Metagame: Difference between revisions

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Decisions that form the metagame generally do not include those on what should be [[tournament legal]], although each usually influences the other. For example, what stages are legal may greatly influence character viability. Stage lists that do not include [[stage hazard]]s that hinder less mobile characters, such as the panning camera and obstacles on [[Rainbow Cruise]], may produce tournament results that include more characters that are less agile. If the stage list includes [[Onett]], which greatly favors {{SSBM|Fox}} and {{SSBM|Falco}} in ''[[Melee]]'', it may lead to greater use of those characters.
Decisions that form the metagame generally do not include those on what should be [[tournament legal]], although each usually influences the other. For example, what stages are legal may greatly influence character viability. Stage lists that do not include [[stage hazard]]s that hinder less mobile characters, such as the panning camera and obstacles on [[Rainbow Cruise]], may produce tournament results that include more characters that are less agile. If the stage list includes [[Onett]], which greatly favors {{SSBM|Fox}} and {{SSBM|Falco}} in ''[[Melee]]'', it may lead to greater use of those characters.


Different levels of skill may feature their own metagame state because the viability of different strategies and decisions depends on how deft and knowledgeable the opponents are. For example, {{SSBM|Jigglypuff}} in ''Melee'' may be considered one of the worst characters in the game by less experienced players because of their inability to properly exploit its overpowering aerial game and successfully land [[Rest]], as well as the fact that it is KO'd extremely early, making it very difficult for inexperienced players who can't evade properly to survive for long with it. Conversely, {{SSBB|Ike}} in ''Brawl'' is considered just a middle tier character by more experienced players because his very slow attacks and inability to handle opposing camping well make it difficult for him to compete with high tier characters, while less experienced players tend to consider Ike extremely overpowered because their lack of knowledge on how to exploit his slowness and own slower reflexes leads to them getting easily hit and KO'd very early by Ike's extremely powerful attacks.
Different levels of skill may feature their own metagame state because the viability of different strategies and decisions depends on how deft and knowledgeable the opponents are, such as in knowledge of [[advanced technique]] and [[technical skill]]. For example, {{SSBM|Jigglypuff}} in ''Melee'' may be considered one of the worst characters in the game by less experienced players because of their inability to properly exploit its overpowering aerial game and successfully land [[Rest]], as well as the fact that it is KO'd extremely early, making it very difficult for inexperienced players who can't evade properly to survive for long with it. Conversely, {{SSBB|Ike}} in ''Brawl'' is considered just a middle tier character by more experienced players because his very slow attacks and inability to handle opposing camping well make it difficult for him to compete with high tier characters, while less experienced players tend to consider Ike extremely overpowered because their lack of knowledge on how to exploit his slowness and own slower reflexes leads to them getting easily hit and KO'd very early by Ike's extremely powerful attacks.


Routine analysis of the metagame has allowed the community to draw conclusions about the relative performances of playable characters in ''Smash Bros.'' games, and publish them in the form of character [[tier list]]s. Each tier list evolves alongside the development of the metagame it references, and is updated as significant changes occur.
Routine analysis of the metagame has allowed the community to draw conclusions about the relative performances of playable characters in ''Smash Bros.'' games, and publish them in the form of character [[tier list]]s. Each tier list evolves alongside the development of the metagame it references, and is updated as significant changes occur.
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*[[Mindgame]]
*[[Mindgame]]
*[[Super Smash Bros. Metagame|''Super Smash Bros.'' Metagame]]
*[[Super Smash Bros. Metagame|''Super Smash Bros.'' Metagame]]
*[[Advanced technique]]
*[[Technical skill]]


==External links==
==External links==
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