Donkey Kong (SSBM): Difference between revisions
no edit summary
m (→Most historically significant players: almost winning is still losing, ad we usually don't list those in mhsp) |
No edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 20: | Line 20: | ||
Donkey Kong's voice consists of modified stock animal grunts and roars, similar to his sounds in ''Super Smash Bros.'' newcomer {{SSBM|Bowser}} also uses stock sounds, but they are different from Donkey Kong's. | Donkey Kong's voice consists of modified stock animal grunts and roars, similar to his sounds in ''Super Smash Bros.'' newcomer {{SSBM|Bowser}} also uses stock sounds, but they are different from Donkey Kong's. | ||
He is currently 16th out of 26 on the tier list, placing him in the C- tier. This is a moderate improvement to his previous placement in ''Smash 64'', where he was ranked 9th out of 12. Donkey Kong, true to being a heavyweight, is difficult to KO, and this is aided by his fast [[falling speed]]. Donkey Kong also has powerful attacks, and he has excellent range to boot. For a heavyweight, Donkey Kong is unusually agile; most of his attacks are executed swiftly, he has high [[air speed]], and his jumping prowess is solid. His mobility facilitates combos, and this is further aided by his remarkable [[grab]] range. However, Donkey Kong himself is vulnerable to combos due to his large size and high falling speed, and his recovery, while covering a significant amount of horizontal distance, fails to cover much height. | He is currently 16th out of 26 on the tier list, placing him in the C- tier. This is a moderate improvement to his previous placement in ''Smash 64'', where he was ranked 9th out of 12. Donkey Kong, true to being a heavyweight, is difficult to KO, and this is aided by his fast [[falling speed]]. Donkey Kong also has powerful attacks, and he has excellent range to boot. For a heavyweight, Donkey Kong is unusually agile; most of his attacks are executed swiftly, he has high [[air speed]], and his jumping prowess is solid. His mobility facilitates combos, and this is further aided by his remarkable [[grab]] range. However, Donkey Kong himself is vulnerable to combos due to his large size and high falling speed, and his recovery, while covering a significant amount of horizontal distance, fails to cover much height and offers few ways to mix up an [[edgeguarding]] opponent. While considered an unviable pick throughout ''Melee'' history, Donkey Kong has seen significant metagame developments in recent years, and is now seen as a serviceable albeit unideal choice in all levels of play. | ||
==Attributes== | ==Attributes== | ||
Line 251: | Line 251: | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSBM | |game=SSBM | ||
|neutralname=Swipe ({{ja|ジャブ|Jabu}}, ''Jab'') | |neutralname=Swipe ({{ja|ジャブ|Jabu}}, ''Jab'')<br>Uppercut ({{ja|アッパー|Appā}}, ''Upper'') | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
Line 262: | Line 262: | ||
|ftiltdowndmg=9% | |ftiltdowndmg=9% | ||
|ftiltdesc=Quickly swats his outstretched hand. A good move for [[spacing]]. Can be aimed up or down. | |ftiltdesc=Quickly swats his outstretched hand. A good move for [[spacing]]. Can be aimed up or down. | ||
|utiltname=Spider Web Swipe ({{ja|くもの巣はらい|Kumo no Su Harai}}, '' | |utiltname=Spider Web Swipe ({{ja|くもの巣はらい|Kumo no Su Harai}}, ''Spider Web Clearing'') | ||
|utiltdmg=9-11% | |utiltdmg=9-11% | ||
|utiltdesc=Quickly swipes his hand in the air. A decent [[juggling]] move. | |utiltdesc=Quickly swipes his hand in the air. A decent [[juggling]] move. | ||
|dtiltname=Slouch Slap ({{ja|足もとビンタ|Ashimoto Binta}}, '' | |dtiltname=Slouch Slap ({{ja|足もとビンタ|Ashimoto Binta}}, ''Underfoot Slap'') | ||
|dtiltdmg=7% | |dtiltdmg=7% | ||
|dtiltdesc=Quickly swats his hand across the ground. Very fast with long range. | |dtiltdesc=Quickly swats his hand across the ground. Very fast with long range. | ||
Line 273: | Line 273: | ||
|fsmashname=Kong Klap ({{ja|ダイナクラップ|Daina Kurappu}}, ''Dyna Clap'') | |fsmashname=Kong Klap ({{ja|ダイナクラップ|Daina Kurappu}}, ''Dyna Clap'') | ||
|fsmashdmg={{ChargedSmashDmgSSBM|20}} (hands), {{ChargedSmashDmgSSBM|21}} (arms), {{ChargedSmashDmgSSBM|19}} (upper body), {{ChargedSmashDmgSSBM|18}} (lower body) | |fsmashdmg={{ChargedSmashDmgSSBM|20}} (hands), {{ChargedSmashDmgSSBM|21}} (arms), {{ChargedSmashDmgSSBM|19}} (upper body), {{ChargedSmashDmgSSBM|18}} (lower body) | ||
|fsmashdesc=Performs a very forceful clap that deals high knockback. Somewhat fast. | |fsmashdesc=Performs a very forceful clap in front that deals high knockback. Somewhat fast with low recovery lag. | ||
|usmashname=Ape Applause ({{ja|ジャンボプレス|Janbo Puresu}}, ''Jumbo Press'') | |usmashname=Ape Applause ({{ja|ジャンボプレス|Janbo Puresu}}, ''Jumbo Press'') | ||
|usmashdmg={{ChargedSmashDmgSSBM|18}} | |usmashdmg={{ChargedSmashDmgSSBM|18}} | ||
Line 431: | Line 431: | ||
===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (All versions) | ||
| | |- | ||
| | ! scope="row"|Cheer | ||
| | |[[File:Donkey Kong Cheer SSBM.ogg|center]] | ||
|- | |||
! scope="row"|Description | |||
|Donkey - Kong! | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== |