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**{{nerf|Compared to Chain, Burst Grenade cannot be freely maneuvered, making it less effective at zoning. It also cannot be used as a [[tether recovery]], and renders Sheik [[helpless]] in the air, making it unusable for recovery. Lastly, it is [[reflect]]able and its explosion is [[absorb]]able.}} | **{{nerf|Compared to Chain, Burst Grenade cannot be freely maneuvered, making it less effective at zoning. It also cannot be used as a [[tether recovery]], and renders Sheik [[helpless]] in the air, making it unusable for recovery. Lastly, it is [[reflect]]able and its explosion is [[absorb]]able.}} | ||
**{{change|Burst Grenade launches at a higher angle than Chain (361° → 55°).}} Burst Grenade replaces Chain. | **{{change|Burst Grenade launches at a higher angle than Chain (361° → 55°).}} Burst Grenade replaces Chain. | ||
**{{Bugfix|Due to her chain being removed, the [[Chain Jacket glitch]] is no longer possible.}} | |||
*[[Vanish]]: | *[[Vanish]]: | ||
**{{nerf|Vanish's disappearing hitbox deals less damage (15% → 12%), although its knockback scaling was compensated (80 → 102). Its explosion is now also absorbable.}} | **{{nerf|Vanish's disappearing hitbox deals less damage (15% → 12%), although its knockback scaling was compensated (80 → 102). Its explosion is now also absorbable.}} |
edits