene of ''Rondo of Blood''. | ||
<gallery> | <gallery> | ||
SSBURichterTaunt1.gif|Richter's up taunt. | SSBURichterTaunt1.gif|Richter's up taunt. | ||
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Richter's idle stance is based on his idle from ''Castlevania: Rondo of Blood'', as well as every preceding Belmont since the original ''Castlevania''. | Richter's idle stance is based on his idle from ''Castlevania: Rondo of Blood'', as well as every preceding Belmont since the original ''Castlevania''. | ||
<gallery> | <gallery> | ||
SSBURichterIdle1.gif|Richter's first idle pose | SSBURichterIdle1.gif|Richter's first idle pose. | ||
SSBURichterIdle2.gif|Richter's second idle pose | SSBURichterIdle2.gif|Richter's second idle pose. | ||
</gallery> | </gallery> | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Richter Cheer English SSBU.ogg|center]]||[[File:Richter Cheer Japanese SSBU.ogg|center]]||[[File:Richter Cheer Italian SSBU.ogg|center]]||[[File:Richter Cheer Dutch SSBU.ogg|center]]|| | |[[File:Richter Cheer English SSBU.ogg|center]]||[[File:Richter Cheer Japanese SSBU.ogg|center]]||[[File:Richter Cheer Italian SSBU.ogg|center]]||[[File:Richter Cheer Dutch SSBU.ogg|center]]||[[File:Richter Cheer French SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Richter Cheer German SSBU.ogg|center]]|| | |[[File:Richter Cheer German SSBU.ogg|center]]||[[File:Richter Cheer Spanish SSBU.ogg|center]]||[[File:Richter Cheer Russian SSBU.ogg|center]]||[[File:Richter Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
| || Riiiich - ter! || Rich - ter! Rich - ter! || Rich - ter! | |Richter! *grunt* || Riiiich - ter! || Rich - ter! Rich - ter! || Rich - ter! | ||
|} | |} | ||
</div> | </div> | ||
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=={{SSBU|Classic Mode}}: Smash Echoes== | =={{SSBU|Classic Mode}}: Smash Echoes== | ||
[[File:SSBU Congratulations Richter.png|thumb|Richter's congratulations screen.]] | [[File:SSBU Congratulations Richter.png|thumb|Richter's congratulations screen.]] | ||
Richter's opponents, like him, are [[Echo Fighter]]s, which he fights in [[Fighter number|numerical order]]. However, instead of [[Crazy Hand]], who can be considered an echo of Master Hand, he faces [[Dracula]] as his final boss, like Simon. | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
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==[[Spirit]]== | ==[[Spirit]]== | ||
Richter's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Richter has been unlocked. Unlocking Richter in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''. | Richter's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Richter. It is also available periodically for purchase in the shop for 300 Gold, but only after Richter has been unlocked. Unlocking Richter in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. His fighter spirit has an alternate version that replaces it with his artwork in ''Ultimate''. | ||
<center> | <center> | ||
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Richter amiibo.png|Richter's [[amiibo]]. | Richter amiibo.png|Richter's [[amiibo]]. | ||
SSBU Richter Number.png|Richter's fighter card. | SSBU Richter Number.png|Richter's fighter card. | ||
Richter unlock notice SSBU.jpg| | Richter unlock notice SSBU.jpg|Richter's unlock notice. | ||
Simon and Richter artwork.png|Simon and Richter artwork, as posted on the official Japanese Konami Twitter account. | Simon and Richter artwork.png|Simon and Richter artwork, as posted on the official Japanese Konami Twitter account. | ||
SSBUWebsiteRichter1.jpg|Richter on [[Gaur Plain]]. | SSBUWebsiteRichter1.jpg|Richter on [[Gaur Plain]]. | ||
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==Trivia== | ==Trivia== | ||
<!--Do not add trivia about how Richter and male Robin are both voiced by David Vincent in English. We don't do voice actor trivia unless it's directly referenced or relevant to Smash (like Chrom and Yusuke having the same English and Japanese voice actors, which is referenced in Smash by having the former represent the latter in his spirit battle).--> | <!--Do not add trivia about how Richter and male Robin are both voiced by David Vincent in English. We don't do voice actor trivia unless it's directly referenced or relevant to Smash (like Chrom and Yusuke having the same English and Japanese voice actors, which is referenced in Smash by having the former represent the latter in his spirit battle).--> | ||
*Richter is the only Echo Fighter | *Richter is the only Echo Fighter whose position in the [[fighter number]]s would be unchanged if Echo Fighters were numbered in the same way as regular fighters, as he was revealed directly after Simon, before any other characters. | ||
*Richter's render is based on the boxart for ''Rondo of Blood'', but modified to face forward rather than straight up. | *Richter's render is based on the boxart for ''Rondo of Blood'', but modified to face forward rather than straight up. | ||
*When Richter's Smash Blog article was uploaded on August 12th, 2018, Richter's name was erroneously labeled as "RICH'''I'''TER" in English variants of his fighter page. The typo was later corrected. | *When Richter's Smash Blog article was uploaded on August 12th, 2018, Richter's name was erroneously labeled as "RICH'''I'''TER" in English variants of his fighter page. The typo was later corrected. | ||
**Interestingly, Richter's name is also misspelt as "RICHITER" in ''Portrait of Ruin'''s character select screen, which was only corrected in the European version. | |||
*Like {{SSBU|King Dedede}}, {{SSBU|Lucina}}, {{SSBU|King K. Rool}}, and {{SSBU|Simon}}, Richter's name is pronounced differently between the different international versions of ''Ultimate''. It is pronounced with a short i, hard k, and r in English ("Richter"), while using a long e, h, and a in Japanese ("Reehtah"), closer to the original German pronunciation of the name. | *Like {{SSBU|King Dedede}}, {{SSBU|Lucina}}, {{SSBU|King K. Rool}}, and {{SSBU|Simon}}, Richter's name is pronounced differently between the different international versions of ''Ultimate''. It is pronounced with a short i, hard k, and r in English ("Richter"), while using a long e, h, and a in Japanese ("Reehtah"), closer to the original German pronunciation of the name. | ||
*Richter and {{SSBU|Ken}} are the only Echo Fighter newcomers with a CGI trailer, as well as the only ones with CGI footage for their splash art. {{SSBU|Daisy}} did not have either, while {{SSBU|Chrom}} and {{SSBU|Dark Samus}} had only gameplay footage for their trailers and their official artwork for their splash arts. | *Richter and {{SSBU|Ken}} are the only Echo Fighter newcomers with a CGI trailer, as well as the only ones with CGI footage for their splash art. {{SSBU|Daisy}} did not have either, while {{SSBU|Chrom}} and {{SSBU|Dark Samus}} had only gameplay footage for their trailers and their official artwork for their splash arts. | ||
*Richter is the only character that isn't {{SSBU|Lucario}} to utilize the {{b|aura|effect}} [[effect]] in any of his moves, doing so in his version of [[Holy Water]]. Its power, however, is not affected by Richter's damage percent. | |||
*When Richter is [[asleep]], he will mutter "[[Dracula]]..." as he dozes. This makes him the only character to speak while asleep. Like {{SSBU|Pit}} and {{SSBU|Byleth}}'s [[Star KO]] voice clips, this easter egg is not present in the Japanese version. | *When Richter is [[asleep]], he will mutter "[[Dracula]]..." as he dozes. This makes him the only character to speak while asleep. Like {{SSBU|Pit}} and {{SSBU|Byleth}}'s [[Star KO]] voice clips, this easter egg is not present in the Japanese version. | ||
**However, because the clip loops before "Dracula..." is heard in-game, this can only be heard in the sound test. | **However, because the clip loops before "Dracula..." is heard in-game, this can only be heard in the sound test. | ||
*Richter's fighter spirit is based off of his ''Dracula X Chronicles'' design, as opposed to his ''Rondo of Blood'' design used for his actual character model. | *Richter's fighter spirit is based off of his ''Dracula X Chronicles'' design, as opposed to his ''Rondo of Blood'' design used for his actual character model. | ||
==References== | ==References== |
edits