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Aidanzapunk (talk | contribs) m (the problem with cutting a lot of this information is that you remove a lot of what happens when you're, y'know, actually playing through the world—that said, I didn't outright put everything back, because I'll concede that it was a tad long) |
Aidanzapunk (talk | contribs) m (→Origin) |
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|name = Hollow Bastion | |name = Hollow Bastion | ||
|image = {{tabber|title1=Hollow Bastion|content1=[[File:SSBU-Hollow Bastion.jpg|300px]]|title2=Dive to the Heart|content2=[[File:SSBU-Dive to the Heart.jpg|300px]]}} | |image = {{tabber|title1=Hollow Bastion|content1=[[File:SSBU-Hollow Bastion.jpg|300px]]|title2=Dive to the Heart|content2=[[File:SSBU-Dive to the Heart.jpg|300px]]}} | ||
|caption = [[File:KingdomHeartsSymbol.svg|50px|class=invert]]<br>Hollow Bastion in ''[[Super Smash Bros. Ultimate]]''. | |caption = [[File:KingdomHeartsSymbol.svg|50px|class=invert-dark]]<br>Hollow Bastion in ''[[Super Smash Bros. Ultimate]]''. | ||
|universe = {{uv|Kingdom Hearts}} | |universe = {{uv|Kingdom Hearts}} | ||
|games = ''[[Ultimate]]'' | |games = ''[[Ultimate]]'' | ||
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The stage is primarily a floating, traveling platform, with one extra platform on top, that begins at the Rising Falls, before soaring in the skies around the outside of the Hollow Bastion castle, and finally returning to the Rising Falls to loop back around. | The stage is primarily a floating, traveling platform, with one extra platform on top, that begins at the Rising Falls, before soaring in the skies around the outside of the Hollow Bastion castle, and finally returning to the Rising Falls to loop back around. | ||
When time, stocks, or health are running low, the stage transforms into '''Dive to the Heart''' ({{ja|ダイブ・トゥ・ハート|Daibu tu Hāto}}, ''Dive to Heart''), which keeps the same layout, but features one of seven Stations of Awakening | When time, stocks, or health are running low, the stage transforms into '''Dive to the Heart''' ({{ja|ダイブ・トゥ・ハート|Daibu tu Hāto}}, ''Dive to Heart''), which keeps the same layout, but features one of seven Stations of Awakening in the background, with cameos from different characters and objects: | ||
*{{iw|khwiki|Sora}}'s station has Riku, {{iw|khwiki|Kairi}}, a {{iw|khwiki|Paopu Fruit}}, and the {{iw|khwiki|Highwind|raft}}. Its background depicts {{iw|khwiki|Destiny Islands}}, and its ring border features the series' famous crown design. | *{{iw|khwiki|Sora}}'s station has Riku, {{iw|khwiki|Kairi}}, a {{iw|khwiki|Paopu Fruit}}, and the {{iw|khwiki|Highwind|raft}}. Its background depicts {{iw|khwiki|Destiny Islands}}, and its ring border features the series' famous crown design. | ||
*{{iw|khwiki|Riku}}'s station has Sora, {{iw|khwiki|Naminé}}, and {{iw|khwiki|Ansem, Seeker of Darkness}}. Its background depicts the {{iw|khwiki|Realm of Darkness}}, and its ring border features cards from ''Chain of Memories''. | *{{iw|khwiki|Riku}}'s station has Sora, {{iw|khwiki|Naminé}}, and {{iw|khwiki|Ansem, Seeker of Darkness}}. Its background depicts the {{iw|khwiki|Realm of Darkness}}, and its ring border features cards from ''Chain of Memories''. | ||
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==Origin== | ==Origin== | ||
[[File:Hollow Bastion Art.png|thumb| | [[File:Hollow Bastion Art.png|thumb|x200px|Official artwork for Hollow Bastion in ''Kingdom Hearts''.]] | ||
[[File:Dive to the Heart Art.png|thumb| | [[File:Dive to the Heart Art.png|thumb|x150px|Official artwork for Dive to the Heart in ''Kingdom Hearts''.]] | ||
{{iw|khwiki|Hollow Bastion}} is an important world in the ''Kingdom Hearts'' series, appearing in multiple cutscenes and repeatedly being alluded to leading up to its appearance as the penultimate world of the first game, | {{iw|khwiki|Hollow Bastion}} is an important world in the ''Kingdom Hearts'' series, appearing in multiple cutscenes and repeatedly being alluded to leading up to its appearance as the penultimate world of the first game. Outside of this, it reappears as a playable world in ''Kingdom Hearts Chain of Memories'', ''Kingdom Hearts II'', ''Kingdom Hearts Birth by Sleep'' (as {{iw|khwiki|Radiant Garden}}), ''Kingdom Hearts coded'', and ''Kingdom Hearts III''{{'}}s DLC, while it makes a non-playable appearance in ''Kingdom Hearts 3D: Dream Drop Distance''. | ||
{{iw|khwiki|Dive to the Heart}} serves as the starting location in the original ''Kingdom Hearts'', and has become a recurring location used frequently for tutorials. In the numbered ''Kingdom Hearts'' titles, the player learns basic combat and game controls here. Each character has their own station adorned with symbols and important individuals, and often appear as a dreamlike realm. Battles atop the station can occur whenever an individual enters another heart, such as {{iw|khwiki|Roxas}} briefly attempting to overpower Sora while the former was merged with the latter. | {{iw|khwiki|Dive to the Heart}} serves as the starting location in the original ''Kingdom Hearts'', and has become a recurring location used frequently for tutorials. In the numbered ''Kingdom Hearts'' titles, the player learns basic combat and game controls here. Each character has their own station adorned with symbols and important individuals, and often appear as a dreamlike realm. Battles atop the station can occur whenever an individual enters another heart, such as {{iw|khwiki|Roxas}} briefly attempting to overpower Sora while the former was merged with the latter. | ||
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**The stations of four of these guardians are featured on this stage: [[Sora]], {{iw|khwiki|Riku}}, {{iw|khwiki|Ventus}}, and {{iw|khwiki|Aqua}}. | **The stations of four of these guardians are featured on this stage: [[Sora]], {{iw|khwiki|Riku}}, {{iw|khwiki|Ventus}}, and {{iw|khwiki|Aqua}}. | ||
***Two additional guardians, {{iw|khwiki|Kairi}} and {{iw|khwiki|Lea}} through his nobody {{iw|khwiki|Axel}} also appear in these stations. | ***Two additional guardians, {{iw|khwiki|Kairi}} and {{iw|khwiki|Lea}} through his nobody {{iw|khwiki|Axel}} also appear in these stations. | ||
*In a [[YouTube]] video, Masahiro Sakurai showed various changes made to Hollow Bastion before the final release:<ref>[https://www.youtube.com/watch?v=qqjXBzWX3_A&t Odds and Ends of Supervising: Sora Edition <nowiki>[Graphics]</nowiki>]</ref> | |||
**The colors of the rising falls were tweaked to not look like ice. | |||
**Dive to the Heart was initially too dark and caused visibility issues. | |||
**The cloud density in the background was too uneven initially. | |||
**The pipes on Hollow Bastion initially looked to flat, so their gradation was tweaked to look more 3D. | |||
**There were issues of background elements contrasting too much and blending into the foreground. | |||
**A progression of the stained glass background was shown. | |||
**A structure on Hollow Bastion initially looked too much like a churro. | |||
**Characters initially blended into the stained glass too easily. | |||
**The drop through platforms in Dive to the Heart were changed to be easier to see. The platforms also had a visual bug where they changed hues depending on location. | |||
**The Dive to the Heart floor was made less vibrant for visual clarity. | |||
==References== | ==References== |