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Mewtwo is voiced in all regions by {{s|wikipedia|Masachika Ichimura}}, who first voiced the Mewtwo from the Japanese version of ''[[bulbapedia:M01|Pokémon: The First Movie - Mewtwo Strikes Back]]''. | Mewtwo is voiced in all regions by {{s|wikipedia|Masachika Ichimura}}, who first voiced the Mewtwo from the Japanese version of ''[[bulbapedia:M01|Pokémon: The First Movie - Mewtwo Strikes Back]]''. | ||
Mewtwo currently ranks 20th on the ''Melee'' [[tier list]], in the D tier, which is its worst placement in the whole series. Its positives include | Mewtwo currently ranks 20th on the ''Melee'' [[tier list]], in the D tier, which is its worst placement in the whole series. Its positives include one of the best [[recoveries]] in the game, decent [[chain grab| chain throws]] and [[combo]]s on [[fastfaller]]s, as well as grabs and a [[projectile]] that can [[KO]] at high percents. However, Mewtwo suffers from an unusual combination of being a very large target and having a surprisingly light [[weight]]; this, combined with its [[floatiness]], makes it significantly vulnerable to combos and KOs itself. Additionally, Mewtwo lacks very effective and strong [[neutral game|neutral]] options, with most of them having little reach, and also has many weak attacks, giving it relatively fewer approach options. Mewtwo also struggles with bad [[matchups]] on top of these weaknesses, namely high-tier [[floaty|floaties]]. Mewtwo was considered one of the worst characters during the golden age of ''Melee'', although its reputation eventually improved slightly in the 2010s. However, amidst speculation, Mewtwo maintains its unviability at the top-level. | ||
==How to unlock== | ==How to unlock== | ||
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Mewtwo defies any typical character archetype; despite being a big target with some powerful moves and a very high air speed, Mewtwo has a rather slow dash, a low weight and a low falling speed. As a result of these traits, Mewtwo has the third longest wavedash in the game, but a very poor [[SHFFL]], despite its low lag and high speed aerials. Mewtwo also can effectively [[moonwalk]], potentially aiding its edgeguard game. | Mewtwo defies any typical character archetype; despite being a big target with some powerful moves and a very high air speed, Mewtwo has a rather slow dash, a low weight and a low falling speed. As a result of these traits, Mewtwo has the third longest wavedash in the game, but a very poor [[SHFFL]], despite its low lag and high speed aerials. Mewtwo also can effectively [[moonwalk]], potentially aiding its edgeguard game. | ||
Among Mewtwo's primary strengths is its versatile grab game. Despite possessing a merely average grab range, Mewtwo's throws can serve a variety of purposes; its forward throw is | Among Mewtwo's primary strengths is its versatile grab game. Despite possessing a merely average grab range, Mewtwo's throws can serve a variety of purposes; its forward throw is decent for racking up damage and stage control, while its down throw can potentially start chainthrows or be used as potential combo starters in tandem with one of its tilts. Mewtwo's back and up throws are also among the most powerful in the game, and both can KO reliably on some characters at 100%; the differences in their trajectories also gives Mewtwo varied options against both fast fallers and floaty characters (the up throw works better against the latter, while the back works better against the former). | ||
Mewtwo also has interesting approach and combo options. Despite having among the worse SHFFLs, Mewtwo's high air speed, low falling speed, and fast, low lag, high hitstun aerials also gives it plenty of options in the air, | Mewtwo also has interesting approach and combo options. Despite having among the worse SHFFLs, Mewtwo's high air speed, low falling speed, and fast, low lag, high hitstun aerials also gives it plenty of options in the air, effective at comboing against many characters. Mewtwo can also perform [[double jump cancel]]s, which, when combined with [[L cancel]]ing, is an exceptional substitute for SHFFLing, as Mewtwo can quickly perform a [[forward aerial]] and follow up with another option. The long [[hitbox]] duration in Mewtwo's [[neutral aerial]] and it's knockback can make it a useful tool in the air. Mewtwo also has a very long [[wavedash]] (the third longest in the game), making techniques such as wave-smashing and wave-grabbing considerably more useful for Mewtwo. | ||
Mewtwo also has rather good range. Its forward smash can extend relatively far, and all of its tilts have long, disjointed hitboxes, allowing Mewtwo to effectively attack from a distance, especially when compounded with its long wavedash. Mewtwo also has one of ''Melee'''s | Mewtwo also has moves with rather good range. Its forward smash can extend relatively far, and all of its tilts have long, disjointed hitboxes, allowing Mewtwo to effectively attack from a distance, especially when compounded with its long wavedash. Mewtwo also has one of ''Melee'''s deadliest projectiles in [[Shadow Ball]]; when fully charged, it can KO reliably at roughly 100%; its jagged path also can make it difficult to dodge. | ||
Mewtwo also has an outstanding recovery. While | Mewtwo also has an outstanding recovery. While its [[up special]] cannot harm edgehoggers, a combination of a low falling speed, a high air speed, among the best jumping prowess, and long distance with its [[Teleport]] give Mewtwo a very long and safe recovery. Properly timed [[aerial]]s as Mewtwo ascends upward will elongate it's [[double jump]], significantly improving distance, and charged Shadow Balls can give recoil sufficient enough to send Mewtwo backwards a good distance. Lastly, its [[Confusion]] attack can also act as a midair jump (when used in the opposite direction of its momentum) and [[Disable]] can be used to stall its descent. | ||
Mewtwo's biggest flaw is its frailty. A combination of a large frame and floatiness makes Mewtwo easy to juggle and KO. Mewtwo's defense game is also mixed; its air dodge makes it invisible and opponents | Mewtwo's biggest flaw is its frailty. A combination of a large frame and floatiness makes Mewtwo easy to juggle and KO. Mewtwo's defense game is also mixed; its air dodge makes it invisible and opponents must guess where it will appear, and its rolling dodges cover a very large distance, but Mewtwo's large frame makes it prone to shield stabbing, and its spot dodge is also rather poor. Mewtwo also has possibly the worst [[tech]] ability in the game; although its rolling tech covers a long range, it is very slow compared to that of other characters, and as a consequence, Mewtwo is particularly easy to [[tech-chase]]. | ||
Mewtwo also suffers from a lack of reliable KO options; all of its strongest moves have either poor range or low speed. Its back and up throws are powerful, but they require Mewtwo to grab the opponent first, and the latter throw's KOing capabilities are extremely dependent on the opponent's falling speed (for example, {{SSBM|Fox}} and {{SSBM|Falco}} would survive the longest despite having the third highest vertical endurance). While having a wide variety of other KO potential attacks, most of its attacks suffer from range and/or speed problems, such as its forward air, down smash, down air, and Shadow Ball. Mewtwo also has highly situational specials. While [[Confusion]] can temporarily distract opponents, it has high ending lag and relatively little use; additionally, while it can reflect projectiles, they still remain property of the original character's (meaning they won't hurt whoever it came from). [[Disable]] only works in close ranges, and cannot combo effectively into other attacks. | Mewtwo also suffers from a lack of reliable KO options; all of its strongest moves have either poor range or low speed. Its back and up throws are powerful, but they require Mewtwo to grab the opponent first, and the latter throw's KOing capabilities are extremely dependent on the opponent's falling speed (for example, {{SSBM|Fox}} and {{SSBM|Falco}} would survive the longest despite having the third highest vertical endurance). While having a wide variety of other KO potential attacks, most of its attacks suffer from range and/or speed problems, such as its forward air, down smash, down air, and Shadow Ball. Mewtwo also has highly situational specials. While [[Confusion]] can temporarily distract opponents, it has high ending lag and relatively little use; additionally, while it can reflect projectiles, they still remain property of the original character's (meaning they won't hurt whoever it came from). [[Disable]] only works in close ranges, and cannot combo effectively into other attacks. | ||
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*{{Sm|iori|USA}} - A player with many secondaries, with Mewtwo being one of his most notable. He won {{Trn|Intimikill 2}} using exclusively Mewtwo, being the one of the few times the character has won a somewhat notable tournament in ''Melee'''s history. He also placed 33rd at {{Trn|GENESIS}} with solo Mewtwo. | *{{Sm|iori|USA}} - A player with many secondaries, with Mewtwo being one of his most notable. He won {{Trn|Intimikill 2}} using exclusively Mewtwo, being the one of the few times the character has won a somewhat notable tournament in ''Melee'''s history. He also placed 33rd at {{Trn|GENESIS}} with solo Mewtwo. | ||
*{{Sm|Taj|USA}} - Considered to be the best Mewtwo player of all time, created the influental [[Shadowclaw]] combo video. He holds some of the best Mewtwo results with 13th at {{Trn|EVO 2013}} and 17th at {{Trn|Apex 2010}}, as well as 33rd at {{Trn|GENESIS 9}} which is the best Mewtwo result seen in the Post-Slippi era. | *{{Sm|Taj|USA}} - Considered to be the best Mewtwo player of all time, created the influental [[Shadowclaw]] combo video. He holds some of the best Mewtwo results with 13th at {{Trn|EVO 2013}} and 17th at {{Trn|Apex 2010}}, as well as 33rd at {{Trn|GENESIS 9}} which is the best Mewtwo result seen in the Post-Slippi era. | ||
*{{Sm|Zoma|Japan}} - Best Mewtwo player in Japan and among the best in the world, though is currently inactive. Regionally has shown good results with the character with 7th at {{Trn|KSB 2016}} and wins over players such as {{Sm|Shippu}} | *{{Sm|Zoma|Japan}} - Best Mewtwo player in Japan and among the best in the world, though is currently inactive. Regionally has shown good results with the character, with 7th at {{Trn|KSB 2016}} and wins over players such as {{Sm|Shippu}}. Has also travelled internationally, placing 33rd at {{Trn|Super Smash Con 2016}}, beating {{Sm|Cyrain}} and {{Sm|TheSWOOPER}} in his path. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Mewtwo has traditionally placed very low in tier lists, with a minuscule playerbase dedicated to using it. It was initially seen as the worst character in the game, according to the first tier list (dated October 2002), and hovered around the bottom 4 spots for many years, once even falling back into last place (eighth tier list; July 2006). Many competitive players immediately noticed Mewtwo's unfavorable combinations of being a floaty lightweight without many KO moves, awkward neutral game and hitbox placements, and poor disadvantage state, and simply wrote Mewtwo off. | Mewtwo has traditionally placed very low in tier lists, with a minuscule playerbase dedicated to using it. It was initially seen as the worst character in the game, according to the first tier list (dated October 2002), and hovered around the bottom 4 spots for many years, once even falling back into last place (eighth tier list; July 2006). Many competitive players immediately noticed Mewtwo's unfavorable combinations of being a floaty lightweight without many KO moves, awkward neutral game and hitbox placements, and poor disadvantage state, and simply wrote Mewtwo off. | ||
Mewtwo eventually moved out of the bottom tier due to increasing tournament placings by {{Sm|Taj}}, who would not only eventually be considered the best Mewtwo player of all time, but become one of the best players in the world in his prime. However, Taj's success as a player was not anchored on Mewtwo alone - he relied almost exclusively on his co-main {{SSBM|Marth}} late into brackets unless he knew his opponent to be very unfamiliar with the Mewtwo matchup. This indicated that even back then, Mewtwo was not viable as a solo main | Mewtwo eventually moved out of the bottom tier due to increasing tournament placings by {{Sm|Taj}}, who would not only eventually be considered the best Mewtwo player of all time, but become one of the best players in the world in his prime. However, Taj's success as a player was not anchored on Mewtwo alone - he relied almost exclusively on his co-main {{SSBM|Marth}} late into brackets unless he knew his opponent to be very unfamiliar with the Mewtwo matchup. This indicated that even back then, Mewtwo was not (and still is not) viable as a solo main at the highest level. | ||
Eventually, Taj would become far less active, leaving the character without good representation for several years. However, players such as {{Sm|Zoma}} and {{Sm|Leffen}} have recently represented Mewtwo in larger competitive tournaments, despite not reaching the same success as Taj. Mewtwo still sits at 20th place on the most recent tier list; with these two players innovating with the character, the competitive ''Melee'' community recognizes that Mewtwo has some potential despite its tier placement. However, it is unlikely that this will carry Mewtwo much higher than it currently is. | Eventually, Taj would become far less active, leaving the character without good representation for several years. However, players such as {{Sm|Zoma}} and {{Sm|Leffen}} have recently represented Mewtwo in larger competitive tournaments, despite not reaching the same success as Taj. Mewtwo still sits at 20th place on the most recent tier list; with these two players innovating with the character, the competitive ''Melee'' community recognizes that Mewtwo has some potential despite its tier placement. However, it is unlikely that this will carry Mewtwo much higher than it currently is. | ||
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**Furthermore, Mewtwo actually weighs more in ''Melee'' than it does in its later ''Smash'' appearances. | **Furthermore, Mewtwo actually weighs more in ''Melee'' than it does in its later ''Smash'' appearances. | ||
*''Melee''{{'}}s Mewtwo is the first ''Pokémon'' character in ''Smash'' to speak a human language; it speaks Japanese in the game's Japanese version. | *''Melee''{{'}}s Mewtwo is the first ''Pokémon'' character in ''Smash'' to speak a human language; it speaks Japanese in the game's Japanese version. | ||
*Mewtwo can use [[confusion]] on the stage [[Battlefield (SSBM)|Battlefield]] at the [[ledge]] which, if it connects, will put the opponent below it, and potentially lead to a [[gimp]]. | |||
==External links== | ==External links== |