Mii Swordfighter (SSB4): Difference between revisions

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(Undid edit by 68.4.176.97: I can see with the Echo Fighter stacking for Ultimate, but Mii Fighters always share a character slot in Smash 4.)
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|ssbgame1 = SSBU
|ssbgame1 = SSBU
|availability = [[Character customization|Custom]]
|availability = [[Character customization|Custom]]
|tier =  
|tier =
|ranking = unranked
|ranking = unranked
}}
}}
:{{cquote|Anyone Can Join The Battle!|cite=Introduction Tagline}}
:{{cquote|''Anyone Can Join The Battle!''|cite=Introduction Tagline}}
A '''Mii Swordfighter''' ({{ja|剣術タイプ|Kenjutsu Taipu}}, ''Fencing Type''), known as the '''Mii Sword Fighter''' in the [[PAL]] version, is one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Gunner}}s.
'''Mii Swordfighters''' ({{ja|剣術タイプ|Kenjutsu Taipu}}, ''Fencing Type''), formatted as '''Mii Sword Fighters''' in the [[PAL]] version, are one of the three different types of {{SSB4|Mii Fighter}}s that appear in ''[[Super Smash Bros. 4]]'', along with {{SSB4|Mii Brawler}}s and {{SSB4|Mii Gunner}}s.


Mii Swordfighter is unranked on the current [[tier list]], but was 57th out of 58 on the third tier list (when only taking their default moveset and size into account), placing them in bottom tier and making them the lowest ranked newcomer along with Mii Brawler. The Mii Swordfighter has several noteworthy strengths, such as having [[disjointed]] range, respectable combo ability, and one of the game's fastest grabs. When granted access to their custom moves, they also enjoy a slew of unique and flexible tools that make them an adaptable fighter, including access to three useful disrupting [[projectile]]s, along with being the only swordsman with access to a [[reflector]] in [[Reversal Slash]].  
Mii Swordfighter is unranked on the latest [[tier list]], but was 56th out of 57 on the third tier list (when only taking their default moveset and size into account), placing them in bottom tier and making them the lowest ranked newcomer along with Mii Brawler. The Mii Swordfighter has several noteworthy strengths, such as having [[disjointed]] range, respectable combo ability, and one of the game's fastest grabs. When granted access to their custom moves, they also enjoy a slew of unique and flexible tools that make them an adaptable fighter, including access to three useful disrupting [[projectile]]s, along with being the only swordsman with access to a [[reflector]] in [[Reversal Slash]].


However, this versatility is made null by the banning of custom moves since [[EVO 2015]], and they are forced to contend with unimpressive mobility, surprisingly low KO power, and a laggy, unsafe moveset that creates a very poor [[approach]] both on the ground and in the air, alongside an ineffective recovery, especially vertically. This fact is further apparent due to the Mii Swordfighter being outclassed by all other swordsmen in the game; they have less range than all others, especially {{SSB4|Cloud}} and {{SSB4|Shulk}}, below-average ground movement, and considerably less power.  
However, this versatility is made null by the banning of custom moves since [[EVO 2015]], and they are forced to contend with unimpressive mobility, surprisingly low KO power, and a laggy, unsafe moveset that creates a very poor [[approach]] both on the ground and in the air, alongside an ineffective recovery, especially vertically. This fact is further apparent due to the Mii Swordfighter being outclassed by all other swordsmen in the game; they have less range than all others, especially {{SSB4|Cloud}} and {{SSB4|Shulk}}, below-average ground movement, and considerably less power.


Because of these factors, the Mii Swordfighter has a notoriously poor tournament representation, and it has very few results to its credit, barring some tournaments that continue to allow customs.
Because of these factors, the Mii Swordfighter has a notoriously poor tournament representation, and it has very few results to its credit, barring some tournaments that continue to allow customs.
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*{{buff|Down smash has less ending lag (FAF 61 → 54).}}
*{{buff|Down smash has less ending lag (FAF 61 → 54).}}
*{{buff|Neutral aerial less startup lag with a longer duraiton (frames 12-24 → 11-24) with its total duration subsequently reduced (FAF 50 → 49).}}
*{{buff|Neutral aerial less startup lag with a longer duraiton (frames 12-24 → 11-24) with its total duration subsequently reduced (FAF 50 → 49).}}
*{{buff|Forward aerial has larger hitboxes (2.4u/2.4u/3.2u → 3.5u/3.5u/3.5u).}}  
*{{buff|Forward aerial has larger hitboxes (2.4u/2.4u/3.2u → 3.5u/3.5u/3.5u).}}
*{{buff|Forward aerial has less landing lag (17 frames → 14).}}
*{{buff|Forward aerial has less landing lag (17 frames → 14).}}
*{{buff|Back aerial deals more damage (12% → 14%), improving its KO potential.}}
*{{buff|Back aerial deals more damage (12% → 14%), improving its KO potential.}}
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|fsdmg=8% (wave, close), 6% (wave, far)
|fsdmg=8% (wave, close), 6% (wave, far)
|fsdesc=Displays their sword and fires waves of energy off of it. Functions similarly to {{b|Wii Fit|Final Smash}}. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range; this makes it the only move of any character that differs between versions of the game.
|fsdesc=Displays their sword and fires waves of energy off of it. Functions similarly to {{b|Wii Fit|Final Smash}}. In the 3DS version, the energy waves are all aimed horizontally, while in the Wii U version, this move appears to send out energy waves in more directions, thus having more range; this makes it the only move of any character that differs between versions of the game.
}}
===Stats===
All stats listed in the following table assumes a default Mii of perfectly average height and weight.
{{Attributes
|cast = 58
|weight = 100
|rweight = 17-21
|dash = 1.3
|rdash = 49-55
|run = 1.5
|rrun = 38-42
|walk = 1.188
|rwalk = 19-20
|trac = 0.064
|rtrac = 12-13
|airfric = 0.0038
|rairfric = 55-56
|air = 0.96
|rair = 39-40
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.04
|raddaccel = 46-53
|gravity = 0.096
|rgravity = 19-20
|fall = 1.6
|rfall = 24-27
|ff = 2.56
|rff = 25-26
|jumpsquat = 7
|rjumpsquat = 52-57
|jumpheight = 28.299999
|rjumpheight = 51
|shorthop = 15
|rshorthop = 42-43
|djump = 28.299999
|rdjump = 47
}}
}}


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===[[Crowd cheer]]===
===[[Crowd cheer]]===
{{Crowd
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|char=Mii Fighter
|-
|game=SSB4
!{{{name|}}}
|desc-us=Mii!
!Cheer (English)
|desc-jp=Mii! Mii! Mii-Mii-Mii!
!Cheer (Japanese)
|pitch-us=Group chant
!Cheer (Spanish)
|pitch-jp=Group chant}}
|-
! scope="row"|Cheer
|[[File:Mii Cheer English SSB4 SSBU.ogg|center]]||[[File:Mii Cheer Japanese SSB4 SSBU.ogg|center]]||{{NTSC}} [[File:Mii Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Mii Cheer Spanish PAL SSB4.ogg|center]]
|-
! scope="row"|Description
|Mii! || Mii! Mii! Mii Mii Mii! || Mii! Mii! Rah - Rah - Rah!
|-
!{{{name|}}}
!Cheer (French)
!Cheer (German)
!Cheer (Italian)
|-
! scope="row"|Cheer
|{{NTSC}} [[File:Mii Cheer French NTSC SSB4.ogg|center]] <br> {{PAL}} [[File:Mii Cheer French PAL SSB4.ogg|center]]||[[File:Mii Cheer German SSB4.ogg|center]]||[[File:Mii Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Mii Mii Mii ! || Mii Mii Mii! || Mi - i! Mi - i! *clap 4 times*
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
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!colspan="5"|Custom sets available
!colspan="5"|Custom sets available
|-
|-
|rowspan="4"|{{head|Mii Swordfighter|g=SSB4|s=24px}} {{SSB4|Mii Swordfighter}} || 2131 || 2111 || 2132 || 2112 || 2133
|rowspan="4"|{{head|Mii Swordfighter|g=SSB4|s=24px}} {{SSB4|Mii Swordfighter}} || 2131 || 2111 || 2132 || 2112 || 2133
|-
|-
| 2113 || 2231 || 2211 || 2232 || 2212
| 2113 || 2231 || 2211 || 2232 || 2212
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|}
|}


===Notable players===
===Most historically significant players===
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
 
*{{Sm|Chompy|USA}}
*{{Sm|Chompy|USA}}
*{{Sm|LeeT|USA}} - Placed 9th at [[GUMS 19]].
*{{Sm|LeeT|USA}} - Placed 9th at [[GUMS 19]].
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Due to a very large stagnation of data on the Miis, as well as no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list and with the game coming to the end of its competitive lifetime only a year after the tier list was released, it is unlikely that the Miis will be added to any official tier lists in the foreseeable future. Tournaments near and after the end of the game's competitive life were more lenient towards the Miis having access to their custom moves, which would leave Mii Swordfighter in a better spot but by exactly how much is unknown.
Due to a very large stagnation of data on the Miis, as well as no response on whether or not they should be allowed to use custom moves, the Miis were excluded from placement voting on the fourth and most recent tier list and with the game coming to the end of its competitive lifetime only a year after the tier list was released, it is unlikely that the Miis will be added to any official tier lists in the foreseeable future. Tournaments near and after the end of the game's competitive life were more lenient towards the Miis having access to their custom moves, which would leave Mii Swordfighter in a better spot but by exactly how much is unknown.


==[[Trophies]]==
==In Solo Modes==
:'''Mii Swordfighter''' {{flag|ntsc}} / '''Mii Sword Fighter''' {{flag|pal}}
===[[All-Star Mode]]===
::{{flag|ntsc}} ''This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks.''
Unlike other fighters, Mii Fighters do not appear as opponents in All-Star Mode.
 
::{{flag|pal}} ''A fighter based on your Mii! The main draw of Sword Fighters is the extra reach that they get thanks to their swords. On top of that, they have a lot of varied moves to choose from. Unfortunately, a lot of sword attacks have a bit of delay between pressing the button and landing the attack, so you'll need to be very careful not to leave yourself open!''
 
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}}
 
:'''Mii Swordfighter (Alt.)''' {{flag|ntsc}} / '''Mii Sword Fighter (Alt.)''' {{flag|pal}}
::{{flag|ntsc}} ''One of the Mii Swordfighter side specials actually uses a throwing disc called a chakram! How quickly you press your desired direction controls how fast and far the chakram flies and how much damage it does. Several other moves, like Skyward Slash Dash, also work in this manner.''
 
::{{flag|pal}} ''One of the Mii Sword Fighter side specials actually uses a throwing disc called a chakram! How quickly you choose a direction controls how far and fast the chakram flies, as well as the kind of damage it does. This kind of quick-aiming action also applies to other special moves, like Super Slash Dash.''
 
{{Trophy games|console1=wiiu|game1=Super Smash Bros. for Wii U}}
 
:'''Final Edge'''
::{{flag|ntsc}} ''The Mii Swordfighter will rise its sword, firing multiple shock waves forward in its Final Smash. The waves will expand outward and push foes off the screen. Walls and the ground can't stop this display of power, so this Final Smash is exceptional at taking out several rivals at the same time.''
 
::{{flag|pal}} ''With sword held high, Mii Sword Fighter unleashes a barrage of shock waves. They spread out in a fan pattern, dealing multiple blows to foes they touch, while also pushing them towards the edge of the screen. This Final Smash can even hit through walls and floors, making it easy to attack lots of opponents at once!''


===[[Congratulations screen]]s===
<center>
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic Mii Fighter.png|Classic Mode
SSB4-3DS Congratulations All-Star Mii Fighter.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
<gallery>
MiiSwordfighterTrophy3DS.png|Classic (3DS)
SSB4-Wii U Congratulations Classic Mii Fighter.png|Classic Mode
MiiSwordfighterAltTrophy3DS.png|Alt. (3DS)
SSB4-Wii U Congratulations All-Star Mii Fighter.png|All-Star Mode
MiiSwordfighterTrophyWiiU.png|Classic (Wii U)
MiiSwordfighterAltTrophyWiiU.png|Alt. (Wii U)
FinalEdgeTrophyWiiU.png|[[Final Edge]]
</gallery>
</gallery>
</center>
</center>
==[[Trophies]]==
Mii Swordfighter's default trophy is obtained by clearing Classic Mode as Mii Swordfighter. Their alternate trophy is obtained by clearing All-Star Mode as Mii Swordfighter in the 3DS version or purchasing it in the Trophy Shop for 1000G in the Wii U version (the latter can only appear after clearing Classic or All-Star as Mii Swordfighter). The Final Edge trophy is obtained only in the Wii U version by clearing All-Star Mode as Mii Swordfighter.
{{Trophy/Fighter
|name-ntsc=Mii Swordfighter
|name-pal=Mii Sword Fighter
|image-3ds=MiiSwordfighterTrophy3DS.png
|image-wiiu=MiiSwordfighterTrophyWiiU.png
|mode=Classic
|desc-ntsc=This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks.
|desc-pal=A fighter based on your Mii! The main draw of Sword Fighters is the extra reach they get thanks to their swords. On top of that, they have a lot of varied moves to choose from. Unfortunately, a lot of sword attacks have a bit of delay between pressing the button and landing the attack, so you'll need to be very careful not to leave yourself open!
|gamelist={{Trophy games|console1=WiiU|game1=Super Smash Bros. for Wii U}}
}}
{{clrl}}
{{Trophy/Fighter
|name-ntsc=Mii Swordfighter (Alt.)
|name-pal=Mii Sword Fighter (Alt.)
|image-3ds=MiiSwordfighterAltTrophy3DS.png
|image-wiiu=MiiSwordfighterAltTrophyWiiU.png
|mode=Alt
|desc-ntsc=One of the Mii Swordfighter side specials actually uses a throwing disc called a chakram! How quickly you press your desired direction controls how fast and far the chakram flies and how much damage it does. Several other moves, like Skyward Slash Dash, also work in this manner.
|desc-pal=One of the Mii Sword Fighter side specials actually uses a throwing disc called a chakram! How quickly you choose a direction controls how far and fast the chakram flies, as well as the kind of damage it does. This kind of quick-aiming action also applies to other special moves, like Super Slash Dash.
|gamelist={{Trophy games|console1=WiiU|game1=Super Smash Bros. for Wii U}}
}}
{{clrl}}
{{Trophy/Fighter
|name=Final Edge
|image=FinalEdgeTrophyWiiU.png
|desc-ntsc=The Mii Swordfighter will raise its sword, firing multiple shock waves forward in its Final Smash. The waves will expand outward and push foes off the screen. Walls and the ground can't stop this display of power, so this Final Smash is exceptional at taking out several rivals at the same time.
|desc-pal=With sword held high, Mii Sword Fighter unleashes a barrage of shock waves. They spread out in a fan pattern, dealing multiple blows to foes they touch, while also pushing them towards the edge of the screen. This Final Smash can even hit through walls and floors, making it easy to attack lots of opponents at once!
|game=ssb4-wiiu
}}
{{clr}}


==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]==
==[[Alternate costume (SSB4)#Mii Fighter|Alternate costumes]]==
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==Gallery==
==Gallery==
<gallery>
<gallery>
Elijah wood_ssb4.png|{{s|wikipedia|Elijah Wood}} as a Swordfighter.
Mii Swordfighter amiibo.png|Mii Swordfighter's [[amiibo]].
Mii Swordfighter amiibo.png|Mii Swordfighter's [[amiibo]].
SSB4 Mii Fighter Screen-1.jpg|Posing along with the other Mii Fighters.
SSB4 Mii Fighter Screen-1.jpg|Posing along with the other Mii Fighters.