Link (SSBB): Difference between revisions

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Undid edit by Tommaso Gabisi: Does not belong here. I would move it to the Figure-8 Circuit page itself, but I also can't really prove that this happens since I don't have Brawl.
(Undid edit by Tommaso Gabisi: Does not belong here. I would move it to the Figure-8 Circuit page itself, but I also can't really prove that this happens since I don't have Brawl.)
Tag: Undo
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'''Link''' ({{ja|リンク|Rinku}}, ''Link'') returns as a playable character in ''[[Super Smash Bros. Brawl]]'' at [[E3 2006]]. He was one of the original 4 members to be confirmed as returning playable character at [[E3 2006]], with the other three being [[Mario]], [[Kirby]], and [[Pikachu]].
'''Link''' ({{ja|リンク|Rinku}}, ''Link'') returns as a playable character in ''[[Super Smash Bros. Brawl]]'' at [[E3 2006]]. He was one of the original 4 members to be confirmed as returning playable character at [[E3 2006]], with the other three being [[Mario]], [[Kirby]], and [[Pikachu]].


Akira Sasanuma, who previously voiced Link in ''The Legend of Zelda: Twilight Princess'', reprises his role as the character in ''Brawl'', with recycled voice clips from the game, replacing Nobuyuki Hiyama in ''64'' and ''Melee''.
Akira Sasanuma is the voice of Link in all regions of ''Brawl'', succeeding Nobuyuki Hiyama. Following a trend from the original ''Super Smash Bros.'', Link's voice clips are re-purposed directly from ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}'', featuring a combination of returning voice clips and ones left over from the game's recordings sessions.  


Link is currently ranked 35th on the tier list, placing him in the middle of the F tier, a vast drop from his position of 18th in ''Melee'', and his worst placement in the series. Link is equipped with a useful [[DACUS]] that helps his mobility, camping ability, some of the best overall [[reach]] in his attacks, great [[momentum cancelling]], the third-best potential vertical endurance, and many KO moves. Like his ''Melee'' incarnation, he still has multiple projectiles, all of which are effective for [[spacing]]. [[Gale Boomerang]]s can be used to apply pressure, he can fire arrows and allow characters to approach, and [[bomb]]s can be used for [[edgeguarding]]. Despite his various [[projectile]]s and [[DACUS]], Link has atrocious mobility due to poor [[Dashing|dashing speed]], [[air speed]], and [[jump]]ing ability. In addition, Link has lackluster frame data throughout his moveset (his fastest grounded attack, [[jab]], and his fastest aerial, [[back aerial]], have startup lags of 7 and 6 frames, respectively), giving him almost nonexistent [[out of shield]] options, one of the worst [[aerial]] games, and an unremarkable [[neutral]] game. His most crippling flaw, however, is his [[recovery]], which has been heavily [[nerf]]ed from ''Melee'' to being one of the worst recoveries in ''Brawl'', often preventing him from fulfilling his amazing endurance potential. [[Spin Attack]] doesn't grant him much horizontal distance (and barely any without prior momentum), his [[bomb]]s are less effective for [[bomb recovery]], and his hookshot can no longer [[wall grapple]] (instead targeting only the edge, making it easily edgehogged). Overall, Link has unimpressive match-ups against most characters (especially in the top tiers) and terrible tournament results.
Link is currently ranked 35th on the tier list, placing him in the middle of the F tier, a vast drop from his position of 18th in ''Melee'', and is roughly similar to his 11th place ranking in ''Smash 64''. Link is equipped with a useful [[DACUS]] that helps his mobility, camping ability, some of the best overall [[reach]] in his attacks, great [[momentum cancelling]], the third-best potential vertical endurance, and many KO moves. Like his ''Melee'' incarnation, he still has multiple projectiles, all of which are effective for [[spacing]]. [[Gale Boomerang]]s can be used to apply pressure, he can fire arrows and allow characters to approach, and [[bomb]]s can be used for [[edgeguarding]]. Despite his various [[projectile]]s and [[DACUS]], Link has atrocious mobility due to poor [[Dashing|dashing speed]], [[air speed]], and [[jump]]ing ability. In addition, Link has lackluster frame data throughout his moveset (his fastest grounded attack, [[jab]], and his fastest aerial, [[back aerial]], have startup lags of 7 and 6 frames, respectively), giving him almost nonexistent [[out of shield]] options, one of the worst [[aerial]] games, and an unremarkable [[neutral]] game. His most crippling flaw, however, is his [[recovery]], which has been heavily [[nerf]]ed from ''Melee'' to being one of the worst recoveries in ''Brawl'', often preventing him from fulfilling his amazing endurance potential. [[Spin Attack]] doesn't grant him much horizontal distance (and barely any without prior momentum), his [[bomb]]s are less effective for [[bomb recovery]], and his hookshot can no longer [[wall grapple]] (instead targeting only the edge, making it easily edgehogged). Overall, Link has unimpressive match-ups against most characters (especially in the top tiers) and terrible tournament results.


==Attributes==
==Attributes==
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*{{change|His forward [[helpless]] state is now the animation of when he finishes his double jump (from both ''Melee'' and ''Brawl''), but his back and neutral helpless states are the same.}}
*{{change|His forward [[helpless]] state is now the animation of when he finishes his double jump (from both ''Melee'' and ''Brawl''), but his back and neutral helpless states are the same.}}
*{{change|Link's dark costume is now based on [[Dark Link]] and he has a new yellow costume.}}
*{{change|Link's dark costume is now based on [[Dark Link]] and he has a new yellow costume.}}
*{{change|Link's taunt from ''Melee'' has been removed. His new down taunt is similar to his ''Smash 64'' taunt.}}
*{{change|Like all characters, Link now has three taunts; his ''Melee'' has been removed and replaced with two new ones, and his down taunt is similar to his ''Smash 64'' taunt.}}


===Attributes===
===Attributes===
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**{{nerf|Up tilt has a shorter duration (frames 9-15 → 8-12) and more ending lag (frame 30 → 36). This combined with universally decreased fall speeds and the introduction of [[hitstun canceling]] hinders its juggling potential.}}
**{{nerf|Up tilt has a shorter duration (frames 9-15 → 8-12) and more ending lag (frame 30 → 36). This combined with universally decreased fall speeds and the introduction of [[hitstun canceling]] hinders its juggling potential.}}
*[[Down tilt]]:
*[[Down tilt]]:
**{{buff|Down tilt deals more damage (11% → 12%) and has increased base knockback (80 → 90). This combined with the changes to [[meteor canceling]] *significantly improves its edgeguarding potential.}}
**{{buff|Down tilt deals more damage (11% → 12%) and has increased base knockback (80 → 90). This combined with the changes to [[meteor canceling]] significantly improves its edgeguarding potential.}}
**{{nerf|Down tilt's meteor smash hitbox is significantly smaller and the hitbox placement is worse (now being a small hitbox on Link's body), now making it nearly impossible to land due to its impractical placement. One of its hitboxes is also no longer a meteor smash.}}
**{{nerf|Down tilt's meteor smash hitbox is significantly smaller and the hitbox placement is worse (now being a small hitbox on Link's body), now making it nearly impossible to land due to its impractical placement. One of its hitboxes is also no longer a meteor smash.}}
*[[Dash attack]]:
*[[Dash attack]]:
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***{{nerf|As a drawback of both the faster charge and the increased minimum range, it is harder to hit opponents below Link.}}
***{{nerf|As a drawback of both the faster charge and the increased minimum range, it is harder to hit opponents below Link.}}
**{{buff|Link can now [[B-reverse]] with Hero's Bow.}}
**{{buff|Link can now [[B-reverse]] with Hero's Bow.}}
**{{bugfix|[[Ghost Arrow glitch]] has been removed.}}
**{{bugfix|[[Chain dance#Ghost Arrow glitch|Ghost Arrow glitch]] has been removed.}}
*[[Gale Boomerang]]:
*[[Gale Boomerang]]:
**{{nerf|Link has a new side special: Gale Boomerang. It is considered less effective; Gale Boomerang deals significantly less damage in its initial hitboxes and has no damaging hitboxes at all in its later flight and on its return, while the opponent can still fully react when being pushed/pulled by the wind hitboxes, which makes it difficult for Link to use the move to setup additional blows. Gale Boomerang also travels more slowly and cannot be controlled.}}
**{{nerf|Link has a new side special: Gale Boomerang. It is considered less effective; Gale Boomerang deals significantly less damage in its initial hitboxes and has no damaging hitboxes at all in its later flight and on its return, while the opponent can still fully react when being pushed/pulled by the wind hitboxes, which makes it difficult for Link to use the move to setup additional blows. Gale Boomerang also travels more slowly and cannot be controlled.}}
**{{buff|Gale Boomerang deals more knockback, has larger hitboxes, and is much more effective for [[gimp]]ing. Its new [[Windbox]] can allow for new follow ups in some situations. Link can now [[cape glide|edge momentum shift]] Gale Boomerang aiding its edeguarding potential.}}
**{{buff|Gale Boomerang deals more knockback, has larger hitboxes, and is much more effective for [[gimp]]ing. Its new [[Windbox]] can allow for new follow ups in some situations. Link can now [[cape glide|edge momentum shift]] Gale Boomerang aiding its edeguarding potential.}}
**{{buff|Link can B-reverse with Gale Boomerang.}}
**{{buff|Link can B-reverse with Gale Boomerang.}}
**{{bugfix|[[Boomerang superjump]] glitch removed.}}
**{{bugfix|[[Chain dance#Boomerang superjump|Boomerang superjump]] glitch removed.}}
*[[Spin Attack]]:
*[[Spin Attack]]:
**{{buff|Link can now charge grounded Spin Attack, with its fully charged variant dealing more damage (15% → 19%) and knockback. Its uncharged late hit also deals more damage (5% → 9%/7%/5%), and the aerial version deals more damage due to changes to stale move negation (12% → 14%).}}
**{{buff|Link can now charge grounded Spin Attack, with its fully charged variant dealing more damage (15% → 19%) and knockback. Its uncharged late hit also deals more damage (5% → 9%/7%/5%), and the aerial version deals more damage due to changes to stale move negation (12% → 14%).}}
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==Moveset==
==Moveset==
''For a gallery of Link's hitboxes, see [[Link (SSBB)/Hitboxes|here]].''<br>
''For a more detailed information regarding Link's moveset and attack hitboxes, see [[Link (SSBB)/Moveset|this page]].''
''For a more detailed information regarding Link's moveset and attack hitboxes, see [[Link (SSBB)/Moveset|this page]].''
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
|neutralcount=3
|neutralcount=3
|neutralname=&nbsp;
|neutralname=Slash ({{ja|なぎ払い|Nagiharai}}, ''Mow-Down'')<br>Counter Slash ({{ja|返し|Kaeshi}}, ''Return'')<br>Stab ({{ja|突き|Tsuki}})
|neutral1dmg=4%
|neutral1dmg=4%
|neutral2dmg=3%
|neutral2dmg=3%
|neutral3dmg=5%
|neutral3dmg=5%
|neutraldesc=A diagonal sword slash followed by a horizontal slash, with a lunging stab finisher. Loosely based on Link's final blow to Ganon in Ocarina of Time. The first 2 hits are great when jab canceled, as it can lead into his grab, up special, down smash or even to itself again if the opponent doesn't [[SDI]] out of it.
|neutraldesc=A diagonal sword slash followed by a horizontal slash, with a lunging stab finisher. Loosely based on Link's final blow to Ganon in Ocarina of Time. The first 2 hits are great when jab canceled, as it can lead into his grab, up special, down smash or even to itself again if the opponent doesn't [[SDI]] out of it.
|ftiltname=&nbsp;
|ftiltname=Bamboo Splitter ({{ja|からたけわり|Karatake Wari}}, ''Chinese Bamboo Splitter'')
|ftiltdmg=13%
|ftiltdmg=13%
|ftiltdesc=An overhead swipe. An efficient KO move at higher percentages.
|ftiltdesc=An overhead swipe. An efficient KO move at higher percentages.
|utiltname=&nbsp;
|utiltname=Half-Moon Slash ({{ja|半月斬り|Hangetsu Giri}})
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=Swings sword in an arc. Has good range and knockback. Good for juggling fast-fallers at low percentages.
|utiltdesc=Swings sword in an arc. Has good range and knockback. Good for juggling fast-fallers at low percentages.
|dtiltname=&nbsp;
|dtiltname=Grass Cutter ({{ja|草薙ぎ|Kusanagi}}, ''Grass Mower'')
|dtiltdmg=12%
|dtiltdmg=12%
|dtiltdesc=Swipes sword across ground. [[Meteor smash]]es aerial opponents in contact with Link's body and the hilt of the sword. This is more difficult to use as a meteor smash than other down tilts, because the sweetspot is significantly smaller, ranging only from his head to his body (while crouching).
|dtiltdesc=Swipes sword across ground. [[Meteor smash]]es aerial opponents in contact with Link's body and the hilt of the sword. This is more difficult to use as a meteor smash than other down tilts, because the sweetspot is significantly smaller, ranging only from his head to his body (while crouching).
|dashname=&nbsp;
|dashname=Splitting Strike ({{ja|たたき割り|Tataki Wari}}, ''Thrashing Splitter'')
|dashdmg=12% (blade), 10% (tip), 11% (arm & body)
|dashdmg=12% (blade), 10% (tip), 11% (arm & body)
|dashdesc=Swings sword from head to toe. Good combo starter.
|dashdesc=Swings sword from head to toe. Good combo starter.
|fsmashname=Sword Slice ({{ja|スマッシュ斬り|Sumasshu Giri}}, ''Smash Slice'') / Double Sword Slice ({{ja|二段スマッシュ斬り|Nidan Sumasshu Giri}}, ''Double Smash Slice'')
|fsmashname=Sword Slice ({{ja|スマッシュ斬り|Sumasshu Giri}}, ''Smash Cutter'')<br>Double Sword Slice ({{ja|二段スマッシュ斬り|Nidan Sumasshu Giri}}, ''Two-Stage Smash Cutter'')
|fsmashcount=2
|fsmashcount=2
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (blade), {{ChargedSmashDmgSSBB|14}} (body)
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (blade), {{ChargedSmashDmgSSBB|14}} (body)
|fsmash2dmg={{ChargedSmashDmgSSBB|17}} (blade), {{ChargedSmashDmgSSBB|20}} (arm), {{ChargedSmashDmgSSBB|19}} (body)
|fsmash2dmg={{ChargedSmashDmgSSBB|17}} (blade), {{ChargedSmashDmgSSBB|20}} (arm), {{ChargedSmashDmgSSBB|19}} (body)
|fsmashdesc=Link lunges forward with a wide sword swing in front of him, dealing good damage and knockback when tipped. The base of his sword has extremely little knockback, designed to link onto an optional second hit: a sword swing with greater KO power.
|fsmashdesc=Link lunges forward with a wide sword swing in front of him, dealing good damage and knockback when tipped. The base of his sword has extremely little knockback, designed to link onto an optional second hit: a sword swing with greater KO power.
|usmashname=&nbsp;
|usmashname=Triple Sword Slice ({{ja|三段斬り|Sandan Giri}}, ''Three-Stage Cutter'')
|usmashdmg={{ChargedSmashDmgSSBB|4}} (hit 1), {{ChargedSmashDmgSSBB|3}} (hit 2), {{ChargedSmashDmgSSBB|10}} (hit 3 blade), {{ChargedSmashDmgSSBB|9}} (hit 3 arm), {{ChargedSmashDmgSSBB|8}} (hit 3 body)
|usmashdmg={{ChargedSmashDmgSSBB|4}} (hit 1), {{ChargedSmashDmgSSBB|3}} (hit 2), {{ChargedSmashDmgSSBB|10}} (hit 3 blade), {{ChargedSmashDmgSSBB|9}} (hit 3 arm), {{ChargedSmashDmgSSBB|8}} (hit 3 body)
|usmashdesc=Swings sword in an arc three times. First two hits have no knockback, while the 3rd hit has below average knockback. This move is easily [[SDI]]ed out of the last hit.
|usmashdesc=Swings sword in an arc three times. First two hits have no knockback, while the 3rd hit has below average knockback. This move is easily [[SDI]]ed out of the last hit.
|dsmashname=&nbsp;
|dsmashname=Front and Back Sword Slice ({{ja|前後足元斬り|Zengo Ashimoto Giri}}, ''Front and Back Underfoot Cutter'')
|dsmashdmg=Hit 1: {{ChargedSmashDmgSSBB|16}} (blade & body), {{ChargedSmashDmgSSBB|14}} (tip), {{ChargedSmashDmgSSBB|17}} (arm)<br/>Hit 2: {{ChargedSmashDmgSSBB|16}} (blade & body), {{ChargedSmashDmgSSBB|17}} (arm)
|dsmashdmg=Hit 1: {{ChargedSmashDmgSSBB|16}} (blade & body), {{ChargedSmashDmgSSBB|14}} (tip), {{ChargedSmashDmgSSBB|17}} (arm)<br/>Hit 2: {{ChargedSmashDmgSSBB|16}} (blade & body), {{ChargedSmashDmgSSBB|17}} (arm)
|dsmashdesc=Swipes sword from front to back, having very quick start-up but moderately long ending lag. Opponents can be hit by both swipes if they are between Link and the Gale Boomerang during its second phase as it pulls the opponent towards Link; however, good timing is required.
|dsmashdesc=Swipes sword from front to back, having very quick start-up but moderately long ending lag. Opponents can be hit by both swipes if they are between Link and the Gale Boomerang during its second phase as it pulls the opponent towards Link; however, good timing is required.
|nairname=&nbsp;
|nairname=Link Kick ({{ja|リンクキック|Rinku Kikku}})
|nairdmg=10% (clean), 6% (late)
|nairdmg=10% (clean), 6% (late)
|nairdesc=Link thrusts his leg out in front of him for an extended time. Has [[sex kick]] properties.
|nairdesc=Link thrusts his leg out in front of him for an extended time. Has [[sex kick]] properties.
|fairname=&nbsp;
|fairname=Spinning Sweep ({{ja|回転なぎ払い|Kaiten Nagiharai}}, ''Rotating Mow-Down'')
|fairdmg=9% (hit 1), 12% (hit 2)
|fairdmg=9% (hit 1), 12% (hit 2)
|fairdesc=Swings his sword twice while spinning 360 degrees. Second hit has great knockback, though the first hit only sets up the second hit at very low percentages, making it hard to use as a KOing move.
|fairdesc=Swings his sword twice while spinning 360 degrees. Second hit has great knockback, though the first hit only sets up the second hit at very low percentages, making it hard to use as a KOing move.
|bairname=&nbsp;
|bairname=Double Kick ({{ja|二段蹴り|Nidan Geri}}, ''Two-Stage Kick'')
|bairdmg=4% (hit 1), 7% (hit 2)
|bairdmg=4% (hit 1), 7% (hit 2)
|bairdesc=Does a two kick combo behind himself. Has very little landing lag and low damage.
|bairdesc=Does a two kick combo behind himself. Has very little landing lag and low damage.
|uairname=&nbsp;
|uairname=Jump Thrust ({{ja|上突き|Ue Tsuki}}, ''Up Stab'')
|uairdmg=15% (clean), 13% (late)
|uairdmg=15% (clean), 13% (late)
|uairdesc=Thrusts his sword upward, just like the upward thrust attack in ''Zelda II: The Adventure of Link''. Long duration and can [[star KO]] at higher damages, though it has a slow startup, little horizontal range, and significantly high ending lag.
|uairdesc=Thrusts his sword upward, just like the upward thrust attack in ''Zelda II: The Adventure of Link''. Long duration and can [[star KO]] at higher damages, though it has a slow startup, little horizontal range, and significantly high ending lag.
|dairname=&nbsp;
|dairname=Downward Thrust ({{ja|下突き|Shita Tsuki}}, ''Down Stab'')
|dairdmg=22% (clean), 18% (late), 8% (after bounce)
|dairdmg=22% (clean), 18% (late), 8% (after bounce)
|dairdesc=Holds his sword downward, this time based on his "Downthrust" from ''Zelda II: The Adventure of Link''. Bounces when the attack lands, possibly scoring an additional hit, but goes through opponents if Link is fast falling. A very powerful finisher that can K.O as low as 75%, but if missed leaves Link open for 50 frames if not auto-cancelled (the laggiest aerial landing in the game).
|dairdesc=Holds his sword downward, this time based on his "Downthrust" from ''Zelda II: The Adventure of Link''. Bounces when the attack lands, possibly scoring an additional hit, but goes through opponents if Link is fast falling. A very powerful finisher that can K.O as low as 75%, but if missed leaves Link open for 50 frames if not auto-cancelled (the laggiest aerial landing in the game).
|zairname=[[Clawshot]] ({{ja|クローショット|Kurōshotto}})
|zairname=Midair [[Clawshot]] ({{ja|空中クローショット|Kūchū Kurōshotto}})
|zairdmg=4% (hit 1), 6% (hit 2)
|zairdmg=4% (hit 1), 6% (hit 2)
|zairdesc=Link fires his [[Clawshot]] forward, scoring two hits. Has no landing lag at all. Can be used as a [[tether recovery]]. Very useful for spacing and stopping approaches against taller characters.
|zairdesc=Link fires his [[Clawshot]] forward, scoring two hits. Has no landing lag at all. Can be used as a [[tether recovery]]. Very useful for spacing and stopping approaches against taller characters.
|grabname=Clawshot ({{ja|クローショット|Kurōshotto}})
|grabname=Clawshot ({{ja|クローショット|Kurōshotto}})
|grabdesc=&nbsp;
|grabdesc=&nbsp;
|pummelname=&nbsp;
|pummelname=Grab Hilt Strike ({{ja|つかみ柄なぐり|Tsukami Tsuka Naguri}}, ''Grab Hilt/Grip Punching'')
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Hits opponent with the hilt of the Master Sword. A fairly fast pummel.
|pummeldesc=Hits opponent with the hilt of the Master Sword. A fairly fast pummel.
|fthrowname=&nbsp;
|fthrowname=Kick Off ({{ja|蹴り飛ばし|Keri Tobashi}}, ''Kick Flying'')
|fthrowdmg=3% (hit 1), 4% (throw)
|fthrowdmg=3% (hit 1), 4% (throw)
|fthrowdesc=Link releases the opponent then kicks them, football punt style.
|fthrowdesc=Link releases the opponent then kicks them, football punt style.
|bthrowname=&nbsp;
|bthrowname=Back Kick Off ({{ja|後方蹴り飛ばし|Kōhō Keri Tobashi}}, ''Backward Kick Flying'')
|bthrowdmg=3% (hit 1), 4% (throw)
|bthrowdmg=3% (hit 1), 4% (throw)
|bthrowdesc=Link throws the opponent behind him and kicks them away.
|bthrowdesc=Link throws the opponent behind him and kicks them away.
|uthrowname=&nbsp;
|uthrowname=Throw-Away Slash ({{ja|投げ捨て斬り|Nagesute Kiri}})
|uthrowdmg=5%/4% (hit 1), 2% (throw)
|uthrowdmg=5%/4% (hit 1), 2% (throw)
|uthrowdesc=Link raises the opponent above him and slashes upward. The hitbox has a sweetspot and a sourspot, although the sourspot can only connect against bystanders.
|uthrowdesc=Link raises the opponent above him and slashes upward. The hitbox has a sweetspot and a sourspot, although the sourspot can only connect against bystanders.
|dthrowname=&nbsp;
|dthrowname=Elbow Strike ({{ja|ヒジ打ち|Hiji Uchi}})
|dthrowdmg=3% (hit 1), 4% (throw)
|dthrowdmg=3% (hit 1), 4% (throw)
|dthrowdesc=Link takes the opponent onto the ground and elbow drops them. Unlike Link's other throws, this throw is weight dependent. As the throw has a hitbox which only lasts for one frame, this can cause problems (with the hitbox simply not coming out when the throw is used against {{SSBB|Jigglypuff}} or {{SSBB|Zero Suit Samus}}).
|dthrowdesc=Link takes the opponent onto the ground and elbow drops them. Unlike Link's other throws, this throw is weight dependent. As the throw has a hitbox which only lasts for one frame, this can cause problems (with the hitbox simply not coming out when the throw is used against {{SSBB|Jigglypuff}} or {{SSBB|Zero Suit Samus}}).
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|fsdmg=5% (traping), 4% (hits 1-15), 18% (hit 16)
|fsdmg=5% (traping), 4% (hits 1-15), 18% (hit 16)
|fsdesc=Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Link slashes them. The final strike launches the opponent.
|fsdesc=Link locks onto an opponent and proceeds to slash them repeatedly with his Master Sword. A luminous image of the Triforce appears around the opponent as Link slashes them. The final strike launches the opponent.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 104
|rweight    = 12-13
|dash      = 1.3
|rdash      = 29-35
|run        = 1.328
|rrun      = 35
|walk      = 1.2
|rwalk      = 12-14
|trac      = 0.064
|rtrac      = 10
|airfric    = 0.0038
|rairfric  = 38
|air        = 0.8084
|rair      = 34
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.04
|raddaccel  = 31-35
|gravity    = 0.089
|rgravity  = 12
|fall      = 1.6
|rfall      = 9
|ff        = 2.666
|rff        = 2
|jumpsquat  = 7
|rjumpsquat = 36-37
|jumpheight = 27.57550702
|rjumpheight= 34
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
|ellag      = 4
|rellag    = 30-37
}}
}}


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===[[On-screen appearance]]===
===[[On-screen appearance]]===
{{Appearance
{{Appearance
|desc=Small whirlwinds appear on the battlefield, from which Link appears. Link then proceeds to equip the Master Sword and Hylian Shield.
|desc=Appears from within a whirlwind and equips the Master Sword and Hylian Shield. Seemingly based on the {{s|zeldawiki|warping}} animation seen upon using the {{s|zeldawiki|Recorder}} in ''[[The Legend of Zelda]]''.
|char=Link
|char=Link
|game=SSBB}}
|game=SSBB}}
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|desc-up=Swings his sword twice and twirls the sword before sheathing it. Similar to his ''Twilight Princess'' victory pose, which he performs after defeating a boss, learning a hidden sword technique, or sheathing his sword upon the defeat of harder-to-defeat enemies.
|desc-up=Swings his sword twice and twirls the sword before sheathing it. Similar to his ''Twilight Princess'' victory pose, which he performs after defeating a boss, learning a hidden sword technique, or sheathing his sword upon the defeat of harder-to-defeat enemies.
|desc-side=Link takes out a fairy that appears similar to Navi from ''Ocarina of Time''. The fairy then proceeds to fly around as Link watches it until it returns to his pocket.
|desc-side=Link takes out a fairy that appears similar to Navi from ''Ocarina of Time''. The fairy then proceeds to fly around as Link watches it until it returns to his pocket.
|desc-down=Link's taunt that had previously appeared in the original ''Super Smash Bros.''. He pulls his knee to his chest and draws his sword back behind his head. Similar to {{SSBB|Lucario}}'s down taunt. May be loosely based on the attacking pose used by the Link from ''Zelda II: The Adventure of Link''.}}
|desc-down=Link's taunt that had previously appeared in the original ''Super Smash Bros.'' He pulls his knee to his chest and draws his sword back behind his head. Similar to {{SSBB|Lucario}}'s down taunt. May be loosely based on the attacking pose used by the Link from ''Zelda II: The Adventure of Link''.}}


===[[Idle pose]]s===
===[[Idle pose]]s===
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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable"
|char=Link
|-
|game=Brawl
!{{{name|}}}
|desc-us=Go Link! *clap x3*
!Cheer (English)
|desc-jp=Li-n-k
!Cheer (Japanese)
|pitch-us=Group chant
!Cheer (German)
|pitch-jp=Group chant}}
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Link Cheer English SSBB.ogg|center]]||[[File:Link Cheer Japanese SSBB.ogg|center]]||[[File:Link Cheer German SSBB.ogg|center]]||rowspan="4"|[[File:Link Cheer Korean SSBB.ogg|center]]
|-
! scope="row"|Description
|Go - Link! *clap clap clap* || Li - n - k! || Hey Link! *claps 3 times*
|-
!{{{name|}}}
!Cheer (French)
!Cheer (Italian)
!Cheer (Spanish)
|-
! scope="row"|Cheer
|[[File:Link Cheer French SSBB.ogg|center]]||[[File:Link Cheer Italian SSBB.ogg|center]]||[[File:Link Cheer Spanish SSBB.ogg|center]]
|-
! scope="row"|Description
|Allez Link ! *clap 3 times* || Forza Link! *claps 6 times* || Vi -- va Li-ink! *claps 5 times* || Link!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{SSBBMatchupTable|link=yes}}
Link has among the worst matchup spreads in ''Brawl''. He soft counters two characters, {{SSBB|Ganondorf}} and {{SSBB|Zelda}}, and is even with three, but is soft countered by seven, countered by 20, and hard countered by four. He suffers against characters who can outspeed him such as {{SSBB|Sonic}} and {{SSBB|Sheik}}, characters who can outcamp him such as {{SSBB|Falco}}, or characters that can chaingrab him to death such as {{SSBB|Ice Climbers}} and {{SSBB|King Dedede}}. Overall, Link has very few advantageous matchups, and his positive matchups are rarely seen in competitive play.
===Most historically significant players===
===Most historically significant players===
:''See also: [[:Category:Link players (SSBB)]]''
:''See also: [[:Category:Link players (SSBB)]]''
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===Tier placement and history===
===Tier placement and history===
Despite the considerable power buffs he received in ''Brawl'', his amazing vertical [[momentum cancelling]], and possessing a usable DACUS, Link has perpetually hovered among ''Brawl'''s bottom four characters since the first tier list. Link's terrible and extremely [[gimp]]able [[recovery]] has always significantly limited his survivability even in the early inexperienced ''Brawl'' [[metagame]], and his very sluggish attacks and terrible mobility significantly inhibited Link's ability to effectively compete even from the earliest stages of competitive play. While Link had a few renowned players, such as {{Sm|KirinBlaze}}, {{Sm|Legan}}, and {{Sm|Izaw}}, these players were never a high placing threat at majors, with no Link player ever placing higher than 33rd at a major, and even at average regionals, making top 8 was unobtainable. Eventually all of them either dropped Link for a better character or stopped playing ''Brawl'' competitively altogether, and while {{Sm|Scizor}} would emerge late in ''Brawl'' as a strong Link player in one of the strongest regions, he too couldn't buck this trend. As such, Link's competitive prospects have never prospered throughout Brawl's competitive lifespan, and while he is very rarely thought of as a candidate for the worst character in the game, he never rose beyond being considered a bottom tier.
Despite the considerable power buffs he received in ''Brawl'', his amazing vertical [[momentum cancelling]], and possessing a usable DACUS, Link has perpetually hovered among ''Brawl'''s bottom four characters since the first tier list. Link's terrible and extremely [[gimp]]able [[recovery]] has always significantly limited his survivability even in the early inexperienced ''Brawl'' [[metagame]], and his very sluggish attacks and terrible mobility significantly inhibited Link's ability to effectively compete even from the earliest stages of competitive play. While Link had a few renowned players, such as {{Sm|KirinBlaze}}, {{Sm|Legan}}, and {{Sm|Izaw}}, these players were never a high placing threat at majors, with no Link player ever placing higher than 33rd at a major, and even at average regionals, making top 8 was unobtainable. Eventually all of them either dropped Link for a better character or stopped playing ''Brawl'' competitively altogether, and while {{Sm|Scizor}} would emerge late in ''Brawl'' as a strong Link player in one of the strongest regions, he too couldn't buck this trend. As such, Link's competitive prospects have never prospered throughout Brawl's competitive lifespan, and while he is very rarely thought of as a candidate for the worst character in the game, he never rose beyond being considered a bottom tier.
==In Solo Modes==
==={{SSBB|Classic Mode}}===
In Classic Mode, Link can appear as an opponent or ally in Stage 1 along with {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Ganondorf}}, and {{SSBB|Toon Link}} on [[Bridge of Eldin]] or [[Pirate Ship]] (with the latter available if it has been unlocked). Link can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 1.
===[[All-Star Mode]]===
In All-Star Mode, Link is fought in Stage 6 alongside {{SSBB|Zelda}}/{{SSBB|Sheik}}, {{SSBB|Ganondorf}}, and {{SSBB|Toon Link}} on [[Bridge of Eldin]] or [[Pirate Ship]].
===[[Event Match]]es===
====Solo Events====
*'''[[Event 10: All-Star Battle Regulars]]''': Link is one of the opponents that must be fought in this event. All opponents are starter characters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 18: Dark Link Duel]]''': Link must defeat Dark Link in a 200 HP battle on [[Bridge of Eldin]].
*'''[[Event 33: Advent of the Evil King]]''': As {{SSBB|Ganondorf}}, the player must defeat Link, {{SSBB|Zelda}}, and {{SSBB|Pit}} on [[Temple]].
====Co-Op Events====
*'''[[Co-Op Event 7: Battle of the Dark Sides]]''': Link and {{SSBB|Samus}} must defeat Dark Link and Dark Samus in a 200 HP battle on [[Bridge of Eldin]].
*'''[[Co-Op Event 13: Blades of the Quick and Mighty]]''': {{SSBB|Marth}} and {{SSBB|Ike}} must defeat Link, {{SSBB|Meta Knight}}, and {{SSBB|Ganondorf}} on Temple.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on {{SSBB|Battlefield}}.
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Congratulations Screens]]===
<center>
<gallery>
Link Classic Mode Congratulations Screen Brawl.png|Classic Mode
Link Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
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===Exclusive stickers===
===Exclusive stickers===
These stickers can only be used by Link, or a select few including him:
These stickers can only be used by Link or a select few including him:
*Boomerang: [Weapon] Attack +4
*Boomerang: [Weapon] Attack +4
*Colin: [Specials: Direct] Attack +4
*Colin: [Specials: Direct] Attack +4
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*Zant: [Weapon] Attack +7
*Zant: [Weapon] Attack +7
*Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18
*Zelda (The Legend of Zelda: Ocarina of Time): [Flame] Resistance +18
==In [[Event Matches]]==
===Solo Events===
*'''[[Event 10: All-Star Battle Regulars]]''': Link is one of the opponents that must be fought in this event. All opponents are starter characters from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 18: Dark Link Duel]]''': Link must defeat Dark Link in a 200 HP battle on [[Bridge of Eldin]].
*'''[[Event 33: Advent of the Evil King]]''': As {{SSBB|Ganondorf}}, the player must defeat Link, {{SSBB|Zelda}}, and {{SSBB|Pit}} on [[Temple]].
===Co-op Events===
*'''[[Co-Op Event 7: Battle of the Dark Sides]]''': Link and {{SSBB|Samus}} must defeat Dark Link and Dark Samus in a 200 HP battle on [[Bridge of Eldin]].
*'''[[Co-Op Event 13: Blades of the Quick and Mighty]]''': {{SSBB|Marth}} and {{SSBB|Ike}} must defeat Link, {{SSBB|Meta Knight}}, and {{SSBB|Ganondorf}} on Temple.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].


==[[Trophies]]==
==[[Trophies]]==
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==Trivia==
==Trivia==
*Link, {{SSBB|Pit}}, {{SSBB|Ice Climbers}}, and {{SSBB|Toon Link}} are the only characters in ''Super Smash Bros. Brawl'' who are left-handed.
*Link, {{SSBB|Pit}}, {{SSBB|Ice Climbers}}, and {{SSBB|Toon Link}} are the only fighters in ''Super Smash Bros. Brawl'' who are left-handed.
*Link uses battering items such as the [[Beam Sword]] and [[Lip's Stick]] with his right hand in order to wield his sword with his left.  This prevents him from using [[Shield (Link)|his shield]] when holding items.
*Link, {{SSBB|Ganondorf}}, {{SSBB|Bowser}} and {{SSBB|Mario}}, are the only returning characters in ''Brawl'' to have one completely different special move. In Link's case, his side special has been changed.
*Link, {{SSBB|Ganondorf}}, {{SSBB|Bowser}} and {{SSBB|Mario}}, are the only returning characters in ''Brawl'' to have one completely different special move. In Link's case, his side special has been changed.


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