Ike (SSB4): Difference between revisions

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***{{nerf|However, the nearest hitbox has been removed, giving the move less range inside of Ike.}}
***{{nerf|However, the nearest hitbox has been removed, giving the move less range inside of Ike.}}
**{{change|Forward aerial only makes a medium slam sound effect when it connects instead of a strong slam.}}
**{{change|Forward aerial only makes a medium slam sound effect when it connects instead of a strong slam.}}
**{{nerf|Forward aerial has a new animation where Ike does not swing his sword as far. This gives the move less horizontal and downwards range despite its improved hitboxes.}}
**{{change|Forward aerial has a modified animation: the sword swing is smoother and carries more momentum at the end, instead of the slash abruptly stopping near Ike's feet.}}
***{{nerf|The new animation means Ike does not swing his sword as far. This gives the move less horizontal and downwards range despite its improved hitboxes.}}
***{{buff|However, this new animation is shorter (59 frames → 55), decreasing the amount of time Ike cannot grab ledges after performing the move.}}
***{{buff|However, this new animation is shorter (59 frames → 55), decreasing the amount of time Ike cannot grab ledges after performing the move.}}
*[[Up aerial]]:
*[[Up aerial]]:
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**{{nerf|Aether has less super armor frames (frames 18-38 → 18-21) and no longer allows Ike to grab edges from behind, hindering its safety and recovery potential.}}
**{{nerf|Aether has less super armor frames (frames 18-38 → 18-21) and no longer allows Ike to grab edges from behind, hindering its safety and recovery potential.}}
**{{buff|The weakening of [[Smash directional influence|SDI]] makes Aether significantly more difficult to escape from.}}
**{{buff|The weakening of [[Smash directional influence|SDI]] makes Aether significantly more difficult to escape from.}}
**{{nerf|Aether is no longer [[unblockable]].}}
**{{change|Aether no longer moves Ike forward without directional input.}}
**{{change|Aether no longer moves Ike forward without directional input.}}
**{{bugfix|The double Ragnell glitch has been removed.}}
**{{bugfix|The double Ragnell glitch has been removed.}}
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|nsc2name=Furious Eruption
|nsc2name=Furious Eruption
|nsc2dmg=7% (uncharged), 32% (fully charged base), 25% (fully charged top)
|nsc2dmg=7% (uncharged), 32% (fully charged base), 25% (fully charged top)
|nsc2desc=The explosion's vertical range is larger, especially when charged. It also has a slightly longer duration and, like Eruption, has transcendent priority. When fully charged, it KOs middleweights at 29% from anywhere on Final Destination in {{for3ds}}. However, it it lacks KO potential when uncharged. In addition, it deals 10% recoil damage when charged halfway, and 15% recoil damage when fully charged.
|nsc2desc=The explosion's vertical range is larger, especially when charged. It also has a slightly longer duration and, like Eruption, has transcendent priority. When fully charged, it KOs middleweights at 29% from anywhere on Final Destination in {{for3ds}}. However, it lacks KO potential when uncharged. In addition, it deals 10% recoil damage when charged halfway, and 15% recoil damage when fully charged.
|ssdefname=Quick Draw
|ssdefname=Quick Draw
|ssdefdmg=6% (uncharged), 13% (fully charged)
|ssdefdmg=6% (uncharged), 13% (fully charged)
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|djump = 31
|djump = 31
|rdjump = 40-41
|rdjump = 40-41
|ellag=4
|rellag=1-46
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|char=Ike
|-
|game=SSB4
!{{{name|}}}
|desc-us=We like Ike!
!Cheer (English)
|desc-jp=Ai-ku!
!Cheer (Japanese)
|pitch-us=Group chant
!Cheer (Spanish)
|pitch-jp=Male}}
|-
! scope="row"|Cheer
|[[File:Ike Cheer English SSB4 SSBU.ogg|center]]||[[File:Ike Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Ike Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Ike Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|We like Ike! || Ai - ku! || Ike Ike Ike! Rah! Rah! Rah! {{NTSC}} <br> Mucho Ike! Mucho Ike! Eh! Eh! {{PAL}}
|-
!{{{name|}}}
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Ike Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Ike Cheer French PAL SSB4.ogg|center]]||[[File:Ike Cheer German SSB4.ogg|center]]||[[File:Ike Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Tous avec Ike ! || Ike hat's drauf! || Ike! Ike! Ike!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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|victory-theme=FireEmblemTheme.ogg
|victory-theme=FireEmblemTheme.ogg
|victory-desc=An orchestral excerpt of the title theme from ''{{s|fireemblemwiki|Fire Emblem: Shadow Dragon and the Blade of Light}}'', which has since become the main theme of the ''Fire Emblem'' series.
|victory-desc=An orchestral excerpt of the title theme from ''{{s|fireemblemwiki|Fire Emblem: Shadow Dragon and the Blade of Light}}'', which has since become the main theme of the ''Fire Emblem'' series.
|desc-1=Plunges Ragnell into the ground and then folds his arms while saying "You'll get no sympathy from me."
|desc-1=Plunges Ragnell into the ground and then folds his arms while saying "You'll get no sympathy from me." ({{ja|手加減してやるほど、俺は甘くは無い|Tekagen shite yaru hodo, ore wa amaku wanai.}}, ''I'm not so naive to hold back on you.'')
|desc-2=Swings Ragnell twice, then casually holds it by resting its blade on his shoulder while saying "I fight for my friends." In the Japanese version, Ike says "{{ja|守るべきもののため戦うだけだ|Mamoru beki mono no tame, tatakau dake da.}}"
|desc-2=Swings Ragnell twice, then casually holds it by resting its blade on his shoulder while saying "I fight for my friends." ({{ja|守るべきものの為、戦うだけだ|Mamorubekimono no tame, tatakau dakeda.}}, ''I fight for what I must protect.'')
|desc-3=Uses [[Aether]] and lands while looking down at his sword.
|desc-3=Uses [[Aether]] and lands while looking down at his sword.
|char=Ike}}
|char=Ike}}
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''See also: [[:Category:Ike players (SSB4)]]''
''See also: [[:Category:Ike players (SSB4)]]''


*{{Sm|Ryo|USA}} - The best Ike player of all-time and the only Ike player ever ranked globally, most recently ranking 77th on the [[PGR 100]]. He is the only Ike player to top 8 a major, placing 7th at {{Trn|MLG World Finals 2015}}. Although he later began playing {{SSB4|Corrin}} and {{SSB4|Roy}} alongside Ike, he still managed to have some strong solo-Ike results, most notably 25th at both {{Trn|2GGC: Fire Emblem Saga}} and {{Trn|GENESIS 5}}.
*{{Sm|Ryo|USA}} - The best Ike player of all time and the only Ike player ever ranked globally, ultimately ranking 77th on the [[PGR 100]]. He is the only Ike player to top 8 a major, placing 7th at {{Trn|MLG World Finals 2015}}. Although he later picked up {{SSB4|Corrin}} and {{SSB4|Roy}} as frequent secondaries, he still managed to have some notable results while using only Ike, most notably placing 25th at both {{Trn|2GGC: Fire Emblem Saga}} and {{Trn|GENESIS 5}}.
*{{Sm|San|USA}} - One of the best Ike players of all-time with results on-par with Ryo's, including placing 9th at {{Trn|Get On My Level 2016}}, 17th at {{Trn|The Big House 5}}, and 33rd at {{Trn|Pound 2016}}, {{Trn|The Big House 6}}, and {{Trn|2GGC: Fire Emblem Saga}}, playing only Ike for all five events. However, he traveled less frequently than Ryo and as such was never ranked on the [[PGR]].
*{{Sm|San|USA}} - One of the best Ike players of all time with results on-par with Ryo's, including placing 9th at {{Trn|Get On My Level 2016}}, 17th at {{Trn|The Big House 5}}, and 33rd at {{Trn|Pound 2016}}, {{Trn|The Big House 6}}, and {{Trn|2GGC: Fire Emblem Saga}}, playing only Ike in all five events. However, he traveled less frequently than Ryo and as such was never ranked on the [[PGR]].


===Tier placement and history===
===Tier placement and history===
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Ike's perception became rather mixed: some players claimed that his standing was accurate, or should be slightly higher because of his improving placings; evidence stems from Ryo and San, who have earned solid results while taking sets off top players as of 2017, the latter even achieving 4th place at [[Get On My Level 2017]]. However, others claimed he should be ranked lower because of his glaring issues alongside overall mediocre representation and results, citing that he also lacks the growing success of characters ranked below him (such as {{SSB4|Duck Hunt}}, {{SSB4|Link}}, {{SSB4|Samus}}, and {{SSB4|Shulk}}), and putting him among the standing he initially had in ''Brawl''. As a result, Ike continued to drop even further, ranking 39th on the fourth and final tier list, a far cry from his initial placement. To this day, Ike's true tier standing is still greatly up for debate as some smashers like {{Sm|ZeRo}}, {{Sm|ESAM}}, and {{Sm|Raito}} claim that Ike should be ranked lower (the latter claiming that Ike is among the bottom 5 characters in the game) while other smashers like {{Sm|Dabuz}} believe that Ike should be ranked slightly higher due to his strong throw combos and fantastic ledgetraps.
Ike's perception became rather mixed: some players claimed that his standing was accurate, or should be slightly higher because of his improving placings; evidence stems from Ryo and San, who have earned solid results while taking sets off top players as of 2017, the latter even achieving 4th place at [[Get On My Level 2017]]. However, others claimed he should be ranked lower because of his glaring issues alongside overall mediocre representation and results, citing that he also lacks the growing success of characters ranked below him (such as {{SSB4|Duck Hunt}}, {{SSB4|Link}}, {{SSB4|Samus}}, and {{SSB4|Shulk}}), and putting him among the standing he initially had in ''Brawl''. As a result, Ike continued to drop even further, ranking 39th on the fourth and final tier list, a far cry from his initial placement. To this day, Ike's true tier standing is still greatly up for debate as some smashers like {{Sm|ZeRo}}, {{Sm|ESAM}}, and {{Sm|Raito}} claim that Ike should be ranked lower (the latter claiming that Ike is among the bottom 5 characters in the game) while other smashers like {{Sm|Dabuz}} believe that Ike should be ranked slightly higher due to his strong throw combos and fantastic ledgetraps.
==In Solo Modes==
===[[All-Star Mode]]===
In All-Star Mode, Ike is fought in Stage 6 in the 3DS version or Stage 2 in the Wii U version alongside {{SSB4|Roy}}, {{SSB4|Zero Suit Samus}}, {{SSB4|Lucas}}, {{SSB4|Olimar}}, {{SSB4|Lucario}}, {{SSB4|Toon Link}}, {{SSB4|Villager}}, and {{SSB4|Bowser Jr.}}
==={{GameIcon|SSB4-U}}[[Event Match]]es===
====Solo Events====
* '''[[All-Star Battle: Brawl]]''': Ike is one of the opponents fought in this event. All of the opponents debuted in ''Brawl''.
* '''[[The Ultimate Swordsman]]''': Ike must defeat {{SSB4|Link}}, {{SSB4|Marth}}, {{SSB4|Meta Knight}}, {{SSB4|Toon Link}}, male {{SSB4|Robin}}, female Robin, and {{SSB4|Shulk}}. All of the opponents wield swords.
====Co-op Events====
* '''[[Mirror Magic]]''': Ike and {{SSB4|Lucina}} must defeat {{SSB4|Ganondorf}}, a [[Giant (disambiguation)|giant]] [[Metal Box|metal]] dark Ike, and a giant metal dark Lucina.
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.
===[[Congratulations screen]]s===
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic Ike.png|Classic Mode
SSB4-3DS Congratulations All-Star Ike.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
SSB4-Wii U Congratulations Classic Ike.png|Classic Mode
SSB4-Wii U Congratulations All-Star Ike.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
Ike's default trophy is obtained by clearing Classic Mode as Ike. His alternate trophy is obtained by clearing All-Star Mode as Ike in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Ike). The Great Aether trophy is obtained only in the Wii U version by clearing All-Star Mode as Ike.
{{Trophy/Fighter
{{Trophy/Fighter
|name=Ike
|name=Ike
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}}
}}
{{clrl}}
{{clrl}}
==In [[Event Match]]es==
===Solo Events===
* '''[[All-Star Battle: Brawl]]''': Ike is one of the opponents fought in this event. All of the opponents debuted in ''Brawl''.
* '''[[The Ultimate Swordsman]]''': Ike must defeat {{SSB4|Link}}, {{SSB4|Marth}}, {{SSB4|Meta Knight}}, {{SSB4|Toon Link}}, male {{SSB4|Robin}}, female Robin, and {{SSB4|Shulk}}. All of the opponents wield swords.
===Co-op Events===
* '''[[Mirror Magic]]''': Ike and {{SSB4|Lucina}} must defeat {{SSB4|Ganondorf}}, a [[Giant (disambiguation)|giant]] [[Metal Box|metal]] dark Ike, and a giant metal dark Lucina.
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster.


==[[Alternate costume (SSB4)#Ike|Alternate costumes]]==
==[[Alternate costume (SSB4)#Ike|Alternate costumes]]==