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{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Roy | |name = Roy | ||
|image = {{tabber|title1=Classic (PM)| | |image = {{tabber|title1=Classic (PM)|content1=[[File:PMRoy.png|250px]]|title2=Classic (P+)|content2=[[File:PPlus Roy.png|250px]]|title3=Awakening (P+)|content3=[[File:Roy PMALT.png|250px]]}} | ||
|mod = Project M | |mod = Project M | ||
|base = SSBM | |base = SSBM | ||
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|altcostume = Awakening Roy (''[[Project+]]'') | |altcostume = Awakening Roy (''[[Project+]]'') | ||
}} | }} | ||
'''Roy''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. After being cut from ''Brawl'', he returns with significant buffs. In ''Project M'', he is one of two characters that were not originally playable in ''Brawl'', the other being {{PM|Mewtwo}}; in ''[[Project+]]'', he is one of three, with {{b|Knuckles|P+}} being the third. Roy was the first clone | '''Roy''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. After being cut from ''Brawl'', he returns with significant buffs. In ''Project M'', he is one of two characters that were not originally playable in ''Brawl'', the other being {{PM|Mewtwo}}; in ''[[Project+]]'', he is one of three, with {{b|Knuckles|P+}} being the third. Roy was the first [[File_replacement#Clone_Engine| clone engine character]] announced for ''Project M'', being a clone of {{PM|Marth}} as he was in ''Melee''. | ||
Jun | Jun Fukuyama's protrayal of Roy from ''Super Smash Bros. Melee'' was repurposed for Roy's appearance in ''Project M'' onwards. | ||
Roy ranks 29th out of 41 on the [[Project M#Tier list|official]] [[tier list]], in the C tier. This is only a slight improvement in terms of tier ranking—in ''Melee'', he is placed 21st out of 26, in the D tier—but balance in ''Project M'' is generally considered to be much better than in ''Melee'', and Roy is far more viable and has significantly improved tournament results compared to his ''Melee'' version. | Roy ranks 29th out of 41 on the [[Project M#Tier list|official]] [[tier list]], in the C tier. This is only a slight improvement in terms of tier ranking—in ''Melee'', he is placed 21st out of 26, in the D tier—but balance in ''Project M'' is generally considered to be much better than in ''Melee'', and Roy is far more viable and has significantly improved tournament results compared to his ''Melee'' version. | ||
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However, Roy is not without his flaws. He retains his disjointed hitboxes' primary flaw from ''Melee'': the poor hitbox placements, as the tipper hitboxes of most attacks (neutral aerial and up smash are a few exceptions), retain their roles as the sourspots of his attacks, meaning that Roy is still forced to come up close to his opponents in order to be most efficient. However, because they are easier to land as a result of their increased range, this flaw does not adversely affect Roy nearly as much as it did in ''Melee''. Roy's primary flaws, however, are his susceptibility to combos despite his light weight, due to his fast falling speed, which also exacerbates his poor and easily [[gimp]]ed recovery, his other major flaw. On the upside, Roy can aid his recovery by using his side special, the [[Double-Edge Dance]], as the first hit grants him slightly more vertical distance and longer airborne time. Also, his fast falling speed enhances his vertical endurance, making him moderately difficult to KO vertically. Despite this, Roy's vertical endurance is only average relative to the cast (18th overall, which is relatively worse than in ''Melee'') due to being lighter than many other characters. In conclusion, Roy can be considered a rush-down glass cannon like the [[space animal]]s, because while he possesses devastatingly powerful attacks in his repertoire in addition to an effective combo game, his survivability is below average due to being an easy-to-combo lightweight with a lackluster recovery. | However, Roy is not without his flaws. He retains his disjointed hitboxes' primary flaw from ''Melee'': the poor hitbox placements, as the tipper hitboxes of most attacks (neutral aerial and up smash are a few exceptions), retain their roles as the sourspots of his attacks, meaning that Roy is still forced to come up close to his opponents in order to be most efficient. However, because they are easier to land as a result of their increased range, this flaw does not adversely affect Roy nearly as much as it did in ''Melee''. Roy's primary flaws, however, are his susceptibility to combos despite his light weight, due to his fast falling speed, which also exacerbates his poor and easily [[gimp]]ed recovery, his other major flaw. On the upside, Roy can aid his recovery by using his side special, the [[Double-Edge Dance]], as the first hit grants him slightly more vertical distance and longer airborne time. Also, his fast falling speed enhances his vertical endurance, making him moderately difficult to KO vertically. Despite this, Roy's vertical endurance is only average relative to the cast (18th overall, which is relatively worse than in ''Melee'') due to being lighter than many other characters. In conclusion, Roy can be considered a rush-down glass cannon like the [[space animal]]s, because while he possesses devastatingly powerful attacks in his repertoire in addition to an effective combo game, his survivability is below average due to being an easy-to-combo lightweight with a lackluster recovery. | ||
Overall, thanks to the buffs he received, his combo game and overall power have been improved significantly, thus making him be a more formidable fighter than he was before in ''Melee''. | |||
==Changes from ''Melee'' to ''PM''== | ==Changes from ''Melee'' to ''PM''== | ||
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*{{buff|All aerials deal more damage (4% (hit 1)/8%/6% (hit 2) → 4%/10% (neutral), 8%/5% → 12%/9% (forward), 9%/6% → 16%/11% (back), 9%/6% →12%/8% (up), 9%/6% → 12%/18%/9% (down)).}} | *{{buff|All aerials deal more damage (4% (hit 1)/8%/6% (hit 2) → 4%/10% (neutral), 8%/5% → 12%/9% (forward), 9%/6% → 16%/11% (back), 9%/6% →12%/8% (up), 9%/6% → 12%/18%/9% (down)).}} | ||
*{{buff|Except [[up aerial]], all aerials have increased [[Interruptibility]] (frame 50 → 49 (neutral), frame 35 → 33 (forward), frame 43 → 41 (back), frame 64 → 48 (down)).}} | *{{buff|Except [[up aerial]], all aerials have increased [[Interruptibility]] (frame 50 → 49 (neutral), frame 35 → 33 (forward), frame 43 → 41 (back), frame 64 → 48 (down)).}} | ||
*{{buff|[[Neutral aerial]] has an altered animation. | *{{buff|[[Neutral aerial]] has an altered animation. Roy now does a full outward 360° spin four times with his sword extended with both hands. The new animation has longer reach, covering both in front and behind Roy during both hits, and both hits of the move have less start-up with a longer duration (frame 7-8 (hit 1)/17-20 (hit 2) → 6-11 (hit 1)/13-25 (hit 2)).}} | ||
*{{nerf|Neutral aerial [[Auto-canceling|auto-cancels]] later (frame 32 → 35).}} | *{{nerf|Neutral aerial [[Auto-canceling|auto-cancels]] later (frame 32 → 35).}} | ||
*{{change|Neutral aerial now has a flame effect on the second hit.}} | *{{change|Neutral aerial now has a flame effect on the second hit.}} | ||
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====Ground attacks==== | ====Ground attacks==== | ||
[[ | [[Forward tilt]] | ||
*{{nerf|Sweet spot damage: 14 > 13 (No KB Comp)}} | *{{nerf|Sweet spot damage: 14 > 13 (No KB Comp)}} | ||
*{{change|Sour spot: 60 BKB > 40 BKB, 70 KBG > 80 KBG}} | *{{change|Sour spot: 60 BKB > 40 BKB, 70 KBG > 80 KBG}} | ||
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==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Notable players=== | ===Notable players=== | ||
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}} | |||
*{{Flag|USA}} [[Smasher:Connor (!CDK)|Connor]] - Ranked 18th on [[PMRank 2019]]. | *{{Flag|USA}} [[Smasher:Connor (!CDK)|Connor]] - Ranked 18th on [[PMRank 2019]]. | ||
*{{Sm|Lunchables|USA}} - The best Roy player in the world. Ranked 3rd on the [[PMRank | *{{Sm|Lunchables|USA}} - The best Roy player in the world while also playing Marth, Toon Link, and Meta Knight. Ranked 3rd on the [[PMRank 2023]]. | ||
*{{Sm|PwrUp!|USA}} - | *{{Sm|PwrUp!|USA}} - Formerly ranked #44 on [[PMRank 2022]] and ranked 9th in Washington. | ||
*{{Sm|Thalia|USA}} - Ranked #31 on [[PMRank 2023]] tri-maining Fox, ZSS and Roy. | |||
*{{Sm|Veka|USA}} - The best active solo Roy player. Ranked #35 on [[PMRank 2023]]. | |||
== | ==In Solo Modes== | ||
While Roy cannot appear as a CPU in {{SSBB|Classic Mode}}, he does appear in [[All-Star Mode]] in ''Project+'' and later versions of ''Project M''. He is fought in Stage 11 alongside {{PM|Marth}} and {{PM|Ike}}. In [[Event Match]]es, Roy replaces the opponent {{SSBB|Ganondorf}} in [[Co-Op Event 13: Blades of the Quick and Mighty]]. He also appears in two brand new event mactches, first a new [[Event 9: The Monster Beneath the Earth|Event 9]] called Clash of Swords where the player must defeat {{PM|Link}} and Roy as Ike with one stock each on {{SSBB|Battlefield}} and in a new [[Event 40: The Final Battle|Event 40]] where the player must defeat {{PM|Mewtwo}}, Roy and {{PM|Knuckles}} on the Subspace Stadium stage. | |||
Roy's credits music is [[Winning Road - Roy's Hope]]. | |||
<center> | |||
<gallery> | <gallery> | ||
RoyCongratulationsPM.png|[[Congratulations screen]] for Classic Mode. | |||
RoyCongratulationsPM AllStar.png|[[Congratulations screen]] for All-Star Mode. | |||
</gallery> | </gallery> | ||
</center> | |||
==Role in [[The Subspace Emissary]]== | |||
As Roy does not exist within the base game of ''[[Super Smash Bros. Brawl]]'', he does not play a role within the story but instead automatically unlocked after finishing the main story in [[Project+]]. | |||
Roy isn't available in Subspace in Project M and older versions of Project+ without the use of Debug mode. | |||
==Trophy== | |||
In [[Project+]], Roy's trophy can be obtained by clearing {{SSBB|Classic Mode}} or [[All-Star Mode]] with Roy. Roy's trophy replaces [[List of SSBB trophies (Fire Emblem series)#Ashnard|Ashnard]]'s trophy from ''Brawl''. | |||
{{Trophy/Fighter | |||
|name=Roy | |||
|image=Roy P+ Trophy.png | |||
|desc= The son of the lord of Pharae Principality, Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. His father fell ill at this time, so Roy assumed leadership of Pharae's armies. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent. | |||
|gamelist={{Trophy games|console1=GBA|game1=Fire Emblem: The Binding Blade}} | |||
|game=Brawl | |||
}} | |||
{{clrl}} | |||
==Alternate costumes== | ==Alternate costumes== | ||
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*'''Gold (Awakening)''': Unknown. | *'''Gold (Awakening)''': Unknown. | ||
*'''Black (Awakening)''': Unknown. | *'''Black (Awakening)''': Unknown. | ||
'''Secret costumes:''' | |||
[[File:Roy_Beta_1_CSP_HD.png|160px]] [[File:Roy R P+.png|160px]] | |||
*'''Z-Secret Costume:''' Roy's beta design. | *'''Z-Secret Costume:''' Roy's beta design. | ||
*'''R-Secret Costume:''' Based on Roy's | *'''R-Secret Costume:''' Based on Roy's design in ''Fire Emblem: The Binding Blade''. | ||
==Reveal trailer== | |||
{{#widget:YouTube|id=O41m5WoH6gQ}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
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==Trivia== | ==Trivia== | ||
*Like Mewtwo, anything that would normally be exclusive to Roy (namely, trophies, Congratulations video and a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Mario}}'s. | *Like Mewtwo, anything that would normally be exclusive to Roy (namely, trophies, Congratulations video and a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Mario}}'s. | ||
**Despite this, he now has his own congratulations screen. | **Despite this, he now has his own congratulations screen. | ||
**In addition, when accessing [[replay]]s in ''Brawl'', Roy shows up as {{SSBB|Mario}}. | **In addition, when accessing [[replay]]s in ''Brawl'', Roy shows up as {{SSBB|Mario}}. | ||
**Furthermore, clearing Classic | **Furthermore, clearing Classic or All-Star Mode with Roy grants the player the Roy trophy in ''Project+''. | ||
*Unlike Mewtwo, Roy does not have a specific Wii Remote select sound; it is nothing more than a generic, metal clanking sound. | *Unlike Mewtwo, Roy does not have a specific Wii Remote select sound; it is nothing more than a generic, metal clanking sound. | ||
*The voice clip from Roy's up taunt comes from one of his victory quotes in ''Melee''. | *The voice clip from Roy's up taunt comes from one of his victory quotes in ''Melee''. | ||
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*[https://rukaidata.com/PM3.02/Roy/subactions/ 3.02 Frame Data] | *[https://rukaidata.com/PM3.02/Roy/subactions/ 3.02 Frame Data] | ||
*[https://rukaidata.com/P+/Roy/subactions/ P+ Frame Data] | *[https://rukaidata.com/P+/Roy/subactions/ P+ Frame Data] | ||
*[https://www.reddit.com/r/SSBPM/comments/n0ixby/labbing_discord_results_roy/ Labbing Discord Tech Post] | |||
{{Project M}} | {{Project M}} | ||
[[Category:Roy]] | [[Category:Roy]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |
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