Donkey Kong (SSBM): Difference between revisions
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Donkey Kong's voice consists of modified stock animal grunts and roars, similar to his sounds in ''Super Smash Bros.'' newcomer {{SSBM|Bowser}} also uses stock sounds, but they are different from Donkey Kong's. | Donkey Kong's voice consists of modified stock animal grunts and roars, similar to his sounds in ''Super Smash Bros.'' newcomer {{SSBM|Bowser}} also uses stock sounds, but they are different from Donkey Kong's. | ||
He is currently 16th out of 26 on the tier list, placing him in the C- tier. This is a moderate improvement to his previous placement in ''Smash 64'', where he was ranked 9th out of 12. Donkey Kong, true to being a heavyweight, is difficult to KO, and this is aided by his fast [[falling speed]]. Donkey Kong also has powerful attacks, and he has excellent range to boot. For a heavyweight, Donkey Kong is unusually agile; most of his attacks are executed swiftly, he has high [[air speed]], and his jumping prowess is solid. His mobility facilitates combos, and this is further aided by his remarkable [[grab]] range. However, Donkey Kong himself is vulnerable to combos due to his large size and high falling speed, and his recovery, while covering a significant amount of horizontal distance, fails to cover much height. | He is currently 16th out of 26 on the tier list, placing him in the C- tier. This is a moderate improvement to his previous placement in ''Smash 64'', where he was ranked 9th out of 12. Donkey Kong, true to being a heavyweight, is difficult to KO, and this is aided by his fast [[falling speed]]. Donkey Kong also has powerful attacks, and he has excellent range to boot. For a heavyweight, Donkey Kong is unusually agile; most of his attacks are executed swiftly, he has high [[air speed]], and his jumping prowess is solid. His mobility facilitates combos, and this is further aided by his remarkable [[grab]] range. However, Donkey Kong himself is vulnerable to combos due to his large size and high falling speed, and his recovery, while covering a significant amount of horizontal distance, fails to cover much height and offers few ways to mix up an [[edgeguarding]] opponent. While considered an unviable pick throughout ''Melee'' history, Donkey Kong has seen significant metagame developments in recent years, and is now seen as a serviceable albeit unideal choice in all levels of play. | ||
==Attributes== | ==Attributes== | ||
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{{MovesetTable | {{MovesetTable | ||
|game=SSBM | |game=SSBM | ||
|neutralname=Swipe ({{ja| | |neutralname=Swipe ({{ja|ジャブ|Jabu}}, ''Jab'')<br>Uppercut ({{ja|アッパー|Appā}}, ''Upper'') | ||
|neutralcount=2 | |neutralcount=2 | ||
|neutral1dmg=4% | |neutral1dmg=4% | ||
|neutral2dmg=6% | |neutral2dmg=6% | ||
|neutraldesc=Performs a quick cross punch followed by an uppercut. | |neutraldesc=Performs a quick cross punch followed by an uppercut. | ||
|ftiltname=Backhand Slap ({{ja| | |ftiltname=Backhand Slap ({{ja| コングアックス|Kongu Akkusu}}, ''Kong Axe'') | ||
|ftiltangles=3 | |ftiltangles=3 | ||
|ftiltupdmg=11% | |ftiltupdmg=11% | ||
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|ftiltdowndmg=9% | |ftiltdowndmg=9% | ||
|ftiltdesc=Quickly swats his outstretched hand. A good move for [[spacing]]. Can be aimed up or down. | |ftiltdesc=Quickly swats his outstretched hand. A good move for [[spacing]]. Can be aimed up or down. | ||
|utiltname=Spider Web Swipe ({{ja| | |utiltname=Spider Web Swipe ({{ja|くもの巣はらい|Kumo no Su Harai}}, ''Spider Web Clearing'') | ||
|utiltdmg=9-11% | |utiltdmg=9-11% | ||
|utiltdesc=Quickly swipes his hand in the air. A decent [[juggling]] move. | |utiltdesc=Quickly swipes his hand in the air. A decent [[juggling]] move. | ||
|dtiltname=Slouch Slap ({{ja| | |dtiltname=Slouch Slap ({{ja|足もとビンタ|Ashimoto Binta}}, ''Underfoot Slap'') | ||
|dtiltdmg=7% | |dtiltdmg=7% | ||
|dtiltdesc=Quickly swats his hand across the ground. Very fast with long range. | |dtiltdesc=Quickly swats his hand across the ground. Very fast with long range. | ||
|dashname=Konga Kick ({{ja| | |dashname=Konga Kick ({{ja|アイアンキック|Aian Kikku}}, ''Iron Kick'') | ||
|dashdmg=11% (clean), 9% (late) | |dashdmg=11% (clean), 9% (late) | ||
|dashdesc=Skids to a halt and does a side-kick. Has high ending lag and surprisingly short range. | |dashdesc=Skids to a halt and does a side-kick. Has high ending lag and surprisingly short range. | ||
|fsmashname=Kong Klap ({{ja| | |fsmashname=Kong Klap ({{ja|ダイナクラップ|Daina Kurappu}}, ''Dyna Clap'') | ||
|fsmashdmg={{ChargedSmashDmgSSBM|20}} (hands), {{ChargedSmashDmgSSBM|21}} (arms), {{ChargedSmashDmgSSBM|19}} (upper body), {{ChargedSmashDmgSSBM|18}} (lower body) | |fsmashdmg={{ChargedSmashDmgSSBM|20}} (hands), {{ChargedSmashDmgSSBM|21}} (arms), {{ChargedSmashDmgSSBM|19}} (upper body), {{ChargedSmashDmgSSBM|18}} (lower body) | ||
|fsmashdesc=Performs a very forceful clap that deals high knockback. Somewhat fast. | |fsmashdesc=Performs a very forceful clap in front that deals high knockback. Somewhat fast with low recovery lag. | ||
|usmashname=Ape Applause ({{ja| | |usmashname=Ape Applause ({{ja|ジャンボプレス|Janbo Puresu}}, ''Jumbo Press'') | ||
|usmashdmg={{ChargedSmashDmgSSBM|18}} | |usmashdmg={{ChargedSmashDmgSSBM|18}} | ||
|usmashdesc=Claps both his hands above his head, dealing good knockback. Somewhat slow, not to mention this will not hit a grounded foe at all. DK's head and both of his arms are [[intangible]] while the hitboxes are active. | |usmashdesc=Claps both his hands above his head, dealing good knockback. Somewhat slow, not to mention this will not hit a grounded foe at all. DK's head and both of his arms are [[intangible]] while the hitboxes are active. | ||
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|dsmashdmg={{ChargedSmashDmgSSBM|16}} (hands), {{ChargedSmashDmgSSBM|14}} (arms) | |dsmashdmg={{ChargedSmashDmgSSBM|16}} (hands), {{ChargedSmashDmgSSBM|14}} (arms) | ||
|dsmashdesc=Does a double back-handed punch by bringing both his fists down 90˚ at both sides. Very fast and deals great vertical knockback. | |dsmashdesc=Does a double back-handed punch by bringing both his fists down 90˚ at both sides. Very fast and deals great vertical knockback. | ||
|nairname=Kong Whirl ({{ja| | |nairname=Kong Whirl ({{ja|ドンキーラリアット|Donkī Rariatto}}, ''Donkey Lariat'') | ||
|nairdmg=12% (clean), 10% (late) | |nairdmg=12% (clean), 10% (late) | ||
|nairdesc=Quickly spins in the air with both of his arms extended. Has quick startup and small ending lag. | |nairdesc=Quickly spins in the air with both of his arms extended. Has quick startup and small ending lag. | ||
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|fairdmg=16% | |fairdmg=16% | ||
|fairdesc=Puts his fists together above his head, then does a powerful ax-handle swing downwards. This move can [[meteor smash]] opponents the moment Donkey Kong swings his hands in front of his face. Resembles his midair attack from ''Donkey Kong 64''. | |fairdesc=Puts his fists together above his head, then does a powerful ax-handle swing downwards. This move can [[meteor smash]] opponents the moment Donkey Kong swings his hands in front of his face. Resembles his midair attack from ''Donkey Kong 64''. | ||
|bairname=Back Kick ({{ja| | |bairname=Back Kick ({{ja|コングロケット|Kongu Roketto}}, ''Kong Rocket'') | ||
|bairdmg=13% (clean), 9% (late) | |bairdmg=13% (clean), 9% (late) | ||
|bairdesc=Performs a quick kick directed behind him that lingers briefly. A good [[edgeguarding]] move. | |bairdesc=Performs a quick kick directed behind him that lingers briefly. A good [[edgeguarding]] move. | ||
|uairname=Flying Headbutt ({{ja| | |uairname=Flying Headbutt ({{ja|エアヘッドバット|Ea Heddobatto}}, ''Air Headbutt'') | ||
|uairdmg=14% | |uairdmg=14% | ||
|uairdesc=Performs a quick headbutt upwards. Combos into another up aerial. Has a large [[autocancel]] window. | |uairdesc=Performs a quick headbutt upwards. Combos into another up aerial. Has a large [[autocancel]] window. | ||
|dairname=Flying | |dairname=Flying Stomp ({{ja|エアスタンピード|Ea Sutanpīdo}}, ''Air Stampede'') | ||
|dairdmg=16% (foot), 13% (body) | |dairdmg=16% (foot), 13% (body) | ||
|dairdesc=Performs a downward stomp whilst holding his arms up in a macho pose. A [[meteor smash]]. | |dairdesc=Performs a downward stomp whilst holding his arms up in a macho pose. A [[meteor smash]]. | ||
|grabname=Grab ({{ja|つかみ|Tsukami}}) | |grabname=Grab ({{ja|つかみ|Tsukami}}) | ||
|grabdesc= | |grabdesc= | ||
|pummelname=Jungle Chop ({{ja| | |pummelname=Jungle Chop ({{ja|つかみチョップ|Tsukami Choppu}}, ''Grab Chop'') | ||
|pummeldmg=3% | |pummeldmg=3% | ||
|pummeldesc=Karate chops the foe. | |pummeldesc=Karate chops the foe. | ||
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Forward: Tosses opponent forward.<br/> | Forward: Tosses opponent forward.<br/> | ||
Back: Tosses opponent behind him.<br/> | Back: Tosses opponent behind him.<br/> | ||
Up: Tosses opponent upwards. Can chain grab fastfallers.<br/> | Up: Tosses opponent upwards. Its low knockback makes it his main combo throw. Can also chain grab fastfallers.<br/> | ||
Down: Tosses opponent like a bowling ball. | Down: Tosses opponent like a bowling ball, similar to Kiddy Kong's throwing animation in ''Donkey Kong Country 3''. | ||
|bthrowname=Donkey Fling ({{ja| | |bthrowname=Donkey Fling ({{ja|ダイレクトスルー|Dairekuto Surū}}, ''Direct Throw'') | ||
|bthrowdmg=11% | |bthrowdmg=11% | ||
|bthrowdesc=Swings his arm back and throws the opponent behind him. | |bthrowdesc=Swings his arm back and throws the opponent behind him. | ||
|uthrowname=Coconut Toss ({{ja| | |uthrowname=Coconut Toss ({{ja|ココナッツリフト|Kokonattsu Rifuto}}, ''Coconut Lift'') | ||
|uthrowdmg=9% | |uthrowdmg=9% | ||
|uthrowdesc=Throws foe upwards with one hand. Can [[chaingrab]] fastfallers, much like his cargo up throw. | |uthrowdesc=Throws foe upwards with one hand. Can [[chaingrab]] fastfallers, much like his cargo up throw. | ||
|dthrowname=Simian Slam ({{ja| | |dthrowname=Simian Slam ({{ja|パイルドロップ|Pairu Doroppu}}, ''Pile Drop'') | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc=Violently slams the opponent into the ground with one hand. Can chaingrab. | |dthrowdesc=Violently slams the opponent into the ground with one hand. Can chaingrab. | ||
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|djump = 28.968 | |djump = 28.968 | ||
|rdjump = 8 | |rdjump = 8 | ||
|ellag = 5 | |||
|rellag = 24-25 | |||
}} | }} | ||
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|djump = 28.968 | |djump = 28.968 | ||
|rdjump = 8 | |rdjump = 8 | ||
|ellag = 5 | |||
|rellag = 24-25 | |||
}} | }} | ||
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===[[Crowd cheer]]=== | ===[[Crowd cheer]]=== | ||
{ | {| class="wikitable" border="1" cellpadding="4" cellspacing="1" | ||
| | |- | ||
| | !{{{name|}}} | ||
| | !Cheer (All versions) | ||
| | |- | ||
| | ! scope="row"|Cheer | ||
| | |[[File:Donkey Kong Cheer SSBM.ogg|center]] | ||
|- | |||
! scope="row"|Description | |||
|Donkey - Kong! | |||
|} | |||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
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*{{Sm|Bum|USA}} - Gathered notoriety as one of the first strong Donkey Kong players. His 4th place run at {{Trn|MLG Long Island 2007}} marks the strongest placement for the character during the MLG era. At the same tournament, he also garnered multiple wins over {{Sm|Isai}} and {{Sm|ChuDat}}. | *{{Sm|Bum|USA}} - Gathered notoriety as one of the first strong Donkey Kong players. His 4th place run at {{Trn|MLG Long Island 2007}} marks the strongest placement for the character during the MLG era. At the same tournament, he also garnered multiple wins over {{Sm|Isai}} and {{Sm|ChuDat}}. | ||
*{{Sm|ckyulmiqnudaetr|USA}} - Formerly a Fox and Ice Climbers player who switched to Donkey Kong, becoming the second best in the world behind Junebug, currently ranking | *{{Sm|ckyulmiqnudaetr|USA}} - Formerly a Fox and Ice Climbers player who switched to Donkey Kong, becoming the second best in the world behind Junebug, currently ranking 29th on [[SSBMRank Summer 2024]]. Has maintained consistently strong placements at both majors and regionals, placing 13th at {{Trn|Get On My Level X}} and {{Trn|Supernova 2024}}, 9th at {{Trn|Riptide 2024}}, as well as 1st at {{Trn|BODIED 7}} with wins over {{Sm|KJH}}, {{Sm|Zuppy}}, {{Sm|Ossify}}, {{Sm|Kevin Maples}}, and notably defeating {{Sm|Moky}} | ||
*{{Sm|Green Ranger|USA}} - Previously considered the best Donkey Kong player in the world. He placed 9th at {{Trn|Fight Pitt V}} while making an upset over {{Sm|Duck}}, and made decent placements at other tournaments, such as 25th at {{Trn|Super Nebulous 3}} and 49th at {{Trn|Royal Flush}}. | *{{Sm|Green Ranger|USA}} - Previously considered the best Donkey Kong player in the world. He placed 9th at {{Trn|Fight Pitt V}} while making an upset over {{Sm|Duck}}, and made decent placements at other tournaments, such as 25th at {{Trn|Super Nebulous 3}} and 49th at {{Trn|Royal Flush}}. | ||
*{{Sm|Junebug|USA}} - The best Donkey Kong player in the world. He has won several regionals with Donkey Kong, including [[Tournament:Xanadu Legends - Xanadu 500 Edition|Xanadu Legends 500]] and {{Trn|Patchwork 2024}}, along with high placements at several majors, including 13th at {{Trn|The Big House 11}} and 17th at {{Trn|Collision 2023}} with wins over top players such as {{Sm|Magi}}, {{Sm|Polish}}, {{Sm|Ginger}}, and {{Sm|Salt}}, and became the first Donkey Kong player to be ranked top 50 in the world, most recently ranking 27th on the [[SSBMRank Summer 2024]], all of which started a major discussion for Donkey Kong's true viability as a character. His 3rd place finish at {{Trn|Supernova 2024}} marked not only the character's first major top 3, but Donkey Kong's best placement and performance of all time, taking sets over {{Sm|Joshman}}, {{Sm|Axe}}, and {{Sm|Zamu}}. | *{{Sm|Junebug|USA}} - The best Donkey Kong player in the world. He has won several regionals with Donkey Kong, including [[Tournament:Xanadu Legends - Xanadu 500 Edition|Xanadu Legends 500]] and {{Trn|Patchwork 2024}}, along with high placements at several majors, including 13th at {{Trn|The Big House 11}} and 17th at {{Trn|Collision 2023}} with wins over top players such as {{Sm|Magi}}, {{Sm|Polish}}, {{Sm|Ginger}}, and {{Sm|Salt}}, and became the first Donkey Kong player to be ranked top 50 in the world, most recently ranking 27th on the [[SSBMRank Summer 2024]], all of which started a major discussion for Donkey Kong's true viability as a character. His 3rd place finish at {{Trn|Supernova 2024}} marked not only the character's first major top 3, but Donkey Kong's best placement and performance of all time, taking sets over {{Sm|Joshman}}, {{Sm|Axe}}, and {{Sm|Zamu}}. | ||
*{{Sm|Moe|Denmark}} - One of the best Donkey Kong players in the world later in the game's lifespan. He has shown the best Donkey Kong placements in Europe, with 9th at {{Trn|Valhalla IV}} and 17th at {{Trn|Fête 3: By the Sea}}, where he notably defeated {{Sm|Frenzy}} 3-0 | *{{Sm|Moe|Denmark}} - One of the best Donkey Kong players in the world later in the game's lifespan. He has shown the best Donkey Kong placements in Europe, with 9th at {{Trn|Valhalla IV}} and 17th at {{Trn|Fête 3: By the Sea}}, where he notably defeated {{Sm|Frenzy}} 3-0. He has been the best player in Denmark for years, being ranked first in the country from 2019 to 2022. | ||
*{{Sm|Phish-It|USA}} - Previously considered the best Donkey Kong player in the world during the early 2010s. He made great major placements such as 9th at {{Trn|Zenith 2014}} and supermajor placements of 33rd at both {{Trn|EVO 2013}} and {{Trn|The Big House 4}}, which were considered some of the best supermajor results of the character at the time. | *{{Sm|Phish-It|USA}} - Previously considered the best Donkey Kong player in the world during the early 2010s. He made great major placements such as 9th at {{Trn|Zenith 2014}} and supermajor placements of 33rd at both {{Trn|EVO 2013}} and {{Trn|The Big House 4}}, which were considered some of the best supermajor results of the character at the time. | ||
*{{Sm|Ringler|USA}} - One of the best Donkey Kong players in the world. He came to prominence with his 25th at {{Trn|Mainstage}} with a notable upset over {{Sm|La Luna}} in his bracket. While he is more inactive in the post-Slippi era compared to other Donkey Kong players, he has maintained strong placements at national events he has attended, finishing 25th at both {{Trn|Mainstage 2021}} and {{Trn|Pat's House 4}}, and 33rd at both {{Trn|Super Smash Con 2022}} and {{Trn|Riptide 2023}}. He has beaten players such as {{Sm|KoDoRiN}}, {{Sm|Joshman}}, {{Sm|Westballz}}, and {{Sm|Shroomed}}. | *{{Sm|Ringler|USA}} - One of the best Donkey Kong players in the world. He came to prominence with his 25th at {{Trn|Mainstage}} with a notable upset over {{Sm|La Luna}} in his bracket. While he is more inactive in the post-Slippi era compared to other Donkey Kong players, he has maintained strong placements at national events he has attended, finishing 25th at both {{Trn|Mainstage 2021}} and {{Trn|Pat's House 4}}, and 33rd at both {{Trn|Super Smash Con 2022}} and {{Trn|Riptide 2023}}. He has beaten players such as {{Sm|KoDoRiN}}, {{Sm|Joshman}}, {{Sm|Westballz}}, and {{Sm|Shroomed}}. | ||
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However, devoted Donkey Kong mains began to improve the character’s metagame, notably by demonstrating that his supposed speed issues were inaccurate; players have demonstrated Donkey Kong had a surprisingly fast and powerful aerial game, and that his dash-dance was also effective, especially when compounded with his unforgiving punish and throwing game. Thanks to the efforts of players like {{Sm|Phish-It}} and {{Sm|Green Ranger}}, Donkey Kong would jump to 16th on the seventh tier list, formally entering the middle tiers, and would maintain similar rankings on future tier lists. | However, devoted Donkey Kong mains began to improve the character’s metagame, notably by demonstrating that his supposed speed issues were inaccurate; players have demonstrated Donkey Kong had a surprisingly fast and powerful aerial game, and that his dash-dance was also effective, especially when compounded with his unforgiving punish and throwing game. Thanks to the efforts of players like {{Sm|Phish-It}} and {{Sm|Green Ranger}}, Donkey Kong would jump to 16th on the seventh tier list, formally entering the middle tiers, and would maintain similar rankings on future tier lists. | ||
In 2022 and 2023, another “Donkey Kong renaissance” would occur thanks to a massive upswing in Donkey Kong's usage and a stronger level of consistency at higher level tournaments. 2023 saw the character’s strongest year yet; three Donkey Kong players placed in the top 100 of the [[SSBMRank 2023|2023 SSBMRank]], spearheaded by {{Sm|Junebug}}, who was ranked 40th due to performances such as his 13th-place finish at {{Trn|The Big House 11}}, the best Donkey Kong placement in over a decade. In 2024, all three Donkey Kong players ranked in the previous year were ranked in the top 50 for the first half of the year, with Junebug and {{sm|ckyulmiqnudaetr}} scoring big wins at regionals {{Trn|Patchwork 2024}} and Bodied 7 respectively, the former considered by many as DK's biggest win to date, as well as an impressive 3rd place showing from Junebug at {{Trn|Supernova 2024}}. As a result of these considerable metagame developments, Donkey Kong has become a more respected presence in high-level play, and his | In 2022 and 2023, another “Donkey Kong renaissance” would occur thanks to a massive upswing in Donkey Kong's usage and a stronger level of consistency at higher level tournaments. 2023 saw the character’s strongest year yet; three Donkey Kong players placed in the top 100 of the [[SSBMRank 2023|2023 SSBMRank]], spearheaded by {{Sm|Junebug}}, who was ranked 40th due to performances such as his 13th-place finish at {{Trn|The Big House 11}}, the best Donkey Kong placement in over a decade. In 2024, all three Donkey Kong players ranked in the previous year were ranked in the top 50 for the first half of the year, with Junebug and {{sm|ckyulmiqnudaetr}} scoring big wins at regionals {{Trn|Patchwork 2024}} and Bodied 7 respectively, the former considered by many as DK's biggest win to date, as well as an impressive 3rd place showing from Junebug at {{Trn|Supernova 2024}} marking the character's first major top 8. As a result of these considerable metagame developments, Donkey Kong has become a more respected presence in high-level play, and many agree his tier list placement is no longer accurate. | ||
==In 1-P Mode== | ==In 1-P Mode== | ||
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*'''[[Event 25: Gargantuans]]''': A scenario designed as a homage to [[wikipedia:kaiju|kaiju movies]] and their various tropes. On the [[Fourside]] stage with unlimited time, the player plays as a giant-sized Bowser (symbolically representing {{s|wikipedia|Godzilla}}, a movie monster from Japan) with 1 stock against a giant-sized Donkey Kong (symbolically representing {{s|wikipedia|King Kong}}, a movie monster from the United States) with two stock. Two other characters on the match are a tiny Mario and a tiny Peach, who can be KOed within seconds by either Donkey Kong or Bowser. | *'''[[Event 25: Gargantuans]]''': A scenario designed as a homage to [[wikipedia:kaiju|kaiju movies]] and their various tropes. On the [[Fourside]] stage with unlimited time, the player plays as a giant-sized Bowser (symbolically representing {{s|wikipedia|Godzilla}}, a movie monster from Japan) with 1 stock against a giant-sized Donkey Kong (symbolically representing {{s|wikipedia|King Kong}}, a movie monster from the United States) with two stock. Two other characters on the match are a tiny Mario and a tiny Peach, who can be KOed within seconds by either Donkey Kong or Bowser. | ||
===[[Congratulations_screen#Super_Smash_Bros._Melee| | ===[[Congratulations_screen#Super_Smash_Bros._Melee|Congratulations Screens]]=== | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
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==[[Trophies]]== | ==[[Trophies]]== | ||
In addition to the normal trophy about Donkey Kong as a character, there are two trophies about him as a fighter, unlocked by completing | In addition to the normal trophy about Donkey Kong as a character unlocked by completing {{SSBM|Classic Mode}} as Donkey Kong on any difficulty, there are two trophies about him as a fighter, unlocked by completing {{SSBM|Adventure Mode}} and [[All-Star Mode]] respectively as Donkey Kong on any difficulty. Each of the trophies can also be unlocked by playing 100, 200, and 300 versus matches respectively as Donkey Kong: | ||
{{Trophy/Fighter | {{Trophy/Fighter |