Mr. Game & Watch (SSBM): Difference between revisions

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'''Mr. Game & Watch''' ({{ja|Mr. ゲーム&ウォッチ|Misutā Gēmu ando Uocchi}}, ''Mr. Game & Watch'') is a character in ''[[Super Smash Bros. Melee]]''. He was designed as a composite representation of various generic characters featured in the ''[[Game & Watch]]'' series, created by {{s|mariowiki|Gunpei Yokoi}} in 1980. He is the last character to be unlocked in the game.
'''Mr. Game & Watch''' ({{ja|Mr. ゲーム&ウォッチ|Misutā Gēmu ando Uocchi}}, ''Mr. Game & Watch'') is a character in ''[[Super Smash Bros. Melee]]''. He was designed as a composite representation of various generic characters featured in the ''[[Game & Watch]]'' series, created by {{s|mariowiki|Gunpei Yokoi}} in 1980. He is the last character to be unlocked in the game.


Mr. Game & Watch is currently ranked 19th in ''Melee''{{'}}s [[tier list]], at the bottom of the C- tier, which is his worst placement in the series. Mr. Game & Watch's positive attributes include extremely powerful KO moves that have a long duration as well as a slew of moderately effective special moves, two of which ([[Judge|Judgment]] and [[Oil Panic]]) can [[OHKO]]. However, Mr. Game & Watch's flaws are due to how he was translated to ''Melee''; he has a bad approach due to his slow overall speed, and outside of his throws, his neutral game is rather predictable. His high [[hitstun]] and frailty also make him an easy target for combos. Mr. Game & Watch also has the dubious distinction of being the only character in the game who cannot [[L-cancel]] most of his aerial attacks, and is considered to have the worst [[shield]] in the game, as it fails to completely cover his entire body after even slight damage. All of this gives him very poor matchups against a majority of the cast, especially against higher-tiered characters.
Mr. Game & Watch is currently ranked 19th in ''Melee''{{'}}s [[tier list]], at the bottom of the C- tier, which is his worst placement in the series. Mr. Game & Watch's positive attributes include extremely powerful KO moves that have a long duration as well as a slew of moderately effective special moves, two of which ([[Judge|Judgment]] and [[Oil Panic]]) can [[OHKO]]. However, Mr. Game & Watch's flaws are due to how he was translated to ''Melee''; he has a bad approach due to his slow overall speed, and outside of his throws, his neutral game is rather predictable. His high [[hitstun]] and frailty also make him an easy target for combos. Mr. Game & Watch also has the dubious distinction of being the only character in the game who cannot [[L-cancel]] most of his aerial attacks, and is considered to have the worst [[shield]] in the game, as it always fails to fully cover his body unless light shielding is used. All of this gives him poor matchups against a majority of the cast, especially against higher-tiered characters, and result in Mr. Game & Watch being unviable at the highest level of play.
 
==How to unlock==
==How to unlock==
For players to unlock Mr. Game & Watch, the Classic Mode, Adventure Mode or Target Test has to be cleared with all other characters.
Mr. Game & Watch must be defeated in battle before he can be unlocked. There are two ways the player can encounter Mr. Game & Watch:
 
*One way is to clear Classic Mode, Adventure Mode, Target Test, or All-Star Mode with all other characters. If the player fails to defeat Mr. Game & Watch, they can re-fight him by clearing any of those modes again with any character.
Alternately, players can play 1,000 versus matches to fight Mr. Game & Watch.
*Another way is to play 1,000 VS. matches to completion. If the player fails to defeat Mr. Game & Watch, they can re-fight him by playing another VS. match to completion. Mr. Game & Watch will not appear with this method until all the other characters are unlocked.
 
Mr. Game & Watch is fought on the [[Flat Zone]] stage.
Mr. Game & Watch must then be fought and defeated on [[Flat Zone]].


==Attributes==
==Attributes==
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Mr. Game & Watch also suffers due to his ability to be easily combo'd; his light weight and high periods of hitstun makes him a viable target for combos and juggles, and his light weight also makes him very easy to KO, only making him more vulnerable.
Mr. Game & Watch also suffers due to his ability to be easily combo'd; his light weight and high periods of hitstun makes him a viable target for combos and juggles, and his light weight also makes him very easy to KO, only making him more vulnerable.
==Version history==
'''NTSC 1.02'''
*{{bugfix|Fixed the [[Item pickup glitch]].}}
*{{bugfix|Bucket and oil from Oil Panic no longer turn invisible upon landing on the ground.}}


==Moveset==
==Moveset==
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|bairdmg=5% (4 hits), 3% (landing)
|bairdmg=5% (4 hits), 3% (landing)
|bairdesc=Thrusts a river turtle backwards, which bites many times. A multi-hitting move, with all hits dealing light knockback. Like his neutral and up aerials, cannot be L-canceled. All hits deal approximately up to 18.65% due to [[stale move negation]]. Originates from ''Turtle Bridge''.
|bairdesc=Thrusts a river turtle backwards, which bites many times. A multi-hitting move, with all hits dealing light knockback. Like his neutral and up aerials, cannot be L-canceled. All hits deal approximately up to 18.65% due to [[stale move negation]]. Originates from ''Turtle Bridge''.
|uairname=Spit Ball Sparky ({{ja|スピットボールスパーキー|Supitto Bōru Supākī}})
|uairname=Spitball Sparky ({{ja|スピットボールスパーキー|Supittobōru Supākī}})
|uairdmg=7% (hit 1), 9% (hit 2)
|uairdmg=7% (hit 1), 9% (hit 2)
|uairdesc=Blows upwards twice. The second hit has medium knockback. The first hit has knockback growth, which makes it less likely to lead into the second hit at higher percentages. However, the second hit can be landed without the first hit, if timed correctly. Like his neutral and back aerial, cannot be L-canceled. Both hits deal approximately 15.19% if they connect. Originates from ''Spitball Sparky''.
|uairdesc=Blows upwards twice. The second hit has medium knockback. The first hit has knockback growth, which makes it less likely to lead into the second hit at higher percentages. However, the second hit can be landed without the first hit, if timed correctly. Like his neutral and back aerial, cannot be L-canceled. Both hits deal approximately 15.19% if they connect. Originates from ''Spitball Sparky''.
|dairname=Donkey Kong Jr. ({{ja|ドンキーコングJr.|Donkī Kongu Junia}})
|dairname=Donkey Kong Jr. ({{ja|ドンキーコングJr.|Donkī Kongu Junia}})
|dairdmg= 14% (sweetspot), 13% (sourspot), 6% (landing)
|dairdmg= 14% (sweetspot), 13% (sourspot), 6% (landing)
|dairdesc=Pulls out a key and plunges downwards. If the opponent is under Mr. Game & Watch and gets hit right when the move comes out, it is a [[meteor smash]]. Originates from ''Donkey Kong Jr.''
|dairdesc=Pulls out a key and plunges downwards. If the opponent is under Mr. Game & Watch and gets hit right when the move comes out, it is a [[meteor smash]]. Originates from the ''Game & Watch'' version of ''Donkey Kong Jr.''
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|grabdesc=
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|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Pulls out a bell and hits the opponent with it. Somewhat slow for a pummel. Originates from the Game & Watch's alarm feature.
|pummeldesc=Pulls out a bell and hits the opponent with it. Somewhat slow for a pummel. Originates from the Game & Watch's alarm feature.
|fthrowname=Forward Ball ({{ja|フォワードボール|Fowādo Bōru}})
|fthrowname=Forward Ball ({{ja|ボール(前)|Bōru (Mae)}}, ''Ball (Front)'')
|fthrowdmg=8%
|fthrowdmg=8%
|fthrowdesc=Juggles the enemy as a ball, then launches the opponent forwards. Originates from ''Ball''.
|fthrowdesc=Juggles the enemy as a ball, then launches the opponent forwards. Originates from ''Ball''.
|bthrowname=Backward Ball ({{ja|バックワードボール|Bakkuwādo Bōru}})
|bthrowname=Backward Ball ({{ja|ボール(後)|Bōru (Ato)}}, ''Ball (Back)'')
|bthrowdmg=8%
|bthrowdmg=8%
|bthrowdesc=Juggles the enemy as a ball, then launches the opponent backwards. Originates from ''Ball''.
|bthrowdesc=Juggles the enemy as a ball, then launches the opponent backwards. Originates from ''Ball''.
|uthrowname=Vertical Ball ({{ja|垂直ボール|Suichoku Bōru}})
|uthrowname=Vertical Ball ({{ja|ボール(上)|Bōru (Ue)}}, ''Ball (Up)'')
|uthrowdmg=8%
|uthrowdmg=8%
|uthrowdesc=Juggles the enemy as a ball, then launches the opponent upwards. Can chaingrab fastfallers. Originates from ''Ball''.
|uthrowdesc=Juggles the enemy as a ball, then launches the opponent upwards. Can chaingrab fastfallers. Originates from ''Ball''.
|dthrowname=Drop Ball ({{ja|ドロップボール|Doroppu Bōru}})
|dthrowname=Drop Ball ({{ja|ボール(下)|Bōru (Shita)}}, ''Ball (Down)'')
|dthrowdmg=8%
|dthrowdmg=8%
|dthrowdesc=Juggles the enemy as a ball, then launches the opponent a short distance in the air. Can chaingrab fastfallers. Originates from ''Ball''.
|dthrowdesc=Juggles the enemy as a ball, then launches the opponent a short distance in the air. Can chaingrab fastfallers. Originates from ''Ball''.
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| #9 || 32% || A very, very high knockback attack that was designed to be similar to the [[home-run bat]]. While this attack is not a [[OHKO]] move, it can [[KO]] foes with single digit damages. The attack does, however, have a smaller hitbox.
| #9 || 32% || A very, very high knockback attack that was designed to be similar to the [[home-run bat]]. While this attack is not a [[OHKO]] move, it can [[KO]] foes with single digit damages. The attack does, however, have a smaller hitbox.
|}
|}
===Stats===
'''NTSC'''
{{Attributes
|cast = 26
|weight = 60
|rweight = 24-25
|dash = 1.5
|rdash = 10-13
|run = 1.5
|rrun = 11-15
|walk = 1.1
|rwalk = 12-15
|trac = 0.06
|rtrac = 15-23
|airfric = 0.016
|rairfric = 10-13
|air = 1
|rair = 6-9
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.03
|raddaccel = 13-19
|gravity = 0.095
|rgravity = 14-16
|fall = 1.7
|rfall = 16-18
|ff = 2.3
|rff = 14-18
|jumpsquat = 4
|rjumpsquat = 8-15
|jumpheight = 29
|rjumpheight = 21-23
|shorthop = 11.025
|rshorthop = 17-19
|djump = 26.7
|rdjump = 11-13
|ellag = 4
|rellag = 2-23
}}
'''PAL'''
{{Attributes
|cast = 26
|weight = 60
|rweight = 24-25
|dash = 1.5
|rdash = 10-13
|run = 1.5
|rrun = 11-16
|walk = 1.1
|rwalk = 12-15
|trac = 0.06
|rtrac = 15-23
|airfric = 0.016
|rairfric = 10-13
|air = 1
|rair = 6-8
|baseaccel = 0.02
|rbaseaccel = 2-23
|addaccel = 0.03
|raddaccel = 13-19
|gravity = 0.095
|rgravity = 14-16
|fall = 1.7
|rfall = 16-18
|ff = 2.3
|rff = 14-18
|jumpsquat = 4
|rjumpsquat = 8-15
|jumpheight = 29
|rjumpheight = 21-23
|shorthop = 11.025
|rshorthop = 17-19
|djump = 26.7
|rdjump = 11-13
|ellag = 4
|rellag = 2-23
}}


===[[Announcer]] call===
===[[Announcer]] call===
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===[[Taunt]]===
===[[Taunt]]===
{{Taunt/SSBM|char=Mr.Game&Watch|desc=Rings his bell in front of him.}}
{{Taunt/SSBM|char=Mr.Game&Watch|desc=Leans forward and rings his bell in front of him.}}


===[[Idle pose]]===
===[[Idle pose]]===
{{Idle|desc=Looks back with an opened mouth.|image=Mr. Game & Watch Idle Pose Melee.png}}
{{Idle|desc=Looks back with an opened mouth.|image=Mr. Game & Watch Idle Pose Melee.gif}}


===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|char=Mr. Game & Watch
|-
|game=Melee
!{{{name|}}}
|desc-us=Game-And-Watch!
!Cheer (International)
|desc-jp=Game-Watch!
!Cheer (Japanese)
|pitch-us=Group chant
|-
|pitch-jp=Male}}
! scope="row"|Cheer
|[[File:Mr. Game & Watch Cheer International SSBM.ogg|center]]||[[File:Mr. Game & Watch Cheer Japanese SSBM.ogg|center]]
|-
! scope="row"|Description
|Game - and - Watch! || Game - Watch!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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:''See also: [[:Category:Mr. Game & Watch players (SSBM)]]''
:''See also: [[:Category:Mr. Game & Watch players (SSBM)]]''


*{{Sm|DireOnFire|USA}} - An old-school Mr. Game & Watch player from the Golden Age; he retired from ''Melee'', and later reappeared in the ''Smash 4'' and ''Ultimate'' scenes. Placed 9th at {{Trn|Cataclysm 3}} and {{Trn|EVO East}}.
*{{Sm|DireOnFire|USA}} - An old-school Mr. Game & Watch player from the Golden Age; he retired from ''Melee'', and later reappeared in the ''Smash 4'' and ''Ultimate'' scenes. He was the best Mr. Game & Watch player during the 2000s, placing 9th at {{Trn|Cataclysm 3}} and {{Trn|EVO East}}, the latter of which is the highest placement from a Mr. Game & Watch player at a major.
*{{Sm|Kuya|USA}} - Co-mains Mr. Game & Watch with {{SSBM|Link}}. Considered to be the current best Mr. Game & Watch player in the world. Placed 17th at {{Trn|DreamHack Atlanta 2019}} and {{Trn|CEO Dreamland 2020}}. Currently Power Ranked 15th in the Florida Power Rankings.
*{{Sm|Kuya|USA}} - Co-mains Mr. Game & Watch with {{SSBM|Link}}. He made his breakthrough after placing 17th at {{Trn|DreamHack Atlanta 2019}} and 33rd at {{Trn|CEO 2019}}. He is considered to be the best Mr. Game & Watch player in the post-Slippi era, placing 25th at {{Trn|Tipped Off 14: Resurgence}} and 33rd at {{Trn|Shine 2023}} using both characters, the best major results seen with the character during this time.
*{{Sm|Qerb|USA}} - Considered to be the best Mr. Game & Watch player in the world prior to hiatus from competition. Placed 17th at {{Trn|Get On My Level 2019}}, 25th at {{Trn|Pound 2019}}, and 33rd at {{Trn|Super Smash Con 2019}} with wins over {{Sm|La Luna}}, {{Sm|SloX}}, {{Sm|Cool Lime}}, and {{Sm|htwa}}; Qerb was also ranked as an honorable mention on the [[MPGR 2019]], the only Mr. Game & Watch player to receive such a distinction on a global ranking.
*{{Sm|Qerb|USA}} - The greatest Mr. Game & Watch player of all time and the most consistently successful at majors, using only Mr. Game & Watch to place 17th at {{Trn|Get On My Level 2019}}, 25th at {{Trn|Pound 2019}}, and 33rd at {{Trn|Super Smash Con 2019}}. Qerb was also ranked as an honorable mention on the [[MPGR 2019]], the only Mr. Game & Watch player to receive such a distinction on a global ranking. He went on hiatus in 2022.
*{{Sm|Snap|USA}} - Old-school player from 2005 who returned to competition in 2019, co-mains Mr. Game & Watch with {{SSBM|Fox}}. Placed 17th at {{Trn|DreamHack Montreal 2019}} and 33rd at {{Trn|Mainstage}} with both {{SSBM|Fox}} and Mr. Game & Watch.
*{{Sm|Squeachu|UK}} - The best Mr. Game & Watch player in Europe. They are the sole representative at certain European regionals such as 1st at {{Trn|Storm}}, 7th at {{Trn|Myth}}, 9th at {{Trn|Short Hop Pear 5}} with notable wins such as {{Sm|Skerzo}} at {{Trn|Fête 2}} and top European players such as {{Sm|Fat Tino}} and {{Sm|Sharp}}. They are currently ranked 50th on the [[EURank 2023]].
*{{Sm|Squeachu|UK}} - Widely considered the best Mr. Game & Watch player in Europe. Placed 1st at {{Trn|Storm}}, 7th at {{Trn|Myth}}, 9th at {{Trn|Short Hop Pear 5}}, and 25th at {{Trn|Valhalla Online}}{{OnlineIcon}}. Currently ranked 8th on the [[United Kingdom Power Rankings]], with notable wins over {{Sm|Skerzo}}, {{Sm|Fat Tino}}, and {{Sm|abbe}}.


===Tier placement and history===
===Tier placement and history===
Mr. Game & Watch has historically been considered to be a poor character in competitive play, with negative traits ranging from poor endurance, susceptibility to chaingrabs and various KO setups (despite his light weight), inconsistent approaching options, lag in his many of his attacks, and the inability to L-cancel some of his aerials. While a small group of smashers discovered that Mr. Game & Watch had potential, such as his raw power and strong punish game that allowed for flashy combos, his flaws and bad matchups have hindered such showings at the highest levels of play. As a result of his flaws, he has consistently remained in the lower ends of tiers, failing to make significant rises.
Mr. Game & Watch has historically been considered to be a poor character in competitive play, with negative traits ranging from poor endurance, susceptibility to chaingrabs and various KO setups (despite his light weight), inconsistent approaching options, lag in his many of his attacks, and the inability to L-cancel some of his aerials. While many players noted Mr. Game & Watch's raw power, flashy combos, and strong punish game, his poor defensive game and approach have hindered such showings at the highest levels of play. As a result of his flaws, he has consistently remained in the lower ends of tiers, failing to make significant rises.


In recent years, however, {{Sm|Qerb}} has been noticeably successful with him, placing well in many major tournament series such as Super Smash Con as the sole representative of his character. Qerb achieved an honorable mention in the [[2019 MPGR]], indicating that he was considered close to Top 100 level even with a low-tiered character. Since many of the characters around Mr. Game & Watch on the tier list, such as {{SSBM|Link}} and {{SSBM|Donkey Kong}}, do not have many comparisons to contend with Qerb's level of results, some argue that he deserves to be placed slightly higher than his current rank. Other players such as {{Sm|Mew2King}} disagree, believing that his theoretical potential and matchup spread are still much worse than those characters. As it stands, however, he is generally agreed to be a low-tiered character who still possesses significant difficulty contending against many matchups. With a noticeable rise in Game & Watch players, as well as his metagame still being developed, he currently ranks 19th in the current tier list.
In recent times, however, {{Sm|Qerb}} has been noticeably successful with him, placing well in many major tournament series such as Super Smash Con as the sole representative of his character. Qerb achieved an honorable mention in the [[2019 MPGR]], indicating that he was considered close to Top 100 level even with a low-tiered character. Since many of the characters around Mr. Game & Watch on the tier list, such as {{SSBM|Young Link}} and {{SSBM|Mario}}, do not have many comparisons to contend with Qerb's level of results, some argue that he deserves to be placed slightly higher than his current rank. Other players such as {{Sm|Mew2King}} disagree, believing that his matchup spread overall is still much worse than those characters. As it stands, however, he is generally agreed to be a low-tiered character who still possesses significant difficulty contending against many matchups. With a noticeable rise in Game & Watch players, as well as a still developing metagame, he currently ranks 19th in the current tier list.


==In 1-P Mode==
==In 1-P Mode==
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*'''[[Event 45: Game & Watch Forever!]]''': Mr. Game & Watch is the player's character, going up against twenty five other Mr. Game & Watches, similar to the final battle of All-Star Mode. However, the player's Mr. Game & Watch, while having three lives, is also light, allowing him to be KO'd easily.
*'''[[Event 45: Game & Watch Forever!]]''': Mr. Game & Watch is the player's character, going up against twenty five other Mr. Game & Watches, similar to the final battle of All-Star Mode. However, the player's Mr. Game & Watch, while having three lives, is also light, allowing him to be KO'd easily.


===Ending images===
===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]===
<center><gallery>
<center><gallery>
Mr.Game&WatchClassicMode.jpg|Classic Mode
Mr.Game&WatchClassicMode.jpg|Classic Mode
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==[[Trophies]]==
==[[Trophies]]==
In addition to the normal trophy about Mr. Game & Watch as a character, there are two trophies about him as a fighter that are unlocked by completing the [[Adventure Mode|Adventure]] and [[All-Star]] modes on any difficulty with Mr. Game & Watch.
In addition to the normal trophy about Mr. Game & Watch as a character unlocked by completing {{SSBM|Classic Mode}} as Mr. Game & Watch on any difficulty, there are two trophies about him as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Mr. Game & Watch on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Mr. Game & Watch:


{{Trophy/Fighter
{{Trophy/Fighter
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**However, even when he does appear to be 3D, he is still flattened out, and moving the camera will not give the player a three-dimensional view of him.
**However, even when he does appear to be 3D, he is still flattened out, and moving the camera will not give the player a three-dimensional view of him.
*Mr. Game & Watch, {{SSBM|Captain Falcon}} and Young Link are the only characters in ''Melee'' that don't finish their defeat noises upon being KO'd horizontally or [[fall]]ing.
*Mr. Game & Watch, {{SSBM|Captain Falcon}} and Young Link are the only characters in ''Melee'' that don't finish their defeat noises upon being KO'd horizontally or [[fall]]ing.
*Despite not being a [[clone]], Mr. Game & Watch curiously shares many movement attributes with {{SSBM|Mario}}, namely [[walking]] speed, [[falling speed]], [[fast falling]] speed, [[traction]], and [[gravity]].
*Despite not being a [[clone]], Mr. Game & Watch curiously shares many movement attributes with {{SSBM|Mario}}, namely [[walking]] speed, [[falling speed]], [[fast falling]] speed, [[traction]], and [[gravity]]. Other than sharing Mario’s attributes, he shared a similar [[Up smash]] with him, though he’s wearing a scuba helmet.
**Coincidentally, multiple ''Game & Watch'' games such as ''Donkey Kong''; ''Mario Bros.''; and ''Mario's Cement Factory'' featured Mario in a form more closely resembling Mr. Game & Watch, and the ''Game & Watch Gallery'' series featured alternate versions of classic ''Game & Watch'' games with Mario characters.
**Coincidentally, multiple ''Game & Watch'' games such as ''Donkey Kong''; ''Mario Bros.''; and ''Mario's Cement Factory'' featured Mario in a form more closely resembling Mr. Game & Watch, and the ''Game & Watch Gallery'' series featured alternate versions of classic ''Game & Watch'' games with Mario characters.
*Mr. Game & Watch is the only unlockable character in ''Melee'' who has four, rather than three, unlock methods.
*Mr. Game & Watch is the only unlockable character in ''Melee'' who has four, rather than three, unlock methods.
*This is the only game where Mr. Game & Watch's down tilt is rendered in 2D instead of 3D.
*This is the only game where Mr. Game & Watch's down tilt is rendered in 2D instead of 3D.
*Mr. Game & Watch is the only character to use their default color in All Star, as well as the only character to use their default color in their Smash Blue trophy.
*Mr. Game & Watch is the only character to use their default color in All Star, as well as the only character to use their default color in their Smash Blue trophy.
*On {{SSBM|Tournament Mode}}'s [[character selection screen]], Mr. Game & Watch appears white rather than the default black. This was likely done to make him visible on the dark background.


==External links==
==External links==
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